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the Wrath of Cas

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the necromancer anti-mage
Captain

PostPosted: Sat May 12, 2007 9:45 am


in the quiet town of Dunford the quiet monestary of Pelor is celebrating the defeat of a demonic power that had made its home there. it was a powerful demonic power, one that took all their might to vanquish. the characters arrive and now the people are suspicious of them, even accusing them, behind their back of course
PostPosted: Sat May 12, 2007 1:59 pm


Alright, I'm here and there's my sheet for all to see. Looking forward to the start of the campain.

Quote:
Doran
Male Human(Dragonblood) Sorcerer/5 Dragon Mage/3
Chaotic Good
Experience: 28000


Str 10 -- (10 base)
Dex 11 -- (11 base)
Con 14 -- (13 base +1 level)
Int 16 -- (15 base + 1 level)
Wis 11 -- (11 base)
Cha 18 -- (18 base)

Hit Points 50/50 [5d4(14) + 3d6(8 ) + 16 con + 12 feat]
AC 18, Touch 11, Flat 18
Init +0
BAB +3, Grap +3
Speed 30’ (base 30, load 0/33, Light Armor)
Fort +4 (5 base +2 con), Ref +2 (3 base), Will +5 (8 base)

+3 Melee, Shortsword, 1d6, 19-20/x2

Medium, 6”2’ tall, 254 lbs, 26 yrs old
silver-grey hair, grey eyes, pale skin

Speaks Common, Draconic, Elven, and Auran
+18 Bluff (11 ranks + 4 cha + 3 Circlet Persuasion)
+13 Concentration (11 ranks + 2 con)
+11 Diplomacy (0 ranks + 4 cha + 3 Circlet Persuasion + 4 synergy)
+18 Disguise (11 ranks + 4 cha + 3 Circlet Persuasion)
+24 Knowledge: Arcana (11 ranks + 3 int + 4 sorcerer + 6 feat)
+14 Knowledge: Nobility and Royalty (5 ranks + 3 int + 6 feat)
+10 Knowledge: The Planes (1 rank + 3 int + 6 feat)
+10 Knowledge: Religion (1 rank + 3 int + 6 feat)
+10 Knowledge: Nature (1 rank + 3 int + 6 feat)
+10 Knowledge: Local (1 rank + 3 int + 6 feat)
+10 Knowledge: History (1 rank + 3 int + 6 feat)
+10 Knowledge: Dungeoneering (1 rank + 3 int + 6 feat)
+10 Spellcraft (1 rank + 4 cha + 3 Circlet Persuasion + 2 synergy)
+11 Listen (5 ranks + 0 wis + 6 feat)
+16 Spot (5 ranks + 0 wis + 6 feat + 5 eyes of the eagle)

Feats
-Draconic Heritage [draconic] (bonus on saves against sleep and paralysis equal to draconic feats, disguise as class skill)
-Dragon Breath [draconic] Sacrifice spell slot to produce a 60’ line or 30’ cone for 2d6 damage per spell level sacrificed.
-Draconic Presence [draconic] (Whenever casting a spell, all opponents with less hit die make a save or become shaken for a number of rounds equal to the level of the sacrificed spell
-Draconic Toughness [draconic] (+2 hit points for every draconic feat you have.)
-Draconic Knowledge [draconic] (+1 on all knowledge checks for each draconic feat you have; knowledge skills are treated as class skills)
-Draconic Senses [draconic] (+1 on spot and listen checks equal to the number of draconic feats you have. You gain low-light vision. If you have 3 or more draconic feats, you also gain dark vision 60’. If you have 4 or more, you gain blind sense 20’)
-Spontaneous Spellcaster (Sacrifice two spell slots to cast a spell one level higher)

Human (dragonblood) Traits
-Bonus feat at first level
-4 skill points at first level and 1 each level thereafter
-1 skill point at each other level
-Low Light Vision (4x as well as human vision)
-Darkvision 60’
-Blindsense 20’ (these three from Draconic Senses feat, reposted here for convenience)


Sorcerer Abilities (Dragonblood Substitution Levels)
-Arcane Insight +4 (+4 on knowledge: Arcana checks)
-Draconic Heritage as a bonus feat.
-Spell-Like Ability (Choose a spell. That spell becomes spell-like ability usable 3/day. You lose 1 spell slot from that spells level and the level just above it. Remove that spell from your spell list. You may choose a new spell at each level up.) (Currently Chosen: Tail Slap)
-Replace Craft and Profession with Use Magic Device

Dragon Mage Abilities
-Draconic Breath as a bonus feat
-Bonus Draconic Feat.
-+1 caster level at every level except 1st and 6th

Spells Per Day 6/8/6/3
0th- Detect Magic, Read Magic, Prestigitation, Resistance, Mage Hand, Ray of Frost, Light
1st- Magic Missile, Identify, Disguise Self, Charm Person, Vigilant Slumber
2nd- Wings of Cover, Tail Slap, Magic of the Dragonheart
3rd- Fly, Dragonshape, least

Equipment

Mithril Chain Shirt +2 (worn, 12½ lbs)
Travelers Outfit (worn, -wt)

Heward’s Handy Haversack (Back, 5wt)

Circlet of Nobility (head, -wt)
Ring of Protection +1 (right index finger, -wt)
Amulet of Natural Armor +1 (neck, -wt)
Eyes of the Eagle (eyes, -wt)

3 Quaal's Feather Token: Fan (cloak, -wt)
2 Quaal's Feather Token: Anchor (cloak, -wt)
Spell Component Pouch (belt, 2)
Waterskin- water (backpack, 4wt)
3 Torches (backpack, 3wt)
Flint & Steel (backpack, -wt)
Trail Rations- 5 days (backpack, 5wt)
Other backpack contents (backpack, ??wt)
Coins- 651gp, 5sp, 8cp (pouch, ??wt)

Hewards Handy Haversack

(various items listed above)
1 wand: cure light wounds (50) (1wt)
1 wand: Make Whole (25) (1wt)
1 Elixer of Truth (1wt)
Bereto of the Carp Dragon (Give swim speed equal to base land speed and ability to breath water, but wearer loses ability to breath air. Takes the same place as a belt.
1 Chime of Opening (10 uses left) (1wt)
2 acids (2 wt)
2 alchemist fire (2 wt)
2 antitoxin (-wt)
50’ silk rope (5wt)
Tanglefoot bag (4wt)
Grappling hook (4wt)
5 tinder twigs (-wt)
Thunderstone (1wt)
5 paper (-wt)
Inkpen (-wt)
2 vials int (-wt)
chalk (-wt)
Bottle fine wine (1½wt)
2 Clay mugs (1 wt)
5 trail rations (5wt)
10 pearls (-wt)

Anketh
Crew

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