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SkyeGear
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PostPosted: Mon Apr 16, 2007 3:23 pm


Once you post your profiles here, a crew member will add to or take away from your profile giving you an exact range of your powers and strengths. Once this is done, the crew member will mark the profile with approved, or delete it if it is not approved. As long as you follow the rules, however, your character application should be approved. Just be sure to post your profile in the right place.

CHARACTER IDENTITY
Username:
Public Name:
Real Name: (Annotate if the hero's ID is public knowledge.)
Gender:
Age:
Weight:
Height:

CHARACTER POWERS
Strengths: (list powers/abilities here)
Weaknesses (make them somewhat attainable)
Origin Archetype: (choose one)
  • Alien: Born on another planet, arrived at Earth. Aliens have difficulty adapting to human culture, and may have problems blending in with the populace.
  • Metahuman: Altered by an outside force, a former human gains powers. Metahuman powers tend to be more unstable than most other power sources.
  • Technology: Either though invention or a benefactor, the hero uses high-tech devices to fight. Technology heroes/villains tend to be vulnerable because they rely heavily on those devices.
  • Science: Through either self-experimentation or experimentation by others, powers are acquired. Science powers are often unpredictable, and can change over time, for better or worse.
  • Natural: The character has no powers of any sort. The character may use some low-to-medium-tech devices to fight, but mostly relies on intense physical training. Natural heroes/villains are only human, and therefore are vulnerable to injury/disease.
  • Mutant: Mutants have altered DNA from birth, often times manifesting powers as early as their preteens. Mutants are often outcasts from society from a very young age, causing some mental instability or low-self image/grudges against society.

Power Modifiers: Use the following four fields to identify how your powers and/or devices are used in each situation:
Attack:
Defense:
Transport:
Other:
Device List: (Technology, Natural only) A comprehensive list of devices used to fight. Non technology/natural characters can list the FEW devices they would have in the above fields instead.

CHARACTER INTERACTION
Hero or Villain:
Group Affiliation: League of Tactical Heroes
Appearance: Attach a comprehensive physical description here, or a link to the image.
Personality: Include your character's quirks, grudges, soft spots, sensitivities, etc.
History: A comprehensive history describing the manifestation of your character's powers, and how he/she reacted to them, as well as how others reacted, and how they came to be where they are now.
The part you took in the great war: Write your character into the storyline by providing a back-history. Make sure your information matches the guild storyline.
PostPosted: Tue Apr 17, 2007 11:24 pm


User ImageCHARACTER IDENTITY
Username: Gear-Richie
Public Name: The Strategist
Real Name: Timothy Foley
Gender: Male
Age: 27

CHARACTER POWERS
Strengths: Cyberpathy/Technopathy, Genius-level intellect, Invention, Strategic expertise, Leadership, Swift planning, Minor-level martial ability.
Weaknesses: Reliance upon technology, Grudge holding, Anger management issues, Flawed sense of right and wrong.
Origin Archetype: Technology

Power Modifiers:
Attack: Charged bolts from gloves.
Defense: Force field projection.
Transport: Flight via rocket boots, rollerblade-style boots so he can move with the mobility of rollerblading during skirmishes, and long-range teleportation.
Other: Commands the League of Tactical Heroes via special comm unit device.

Device List:
  • Strategist's suit: while still flexible, Strategist's suit is nearly indestructible, and amplifies his strength and agility ten-to-one. It's electrically insulated and conceals a scale-like internal armor that can block bullets and laser projectile weapons.
  • Utility Belt: Created using cutting-edge antimatter technology, Strategist's belt utilizes an extra-dimensional storage system, which allows him to store ridiculously large objects in the belt and pull them out at any time, without them actually having to be in the belt itself. A verbal order from Strategist can lock down the belt, cause it to release a powerful electrical charge, or self-destruct.
  • Cloaking Engine: Opening the panel on the front of the belt and rotating the wheel inside, the holographic projection of the suit is activated, the suit displaying an image of what is behind Strategist, rendering him virtually invisible.
  • LoTH Comm Unit: A multi-purpose cell phone that allows Strategist to communicate with the members of his group. See "Devices" thread in main forum for details.
  • Jet-Blades: Uses the sort of Military Propulsion Engineering used in Harrier Jets to update an otherwise normal set of Roller-blades, making them flight-capable for patrol. They have 3 modes: "Shoe-Mode", so that he can walk while investigating a crime scene, etc; "Roller-Blade-Mode", so that he can move with the mobility of Roller-Blading while in a skirmish; and "Jet-Blade-Mode", for when he needs/wants to fly.
  • Police Broadband Scanner: A radio receiver, it is designed to pick up radiowaves on the Police Communication Broadband in all areas of the country at once. It has an alarm programmed to go off when it detected the phrase "Meta-Human" or "Conqueror" in intercepted transmissions to warn the LoTH when a Police Department somewhere is up against one of Positron's cronies. Also it is connected to all LoTH Comm units, so any member can check for mission updates at any time.
  • Strategist's Visor - Cyber-eye goggles connected to the LoTH mainframe; through his visor, Strategist's Meta-Human brainwaves can interface with his backpack, and through Back-Pack other machines, allowing Strategist to use his Technopathy/Cyberpathy in a longer range. It is able to display information from Back-Pack at an alarming speed, which can only be decoded and speed-read by Strategist. Its opacity is automatically and instantaneously adjusts itself when there is a change in brightness to prevent Strategist from being blinded by light-based attacks.
  • Back-Pack - a sophisticated high tech scouting and surveillance, utility unit, portable computer all in one active robot, capable of fitting and being carried on Tim's back. Back-Pack can be cyberpathically, voice, and remote controlled by Strategist, and is armed with an array of short-range sharp implements and missiles with several different payloads. It serves as Strategist's information hub and main communication device. Reinforced, the unit is waterproof, electrically insulated, cloaked, composed of a chrome polymerized titanium shell, and has a remotely activated detonation sequence which is also triggered when its power cell is damaged. The explosion does monstrous damage to anyone within the general vicinity of it.
  • ZapCap: The ZapCap was one of Tim's first inventions. It appears at first to be a metal ball. But when thrown with enough force, the circuits inside are activated, and extend metallic tentacles that are magnetically manipulated to wrap around a target and bind them tightly. If a prisoner of this device attempts to cut through the bonds, the wire wound up inside will release a powerful electric shock through the cutting device as well as through the entire ZapCap, electrocuting both the person cutting the device, and the wearer. It can only be unlocked with a special magnetic key in Strategist's possession.
  • Lightning Blade: A long sword, laser sharpened down to the molecule capable of cutting through metal, as well as firing a powerful electric charge.
  • Qwik-Dri: a fast setting rock-hard substance that hardens in seconds. When it hardens, is stronger than concrete, trapping the target inside.
  • Sonic Disk: A small disk that can be thrown or held, and releases a directable beam of supersonic sound waves designed to disable an opponent.
  • Freeze Canon: Contrary to its name, it is a small hand-held gun that fires a beam of ice. It can be used to freeze opponents, or freeze the ground underneath them, causing them to slip.


CHARACTER INTERACTION
Hero or Villain: Hero
Group Affiliation: League of Tactical Heroes Leader
Weight: 165 lbs.
Height: 5' 11"
Personality: Highly determined, very meticulous, and not a people person. Not so good in social situations, Strat tends to be more comfortable barking orders at all his heroes, and takes it very personally if a hero under his charge is hurt or killed. While several close to him have unsuccessfully tried to get him to relax, Strat often seems like he's close to the stress breaking point, sometimes lashing out at people for even the most minor of transgressions. His alter ego is known only by a few close heroes, usually discovered by accident.
History: Having an exceptionally high proficiency in technology even at a young age, Tim grew to become more competent in greater areas of technological development, causing him to want to use these abilities for heroics. At first a glory seeker calling himself The Tactician, when he saw a close friend and mentor, a hero who called himself The Strategist, die in the heat of battle, Tim grew exceptionally serious, his attitude taking a 180 degree turn. No longer a jokester with an endless supply of one-liners, The Tactician took a darker shade of costume, changed his handle to The Strategist in an effort to throw away all that he'd once been and to honor his fallen friend, and took to the streets, taking on murderers and thieves ruthlessly, often times without thinking of the long-term results of his actions. Over the years he has mellowed somewhat, but still remains vigilant in his fight.
The original Strategist was killed by a villain by the name of Positron, a powerful mastermind with the same powers and skillsets as Tim's. When he killed the original Strategist, he learned his identity, then easily deduced the Tactician's. However, he's kept this knowledge to himself, using it as leverage against Tim, and becoming the new Strategist's greatest enemy.
The part you took in the great war: He served as a leader of one team of heroes during the great war. His team single-handedly managed to drive Positron's forces out of Oklahoma City. When the war ended, his team, which he'd inherited from his mentor, had become famous due to its incredible work in protecting the survivors, that it became the ultimate superpower team, acknowledged by the government for its efficiency. Strategist became one of the most well known heroes in the world.

SkyeGear
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Queen Flutterby

Beloved Seeker

PostPosted: Tue Apr 24, 2007 12:08 am


User ImageCHARACTER IDENTITY
Username: Queen Katran
Public Name: Katran
Real Name: Anne Grant
Gender: Female
Age: 38
Weight:125
Height: 5'3

CHARACTER POWERS
Strengths: Pin-point accuracy with archery, lygokinesis, healing aura, kinetic manipulation, sense of responsibility, wise beyond her years.
Weaknesses: Using healing powers requires extensive energy consumption, Katran also requires time to fire her bow and arrow with accuracy. Healing aura only works on mortal wounds because of her panic, but she must reach the wounded in a very short window of time or her power will be ineffective.
Origin Archetype: Mutant/Technology
Power Modifiers: Use the following four fields to identify how your powers and/or devices are used in each situation:
Attack: Fires arrows with various payloads, can create lygokinetic energy constructs.
Defense: Can create forcefields from any energy source.
Transport: Flight-capable.
Other: Can manipulate the kinetic energy of anything that moves, making it move faster, or bringing it to a complete stop, so long as the object is not moving too quickly. Can use her lygokinesis to transport others moderate distances.

Device List:

Arrow Payloads
  • Torch: Explodes with intense flame.
  • Acid: Corrosive substance that can eat through metallic surfaces.
  • Bladed: Can slice through skin and fabric.
  • Bladed Level II: Can slice through thin metal.
  • Blunt: Slams hard into targets. Can bend thin metal if fired with enough power.
  • Bola: Entangles foe in a strong cable-net
  • Boomerang: Added to other arrows forces the arrow to return Katran.
  • Cable: Extremely strong cable. 100 ft long
  • Cyberzone Arrow: She has only one. A gift from the original Strategist improved upon by Tim, this arrow, once it comes in contact with a target, encases the target in another dimension, imprisoning them until released by the computer systems at Tactician's Tower.
  • Electric Arrow: Explodes with a blast of electrical energy enough to render an elephant unconscious.
  • Flare: Aside from being a powerful attack, the arrow also can remain lit for several hours, providing light in dark situations.
  • Grenade: Explosive damage.
  • Magnetic: Designed for attacking or grappling to metallic enemies/surfaces. Designed additionally for use with an attachable electrical arrow.
  • Net: Like the bola arrow, except it is capable of trapping multiple targets.
  • Glue: Remarkable adherance to rough surfaces
  • Siren: Fires supersonic soundwaves, disabling and confusing enemies.
  • Smoke: 300 foot radius.
  • Suction Cup: Remarkable adherance to smooth areas.
  • Tear Gas: Causes pain in breathing, and stings the eyes as well as the skin.

CHARACTER INTERACTION
Hero or Villain: Hero
Group Affiliation: League of Tactical Heroes
Personality: Sympathetic to others, but easily irritated by immature or irresponsible behavior. In this way, the impulsive anger of Strategist gets on her nerves. Originally a member of the second Strategist's leadership council, she stepped down just before the war started to handle problems in her personal life.
History: When she was fourteen, she began to develop lygokinetic powers which she couldn't explain. She found facets of her imagination coming to life before her eyes in the form of a pink energy. Frightened and confused, Anna refused to tell her parents about it, afraid of what they might do or feel. One year later, she discovered her flight and energy field powers, which allowed her to create force fields for limited times, and alter the momentum of objects. Living in a world of heroes and villains, she decide to create a heroic identity when she moved away from her parents at eighteen. However, with little to no control over her powers, she found herself in a lot of problematic situations. She sought out the tutelage of a now-deceased hero, the Crimson Arrowhead, who taught her how to wield a bow and arrow of many different types. After years of practice, she could shoot the wings off a fly from thirty feet away. She once met the original Strategist, who analyzed her powers and determined that she was born with altered DNA that gave her the flight, lygokinetic, and energy field-based abilities. She joined the League of Tactical Heroes and was put on a task force also consisting of The Tactician and a wind-based hero named The Zephyr. When The Strategist died and Tactician became Strategist II, he appointed her to his leadership council along with The Zephyr. One year later, she resigned from her leadership position to become a reserve member of the League following the death of The Zephyr in battle.
The part you took in the great war: Katran lead a large portion of the League of Tactical Heroes into battle over the Minot AFB in North Dakota.
PostPosted: Wed Apr 25, 2007 3:02 am


User ImageUsername: FinaleFanatic
Public Name: WarCry
Real Name: Jake Shiloh
Gender: Male
Age: 24
Powers: Sonic scream, Super Agility, Above average strength, slightly above human speed, Trance Eye
Origin: Mutant/Science
Power Modifiers: Sonic Scream emits a supersonic blast from his mouth, capable of disabling some machines, deafening opponents, and throwing enemies back. The Super Agility allows him to pull acrobatics such as dodging split second attacks, being able to balance on wire, and being able to climb almost anything with the right surroundings. He can lift at most a car. His speed is just fast enough to outrun a cheetah, though he can't use this for extended periods of time. Trance eye makes it where if anyone looks into his eyes, he can cast a 5 minute illusion against whoever he makes eye contact with.(Does not effect Cyborgs or Machines)
Attack: He uses Sonic Scream in occasions where warranted, otherwise he uses his fists or a handcrafted energy sword. Warcry's fighting style consists of both Kickboxing, and Wrestling. He taught himself to use the sword.
Defense: As far as defense goes, WarCry is somewhat limited. His strength allows him to take a good punch, but would crumble under an attack from a hard hitter. He depends on his agility to keep him from getting hit.
Transport:For Transportation, WarCry uses an advanced technology wire grapple, capable of attaching to any rough surface. He uses this to get around cities, and forests. When out in the open, he has no real transportation other than his feet.
Other: WarCry has a husky that occasionally helps in fights. She doesn't help much, other than distraction, but is great at tracking. Her name is Tia.
Hero or Villain? Hero
Group Affiliation: Independent
Appearance: Tall and lanky, but with a muscular build. In civilian clothes, he usually wears black boots, bootcut jeans and a denim jacket, with varying shirts.
Weight: 152
Height: 70 inches
Personality: Serious at times, but still fun loving. He's somewhat selfish, but can still be counted on in a pinch.
History: WarCry's powers developed when he was a child, when he threw a tantrum, destroying an entire building. He used his power only for his own gain, until he discovered he could fool anyone who looked him in the eye. He traveled with carnivals after this, as a fortune teller. He joined the war on the side of evil, in pursuit of his own rewards, until he learned the error of his ways.
The part you took in the great war: WarCry served on the side of evil during the war, until he saw someone in his squad kill an entire family in cold blood. That was when he realized that power was not worth the suffering he was causing. He wiped out his entire squad after this incident, then faded from view, to watch from the sidelines. Tia originally belonged to that family.

Profile Accepted

finalefanatic


Dracorion

PostPosted: Wed Apr 25, 2007 6:40 am


User ImageUsername: Dracorion

Public Name: Warshadow

Real Name: Ronin Asuma

Gender: Male

Age: 23

Powers: Shadow Meld, Shadow wall, Shadow Blade, Shadow Fist, Shadow Clone, Shadow Spirits, Dimensional Gateway, enhanced strength and endurance, Bullet proof skin equivalent to 5 levels of kevlar, super human speed up to 2X running, dodging, and 3X reaction times.

Power Modifiers: Warshadow is a master warrior, an expert in hand to hand combat. He uses the shadows as weapons, capable of drawing them into himself and sculpting it into weapons. While not overly stealthy, he can use the shadows to slide between places. Where ever there is a shadow, he can use this particular ability. Of course, this ability is rendered useless in darkness, so he relies upon two trench knives (brass knuckles with a blade on one end and along the knuckle portion, much like kerambits) for attack. He can also use them in combination with his powers, which he does the majority of times. He focuses the shadows around the blade itself to lengthen the blade to a reach of a full sword if need be. He can also focus the shadows into the punching blade part, firing it off as a devestating force, capable of shredding straight through concrete.

Origin: He is one of the last remaining members of the Asuma clan of Japan. They specialize in the use of shadows, with each of their members abilities to control the shadows manifesting itself in a different way. He is by far the most powerful of them since the ancients because of the fact that trough a special ritual, he was granted the strength and abilities of the 3 most powerful ancestors of the clan. Finally, he is a cursed man. His body is inhabited by a dark force..a shadow dragon of enormous power, as ancient as the stones, as powerful as any before. It is locked within him, its ancient powers sealed away until he calls upon them as a true last resort and only against the most powerful of foes.

Attack: When engaged in combat, he uses the shadows to attack from multiple directions if possible, shifitng and sculting them into either different weapons or simple solid blasts of force. Unlike most dark powers, his thrive in the light, absorbing it to increse the shadows powers. Because of this, however, he is once again useless in the dark. If forced into close combat, he will always use his trench blades, or on occasion, should the situation call for something a little bit more...distanced, or when there are no shadows available, he uses an elegantly made katana, smithed by his own ancestors hands to be near diamond edged. The blade itself is a focus for his powers, allowing him to actually slash a hole in the dimensional fabric. He can either enter this hole and dissapear, only to emerge from another one somewhere else, or, and more spectacularly, he can open multiple gates from a distance and launch his attacks through the gates while keeping his distance. Unfortuntaly, its more of a last resort because of the enormous strain it puts on his body and mind. He can also summon Spirit Guardians, Shadow Spirits who have taken the form of Animals to assist him in battle. He can control them, though at the cost of a rather taxing strain on his body as their numbers increase. Summoning and controlling four would be a simple task for him, but ten, fifteen, that would start to get difficult and put an enormous taxing effect on his body.

Defense: While much tougher than an average human, his skin is resistant enough to take small arms fire, all the way up to a submachine gun. But, after that, he cannot stand up against heavy weapons or explosives. To this end, he uses the shadows as a defense, sculpting them into a defensive wall capable of stopping anything short of a cruise missle, even a tank round. Of course, each hit drains away a portion of his energy, so while he can take a hit from a tank round behind the shadow wall, he cannot do it multiple times without risking being left completely drained. He can also use the shadows to hide himself, sliding from shadow to shadow to dodge any danger. This is not to say he is untouchable, because in order for him to shadow slide, he has to have a suitably sized one that is about his size or greater.

Transport: He can transport through the shadows to a distance of about 10 miles, at which point he has to rest for a few minutes before he can transport again. So while this is a useful ability, he cannot use it for seiously long distance transport, instead having to rely on other means so as not to exhaust himself.

Other: He has been sent over here from the League of Heroes in Japan as a representative and Hero Ambassador to the League of Tactical Heroes. They see the chaos in the United States as a serious threat to global stability, so they have sent their most powerful warrior in an attempt to tip the balance in favor of the heroes. He arived right near the end of the war, and has been unable to return to his homeland. He has allied himself to the Strateigist, in the hopes that one day he might be able to see his home again.

Hero or Villain? Hero

Group Affiliation: League of Tactical Heroes

Weight: 190 lbs

Height: 6'4"

Personality: He is a loner by nature, preferring to keep to himself mostly. He speaks up when he feels he needs to, but mostly stays quiet.

History: He keeps his face masked at all times when in combat. Because of this, the only ones who might know his face are his closest allies. The reason for this, the reason he wears his mask is because of a horrible injury he endured while protecting a family from a fire weilding super villian. His face was horribly burned, though through rapid and advanced healing techniques they were able to save his vision, senses, and vocal cords. He has no friends, at least none yet. His father drilled into him the rigors of shadow combat, including the art of mediation and complete focus. He is a genuine hero at heart, willing to sacrafice himself for the sake of the deprived and oppressed. Despite this, he also realizes that sometimes, one must cross the line in order to protect it. He is not afraid to do what needs to be done, even if it would be frowned upon by others. He is single handedly responsible for the liberation of some of the most opressed Eastern Asian nations.

Part you took in the Great War: He was a hero in Asia at the time of the War, doing his own part to stop a war from spreading across the already unstable area. It was here that he received the injury that permanently disfigured him. Needless to say however, the villian in question no longer poses a threat to anyone. He holds no regret for what he did, and still proudly serves as a Hero, though now in a different land.

Profile Accepted
PostPosted: Thu Apr 26, 2007 10:04 pm


User Image
Weight: 168Username: AmP01
Public Name: Sonic
Real Name: Fayt Gemini
Gender: Male
Age: 18
Powers: Super human Speed, when he gathers great forward momentum can gains a slightly boost in strength.
Origin: Mutant
Power Modifiers: Sonic is one of the fastest among the good guys, capable of reachings speeds equal to the top speed of a SR-71. He likes to think he can go faster and he often tries to, with this speed and momentum he transfers it into strength by taking the speed and centering it into every punch he throws. So instead of getting hit by a medium build man who could just knock you off you're feet when he stands still, when he's moving fast enough he is able to knock large trucks over and people through concrete walls.
Attack: Uses the momentum he Gains to strike his oppenet with great force.
Defense: His speed allowes him to evade most all faster then sound Projectiles but is still subjectable to faster then light Blasts or beams.
Transport: His speed or who ever he happens to be riding with.
Other: He's still trying to understand the reason for his powers.
Hero or Villain? Hero!
Group Affiliation: League of Tactical Heroes
Height: 5" 11
Personality: Just you're average joe in a manner of speaking.
History: Born and Raised in Queens, New york. He may not have the New Yorker Accent but he firmly believes he's a New Yorker. At an Early age he came across his powers during a school relay race when he completed a race of 15 laps when others had just started, though he wasn't rejected because of his abilites he was shunned slightly
The part you took in the great war: he managed to stop a Nuclear Explosion that was to take place in the Statue of Liberty, sadly he was unable to stop the several other large warhead in the city which killed thousands. Unable to forget about it, he quickly joined up in the League to Find the man responcable. He Believes that mans on the other side so what better way then to join with people that man has taken up arms with.


Profile Accepted

SkyeGear
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Azurada

PostPosted: Fri Apr 27, 2007 2:18 pm


Username: Azurada

Public Name biggrin egree

Real Name: Ray Burnes

Gender: Male

Age: 18

Powers: swordsmanship (mainly with a one-handed katana), pyrokinesis (to an extent...)

Origin: Metahuman
Power Modifiers: These are ways you use your powers for the following abilities, or devices you use in place of those powers
Attack: Sword and Melee Combat, He can create and manipulate fire to a melee range.
Defense: His sword is his only defense.
Transport: Second Jump. a decent propulsion of fire from beneath his feet allows him at least two steps in midair, enough to get in another jump.
Other: Can sense the body heat of people in a 3 block radius. His fire abilities increase in intensity when he is angered. He can use his powers to meld and weld things together, though the work is only a notch above amateur
Weaknesses: being submerged in mass bodies of water shuts down the bodily functions. Cannot shoot fire as a pyrokinetic is expected to do.

Hero or Villain?: Hero

Group Affiliation: League of Tactical Heroes

Appearance: (sorry about not having a picture) Army green pants with dark brown boots. Sleveless green shirt with a jet black vest. Slightly unruly red hair and a face that always looks troubled.

Weight: 138 Lbs

Height: 6'0

Personality: tends to get upset over things that people would normally wouldn't mind. He likens himself to be a good thinker on the field, but really just wings it. He is likeable so long as people stay on friendly terms with him.

History: Ray was always a loner to begin with. He scrapped a lot and always came out victorious with an unnecessary amount of bruises and cuts to show it. He attended school whenever he wasn't scrapping with his favorite sword. He was an excellent swimmer, but always doubted his abilities. His father worked at a mutagen research facility and Ray was asked to assist him one evening to help. One such mutagen had to be isolated. Ray was scared senseless when another scientist surprised him with a harmless jolt of electricity, causing him to let go of a tool Ray used to scrap the mutagen off some material. the tip of the tool stabbed Ray in the arm and the mutagen sample stuck to the tip was washed off into the bloodstream. No one paid attention until before Ray's next swim meet.

One of Ray's classmates got on his nerves and Ray's anger flared up. the temperature in the room suddenly rose by 20 degrees. The classmates left the locker room and Ray punched his locker out of rage, when he notice the damage he done (he partially melted the door, he instictively tried to fix it. The door was melded like putty and soon it was back to normal. Ray wasn't 100% certain, but he was sure the mutagen he was working on somehow entered his body and took effect. When he dived into the pool, that visible fire was put out and Ray sunk like a rock. The lifeguard who rescued him recieved several third degree burns after getting Ray out of the pool, and half the school's supply of ice was needed to restore the pool temperature to normal.

Since then he ran away from home and dropped out of high school. He concluded that such a temper would only continue to get him in trouble. He packed a set of clothes in a bag, and started walking.

He came upon the Tactician's Tower, where Ray heard that superheroes congregated there to fight off evil. He decided he should make something out of his life and help as best as he can to drive the villains back.

The part you took in the great war: none. He was a civilian at the time.

Profile Accepted
PostPosted: Fri Apr 27, 2007 8:13 pm



User Image
User Image
Username: Kousetsu of Flame

Public Name: Snow

Real Name: Adramelech Kousetsu Snow

Gender: Male

Age: 23

Powers: Pyrokinesis (contol over fire). Superhuman speed.

Origin: Natural

Power Modifiers: Forms fire in any area that he wishes whether it be near him or thousands of miles away.

Attack: Celtic Spear. Katana. Pyrokinesis. MP5A3. Micro-Uzi machine pistols. Six throwing knives.

Defense: Fire wall(Impervious). Celtic spear and katana to block.

Transport: Extreme speed.

Other:

Hero or Villain? Hero

Group Affiliation: Independent (I'm not sure if the independent make was made before or after I created this the first time. If it was made before I made this profile, could someone tell me and I'll change this to the League.

Appearance: Skinny but with decent looking muscle. Slightly tanned. Has buzzed light brown hair but can't be seen under his samurai straw hat. Wears a long black robe always, although it may sometimes be grey when he feels like it. Always has an unreadable expression on his face which never changes unless he decides to fake his emotions.

Weight: 130

Height: 5'11"

Personality: Snow is a quiet man who despises human weakness even though he is human also. He can be nice sometimes if the person he is talking to is a very respectable person.

History: Not much is known except that he is always the first in line for a battle. Always speaks in a cold mean tone so as not to give off his feelings. Is strong towards honor, never attacks an enemy unless it's a fair challenge and will always repay debts with retaining other's honor as well. Always is wandering, never stays on one team for very long. Known by many as a wandering samurai.

He was born during the middle of a war. He had a brother who was 18 months older than himself who took care of him while their parents were away at war. His parents were both in the military. His mother was killed in the war, but his father managed to live through it. When he grew up to be around the age of 6 his father began teaching him pyrokinesis. He learned speedily for this was one of the most interesting things he had ever learned. He also ran for excercise until began to notice he could run so much faster than the normal human. He asked his father about this and his father responded saying, "It's in your blood to be a great hero someday. Use these gifts of superhuman speed and pyrokinesis to protect the weak from being destroyed." His brother had the ability of water and moisture manipulation, and superhuman strength. Once their father had taught them everything he knew about these abilities, he let them teach the rest to themselves because they had much more talent for the arts than he did. When Snow was around the age of 16, his brother, Aldra, used his water and moisture manipulation to drown their father because he thought that his father didn't love him or his brother anymore, because he was always gone working. After Aldra did this, he developed the love for killing people and animals with his powers. He came after Snow, but Snow already had run away because he didn't know what else to do. He is now 23 and his brother is 25. They are both now against each other. Aldra is a villain and Snow is a hero.

The part you took in the great war: None. He just entered recently.

Eye color: Glowing grey

Hair color: Brown

Blood Type: AB

Birth date: June 10th

Place of birth: NA

Race: Human

Weapons: Holds a 7'6" long celtic spear in his right hand, resting the base on the ground as if it were a walking stick. The tip is 1'4" long made of high carbon steel(splits into the shape of a trident). The base is 2" also being made of high carbon steel, but the base is not sharp. The base is used smashing and crushing. Between the tip and the base is the handle room of 6' in length made of solid iron, which allows the spear to be hit but not broken.
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Carries a katana at his left hip that is sheathed(left hand always resting on it when not in action). Uses the saya(scabbard or sheath) in his left hand to block any weapon that is not used for cutting, only weapons used for bashing.
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Carries various knives around his person totaled 6 at all times.
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Has two Micro-Uzi machine pistols within his cloak fully loaded at all times.
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Carries an MP5 on his back but usually never uses his guns.
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Flames that appear around his hands and where ever else he wants them to.
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Abilities/Skills: His best weapon other than his fire ability is his spear. Very skilled with the sword. Has extremely amazing speed and strength for his size. Accepts pain without a blink. Can draw his knives and swords faster than the eye can see(except his own). Unbelievably fast and when angry is so fast that he can't be seen by the human eye but he rarely gets that mad, but when he does whoever made him angry better be one of the best fighters in the world. Exceptional with his Micro-Uzi machine pistols and his MP5.



Profile Accepted.

Kousetsu of Flame


FakeSoul

PostPosted: Fri Apr 27, 2007 9:26 pm


Username: FakeSoul
Public Name: 'V' or Alice
Real Name: Alice d'Vaul
Gender: female
Age: 17
Powers: Technopathy/Cyberpathy
Origin: Technology
Power Modifiers: Cyborg parts.
Alice has the following cyborg implants, they are all made of a metal close to adamantium: Both legs (from the wips down), left arm (starting from the shoulder), left eye (no eyelid) and two 'computer' ports connected to the computer that has replaced half her brain, as well as a pair of very usefull cyborg lungs.

Attack: Alice eyes allow her to see at great distance, making her the perfect snipper. She is also physically strong due to the many high tech parts. She also connect any computer and many other devises straight to her brain.
Defense: She has extremely good antihacker programing, her life depends on it.
Transport: Suzuki Hayabusa GSX1300R, modified to work with a simple thought
Other:
Hero or Villain? Hero, although her actions may seem a little violent and extreme.
Group Affiliation: Independent
Appearance:
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Weight: 120
Height: 5'7

Personality: Alice acts like a delicate girl most of the time. She flirts and laughs like any other teenager, but she also has a darker side. She can become very violent and turn even on her closest friends. She has been known to have many lovers, because she falls in and out of love in a heartbeat.

History: Alice was the daughter of some politicians who supported the League of Tactical Heroes. When she turned 12 her family decided to take a picnic on the countryside. On their way there an army transport unit turned over and killed her parents and her 5 year-old brother. She was rushed to hospital on the moon where her body was 'stolen' by a rebel scientist who 'fixed' Alice.

The part you took in the great war: She wants to join the League ot Tactical Heroes, but she is not sure she is ready. She intead spends most of her time chasing after the League looking for any quick assignments she can pull a little extra cash from.


Profile Accepted, but I slightly modified the verbage of your "Powers" slot to make it easier to explain.
PostPosted: Sun Apr 29, 2007 4:12 pm


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Updated

CHARACTER IDENTITY
Username: Brian_The_Elementalist
Public Name: Archive
Real Name: Alex Thompson
Gender: Male
Age: 32
Weight: 180 pounds
Height: 6’ 4”

CHARACTER POWERS
Strengths: Telepathy, Telekinesis, Unlimited mental storage, photographic memory, mind blast
Weaknesses: Despite Archive’s considerable mental prowess once you get by his mental barrier he is actually more vulnerable to psychic attacks then most people due to the fact that he has essentially millions of people in his mind. He has numerous barriers set up in his mind to keep the core personality from being overwhelmed but there barriers are weakened during times of extreme anger or stress or even mental exhaustion. If someone manages to break these barriers to oncoming flood of personalities could very well drive Archive to insanity or even worse a different personality could take control. Which of course would probably end up being that of a villain’s which would cause ever greater problems.
Origin Archetype: Mutant
Attack: Archive prefers not to fight but if he does he is a formidable opponent. Normally he’ll just blast his opponent mentally into submission but if that doesn’t work he is easily capable of taking on anyone in hand to hand combat at least skill wise. Strength and speed wise not so much. On top of that he has considerable telekinetic powers and if he concentrates all his power on one thing he can lift a mountain. Through not easily and he’s completely defenseless while doing this. Lately Archive has switched from a less active fighting style to that of a full blown telekinetic focused battler.
Defense: He can put up telekinetic barriers useful for stopping most attacks
Transport: Flight
Other: With his telepathic abilities he routinely downloads other people’s minds so to speak. This of course has allowed him to become the most knowledgeable being on Earth. The strength of his powers depends on proximity so that a mind blast from fifty feet is mere child’s play compared to a mind blast at point blank. Luckily for others Archive is unwilling to completely destroy anyone mentally so he normally holds back. He has two types of mind blasts. The first one is the most efficient one but it is also a two sided sword. By linking mind’s with his target he can be more selective with what goes bye-bye but there is a large amount of psychic backlash about half of that put into the attack. Luckily for Archive he’s gotten skilled enough to absorb that backlash with out too much of a problem but repeated uses do start breaking through this. His other kind is a simple blast of telepathic energy. Not as precise or efficient but with out any black lash.
Device List: Currently none. He has been thinking of creating a device to convert his telepathic energies into technopathic/cyperpathic abilites but he hasn’t quite decided if he wants to yet.
CHARACTER INTERACTION
Hero or Villain: Hero.
Group Affiliation: League of Tactical Heroes
Personality: If Archive didn’t have so much storage space in his mind it is likely he would be driven insane by the amount of people that now exist in him mentally. He can summon up other personalities at will if needed but he normally stays pretty unemotional and analytical. He doesn’t really socialize since he doesn’t need to if he can just find out when he wants. In fact due to his powers he rarely talks at all and mostly communicates mentally.
History: Alex’s powers started developing at a young age. In fact due to his powers he was out of grade school before he was even twelve. At first he had problems keeping himself from accidentally downloading minds which was causing problems but what was worse was that he was less able to keep them from showing up. This led to him being an angry child and him abusing his powers. In fact he sent several people to the hospital be mentally crushing them through this was never linked to him. Once he got his powers on control he was a lot calmer but also almost completely silent. Eventually he used his powers for good by becoming a super hero.
The part you took in the great war: Archive spent most of his time in the war helping others defeat their opponents by mentally giving them advice. Only in a few occasions did he actually fight and he always won with out much of a problem. After a while he was promoted to the leadership council of the League of Tactical Heroes.


Profile Accepted

Brian_The_Elementalist
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`Hysteria

PostPosted: Mon Apr 30, 2007 9:42 am


Username: `Hysteria
Public Name: Ezekiel
Real Name: Max Walker
Gender: Male
Age: 20
Powers:

  • Grimreaping. His skin will break down the particles in anything organic it comes in contact with. If he touches another metahuman, he can absorb their powers for limited amounts of time depending on how long contact is sustained. The longest he can obtain others' powers is forever, but that's only if he kills them—which he has yet to do.
  • Flight. His codename is Ezekiel, which means "Angel of Death." Just like any stereotypical angel, he's got wings. With those wings, he can fly.

Origin: Metahuman
Fighting Style/Devices
  • Attacks: Beating his wings, he can conduct a pretty brutal wind, which will affect anything less than 300 pounds and less than 100 meters away from him. Also, whenever anything comes in contact with his skin, it will disintegrate; this can apply for people, animals, greenery and woodwork (houses).
  • Defenses: He can tightly wrap his wings around him to form a sort of cocoon, but that won't protect him from heavy artillery or someone in physical hand-to-hand combat. The best it will defend him from is normal arrows from archers, certain types of bullets and extreme weather conditions.
  • Transportation: Wings. Gotta love 'em.
  • Other:
Bordering vigilantism rather than hero work, he will ravage his opponents to the brink of death, but refuses to kill.
Hero/Villain: Hero
Group Affiliation: Independent
Appearance: (Will draw)
Weight: 190lbs
Height: 6'3"
Personality:
He's always been eager to make friends ever since the metahuman breakout in a small town near Gotham City, just because the massive wings on his back and his inability to touch anything organic has made him extremely insecure. Because of this, he is very gullible to anyone speaking to him but also very careful to notice physical details around him.
He is generally very calm and strategic. He won't be the first to start a fight, but if provoked he'll definitely finish one off. He doesn't like the idea of living under anyone else's command, but will come to an organization's aid if called to.
History: Max lived a decent, normal life until he was seventeen, when the breakout occurred and he was cursed with the huge, unorthodox wings and leeching ability. He accidentally injured his father to the point of crippling him when he was eighteen, and this inspired his careful, observant nature. At nineteen, he moved out of the house and relocated to Seattle from Dakota City, dedicating his life to managing the mainstream crime. He has 'moved' to other places in the United States before when needed, but his home base is in Seattle, and he plans to keep it that way.


The part you took in the great war: He helped keep Seattle, Washington in check from the petty crimes--until Positron took over. Now he's a rogue vigilante, keeping his anger seething until he can finally get his bare hands around Positron's neck.



Profile Accepted.
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