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Posted: Sun Nov 14, 2004 11:44 pm
Hello! This is just a friendly reference guide so we don't have to go searching for pages and pages for profiles and statistics. (Hope this helps, Zellysama) This was a majour pain in the arse, so look at it!!!! And stick this in yer favourites. Thanks to all you who spaced your's out and made it easy to read. As for the rest of you, I am sending evil lima-bean rays in your direction. Anyway, if you have any changes to your profile, please PM me. I'll put up an update for 1 week stating that you have changed your profile. All of these are in alphabetical order, so don't freak out. If I made a mistake in format (forgot to bold something or space it or a mistake with anything-character's name, etc) PLEASE let me know. I'm what some people call "a**l-retentive" or a "total spazzwad."So help me out! ALL MEMBERS! IMPORTANT NOTE! I know how much some of you like to type things in Word, but the quotation marks and other such punctuation comes out wrong and looks very strange and, well, to put it nicely, slightly retarded. So do me a favour and when you post, please go back and change all of these to "Gaia" punctuation. Directory:Post I: Intro, links, Statistics, updates Post II: Arcane Underground Profiles Post III: Council Profiles Post IV: Unaffiliated Profiles Links Arcane Underground revival thread: http://www.gaiaonline.com/forum/guilds/viewtopic.php?t=33695Lower City: http://www.gaiaonline.com/forum/guilds/viewtopic.php?t=85603Upper City: http://www.gaiaonline.com/forum/guilds/viewtopic.php?t=82729AU HQ: The Catacombs http://www.gaiaonline.com/forum/guilds/viewtopic.php?t=91646The Council Chambers http://www.gaiaonline.com/forum/guilds/viewtopic.php?t=104738GenderAU: Male: 5 Female: 1 Council: Male: 2 Female: 1 Unaffiliated: Male: 3 Female: 4 Magic StatusAU: Active: 5 Passive: 1 None: 0 Council: Active: 2 Passive: 2 None: 0 Unaffiliated: Active: 3 Passive: 2 None: 2 UPDATES~!11/16/04: The Etain has decided to leaves us. I have sent out several letters out, and if they are not replied to within a week, they're coming off of this list! mad 12/03/04: New AU Members! Welcome, Rykato, The Etain, and airswordsman! Edit for: ChocoHearts 11/22/04: New AU Member! Welcome, Graros!11/15/04: Player names added Edit for: Fior 11/14/04: Started this thread 11/13/04: The RPing has begun! And, yes, I know you love me for this. heart
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Posted: Sun Nov 14, 2004 11:45 pm
Arcane Underground
Name: Captain (Real name undisclosed) (Player: Truewind)
Age: Unknown
Hair: Red
Eyes: Silvery gray
Height: 6'
Other physical features: A scar running horizontally along his left hamstring, and another extending up from his right wrist to elbow on the underside. These are characteristically hidden by clothing.
Wearing: Red-tinted oval glasses composed of extremely thin ruby, though only a jeweler would be able to tell. He wears a slender, golden choker about his neck above a white silk tunic embroidered tastefully with crimson thread. Most often, he wears a coat of a darker red hue over the tunic, though in warmer weather he tends to go without. The tunic gathers just beyond his wrists and at his waist.
Carrying: A pack of matches.
Magic: Fire elemental. He is able to wield and control fire in all ways imaginable, even summoning it seemingly from air. His specialties include divination via flame and creating pacts with spirits from the Elemental Plane of Fire. The Captain's pacts are always benign, meaning that his otherworldly allies are more likely to help him out of good will than turn against him.
Active or Passive: Active.
Demeanor: Urgent, but not quite severe, Captain can seem overbearing, but only in times when he needs to have his will implemented speedily. He has little tolerance for ignorance or incompetence in others, or in himself. Oddly, he appears to like children.
History: It is the rare hatred that is as pure and focused as the one that Captain holds for the Wizard's Council of Anthalis. His passionate loathing for the entity and all it represents arises from a vague wrong done to him that perhaps even he does not even fully remember or understand. He has no known relatives, and has lived in the Underground's headquarters for the past five years. His prior residence is unknown.
Allegiance: AU
Job within group: He is the leader of the rebellious entity, privy to all the information, spells, and other data collected by AU's members in the past five years.
Other details: N/A
Name: Fior Amhra Iur (Her first name means "truth," her middle name, "Charm and wonder," and her last name represents "the tree from which all others sprouted." All three names are druidic.) (Player: LelioChan)
Age: 17
Hair: Blonde. A ponytail adorns the left side of her head in a tradition honored by her family.
Eyes: An icy Blue. The colour disappears from them during and after a spell, rendering her blind for a period of time, depending on the spell's complexity.
Height: 5'5"
Other physical features: Half-elven ears. Her skin is very very pale, almost albino. She rarely goes into the sun, so fire hurts her, but the thing that terrifies and hurts her most is the darkness.
Wearing: All her clothing is tattered and worn Gryphon leather. She wears a vest that doesn't cover her stomach, a short skirt, and a long fold-over boots. (I'll be posting a picture up soon. I have to colour the damned thing first, though^^ So the description will be more accurate)
Carrying: An oversized Falchion that used to be her brother's. She is quite the klutz, so it usually doesn't do her a lot of good in battle.
Magic (If applicable): Light, mostly healing/defense magic, is capable of a few offensive spells. Very proficient in an ancient druidic magic, crainnchaint, the communication with life trees.
Active or Passive: Active
Demeanor: A little empty headed at times, but still very educated. She is kind and caring but holds a grudge against the council and other residents of the upper sector. Several AU members find her a bit irritating at times, because she acts very motherly (despite her being several years younger) towards them. Being the only girl in the Au never seemed to bother Fior. She took her brother's place, who took her father's. It seems very natural for her. She loves to create new food dishes, some of them very inventive, and also sickening. She is a pretty awesome cook for the most part. She does alot of cleaning at the HQ, yet leaves her own house dusty and neglected. She owns a small bakery (as in small stand) to support herself. Fior is skiddish. She is afraid of several things and quite paranoid, especially when it comes to being outside in the dark.
History: Her father was always actively against the council, forming raids and protests. He died 3 months before Fior was born in a bloody battle with the council. Ad'm and Fior's families are brutal opposites, one council, one AU. Both of their fathers died fighting against one another. Fior's mother died giving birth to her, so she was raised by her older brother, Lios. Lios was in the AU, and taught Fior most of her spells. He also died in a battle with the council. She and Ad'm became very good friends, and still work together today. He usually lives with her when he gets kicked out of the upper city. Fior lives beneath a large and ancient tree in the dirtier part of the city. The tree was meant to be cut down, but her family has lived in it for generations, so it has a protective aura about it.
Allegiance (AU, council, Unaffiliated): Arcane Underground
Job within group: A healer for the Arcane Underground and Freedom fighters in the lower sector.
Other details: Fior is half siren and half half-elf (human/elf). Fior is a chronic arachniphobic and is terrified of the dark.
Name: Graros Spelloyal (Player: Gretr)
Age: 18
Hair: Avatar, only Light Green. (In Durem Salon, Guy's Frumpy)
Eyes: He has Green eyes, plant colored.
Height: 6"4
Other physical features : He is thin, scrawny, and not very athletic. He is used to warm temperatures.
Wearing: A green robe that is long so hem brushes the ground, and green ankle-high boots. Under his robes, a jacket of vines covers his entire body.
Carrying: A Small vase that holds bunches of stalks with pollen balls on the end.
Magic : Plant magic. He uses his magic to swiftly grow plants, and can draw off their energy. He prefers to use his magic for healing, but an overdose of healing can be used for violence. He can create balls of healing herbs that when persuaded, can explode and give off severe amounts of pollen, poison, or a healing gas. The seeds can be grown quickly and produce briars.
Active or Passive: Passive
Demeanor: Easygoing, protective around most living things, extremely protective of plants. Serious about everything, and likes to play pranks and joke around.
History: Graros came to the city when he was three, and has not been "accepted" by the people already living there. He has not committed any crimes, and is known by some as a "Justice Keeper". Little do they know that he leads another life in the AU, and that he sells more than herbal remedies and pretty plants.
Allegiance: AU Member
Job within group : Recruiter in Lower city
Other details : He owns a small family florist and herb shop on a corner, with a small, cluttered apartment on top. He has a secret lab in the back where he conducts new plant experiments, and fixes his common mixtures in another lab in front. He has a backdoor that leads to another shop of his, or the other half of his shop, where he sells more potent wares.
Name: Iahhel Rahan (Player: Zelyhon )
Age: 27
Hair: Black
Eyes: Brown
Height: 5' 10"
Other physical features: Usually has a creepy smile on his face. Well muscled
Wearing: Black cloak, red silk undershirt, Black loose pants
Carrying: Two cold iron knives with loops at the bottom of the hilt to be connected to a cold iron chain worn around Iahhel's waist.
Magic (If applicable): Anti-Magic. Iahhel's clan had the unique gift of literally sucking the magic out of their surroundings. Whenever a spell or magic object comes within a certain range, Iahhel's magic begins to drain its energy to funnel into him. He is thus aware whenever something like that does enter this space and can consciously control how much of a drain is put on. Active magic weakens and may dissipate if fully drained. Passive magic drains from the vessel. However, it may be recharged at a later time, even if fully drained; the foundations of the spells are still in place. The drain is stringer the nearer it gets to his body (or extensions. See below). Thus, if he physically touches someone, he can drain much faster than if they're 25 feet in front of him (which is about the maximum range he can drain at. And at that range, he can't do exceedingly much.)
The magic that is drained is then fueled towards Iahhel's physical status, from stimulating the adrenaline gland to strengthening muscle to all sorts of other uses. He has no way to project this magic out, nor can he save it. If he doesn't use it, it dissipates.
Furthermore, the drain can be extended through the use of Cold Iron. Thus, he is able to amplify and extend the range of his drain. While they do not act like his body and give off the aura of drain, they act as extensions of his touch. Thus, if you are stabbed by them or wrapped in the chain, he can drain you as if he were touching you.
Active or Passive: Active, of a sort
Demeanor: Sadistic. The instinctive magic drain puts most mages (and many normal people) around him on edge. He knows this and revels in it. He enjoys the unease he inspires in people. He enjoys inflicting pain with his knives just as much. He's a sadist in every sense of the word, reveling in the discomfort and pain of others. He's also very violent and callous, as you'd expect.
History: Long ago, the clan of Rahan lived in a remote part of the upper city. They were a powerful and influential clan. And they were each and every one of them insane. If one did not show the proper traits (i.e. the magic draining ability), they were immediately killed and fed to the hounds. Even for those children who lived, life was harsh. They were forced to work and refine their techniques and skills. They were beaten quite often to toughen them up. Occasionally they were beaten to death, but the clan tried to avoid undue loss of those who had promise of becoming full members. When the training was finally over, every member of the clan had been left with a vast superiority complex and a sadistic taint.
They had never been immensely popular, either with other mages or with the townspeople who had to put up with their vice. Eventually, the entire city turned on them. So began the Lost battles, when the Rahan clan fought against both magical and non-magical citizens of the city. Eventually they were driven out, into the barren wastelands of the West. The West is a hard place to live. Devoid of any civilization, the Rahan were forced to fend for themselves, all while chipping away at the barrier that held them from re-entering the lands around Anthalis. Generations passed and their anger grew. Far from growing out of the cruel traits that resulted in their exile, they only began to practice them with greater fervor. Years passed and as a result of both exhaustion from lack of foreign magic and inbreeding, the Rahan clan began to die out. Eventually, they had all died, except for one; Iahhel. By this point, the barrier was weak from years of being drained. Hammering on the barrier out of frustration and anger over the loss of the clan, Iahhel picked up one of the cold iron knives that had been forged for him and threw it at the barrier.
It pierced the barrier.
Nothing major. At best, it could be considered a pinhole. But it gave him an incentive to work. Picking up his three tools, he began to work. It took him seven years, but eventually he created a tear wide enough for himself to enter the lands long denied to his clan. For three years, he wandered the countryside, causing mayhem and destruction on a whim. Never once did he directly confront the guards sent out to deal with the disturbances. Having lived his entire life without any real magical "food", Iahhel was not yet ready to take on enemies such as these. Therefore, he caused mayhem in what ways he could, picking off wayward or exiled mages and making sure to hide the bodies until he was strong enough to enter the city proper.
No one is quite sure how he and Captain had met up. However, what is known is that the two of them do not get along. They see each other as a means to an end. Captain is far too static for the reckless, unchained Iahhel. For the first time in his life, he's in a place where magic flows freely as water and he intends to enjoy every drop of it. Therefore, while technically affiliated with the Arcane Underground, he tends to act without orders, sometimes even contradicting orders in order to mete out the vengeance of his clan or take pleasure in sucking the last bit of magic from a foe. He shared none of the long-term goals of the AU. If he had his way, the council members would be sucked dry, the city under his command, and the life of every citizen his to play with. Undoubtedly, there will be a time when he turns on his allies in a bid for this sort of power. However, he knows there are spell that may defeat him or reverse his magical drain abilities (though many have been lost to time, along with the history of the Rahans, who have long since been forgotten). Until he gains enough power, he will not do anything so drastic.
Allegiance: AU
Job within group: Unrest co-ordinator (strikes against council assets (sometimes without permission) and causes general problems for the council.)
Other details: An unkind nickname for the Rahan clan was "Leech."
Name: Kade Faldrick (Player: Pennywise TheDancingClown)
Age: 42
Hair: Greying black.
Eyes: Naturally they are a bright blue, but Kade usually keeps an illusion over them to make them seem another colour. When he is on a mission, he always keeps his eyes a blood red colour.
Height: 5' 7"
Other physical features: Kade is fairly muscular, though he is more agile than he is strong. His relatively small physique mixed with his choice of plain attire makes him fairly non-descript.
Wearing: When he is in his counsel outfit, Kade wears very royal clothing to make himself seem like a member of the counsel should look. A very loose, plumed white shirt, a black vest, a long, flowing red robe, black, neat trousers, and finely crafted shoes, many times topped off with a top hat, a cane, and fine jewellery. He is known to be the best dressed of all of the counsel members, mostly because he doesn't have a large mansion to buy, many servants to pay, or really anything else to spend his money on, save for broken equipment. His outfit for missions is much more conservative, and practical, too. He wears a tight, thin layer of clothes that acts as a insulator against cold underneath everything. Over that he dons a thicker, long sleeved shirt with some pockets to hold anything necessary. His pants are made from the same wool-like material, but it has many more pockets and some sheaths are actually sewn in for specific weapons. His boots are large and heavy yet flexible and quiet, made from a leather-like material and containing a sheath on each, meant for a small dagger. Over all of this he wears a large cloak, created using the same fabric as his shirt and pants, but thicker, as if two layers had been sewn together. He wears a bandana over his mouth and nose, concealing his identity. Finally, his hat. It is his most resourceful item. It has been fashioned so that blades can pop out of the rim, and should he be otherwise disarmed, it would make a valuable weapon. His hat has a false top, and inside of it sits a little bit of explosives, mostly to pop the top open so that smoke can begin to emit, for it also contains a smoke bomb as a distraction. All of these clothes are pitch black, allowing easy concealment. Finally, when he wants to walk around without drawing attention to himself, he wears simple brown clothing. Breeches, a loose shirt, very light shoes, and a light cloak, all varying shades of said brown.
Carrying: When he is undercover at the counsel, he sometimes carries his cane. This cane contains a hidden blade, the hilt disconnecting from the sheath halfway down, hidden. This blade is kept for emergency, life threatening situations only, none of which has happened. When he is on a mission, he carries a staff that retracts into itself, starting out at about 9 inches and expanding to a total of 6' 6", resting on his left hip. On each thigh he carries a thirteen inch sai in one of the sheaths that's sewn in. On his right hip is a rapier, finely crafted with a black blade, about 5 feet in total length. Finally, two daggers, one at each ankle, about 4 inches in length. All of these weapons are made from an element resistant adamant alloy, enchanted many times by various hired mages. He sometimes he carries an old rifle if the job requires it, new for those days, old to us. When he is in his normal attire, he keeps his daggers, in sheaths different from those built-in ones on his other pants.
Magic: He wields illusion magic, most of which is to help him disguise and hide himself. He specialized in shadow illusions, but can range anywhere from making an illusory person to making people see nothing at all. Though he studies it on a semi-regular basis, he is nowhere near his full potential. If he were to drop his combat skills and study avidly, he could become a very powerful mage, but that's not his style. This magic is innate in Kade; he was born with it. It was carried benignly through his family from his great, great, great grandfather on his father's side.
Active or Passive: Active
Demeanour: A master of deception, Kade is a great spy and secret operative.
History: When he was born, Kade didn't cry. As is to compensate for the lack of tears, the doctor had a heart attack. It was due to the pure, un-harnessed illusion magic that Kade held and could not control. It showed horrible images inspired by Kade's hate for the man who removed him from the warmth of the womb. It was hard for his parents to raise a child with powers like Kade, and the stress weighed them down greatly. At age 8, Kade's father found the burden too much and committed suicide. It was at that point that Kade realized that he had to control his power, that it was too destructive to others. Over the next four years, with the help of his mother, he learned to control his power, one that was fed by his imagination. He trained himself to fight, having no other real skills, and became a mercenary at 16, concealing his identity. At 18 he became bored at the ease at which fighting came to him, and decided to go for a challenge, politics, as well as being a hired killer. It took him until the age of 34 to become a counsel member, and only 2 years after that to realize that he'd made the wrong choice; that it was a corrupt governing system. That was the point at which he decided to turn to AU. Joining their ranks, he became an inside man, bringing information to them, even joining them in battle. Allegiance: Arcane Underground
Job within group: Spy/inside man
Other details: Kade has two houses, though neither are large. He has a safe house, which he doesn't live in. He keeps many extra weapons in it, meant for if everything comes down on him. His other house is in Anthalis, as opposed to his safe house, out in the woods in a tree. Two people are the only ones who know about all of his identities, and even they don't know about his safe house. Gigs, the man who supplies him with his items, and his mother, both of with are loyal to him, and Gigs of the two is paid. The material that Kade's pants, shirt, and cloak are made of is a specially made one, closely intertwined with tiny adamant links, the same nearly indestructible mineral that his weapons are made of. The links are not intertwined with each other, but they are sewn into the wool-like material, close together, creating an armour like material. The cloak is double the normal thickness, two layers of adamant chain.
Name: Laustin/Serall (Player: NinjaWannabe)
Age: 23
Hair: Light blonde
Eyes: Smoky grey
Height: 5'9
Other physical features: He has a lanky figure, so almost everything he wears looks baggy on him. His skin tone is fairly pale, since he spends more of his time inside. It is common to see slight bags under his eyes from lack of sleep.
Wearing: Laustin usually wears a white dress shirt in a casual fashion, sometimes with a tie, which is hardly ever fastened correctly. His slacks are mostly either black or dark blue.
Carrying: A black messenger bag stuffed full of blank paper. There is an ID card attached, but all the information is scratched out. Besides the massive supply of paper, he carries a portable radio with headphones.
Magic (If applicable): Paper Magic. He can control and shape any paper near him.
Active or Passive: Active
Demeanor: Laustin is a laid-back person, seeming very nonchalant most of the time. He tries to be agreeable, but he comes off as uncaring and detatched. Laustin doesn't do anything to help those accusations, as he spends a good deal of his free time just listening to his radio. Despite this, he is very polite. Laustin tries to be pleasant around others, but has very poor social skills. He stammers from time to time, not from embarrassment, but just because he can't find the words to say. Writing, for him, is much easier than speaking. The only thing Laustin strongly disapproves of is the Council. He hates the way they run things, and has published a good deal of written material that would be hurtful to the Council, under different circumstances.
History: Laustin grew up surrounded by books, as his father managed a small library in the lower city. Back then, his name was Serall. He had a fairly normal childhood, then got a house of his own near a bookstore where he planned to work, until his father was sent to prison for distributing books that had been banned by the Council, despite their warnings. Laustin started publishing material against the Council soon afterwards. To prevent harm to himself, he changed his name from Serall to Laustin, and continued as an underground writer. Laustin is a scrambled version of Tsailun, otherwise known as Ts'ai Lun, who was the original inventor of paper.
Allegiance (AU, council, Unaffiliated): AU
Job within group: AU's field agent, as well as record-keeper and historian (?).
Other details: I'll add it if I think of anything.
Name: Rykato (Player: Rykato)
Age : 120
Hair : Brown
Eyes : Brown
Height : 5'8"
Other physical features : See Sig
Wearing : See Sig
Carrying: Katana, Sage's Staff
Magic : Since he is a Sage of Light, his magic is based around the light element. In battle, he mainly uses his light power to blind his enemies and finishes them with his martial arts or sword techniques. When stealth is needed, he will bend the light around him, making him seem invisible (he cannot dampen sound however) or for distracting things, like a ventriloquist he will "throw" light to remote locations (distance with this technique is limited to 50 feet and has to be in visual range). He also can generate mild to moderate strength force fields using his power. They are not strong enough to deflect any kind of attack but they can withstand smaller and lighter attacks such as arrows, swords and other mild to moderate physical attacks, and also mild magical attacks (ex: flame or ice attacks). In addition, he can use a variation on this to cast a "bubble" around him or others nearby to trap air for somewhat prolonged excursions under water (it will run out of air eventually). He can also temporarily imbue his sword or staff with the light element to add elemental damage to an attack or for a stronger defense. The tip of his staff can emit a glow to light dark places, its intensity varies on the need. His main elemental weakness is to the darkness element. His two main physical weaknesses are prolonged exposure to extreme heat and extreme cold.
Active or Passive: Active
Demeanor : Calm and Sensible as his disciplines taught him.
History: Rykato was born into the Order of Sages. At the age of 15 his power manifested itself and he began being able to control light. He was sent the School of the Elements when he was 18 and was trained in the use of several melee weapons and 7 different forms of hand to hand combat. His weapon of choice though is the katana. When he was 25, his parents were killed in an attack on their castle by an army led by Aerandir, the exiled Sage of Darkness. He and four other sages were the only survivors. Rykato swore revenge on Aerandir and slayed him in an assault on his fortress 2 months later. At the age of 87, he achieved the rank of Sage of Light and set off into the wilderness to hone his skills as a Sage and with his blade.
Allegiance : AU
Job within group (ex: council's masses representative, AU's recruiter, shopkeeper in lower city, etc): Other details : He is a Human Sage and therefore is immune to death from age.
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Posted: Sun Nov 14, 2004 11:50 pm
The Council
Humanist
Name: Erig Van Pyroshk (Player: Little Green Cat)
Age: 43
Hair: Brown with streaks of silver
Eyes: Aqua Green
Height: 6'
Other physical features: A garrish red burn mark on the left side of his face, starting at his nose and widening as it goes back towards his ear. His hands bear the marks of long years working with flammable material, small burns scars etched all over them. Wearing: Erig wears effective clothing that could still be described as elegant. A black leather coat that descends to his ankles is embroidered with silver and red trim. He wears a thick leather vest beneath his coat of matching color, the buttons on both made of shining black obsidian and a white linen shirt beneath that. He has a belt with a series of holding clasps on them. His pants too are black with more red than silver trim down along them. He wears sturdy black boots that are polished to reflection, coming halfway to the knee. Carrying: Erig carries on his person an array of fireworks, most the size and the length of his pinky, in total he has 22 fireworks on his person at most times, many for the use of everyday magic. He also carries a pair of thick black protective gloves for working with his materials along with protective goggles. To light his magical fireworks he carries a gold gilded lighter. Magic (If applicable): A master of the chemistry used in creating fireworks, Erig uses magic imbued fireworks for working his spells. He can summon fire based creatures like salamanders and pheonixes through his fireworks, though the more powerful the creature the larger the firework. His skills also include the basic fire caster spells, only they all come from his fireworks.
Active or Passive: Passive
Demeanor: A firework is a rather good way to describe Erig. He's just waiting to explode and just about anything could do it. But he keeps his volatile anger bottled away because of his low rank. Instead he tries to remain calm around other mages, especially those who outrank him. He refuses to be pushed around when he can object but suffers in silence when he can't.
History : Born into a low class family and apprenticed to a Master fireworks smith(I don't know what you call a guy who makes fireworks so please pardon that) Erig worked hard to make a living creating the chemical displays of light and sound. Eventually as he neared the age when he would no longer be an apprentice he became aware of his magical talent, as did the Council. He was immediately recruited and trained in the ways of using his magic, preffering to express his magic through his years of training in making fireworks. The burn scar on his face is from one of his first attempts with a powerful summoning he had been constucting. Luckily he had only suffered the smallest of injuries instead of losing his life. He attained a high enough rank to actually become a member of the Council instead of one of its lackeys and now almost wishes he hadn't. He had hopes of changing the miserable conditions that much of the city suffers but soon became aware of how things really work. He despises Active Mages and how they look down upon Passive Mages.
Allegiance: Council
Job within group : Because of his background he does perform the duty of Representative to the Masses of Athalius but because of his bad temper few people actually bother to come to him despite the fact that he does want to help them.
Other details: Is a Humanist.
Name: Yuthaweh (Player: Kai Karasurei)
Age: 25
Hair: brown
Eyes: brown
Height: 6 foot 2
Other physical features: He is a tall, stern man with sharp facial features. Yuthaweh's right arm has been cut away and is now replaced with a functioning steel arm, a product of his own animative magics.
Wearing: Usually gentle-'s outfit, covered by a long white lab-coat
Carrying: Fine clothes, Lab coat, alchemist tools, short sword (summoned from home), animated spider golem (small construct)
Magic : Evocationalist specializing in constructs and minor summoning
Active or Passive: passive. Yuthaweh requires a vessel to animate leading him to build the constructs he has become known for. He can also animate mundane items and summon weapons or items from pre-defined locations.
Demeanor: Yuthaweh is a somewhat serious man with a sarcastic sense of humor. He rarely gives out the full extent of his knowledge, but offers it when he deems it nessecary. Unless he thinks it is worthwhile, he will spend as short a time as possible interacting with someone.
History : Yuthaweh was a learned student under the direction of the city's foremost alchemist. However, a rather disastrous experiment left Yuthaweh without a teacher as well as his right arm. Using the scientific principles he learned under his former teacher, Yuthaweh developed a technique of magic that could be used to animate objects. The more complex the objects function, the more complex the spell. This special brand of magic formed around his central belief that the council was a governing body dedicated to the protection of the masses that were to varied to produce definite leadership. The council, he believes, is to be made of the most dedicated guardians. He is pushing for his animated constructs to be used in place of guards to limit the amount of danger that sentient beings are placed in.
Allegiance (AU, council, Unaffiliated): Yuthaweh is on the council
Job within group Technological weapons development and supply. Yuthaweh Spends time researching new weapons that could be imployed in defense of the city. His pet project are his constructs.
View: Humanist. Yuthaweh believes that technology and society should work to imrpoves the quality of life for sentient beings.
Other details:
Imperialist
Name: Lexine Becke (Player: Sage of Chaos)
Age: 22
Hair: Short, black, and cropped short and often a bit wild
Eyes: Dark brown
Height: 5'2'
Other physical features: She's normally sun-tanned from time spent outside of the city. Her features are small and somewhat dainty, such as her button nose, small mouth, tiny hands and feet, etc. She blushes easily and she is left-handed.
Wearing: She takes care for dressing up for the Council and can most often be seen in a clean white blouse, knee-cut dark colored skirt, and a embrodered black cloak. When outside of the city or within her own home, she wears casual short-sleeved shirts and linen pants. She wears black high-heels and her cloak all of the time.
Carrying: Defensive cloak, compact golden telescope (good for clubbing someone if she's desperate enough).
Magic: Astral Magic, which uses the solar energy of the sun to cause damage, lunar energy to heal, and star magic to divine information. Use and intensity depends on time of day and the weather. For example, solar magic can't be used at night and is severely weakened on cloudy days.
Active or Passive: Active
Demeanor: Despite her active magical status, Lexine is in fact a rather passive woman. She doesn't like upsetting people and often greatly inconviences and compromises herself to avoid strife. Negotiation and coaxing are two abilities she has, since she works hard to not upset either the Council or the territory she is dealing with. She doesn't like it when people superior to her walk all over her, but she will endure it so that anarchy doesn't arise. This is also the view she holds towards the lower class of the city: just grin and bear it, getting stomped on is one of the facts of life. While not greedy for more like other council members, she certainly enjoys the luxuries she does have.
History: Although born in the rich sector of Athalius, Lexine was raised on her father's expensive country home out in the territories. She had all of the luxuries of the city, including good food, expensive clothes, and strict tutors. Because she has knowledge and experience in the territories, when her influencial parents got her a job within the Council it was determined that she would be one of the ambassadors to the outer regions. She spends half of her time in Anthalis and half traveling, and is arranged to marry a higher-ranking Council member next year, which bothers her but she'll still go along with it.
Allegiance: Council member, Imperialist
Job within group: Ambassador to the surrounding territories of Anthalis, and the occasional coffee/tea serving wench to higher-ranking Council members.
Name: Seren-Xi Liandar (Player: Galexia)
Age: 72
Hair: So grey that it is almost white, pulled up in a complicated braid that wraps around the back of her head.
Eyes: A piercing bluey purple.
Height: medium-short (in Australia we use centimetres, so if I gave you a number it probably wouldn't mean anything to you!)
Other physical features: small build. Quite thin, despite her age. Seren still has excellent posture when sitting or standing, and carries herself with grace and dignity in defiance of her years. Although her face is lined, particularly around the eyes, her cheeks have lost none of their fullness. She has a strong chin beneath full lips, a prominent nose (which in our world would be called roman nose). Although Seren would like to pretend that age simply did not apply to her, even she must acknowledge that her face has lost some of its color over the years. Nonetheless, she wears little make-up except a smudge of blush which merely serves to highlight her strong cheek-bones and profile, and a strange line of purple across her eyelids (this kind of eye make-up is not in fashion, and is quite expensive in any case).
Wearing: Over a complicated corset/petticoat arrangement, Seren wears a gown of a deep purple, its full skirt long enough to sweep the floor. The dress is of the costliest fabric, and has a dark-blue sheen to it that shimmers in different lights. The sleeves are full-length, widening outwards from the shoulder. The bodice is adorned with black lace and beading, as well as a large broach of a dark metal surrounding a black stone. When going out she usually wears a voluminous black velvet cloak and matching gloves. She also favours heavy silver jewellery, and wears a number of large rings.
Carrying: a cane made of a dark wood stained until black. It is more of a prop than anything else (when she wants to appear old), she certainly does not rely on it as a walking aid. Also about her person are concealed a number of small vials of poison of varying strengths; some stun, some kill. One of these is hidden in the broach on her bodice; it opens with a hidden catch.
Magic (If applicable): Shadow mage, or shadowmancer. For Seren-Xi, shadow is living, workable material, which can be manipulated. She recognises the natural malleability of shadow-stuff, and is well aware of its versatility. Seren uses shadow to blind and confuse, and can transform it into simple physical objects, such as a cape or a club. However she cannot form complex objects with a number of parts; any type of machinery is beyond her. And defined, precise shapes with straight lines like a spear point or the sharp edge of a dagger are difficult, requiring a large amount of concentration. Therefore, when protection is needed, Seren will generally conjure up shadow creatures; a strong one of which can take any number of hits without effect, and take little effort to control. Seren can conjure and control up to six shadow creatures effectively without compromising her own ability to think and move. These creatures generally take the shape of large dogs, bulls, or lions, with more teeth and horns than one would usually see on those animals, although they are generally ill defined and appear as a mass of black when summoned in numbers. She has also learnt to invest her consciousness in a shadow-construct, and can use a single one of these as her body for short periods, expending much energy and requiring great concentration. However, shadow magic is naturally weaker during the day, when there are less shadows around; Seren cannot create shadows, she merely manipulates existing shadow. Therefore shadow creatures and other objects conjured during the day are weak and insubstantial if they are able to be summoned at all, their corporeality shaky at best; so, while a day-time shadow construct may deflect a few blows, its attacks are unlikely to cause damage and will pass through their opponents. Also, Seren cannot use a construct as an avatar during the day, and is unable to use her blinding and confusion powers to much affect in full sunlight. She is also highly vulnerable to any type of magic involving light.
Active or Passive: Active
Demeanor: A well-hidden viciousness and cruelty which is only apparent to those who know her well. Seren is ruthless in the pursuit of power, but she is careful to conceal her true nature. To an outsider, Seren-Xi appears a stately older woman, trust-worthy and generous but firm. In this guise, she manipulates anyone and everyone who stands in her way, however she is occasionally betrayed by her pride. Her calculating intelligence is undimmed despite her years; she is an excellent twister of words.
History : The illegitimate child of a powerful councilman to an un-talented serving girl, Seren-Xi was an unhappy, neglected child. While she lived in her father's household, all his love and attention was directed towards his legitimate son, her half-brother, who was showing promise as a mage who could work with animals. Her own obvious talent was ignored. Overcome by a murderous jealousy towards her younger brother, one night young Seren used her blossoming powers of confusion to create a shadow-cloud around his head and promptly walked him off a balcony. Seren's ruthlessness also extended to her step-mother, who had never liked her. The feeling was mutual; Seren waited until her father was out of town to torment the grieving woman with voices in the night and, at times, a weak shadow figure which she made appear in the likeness of her dead half-brother. While she was not able to perform these tricks for more than a few minutes at a time, Seren persisted, and, eventually, convinced that the ghost of her son was pursuing her, her step-mother fled the city and her husband. The woman was never heard from again. Seren-Xi now had the complete attention of her grief-stricken father, and, displaying the beginnings of a talent for manipulation that would come to shape her life, she soon convinced him to love her. His love was not returned; indeed, Seren was probably incapable of the emotion, but she basked in the attention of this powerful man. She certainly relished the indulgence that his wealth and her newfound position within the household afforded her.
Seren continued to control her father through her teens, and, through him, learnt a great deal about the politics of the council. Through him, she forged early connections with various council members that would stand her in good stead. After her father died, the young Seren took the reins of his finances, and, with the aid of her now vast wealth, her connections within the council and her obvious magical ability (which she often flaunted by wearing shadow-cloaks to balls), she gained quick entry into the council and sped to power. In her early days of influence, Seren's now well-honed manipulative skills served her well. Through her outward demeanour and subtle propaganda, she managed to portray herself as a friend to the people; she attended public ceremonies in the lower city with a grace that recommended her to the people, gave charitable donations to the poor un-talents, and even set up a small hospital of sorts staffed by mages with healing powers (weak powers, but powers nonetheless). To all outward appearances, then, Seren-Xi appeared to be a humanist. Friends and allies, however, knew differently.
Seren had no feeling for anyone other than herself, and her staunchly imperialist outlook was well known within the council. Seren merely knew that popular support was necessary to avoid revolt, and that the support of the masses equalled power within the council. While most council mages made their hatred for the lower city apparent, which stirred up trouble and placed the blame for the emergence of the "Arcane Underground" squarely on their shoulders, Seren's idea was simply to induce the masses to conspire in their own oppression. This original and peculiar brand of coercion and tyranny-with-a-smile gained Seran much power within the council, a power which she enjoyed until her old age.
Allegiance (AU, council, Unaffiliated): Council, Imperialist.
Job within group : Among those in the inner circle of the council, widely touted as the next Council Leader.
Other details: Is often encountered flanked by a couple of shadow creatures body-guards, vaguely man-shaped. Her shadow-magic works indoors during the day if there are shadows in the room, but not if the room is brightly lit.
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Posted: Sun Nov 14, 2004 11:51 pm
Unaffiliated
Character Name: Adan (Player: Penden)
Type of Magic used (if any): enchanting and crafting weaponry, especially the kind that work as "batteries"
Affiliation (AU, Council, Unaffiliated): AU/unaffiliated
Age: 20
Hair: black
Eyes: (medium) Blue
Height: 5'10"
Physical Description: He's a "pretty boy" or "bishi" even.
Wearing: He wears mostly baggy shirts with fancy floofing for the sleeves and cloaks and whatnot, usually dark colors.
Carrying: He carries a Kestrel Dagger (10" blade, 15" overall) on his hip in plain sight so that it looks like he just keeps it arround for the occasional rope-cutting...or something. He owns a Agincourt Sword (http://www.swordsofhonor.com/agincourtsword.html the skinnier one) but rarely wears it.
Magic (If applicable): Something about creating good weapons. Hmn. Come to think of it, that's all I had really figured out.
Active or Passive: Passive
Demeanor: IeNsTJ Sometimes he keeps his judgements entirely to himself, but he is very J. His personality is...sharp. He is bold and gentlemanly
History: He seems to have dropped into town about a year ago. He got a job as a salesman about that time, and has worked selling swords and other weaponry ever since. Sometimes he likes to hang around eateries or take walks on busy roads, just to be around people it seems. He rarely just comes up and introduces himself to someone out of the blue, but if someone comes up to him he doesn't turn them away at the first. Anyone who knows him in the slightest, including his boss, knows that much about him besides the fact that he's usually pretty polite and never gets in trouble. Anyone who asked after him could easily learn this much and come up with a short but reliable list of where to find him.
Allegiance (AU, council, Unaffiliated): Unaffiliated
Job: He got a job as a salesman about that time, and has worked selling swords and other weaponry ever since.
Other details: Ok, here's the "real" history that in the original RP remained hidden:
News Flash: He is really a she and her name is Aikaterine. Her father made swords and other magical objects for the Wizard's Council, mostly swords because he was best at those. He helped her learn how to make them once her talent began to show and taught her a good deal about swords in general so that she could more easily show off whatever she made. So, she knows at least a little bit about many different kinds of weapons-- especially what lands they are popular in and the running price-- and she knows how to use daggers and small blades well enough to defend herself. Anyway, as I mentioned he worked for the government, but that was mostly because they paid higher prices and let him in on a little of their research when it concerned his expertise, knowledge he could then turn around and use as a "trade secret" with high-priced, high-quality weapons. He didn't care much about one side or the other, but it didnt take him long to figure out that getting caught in the middle could be dangerous, so when Aikatherine was born he kept her a secret from the Council by never acknowledging the woman he would have, under normal conditions, married. They actually lived close to eachother, and everyone thought that *cough* her husband was the father of the child. It was hard to keep his interactions with his daughter a secret, but for the most part he did and no one saw much more than a child curious about shiny weapons. Throughout her childhood, Ai was taught two things: never speak of the Wizard's Council, and never speak of anyone who might be against them. In short, don't get in the middle of things. Don't join sides. But Ai's childhood ended at 14 when her father vanished and nearly a year later her mother took her own life. Nobody connected the two events, which was lucky for Ai, but suddenly people were looking for her anyway because of a bad theiving and spying habit she developed because of poverty and a perverse desire to know things other people didn't want her to know. The more she listened and the more she read between the lines of everyday happenings, the more she grew to hate the WC to the point that she was more than half convinced that, if anyone was responsible for her father's dissapearance, it would be them or some other arm of the corrupt government. Her life hit a drastic turning point at 18.5 yrs old when she was caught red-handed stealing a bit of food from a small shop, which she served some small time and labor for. After her term was over, people quickly began to realize that this was the same theif or the same eavesdropper that they had had trouble with in the past. People knew her name, they knew what she looked like at least vaguely-- So she changed all that. She cut and dyed her hair black (because that color stays the longest and was fairly close to her original medium brown), stole and bought a decent number of mens' clothes, and started calling herself Adan. After that she stopped stealing (often) and made her easedropping more discreet by simply picking up on gossip as opposed to trying to get into places she wasn't supposed to be. Now "he" works for a man who sells good but usually not magically enhanced weapons. She doesn't own the store or anything, she's just a salesperson.
Name: Adaomros Cruice (a.k.a. Ad'm, Crumorn) (Player: ChocoHearts)
Age: 18
Hair: Dark Red and kinda spiky ((a lot like meh avvy's hair, but darker))
Eyes: Deep Blue
Height: 5'7"
Other physical features: He's not what one would call "extremely handsome", but he's not ugly, either. Has no significant distinguishing marks or features, unless you count his rather long and dexterous fingers.
Wearing: A roughly-made gray shirt and brown pants with lots of pockets. Also wears a light gray hooded cloak when it's wet or cold out.
Carrying: His only weapon is a dagger that he keeps in a sheath on his belt. His pockets are filled with the typical various objects a young man will carry: a bit of string, a few gold pieces, a flint for fire, etc.
Magic: Ad'm uses Air magic, the effects of which range from small whirlwinds and tornadoes, to causing the air around a person or object to "solidify" or "thicken", keeping him/her/it immobile momentarily. ((Note that someone who's really strong or another Air mage could probably overcome this pretty easily....))
Active or Passive: Active
Demeanor: Ad'm is kind and pretty easy to get along with, and he tries to help others when he can. He's also quite protective of Fior.
History: Ad'm's father was a Council member who vocally opposed the AU every chance he got. When Ad'm was just over a year old, his father was caught in a raid organized by Fior's father, the results of which were devastating: both fathers were killed while protecting their ideals. Ad'm's mother, suddenly finding herself alone but for him, tried to instill her husband's strict rules in her son. Growing up in such a traditionalist household took its toll on Ad'm, however, and he began to rebel, sneaking out at all hours, skipping his schooling, and so forth. He soon met Lios and quickly formed a bond of friendship with him and his little sister Fior. Several years passed, in which his mother became resigned to his frequent absences. One day, however, he was out playing with Fior and Lios, when the older boy disappeared. They didn't think much of it until they heard some scuffling in a nearby building; they peeked in a window and saw Lios being attacked by several masked assailants. As they looked on in horror, one of the men pulled out a knife and stabbed Lios, then they left him to die. By the time Ad'm and Fior could find a way into the building, they were too late for Fior's healing magic to do any good - Lios told them that his attackers were hired by the Council to track down anyone affiliated with the Arcane Underground. After he, *ahem* expired, Ad'm pulled Fior away from the body, telling her that, if the assassins came back and found them there, who knew what would happen. This was a turning point in Ad'm's life - he began to realize what the comforts that he had always taken for granted truly cost. His mother has taken to kicking him out of the house when he doesn't follow the rules just right; he takes refuge with Fior when that happens. He hasn't officially aligned himself with the AU yet, but he does know several of Fior's rebel friends.
Allegiance: Unaffiliated
Job within group: None
Other details: ((TBD))
Name: Catheryn Miranda Byrd, Caitee to her friends (Player: CaiteeByrd)
Age: 17
Hair: An odd mix of blonde and red, that is not really strawberry blonde. It is as if her hair were almost striped, although it is completely naturall to them, most people IRL woudl need a good dye job to get it to look the way she has managed it. It is long, down to her mid back, and has a slight wave to it. Typically, she wears it in a long plait braid down her back, wispy tendrals framing her face giving her a rather harried look.
Eyes: Shocking deep clear blue
Height: Five foot Four inches
Other physical features: She is very slight, weighing in at 110 lbs, but dont' let her size fool you, she's a wild cat!
Wearing: Her clothing depends on her mood and situation. She tends to wear a pair of men's breeches, soft black boots and a flowing men's shirt when she's fighting, with her hair covered by an old brown hat, that she tucks her hair up under. That is the only out fit of hers that is really a rule. Other wise, she is a bit of an eclectic eccentric as far as her clthing style is concerned.
Carrying: A dagger in each boot, a long sword on her right hip, and a dagger on her left hip, when she is prepaired for a fight. Other times she just has a dagger strapped to her thigh. She carries a small notebook at times, with a sharpened bit of lead that she writes with, no one has seen inside of her note book.
Magic (If applicable): None
Active or Passive: N/A
Demeanor: Its impossible to give Caitee a set demeanor. She's sort of a passive drama queen. This means that her mood fluxuates greatly depending on her whims and her situation. She is generally a rather nice, kind person.
History: Caitee doesn't remember her parents. Her first memory was of the leader of a local gypsy troupe of troubadores, dancers and the like. she was about 3 when they found her on a lonely road, abandoned and alone, with a nasty bump on her head. She was out for a few days, and instantly "adopted" the gypsy troupe as her family.
The troupe made a home of Anthalis, performing for nobles and council members on many occasions. She became a favorite of the upper class, with her mischevious looking face and rather unusual hair. Her dancing was exquizit, and she could make grown men cry with her singing... However, it seemed she never bothered to learn how to "be a girl" as it were. On stage, she was an elegant, dainty flower. If you spoke ot her, she would, at times, be very shy, and soft spoken. Especially if you were a aboy... REALLY especially if you heppend to be rather good looking...
The gypsies have been careful to stay out of the way of the revolution. They will not help nor hinder the cause, and have stayed politically nutral, not wanting to loose their revenue fromt he council members and nobles. Caitee always went against the grain, and now, staying nuetral has started to grate on her nerves. She knows something big is brewing, and its only up to the recruiter for either cause to ask her and she would be in in a heart beat.
Allegiance (AU, council, Unaffiliated): Unaffiliated
Job within group: N/a
Other details: Caitee has that sort of accidental charm that pisses a lot of girls off. You know, she's so kind you can't help but love her but you really hate her too, because everyone else is drawn to her as well. Sort of an animal magnatism that has gotten her in quite a bit of trouble...
She is also slightly flighty. By our standards, she is an eccentric ditz, to put it lightly, but when she has a purpose, her mind seems to clear a bit, and its liek one epiphany after another.
Name: Jack Wraith (Player: TheIronDuke)
Age: 34
Hair: White
Eyes: Pale white
Height: 6'2"
Other physical features: None visible (see below.)
Wearing: Jack wears a crimson red cloak over his body which runs down all the way to his heels. His body is covered by a white robe with odd slits in it. From the slits, a suit of thin white plate armor can be seen, also with some slits in it. Someone with really keen eyes could note a mass of bandages covering all of Jack's body.
Carrying: Jack carries a brass revolving rifle on his back. He also typically holds a thin rapier in his hand or in his scabbard.
Magic (If applicable): Bandage control. By this, he can control the mass of bandages covering his skin, using them almost like tentacles coming out of his body. This is what the slits on his armor and clothes are for. They can be controlled much like arms and hands, but they don't have opposable thumbs, so they are somewhat limited in function. He primarily uses them to bind his targets. He can also make them into weapons by folding them so much that they become sharp to give people a paper stab or paper cut they won't soon forget.
Active or Passive: I guess this'd be more like active...
Demeanor: Let's talk business. Or else.
History: Jack Wraith is a bizarre figure. He seems to have no past, or at least no past that he will tell. He seems jaded when asked about anything, always a wellspring of information. He is cynical at best. But the main reason for all this is that Jack is a man with nothing left. Jack was once a happy man, with a family that cared about him, a wife who loved him, and a child of a year old. He was an expert hunter, killing boars and beasts day by day. But one day when he was dusting out the attic, he found an odd suit of armor. It was...white...and had small decorations of swords all over it. He wasn't completely sure what happened next. All he remembered was a mass of bulletholes in his family and his wife and child. They looked as if they'd been perforated. And he felt like he was choking. Then he saw stringy linen bandages wrapped about his body. But moreover, he was wearing the armor, and he couldn't take it off. He felt the mask on his face. That much he could remove. When he did, he looked in the mirror. His formerly sun-tanned skin had become pale white, his raven-black hair white, and his eyes seemed to lack pupils. He had no idea what the mask had done to him. But he heard it whispering softly in his head, teaching him how to control his wrappings. And so he turned his talents in hunting animals to hunting humans, because the whispering voice in his mind kept...on...telling...him...to.
Allegiance: No affiliation.
Job within group: Bounty hunter.
Other details: Jeez. I can't think of any.
Name: Raserei Soldner (Player: Accelerando)
Age: 27
Hair: Black
Eyes: Dark brown
Height: 7' 4"
Other physical features: Muscular in phisique, Raserei has the powerful frame of a warrior who's been trained from infancy to do nothing but fight. His hair is kept short, but somewhat wild. His skin is well tanned, denoting that he's spent a long time in the sun. He usually has on a thin beard, seeing as how he rarely finds need to shave often.
Wearing: Raserei usually wears a suit of steel armor. This armor is of peculiar style, as it covers his entire body and offers as much protection as Gothic armor, but is highly articulated and allows much more free movement than most plate armors. The armor seems to be totally utilitarian, as there are no designs whatsoever on it. It does gleam in light, however, due to the resin covering it, which keeps it from rusting. Along with this, he wears a black cape with a blood red design in the shape of a cross on it. While not in battle, he keeps the helm under his arm, as it gets hard to breathe in those things.
Carrying: A large, steel battle axe with a haft made from lignumviti, a wood widely known as "Iron wood," and a steel round shield with three long spikes mounted on the rim. The axe is of the style in which one side of the head is the actual broad cutting blade, and the other a sharp armor peircing spike. The shield can be used both as a shield and a weapon, as a skilled warrior can use it to deflect a blow and ram the spikes into an enemy with a single movement.
Demeanor: Raserei is quite friendly and hospitable, once you get to know him. He's known for having a whacked sence of humor. For example, when a guy he knows starts hitting on some girl, he might say "calm down, fire crotch." If you don't know him, he probably won't look at you twice. In battle, he's extremely fierce and indomitable. He's not above kicking, punching or gouging enemies to death. If his helmet did'nt cover his mouth, he'd probably bite people to death too.
History: The Soldner clan is a unique one among those of the Empire, as it is one that totally disdains magic, and is comprised mostly of people that hate magic. As such, they're looked down upon by most magic using clans. However, it's members are physically unmatchable, trained for strength, endurance, fearlessness and ferocity.
The Soldner clan has a history of being a mercenary clan. The Soldnerian mercenary is a peculiar figure. A contract is written up between a contractor and the Soldner clan leader, with a specified time limit. Payment is payed out in full and in advance, at the same time that the contract is written up.
Once this has been done, the subjective mercenary, picked out by the contractor, is given a copy of the contract, and inducted into the service of the contractor. While in the contractor's service, the mercenary must comply to all of the contractor's commands, so long as it does not breach Soldner code.
Once the contract's time limit has expired, down to the minute, the mercenary will effectively abandon his contractor and return to his clan. It does not matter if he is in the middle of a battle or a thousand miles from home; he will still go. There have been reports that a warrior whom was previously slaughtering an opposition dropped what he was doing suddenly, turned, and left.
Soldnerian mercenaries may be somewhat difficult to control in a battle, due to their independant spirits and sense of glory, but this hardly matters. A single Soldnerian warrior is a great asset to any army; when a whole group shows up, those who survive them are convinced that spirits from Hell were sent to drag them screaming to the afterlife!
The Soldner clan has a strange method of identification and distinguishing it's members from the rest of society. They tatoo their members in an excrutiatingly painful and brutal fastion; by running a white hot iron over their skin. This kills the skin (and admittedly some of the muscle underneath and sometimes the initiates themselves, if they don't hold still) and makes it black.
This is done at an age at which the skin will not grow out of the tatoos, usually when they just get through puberty. This is not something that is looked at with dread by the young, however. For them, it's the coming of age, induction into full service of the clan. It's joyous, and the day on which they are "branded" is treated just as if it were a birthday.
Those members who burn the tatoos into the initiates see their work as art, and pride themselves on being able to burn intricate and "beautiful" designs into people. It is particulary difficult to go over someone's eye with the iron without messing up, seeing as how you might accidentally jam the iron right into their eye socket, what with the flinching and the tremors and all.
Enough about the clan, now let's talk about Raserei.
Raserei is one of those people that was born to be a warrior. He, like all Soldnerians, trained from infancy to be a warrior and showed a unique talent in fighting.
He was branded at the age of 14, and, unlike most members that are branded, did'nt scream while the white hot iron was moved ever-so-slowly across his skin. Sure, he flinched a lot, but he did'nt scream. This gave him a reputation for being very tough.
Aside from that, during his mercenarial carrer, he has shown to be extremely dedicated to his profession. His contractors are always pleased with the results. As such, he's become one of the more expensive of Soldnerian mercenaries, the "elite" of the clan. It may cost a pretty penny to contract him for a long length of time, but you can count on him to get the job done... if in a less than subtle manner. He's not a subtle person, to say the least.
Allegiance: Unaffiliated. Until, of course, someone contracts him.
Job within group: Mercenary
Other details: Raserei has several tatoos covering parts of his body. The most visible is the one around and over his right eye.
Name: Tera (Player: inuki-ai)
Age: Appears 16
Hair: Brown, pulled back into a ponytail that falls halfway down her back.
Eyes: Bright blue.
Height: 5 feet
Other physical features: Tera has a set of fangs, thanks to her being a vampire. At times she can sprout a pair of demonic wings and a tail, but that only happens when she is very upset.
Wearing: Tera usually wears simple clothes, most of the time a simple shirt and a skirt or pair of shorts. She wears tough shoes made of leather, usually brown or black.
Carrying: Expandable naginata (Looks like a shortsword but the handle can expand to the length of a staff), vials for collecting blood, small dagger
Magic (If applicable): Blood magic, using blood to power spells and create items.
Active or Passive: Passive
Demeanor: Tera is very friendly to most people. The only people she isn't friendly with are those who have shown themselves to not be friendly, or who have threatened her or someone she cares for.
History: Tera was born when a demon raped a vampire in the lower city. Not wanting the monster she gave birth to, Tera's mother abandoned her. She wandered alone through the city, doing her best to survive, mostly just using her instincts as a vampire. After a few years a blood mage found her, and took her in. He trained her a bit, and raised her kindly. Tera lived with the mage for many years, but he died of a fatal disease. Now Tera is alone once again in the city, and she is looking for some friends, and a better life.
Allegiance (AU, council, Unaffiliated): Unaffiliated
Job within group : She runs a small store where she sells some of the item she makes.
Other details: Tera has a few minor abilities from being a vampire. She can change into a mist form a couple times a day, and she can also turn into a small vampire bat.
Name: Trailind (Player: AirSwordsman)
Age: 22
Hair : Long black and greasy
Eyes: bright emerald green, he wears bronze rimmed glasses
Height: 5' 11''
Wearing: A thin green cloak and some brownish rags
Carrying: Several daggers attatched to a rope belt
Magic: Storms.
Active or Passive: Active
Demeanor:
History: Once lived in the upper city before his parents were killed, he vowed revenge on their murderers, and was forced down into the lower city
Allegiance: Unafilliated
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Posted: Mon Nov 15, 2004 12:26 am
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Posted: Mon Nov 15, 2004 12:27 am
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Posted: Mon Nov 15, 2004 6:56 am
Damn, you ARE good!!! *HUGS*
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Posted: Mon Nov 15, 2004 9:45 am
Well, ya beat me to it.
Just one suggestion: Put in who plays whom.
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Posted: Mon Nov 15, 2004 3:57 pm
whee *hugs for Pendy*
*cackles incoherently* I had to do something!
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Posted: Thu Nov 18, 2004 1:52 pm
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Posted: Tue Nov 23, 2004 1:17 am
Updated!
Hey, Zel, maybe we should PM all of our slackers whee
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Posted: Tue Nov 23, 2004 11:20 am
LelioChan Updated! Hey, Zel, maybe we should PM all of our slackers whee Probably. I'll get to that later today, unless you want to do it first.
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Posted: Tue Nov 23, 2004 1:53 pm
Well, there's 17 members altogether. We'll PM all of them. I'll do the first 9, you do the last 8. If you know someone is in already, don't PM them whee
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Posted: Fri Dec 03, 2004 3:58 pm
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Posted: Sun Jan 16, 2005 9:56 pm
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