Magic
In this game, people can equip 'runes', which in turn grants them the ability to use magical powers. In order to equip a rune, you must have the mentioned rune, and a few gems to pay for the attachment. Most characters can not equip runes on their own, only rune masters can do so as a class feature. Otherwise, you'll have to either find another person who can equip/unequip them, or buy the equip with your hard earned gems.
It costs 20 gem, to equip, or unequip a rune level 1.
To equip a higer level rune, it costs 20 times the runes level.
the Recast time of runes is deturmined by the casters turns only.
In this game, people can equip 'runes', which in turn grants them the ability to use magical powers. In order to equip a rune, you must have the mentioned rune, and a few gems to pay for the attachment. Most characters can not equip runes on their own, only rune masters can do so as a class feature. Otherwise, you'll have to either find another person who can equip/unequip them, or buy the equip with your hard earned gems.
It costs 20 gem, to equip, or unequip a rune level 1.
To equip a higer level rune, it costs 20 times the runes level.
the Recast time of runes is deturmined by the casters turns only.
Fire Rune
Level 1: Flaming Arrow-Deals (2 times Int) damage to one enemy.
RP cost: 14
Recast time: 2 turns
Classes: All
Level 2: Dancing Flames-Deals (3 times Int) damage to 5 enemies.
RP cost: 25
Recast time: 3 turns
Classes: Rune master / Valkyrie / Blood knight / Monk / Demi-human(fox, cat) / Paladin / Samurai / Priest / Summoner / Demon Knight / Necromancer / Shamen / Master Chef / Chemist
Level 3: Crossing Fires-Deals (4 times Int) damage to 5 enemies.
RP cost: 36
Recast time: 5 turns
Classes: Rune Master / Valkyrie / Blood kight / Monk / Demi-human(fox, cat) / Paladin / Samurai / Priest / Summoner / Necromancer / Shamen
Level 4: Explosion-Deals (8 times Int) damage to one enemy.
RP cost: 45
Recast time: 8 turns
Classes: Rune master / Monk / Demi-human(fox) / Paladin / Priest / Summoner / Necromancer
Water Rune
Level 1: Kindness Drops-Heals HP equal to the users INT to one ally
RP cost: 4
Recast time: 3 turn
Classes: all
Level 2: Ice Breath-Deals (3 times Int) damage to 5 enemies.
RP cost: 28
Recast time: 4 turns
Classes: Rune master / Valkyrie / Blood kight / Samurai / Monk / Demi-human(fox, cat) / Paladin / Priest / Summoner / Cleric / Shamen
Level 3: Rain of Kindness-Heals (4 times Int) HP to all allies.
RP cost: 36
Recast time: 5 turns
Classes: Monk / Demi-human(fox) / Paladin / Priest / Cleric / Shamen
Level 4: Mother Ocean-Revives a character from death, and heals 10% of target's max HP.
RP cost: 50
Recast time: 6 turns
Classes: Monk / Demi-human(fox) / Paladin / Priest / Cleric
Earth Rune
Level 1: Copper Flesh-Protects each party member from the next magical attack they may recieve until the battle ends.
RP cost: 14
Recast time: 4 turns
Classes: Rune master / Valkyrie / Blood kight / Samurai / Monk / Demi-human(fox, cat) / Paladin / Priest / Summoner / Dragoon / Lancer / Shamen / Chemist
Level 2: Voice of the Earth-Deals (3 times Int) damage to 5 enemies.
RP cost: 26
Recast time: 4 turns
Classes: Rune master / Valkyrie / Blood kight / Samurai / Monk / Demi-human(fox, cat) / Paladin / Priest / Summoner / Shamen
Level 3: Clay Flesh-Halfs all physical damage, to all allies for 3 rounds.
RP cost: 50
Recast time: 6 turns
Classes: Rune master / Valkyrie / Blood kight / Samurai / Monk / Demi-human(fox, cat) / Paladin / Priest / Summoner / Dragoon / Lancer / Shamen
Level 4: Earthquake-Deals (6 times Int) damage to 5 enemies.
RP cost: 55
Recast time: 7 turns
Classes: Rune master / Monk / Demi-human(fox) / Paladin / Priest / Summoner
Wind Rune
Level 1: Wind of Sleep-Causes 2 enemies to fall asleep until attacked. (30%)
RP cost: 26
Recast time: 4 turns
Classes: Rune master / Monk / Demi-human(fox) / Priest / Summoner / Shamen
Level 2: The Shredding-Deals (3 times Int) damage to 5 enemies.
RP cost: 28
Recast time: 4 turns
Classes: all
Level 3: Healing Wind-Heals (6 times Int) HP, to one ally.
RP cost: 36
Recast time: 8 turns
Classes: Rune master / Monk / Demi-human(fox) / Paladin / Priest / Shamen / Cleric
Level 4: Funeral Wind-Deals (6 times Int) damage to 5 enemies.
RP cost: 45
Recast time: 7 turns
Classes: Rune master / Monk / Demi-human(fox) / Priest / Summoner / Shamen
Holy rune
Level 1: Flash heal - Heals one ally for 2 times the casters INT.
RP cost: 6
Recast time: 1 turns
Classes: Paladin / Priest / Monk / Cleric
Level 2: Ray of Light - Heals all allies for 3 times the casters INT.
RP cost: 30
Recast time: 3 turns
Classes: Paladin / Priest / Monk / Cleric
Level 3: Holy Smite - Hits one enemy for 3 times the casters INT.
RP cost: 30
Recast time: 5 turns
Classes: Paladin / Priest / Cleric
Level 4: Gods Gift - revive a fallen ally with full HP.
RP cost: 60
Recast time: 6 turns
Classes: Paladin / Priest / Cleric
Dark Rune
Level 1: Dark Spike - deals 2 times the casters INT in damage to one enemy.
RP cost: 16
Recast time: 3 turns
Classes: Blood Knight / Samurai / Lancer / Ninja / Demon Knight / Necromancer / Shinigami
Level 2: Shadow Wall - Casts a protective wall on one ally or self that Nulifies all damage from one attack, both magic and melee.
RP cost: 26
Recast time: 3 turns
Classes: Blood Knight / Samurai / Lancer / Demon Knight / Necromancer / Shinigami
Level 3: Coffin - calls forth many dark spikes, hiting one enemys for 4 times the casters INT.
RP cost: 40
Recast time: 5 turns
Classes: Blood knight / Samurai / Lancer / Demon Kinght / Shinigami
Level 4: Absolute Zero - hits 5 enemies for 8 times the casters INT.
RP cost: 100
Recast time: 10 turns
Classes: Blood knight / Samurai / Lancer / Demon Knight / Necromancer