Inside the Citadel, Xeen carries out his research with Pure Energy, harvesting it from Supers, and milking Mundanes for what little they have.
((One Super makes three familiars, the humans makes one Familiar.))
The Dreadnoughts patrol the Citadel rarely- Xeen has allowed his daughter and her staff to use them.
The Citadel's livable space is roughly three floors where he can hold higher-ranking guests or people there at his behest. The top florr, some 20 stories above the tallest building in the city, is Xeen's office and personal living spaces. Below him are the living spaces, and the next twelve floors below that are research labs. The rest of the building is the Reactors, processing chambers and staging grounds for his Familiars.
Here's a list of the things Xeen creates for AoS use.
Familiar
LP: 30
MP: None
SP: None
TP: Explosion- The Familiar lunges at it's target, and explodes for ten damage.
Notes- They deal armed melee damage at all times
Weakness- Small, frail and barely intelligent.

((Image stolen from the Abombinations in Metal Arms))
Enforcer
LP: 75
MP: Unlimted Strength
SP: Shapeshifting- They can alter the form of thier bodies, often times providing swift short-range movement.
TP: Explosion- When killed, an Enforcer explodes for fifty damage, divided evenly among all combatants ((Including allies))
Notes- Enforcers always operate in pairs, led by a Super.
Weakness- Thier massive size makes it difficult for them to manuver. Due to the nature of thier construction, they are extremely slow to react, as well as anything else they do.

((Image is a recolor of Rumbling Slum's art from the card game Magic, The Gathering.))
Darksteel Dreadnought
Main Power: Armor Piercing ((Negates any form of barrier or armor active. Works for the Dreadnought’s attack only.))
Secondary Power: Speed ((It moves, and attacks, at high velocity))
PASSIVE: Dreadnought Armor ((It deals three damage, and takes three.))

((Art taken from the card Phyrexian Dreadnought from the card game Magic the Gathering))
Arcbound Dreadnought
Main Power: Summon/Consume Familiar
Summon Familiar: One MP, 2 LP. Summons a Familiar with 20 LP and unlimted Super Strength.
Consume Familiar: Destroys a Familiar to gain 2 life. If the Familiar is destroyed, the Dreadnought is out that life until it rests.
Secondary Power: Arc Lightning ((Generic lightning attack. Deals 10 damage.))
Passive Power 1: Shapeshifting ((It can reconfigure it’s body into different forms, mostly for the purpose of fighting more effectively.))
Passive Power 2: Burrowing
Passive Power 3: Dreadnought Armor ((All melee attacks dealt to and by the Dreadnought are reduced to 3.))


