1. Understand the stats:
Hp: Your health, when it hits 0, you're out have fainted and require a revive,
Mp: Your mana, when it hits 0, you cannot cast special attacks and wizards cannot cast spell,
Str: Your strength. The more you have, the more basic damage you do,
Def: Your defence. The more you have, the less damage you take,
Spd: Your speed. The more you have, the more likely you are to play first,
Mag: Your magic. The more you have, the more damage specials do,
Special attack: Your class's special ability unique to your class. Beastmen have individual abilities.
Overdrive: A unique ability triggered by a condition. PM Steel Cat 007 to set up your Overdrive ability.
2. Choose a class:
Quote:
Cleric: They have almost no physical abilities, but their ability to put enemies to sleep and heal allies will prove invaluable.
Weapons: Staff or magic orb
Hp: 20
Mp: 100
Str: 0
Def: 2
Spd: 2
Mag: 4
Laquri: Winged people that soar the skies. They are very well balanced.
Weapons: Javelin(s) or tonfa
Hp: 60
Mp: 60
Str: 2
Def: 2
Spd: 2
Mag: 2
Beastman: They are strong and fast, and have different special skills, and will not have a pet. But they seem to get along with demons...
Weapon: Claws, fangs, feet, knuckle, etc. (just no man-made weapons like swords and such. Your choice of weapon decides your special skill)
Hp: 120
Mp: 0
Str: 4
Def: 4
Spd: 4
Mag: 0
Gunman: Fast and powerful, this warrior's deadly aim is something to be feared.
Weapons: Some type of artillery
Hp: 50
Mp: 70
Str: 4
Def: 0
Spd: 3
Mag: 1
Warrior: They are slow and lack magic skills, but make up for their speed with their offensive and defensive skills.
Weapons: Sword or Axe
Hp: 90
Mp: 30
Str: 3
Def: 3
Spd: 2
Mag: 0
Knight: Slow and heavily armored, nothing can truly hurt them; but they have no problem hurting an enemy.
Weapons: Lance or Knuckle
Hp: 70
Mp: 50
Str: 3
Def: 4
Spd: 1
Mag: 0
Thief: Fast, with impressive magic skills, these ninja-like fighters are a force to be reckoned with.
Weapons: Kunai or Katana
Hp: 40
Mp: 80
Str: 2
Def: 1
Spd: 3
Mag: 2
Mage: Fighters specializing in strong magic offense. They lack physical strength.
Weapons: Staff or Wand
Hp: 30
Mp: 90
Str: 1
Def: 1
Spd: 2
Mag: 4
Weapons: Staff or magic orb
Hp: 20
Mp: 100
Str: 0
Def: 2
Spd: 2
Mag: 4
Laquri: Winged people that soar the skies. They are very well balanced.
Weapons: Javelin(s) or tonfa
Hp: 60
Mp: 60
Str: 2
Def: 2
Spd: 2
Mag: 2
Beastman: They are strong and fast, and have different special skills, and will not have a pet. But they seem to get along with demons...
Weapon: Claws, fangs, feet, knuckle, etc. (just no man-made weapons like swords and such. Your choice of weapon decides your special skill)
Hp: 120
Mp: 0
Str: 4
Def: 4
Spd: 4
Mag: 0
Gunman: Fast and powerful, this warrior's deadly aim is something to be feared.
Weapons: Some type of artillery
Hp: 50
Mp: 70
Str: 4
Def: 0
Spd: 3
Mag: 1
Warrior: They are slow and lack magic skills, but make up for their speed with their offensive and defensive skills.
Weapons: Sword or Axe
Hp: 90
Mp: 30
Str: 3
Def: 3
Spd: 2
Mag: 0
Knight: Slow and heavily armored, nothing can truly hurt them; but they have no problem hurting an enemy.
Weapons: Lance or Knuckle
Hp: 70
Mp: 50
Str: 3
Def: 4
Spd: 1
Mag: 0
Thief: Fast, with impressive magic skills, these ninja-like fighters are a force to be reckoned with.
Weapons: Kunai or Katana
Hp: 40
Mp: 80
Str: 2
Def: 1
Spd: 3
Mag: 2
Mage: Fighters specializing in strong magic offense. They lack physical strength.
Weapons: Staff or Wand
Hp: 30
Mp: 90
Str: 1
Def: 1
Spd: 2
Mag: 4
3. You now get 5 additional stat points to start with. These can be added on to any stat.
(When you add to HP and MP add 10 instead)
4. Creating your character:
To make your character, post this form:
Character Form
Username:
Class:
Weapon:
Hp:
Mp:
Str:
Def:
Spd:
Mag:
Class:
Weapon:
Hp:
Mp:
Str:
Def:
Spd:
Mag:
5. Changing your class:
If you feel that you have chosen the wrong class for you or it isn't working out etc you have the choice to change it. However if you have already taken part in the RP or a battle you must pay a fee of 1000g.
Stats will not be change when you switch and changing back to your original class costs 500 gold.