|
|
|
|
|
|
Posted: Sun May 13, 2007 10:37 am
This is for discussing anything RP related, but does not need the tags and does not disrupt the flow of the RP.
Same rules apply as always...
|
 |
 |
|
|
|
|
|
|
|
|
Posted: Thu Jun 07, 2007 3:10 pm
Umm... are you guys even planning on using this section? razz
|
 |
 |
|
|
|
|
|
|
|
|
|
|
Posted: Thu Jun 14, 2007 9:00 pm
Yeah, I'm working on a rough draft right now for a good RP (hopefully) Well, truth be told, two different RPs! The first one I already have a name for, but the first post needs work: ..::Worlds of Chaos::.. Heres what I got so far on the first post: Steeveeo WORLDS OF CHAOS You have been teleported from your home world into a strange new place, a solar system with 7 planets plunged into chaos by a mysterious group, known only as the Ocana. The terrain on all planets is barren and scarred by war, with a few cities still standing, the population on all the planets is less than 100,000 people each. The planets are linked by teleportal systems that were lost after the war started by the Ocana, only to be rediscovered by a huge corporation called ProTron. You have been chosen, or more like forced, to participate in a gigantic deathmatch tournament known by the locals as the Arena, and takes place on all the different planets. The Arena is run by ProTron, and only they know the locations of the teleportals. You, with a mix of magic and futuristic weaponry, must fight in this tournament to get closer to solving just who is behind the Ocana, and what they have to do with ProTron. Each competetitor is fitted with a device that notifies them when a match is going on, teleports them to the nearest transport station, unless its more than 3 miles away, and respawns them when they are killed in the arena.The weaponry is found in the Arena and includes fast reloading rocket launchers, machineguns, electrified gauntlets, beam swords, double barreled shotguns, plasma rifles, railguns, and the most powerful, but slowest weapon, the Black Hole Generator. Weapon Descriptions:
- Gauntlet: An electric Glove that runs a powerful current through a spinning blade. Each player is spawned with this. Needs to be used at very close ranges (you need to actually smack them with it), most players using this are picked off before getting close enough. Use this as a last resort, or for humiliation kills on competitors who arent paying attention. (do not god mode with this! No autohitting! Accept on NPC's uncrucial to the story...)
- Machine Gun: A rapid fire gun that fires 200 rounds per minute, holds a total of 400 rounds. High spread rate means less accuracy however, and is almost useless from afar. Every player is spawned with this and 100 rounds.
- Double Barrel Shotgun: A very powerful gun at close range, but with a spread angle of about 60 degrees, its not to good from far away.
- Rocket Launcher: A fast loading rocket launcher, about one shot per 1.5 seconds. It is specially designed for Arena combat.
- Beam Sword: Electrical photon sword, light and fast, but lasts only for a limited time unless you can find more energy cells. Excellent Melee weapon.
- Plasma Rifle: Very fast firing gun. Shoots balls of hot plasma at high velocities for very long distances, fires at about the same rate as the machine gun, but can only hold about 150 cells, no spread effect, so it is about the same effectiveness at any range.
- Railgun: Also known as the EM gun, it fires a slug through a charged electro-magnetic coil, speeding the metal slug to near-lightspeed velocities. It hits its target instantaneously, only with a small delay between pulling the trigger and actual firing. Slow reload times means high vunerability. Also needs to recharge the EM coil between firings, adding to the time that you cannot defend yourself. Ideal Sniper weapon. (fires once per 10 seconds)
- Black Hole Generator: Most feared weapon in all of the Arenas, it is only found in two of them. This weapon has four claws that enclose a space for a giant ball of energy to form. The weapon takes about 2 minutes to charge, and about 30 seconds to build up the energy ball. When the giant energy ball is fully formed, you pull the trigger, the ball fires, and on contact, a huge wave of energy is unleashed, knocking down or killing everything in its path, which is about 100 feet in diameter. Then, a hole in spacetime is ripped open, sucking in everything within 200 feet of the hole, until the tear corrects itself. (about 2 minutes)Each person to RP here has his/her own magic that they can use in this RP, but the only way you can have the same magic as someone else is if all the slots are filled already. You already have a knowledge and partial mastery of your powers, but you can only use them for limited times which increase as you get stronger. - Earth:- Fire: Steeveeo- Water:- Wind:- Lightning:- Shadow:- Light:If you played the game before, you probably notice that this is kind of a spinoff of Quake 3: Arena. The second one needs a whole lot of work, not to mention a name!
|
 |
 |
|
|
|
|
|
|
 |
|
|
|
|
|