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Posted: Fri May 18, 2007 10:33 pm
Erm. The converstation migrated over to section 13 xp So, I've been thinking. If the plot was to come back again, what would we be doing? confused The samething? Gather information, get active, try to crack down the plot, etc.?
What if we get some false propaganda again by Cindy? =P and the Admins wants us to go bad, what do we do? Just rebel and go good? Plus, are we ready for the next plot update?
Just wondering, >.>;;
Oh, and when the plot starts again is the Induction Guild going to be back up and running? And no accepting mules, please spying on another guild is violating the peace treaty also.
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Posted: Fri May 18, 2007 10:55 pm
We just have to go back to what we do. We'll watch the plot as we always do... the admins can't force us to disband... besides a handful of users fighting against the will of the admins is interesting... almost like an army fighting against god.
We just have to do what we normally do.
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Posted: Fri May 18, 2007 11:03 pm
Burning Crimson We just have to go back to what we do. We'll watch the plot as we always do... the admins can't force us to disband... besides a handful of users fighting against the will of the admins is interesting... almost like an army fighting against god.
We just have to do what we normally do. Last time I checked, the army fighting against god got a huge tower destroyed right over their heads. xp We'll be okay. We'll just do what we can do best - that is, crack codes and make theories like crazy potheads. ...And protect Gaia, of course.
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Posted: Fri May 18, 2007 11:43 pm
If a new guild should arise whom haven't signed the peace treaty (and I doubt they would as it's an old and mainly Zurg war based one) espionage is accepted?
After all spying is a great way to attain information, especially with an NPC run guild if one should arise.
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Posted: Fri May 18, 2007 11:46 pm
BlueRaven990 If a new guild should arise whom haven't signed the peace treaty (and I doubt they would as it's an old and mainly Zurg war based one) espionage is accepted?
After all spying is a great way to attain information, especially with an NPC run guild if one should arise. True, but spying is violating the peace treaty =P
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Posted: Fri May 18, 2007 11:58 pm
IlilotIblake BlueRaven990 If a new guild should arise whom haven't signed the peace treaty (and I doubt they would as it's an old and mainly Zurg war based one) espionage is accepted?
After all spying is a great way to attain information, especially with an NPC run guild if one should arise. True, but spying is violating the peace treaty =P
Not if they aren't in the peace treaty.
Plus, a good spy is never caught. 3nodding xp
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Posted: Sat May 19, 2007 12:05 am
BlueRaven990 IlilotIblake BlueRaven990 If a new guild should arise whom haven't signed the peace treaty (and I doubt they would as it's an old and mainly Zurg war based one) espionage is accepted?
After all spying is a great way to attain information, especially with an NPC run guild if one should arise. True, but spying is violating the peace treaty =P
Not if they aren't in the peace treaty.
Plus, a good spy is never caught. 3nodding xp True. 3nodding
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Posted: Sat May 19, 2007 7:12 am
Nite Lewis Burning Crimson We just have to go back to what we do. We'll watch the plot as we always do... the admins can't force us to disband... besides a handful of users fighting against the will of the admins is interesting... almost like an army fighting against god.
We just have to do what we normally do. Last time I checked, the army fighting against god got a huge tower destroyed right over their heads. xp We'll be okay. We'll just do what we can do best - that is, crack codes and make theories like crazy potheads. ...And protect Gaia, of course. I can here the admins laughing at us.
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Posted: Sat May 19, 2007 9:09 am
Do the same thing, of course.
I think we could try harder to get into the plot... make bonds with NPCs, actually do something other than observe should a problem arise.... I really think we should all randomly be liek "NOTHING TO SEE HERE FOLKS!" when a UFO shows up... just to tick people off.
I don't think the admins are going to force us into the position of bad guys again... but that is my humble opinion.
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Posted: Sat May 19, 2007 9:28 am
Yeata Zi Do the same thing, of course. I think we could try harder to get into the plot... make bonds with NPCs, actually do something other than observe should a problem arise.... I really think we should all randomly be liek "NOTHING TO SEE HERE FOLKS!" when a UFO shows up... just to tick people off. I don't think the admins are going to force us into the position of bad guys again... but that is my humble opinion. I agree with everything you said. We should act all secretive! ninja We should also make Section 13 big[>.>;;;] when the UFOs arrive, and we can like conduct research on what they want =D!! For example: UFO 10: This dArknrgy must be destoryed! Zi: Yes, it must. What's the resource for it? UFO 10: [enter crazy elements] Zi: Hm... OFF TO SECTION 13!! That's a crappy example x3
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Posted: Sat May 19, 2007 9:30 am
Wait, can we make a sub-forum on Section 13? And make it private from the public? And if it costes money to make a subforum I'm happy to pitch in.
I dunno if this guild is private or public... So.. Yea.. xp
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Posted: Sat May 19, 2007 9:57 am
IlilotIblake Yeata Zi Do the same thing, of course. I think we could try harder to get into the plot... make bonds with NPCs, actually do something other than observe should a problem arise.... I really think we should all randomly be liek "NOTHING TO SEE HERE FOLKS!" when a UFO shows up... just to tick people off. I don't think the admins are going to force us into the position of bad guys again... but that is my humble opinion. I agree with everything you said. We should act all secretive! ninja We should also make Section 13 big[>.>;;;] when the UFOs arrive, and we can like conduct research on what they want =D!! For example: UFO 10: This dArknrgy must be destoryed! Zi: Yes, it must. What's the resource for it? UFO 10: [enter crazy elements] Zi: Hm... OFF TO SECTION 13!! That's a crappy example x3 haha. I was thinkign about doing something like that... I want to make a Section 13 thread somewhere when they get back... and do the white text thing..... but I want it to be like the way I set up Section 13 at the ball... only.... MORE AWESOME!
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Posted: Sat May 19, 2007 10:00 am
IlilotIblake Wait, can we make a sub-forum on Section 13? And make it private from the public? And if it costes money to make a subforum I'm happy to pitch in. I dunno if this guild is private or public... So.. Yea.. xp haha if we had to, we could just change the name of the Crew Forum to Section 13.... and everyone could just pretend they had access. oooh... This be exciting... Arrrhg!
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Posted: Sat May 19, 2007 10:00 am
Yeata Zi IlilotIblake Yeata Zi Do the same thing, of course. I think we could try harder to get into the plot... make bonds with NPCs, actually do something other than observe should a problem arise.... I really think we should all randomly be liek "NOTHING TO SEE HERE FOLKS!" when a UFO shows up... just to tick people off. I don't think the admins are going to force us into the position of bad guys again... but that is my humble opinion. I agree with everything you said. We should act all secretive! ninja We should also make Section 13 big[>.>;;;] when the UFOs arrive, and we can like conduct research on what they want =D!! For example: UFO 10: This dArknrgy must be destoryed! Zi: Yes, it must. What's the resource for it? UFO 10: [enter crazy elements] Zi: Hm... OFF TO SECTION 13!! That's a crappy example x3 haha. I was thinkign about doing something like that... I want to make a Section 13 thread somewhere when they get back... and do the white text thing..... but I want it to be like the way I set up Section 13 at the ball... only.... MORE AWESOME! Oh okay. Can I work at Section 13 also? x3 I was thinking that we can send the UFOs to Section 13 if they need help finding sources for things. confused It'd be awesome if Section 13 turns out to be like G Corp, but GIB controlled cool
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