|
|
|
|
|
|
Posted: Fri Apr 13, 2007 8:51 pm
Introduction Hello! Welcome to Wotcher's GOTP quest! Here I will put my concepts, ideas, and musings about my quest for the elusive Ceryneian Hind. What is a Ceryneian Hind, you ask? To find the answer to this question and more, go to the 'Past Life' post. It explains all!
Once I'm set up, feel free to offer critique and other ideas. <3
|
 |
 |
|
|
|
|
|
|
|
|
Posted: Fri Apr 13, 2007 8:54 pm
Contents
I Introduction II Contents III Concept IV Past Life V Guardian VI Stuff VII Links VIII Credits IX Reserved X Reserved XI Reserved XII Reserved XIII Reserved XIV Reserved XV Reserved
|
 |
 |
|
|
|
|
|
|
|
|
|
|
Posted: Fri Apr 13, 2007 9:01 pm
Concept Name: Elin Pronunciation: Said the same way as "Ellen." Gender: Female Species: Ceryneian Hind (basically, a magical deer)
Hair: A copper color, with a slight wave. Eyes: Fern green, wideset. Other: Despite the fact that she is a female, Elin has the antlers of a stag. However, unlike normal antlers, they are golden in color and will actually glint and shine in bright light. This special attribute is what made the Ceryneian Hind so sought after by hunters in Elin's past life, as it was rumored any weapon or object constructed out of the golden antlers would have wondrous, magical powers. Needless to say, Elin's antlers aren't magical, just pretty.
Physical Description Timeline
Wand: A simple thing, really. It is fairly straight until it reaches the top where two prongs jut out, identifying it as an antler. Winding along its length are the footprints of a deer, seeming to be made out of bronze. Ghost: Normally looking almost like golden smoke, it will occasionally darken into a light brown color. It has no discernable shape. Infant: Elin’s skin tone is an even, dark olive, contrasting nicely with the green color of her eyes. Her copper hair is short, like most infants, only just reaching the tips of her ears. Even though it’s short, her hair still mostly conceals the two bumps that will one day grow into the antlers. Her arms and legs are slightly longer than most infants, almost like how a fawn’s limbs seem too long for its body. As she’s just an infant, Elin won’t have much preference over clothes, though for some reason she seems to be less fussy in loose clothes. Naked is also a good option. Toddler: Her hair has grown longer, reaching her shoulders now. A slight wave in it is now evident, though it’s far from curly. Likes to have it pulled back into a ponytail or bun, but will occasionally wear it down. Poking out of the top of her head is the beginning of her antlers. As they have no prongs yet, they look hardly more than a pair of golden horns, not even two inches long. Her arms and legs are still long for her age, though not quite as obvious now. She’s beginning to help dress herself, continuing to like looser clothing over the tighter kind. Seems to prefer lighter or brighter colors. No black, navy blue, etc. No longer goes around naked, as her guardian simply refuses to allow her to do this anymore. Will wear shoes indoors, but if playing outside, she takes them off if her guardian allows. Kid: Yet again, her hair has grown longer, extending over her back now. The waves are more pronounced, perhaps causing her hair to be described as “slightly curly.” She chooses to keep it pulled back almost entirely now, finding the feel of hair hanging beside her face to be stifling and uncomfortable. Elin would cut it, but her guardian wishes for it to be kept long, as it is more feminine. Her antlers now look more like antlers, with each one having developed two prongs, giving her a “four point rack” in all. Her arms no longer seem so long, but her legs do. Along with aiding her running speed, her long legs also make her slightly taller than most other children her age. Continues to prefer loose and light colored clothing, something that does not limit her mobility. When running outside, she refuses to wear shoes, as running on her bare feet just seems so right. Teenager: Against the wishes of her guardian, Elin has now cut her hair. Even with it pulled back, it hindered her running. After all, strands of hair whipping at your face is rather distracting when you’re running, even at normal speed. It's quite short now, barely reaching her ears. Eventually, she finds that she likes it this short. It's easier to manage and now long hairs don't get tangled in her antlers! Again, her antlers have each gained another point, now adding up to three prongs on each now. A “six point rack,” if you will. She is now taller than most people her age, males and females alike. She’s thin, like the deer she once was, but graceful in her own way. Her “curves” are almost non-existent, which is fine with Elin, as an overly large chest bouncing up and down whilst running would, like long hair, be annoying. Fashion sense hasn’t really changed. Has no interest in make-up, jewelry, or other "girl" things. Youth: Not much has changed from teen. She keeps her hair relatively the same length. As usual with each growth, another prong has been added to her antlers, four on each side, an “eight point rack.” She’s finally finished growing vertically, her final height being slightly over six feet. She's started to wear athletic clothing when training, finding out that this type of clothing allows her the fastest speed. Nothing too revealing and when she's not training, she goes back to wearing her loose, comfortable clothes. Adult: Again, keeps her hair short. Her antlers grow again, five on each side, a "ten point rack."
Personality Timeline
Infant: Elin is a quiet infant, rarely doing any of the aimless crying that most infants seem to be fond of. When around unfamiliar people, she seems to be her quietest, her wide eyes constantly surveying the room and the strange faces, almost as if she’s searching for a threat. It is only when one of these strangers touches or holds her does she starts to cry and scream. This behavior doesn’t stop until she’s either given back to her guardian or she cries herself to sleep. Other than this problem, Elin is a fairly easy to care for infant, with the usual needs and wants.
Towards the end of this stage, Elin will learn how to walk, earlier than normal babies. The development of walking at such an early age is the precursor to her eventual abilities. Toddler: Though she’s now able to talk, Elin is still relatively quiet. She will talk, but her voice is soft and subdued. For some reason, she doesn't seem to ask questions and be as inquisitive as other toddlers. Just because she prefers to stay silent doesn’t mean she prefers to be alone, however. Elin adores playing with other kids just as much as any other toddler, she’s just not as vocal about it. By now, she doesn’t cry if someone unfamiliar touches her, but it remains uncomfortable to her. Also, it now seems that eating any meat beyond a small amount makes her sick.
Elin’s abilities aren’t really evident at this stage, though there’s small signs. She can walk, and even run, exceptionally well for her age, though her speed is hardly faster than normal. Sometimes, she can play longer than other children. Kid: Elin is now growing rapidly, in both mind and body. Though she no longer objects to questions as strongly, she still prefers to learn through silent observation, especially when what she is observing is someone unknown. Once she has observed a person enough to learn something of their character (are they friendly, shy, mean, etc.), it is then that she will begin to interact with them accordingly. The friends she makes will be precious to her and, subconsciously, she will begin to think of them as her “herd.” It is with this herd that she is most open and talkative, showing herself to be a quick-witted, though impatient, girl. Not just anyone can be in the herd, however. Her initial observations imprint a lasting opinion on her mind. If a person is rude at their first meeting, she will most likely always think of this person as rude, even if they’re determinedly sweet at their next meeting. First impressions are everything; second chances rarely happen.
Elin’s abilities are really starting to show themselves at this stage. On the playground, she excels at running games, such as tag. Because of her growth spurt, her long legs and innate enable her to run faster than the norm. She also possesses the endurance of a healthy adult. For the first time, her heightened senses come into play. Though she had them before, she didn't realize it, for the sheer fact that they were natural to her. However, through certain events, Elin's guardian discovers that her daughter has them. Teenager: As with most teenagers, this is a time of change in Elin’s life. She takes the knowledge of what she was in her past life well. In fact, exceptionally well. With the realization that she was once the Ceryneian Hind, a creature sacred to a goddess of all people, Elin begins to find a new pride in herself and her abilities. With this pride, a certain competitive urge begins to settle into her. She wants to be good at everything, if only to prove that she is still worthy of Artemis’ attention. This is not all that comes out after she learns the truth, though. Now that Elin knows that she herself is having a second chance, she is becoming more lenient over her final judgment on people. Though a small part of her will always remember the person as she first met them, she’s now more willing to allow fresh starts.
Elin’s top running speed is now roughly equal to that of an Olympic sprinter. She can maintain this speed for half an hour on average, though if the need arrives, she can press herself into running for a full hour. She seems to have developed night vision and her eyes will even glow eerily when light hits them. Along with the arrival of the night vision, Elin now finds it hard to tear her eyes away from bright lights. Odd, but they’re so pretty and bright… Youth: Speed is the name of the game for Elin now. Almost all of her free time is spent training. Outdoors, in a gym, it doesn’t matter where. She strives to be the best. She participates in a few races, but eventually stops, as most of her competition is left behind within the first few seconds. She’s grown more impatient with the world around her. Almost everything and everyone is too slow for Elin, or so she thinks. Though she doesn’t usually voice her frustrations, they are clear enough through her body language. She becomes distant with the members of “herd,” those treasured friends since childhood. Between her training and fast-paced life, she just doesn’t have time anymore. That’s her excuse, at least.
Through the efforts of her training, Elin’s top speed is now equal to that of a purebred Thoroughbred horse. She run this fast for a full hour with ease and will sometimes continue running just to see how long she can go. Adult: Though it took a while, Elin has now learned that training and being the “best” isn’t everything to life. She no longer trains as fiercely as she did as a Youth. Now, she’s more worried about trying to mend the strained relationships with her friends and family. Though she remains impatient, and likely always will be, with the onset of adulthood comes a more mature, understanding mind. She seems to revert back to the temper of her younger days, preferring to stay silent and simply observe those around her.
She can run cheetah-speed now and keep at it for two hours. She seldom runs this long, however. * If I get her, all of this is subject to change, as everyone knows personalities and even appearances are truly defined through roleplay.
Likes: vegetables, being healthy Dislikes: meat, slow people, lazy people Hobbies: Running, training, become more physically fit, it's all about the body! ;D
Abilities
Fleet of Foot: The Ceryneian Hind was said to be swifter than the wind and could easily outrun an arrow. Elin has kept this ability and it seems to be the one thing that sets her apart from most other Ghosts. She can run at speeds far beyond the normal for any bi-legged creature. This speed increases as she ages. Because Elin prefers to run barefoot, however, her feet suffer for it. After a particularly long run, they can become bruised and battered. Over time, they turn into ugly little things, scarred and calloused. No matter jow calloused they are, though, her feet still bleed every single time so goes on a long, fast-paced run. Also, when Elin is running at high speeds, her senses lower. The faster she’s running, the harder it is to see or hear things clearly. Strong Endurance: Hercules chased the Ceryneian Hind across Greece for a full year and its speed and agility never faltered. Likewise, Elin has this strong endurance. She can run much longer than normal creatures. After these long runs, though, Elin is physically exhausted. Though she can go longer than normal, it also takes her longer than normal to recover. If she runs for a full hour long one day, she will not be able to run for that long until a few days later. Heightened Senses: The Ceryneian Hind had to have sharp senses in order to stay alive. Its sight, hearing, and smell likely saved it from the arrow of a hunter more than its speed did. Speed doesn't help at all if you don't even know what hit you. Elin's senses of sight, hearing, smell, even touch are extremely sensitive. Though this seems like a good thing, it's more of a curse. The slightest sound will wake her up at night. The slightest movement in the corner of her eye will set off an instinctual urge to run. Overall, it's more annoying than anything.
|
 |
 |
|
|
|
|
|
|
|
|
Posted: Fri Apr 13, 2007 9:02 pm
Past Life It has been said that when the goddess of the hunt, Artemis, was a mere child, she would often go hunting in the wilds of Thessaly, a Greek periphery that borders the Aegean Sea. This land was home to many unique creatures, hostile and benign alike. Perhaps the most strange and beautiful of the Thessalian creatures were the golden hinds. Though they had the brown coloration of normal red deer, the hinds were far from normal. They were the size of bulls, with hooves made of the brightest bronze. Despites being females, each hind had upon her head a pair of magnificent stag antlers, glittering gold in color. These antlers caused the deer to be hunted almost relentlessly by the men of Greece, as it was rumored that any weapon or object constructed out of the golden antlers would have wondrous, magical powers. However, hunters were rarely, if ever, successful.
Not only did the hinds possess an extraordinarily large size and unusual antlers, they also had certain abilities that enabled them to be almost impossible to hunt. Said to be swifter than the wind, they could easily outrun any arrow shot at them. If a hunter was foolish enough to pursue them, the deer seemed to have almost unlimited supply of speed and agility, quickly leaving the exhausted hunter behind. Hunters enjoyed the challenge, but the hinds were simply too fast, too strong, and too smart to be caught. By mortal humans, at least.
As it were, when the young goddess was on one of her many hunting excursions, she happened across a herd of five of these creatures grazing beside a river. Amazed at their beauty, Artemis decided that she would catch them and train them to draw her chariot. She soon accomplished what the mere human hunters could not, capturing four of the hinds with speedy efficiency. Not even the powers of a goddess could ensnare one of the hinds, one that was particularly fleet, and the deer escaped across the river and into the foothills of Mt. Cerynaea. Artemis, with slight disappointment, led the remaining deer back to her home.
This disappointment was not to last for long. In a few days time, the fifth hind arrived at Artemis’ home, neither fleeing nor running as the goddess approached her. Artemis learned that the hind missed the company of her herd terribly and would rather live a life of servitude than one without them. As Artemis respected the hind for escaping from her, she refused to degrade the deer to simply pulling a chariot. Instead, the goddess allowed the hind a permanent home on her land, though she was still free to roam, and offered her protecting from hunters. Artemis named the hind Cerynitis.
Over the following years, Artemis grew to become very fond of Cerynitis. The hind became a constant presence in her life, accompanying her almost everywhere. Of course, the people of Greece noticed this and hunting attempts for Cerynitis dropped drastically. Even though Cerynitis could certainly outrun anything the hunters had, Artemis was very protective of her sacred deer and she responded as such. The hunters that were dense enough to try a hunt were punished, sometimes even killed, by the goddess’ hand.
Not only hunters became aware of Artemis’ protectiveness of Cerynitis. Eurysthesus, king of the Tiryns, was also aware of it. Eurysthesus‘ anger, the man who assigned the Twelve Labors to Hercules, was great when he discovered that Hercules had completed his first two tasks, both of which involved killing giant monsters. For Hercules’ third task, Eurysthesus instructed the man to capture Cerynitis alive. If Hercules killed the hind rather than capturing it, he would fail in his task. If possible, this task was even more dangerous than the previous two, for Artemis’ wrath would surely descend upon Hercules if she learned of his intention.
Hercules first found Cerynitis through the glint of the sun off of her golden antlers. Readying an arrow, he aimed at her leg, in order to cripple her. Amazed that the third task would be so easy to complete, he released the arrow. Unfortunately for Hercules, the hind seemed to be able to hear the arrow approaching and shot off with its infamous speed. Not about to give up, Hercules took chase, certain the deer would tire soon.
Instead, Cerynitis led Hercules on a wild chase through the land of Greece for a full year. Had it not been for the godly strength he possessed, Hercules would have tired out within the first few days of the pursuit. Likewise, the hind’s speed and stamina never once faltered. One day, just as Hercules was beginning to think that this task was indeed impossible, Cerynitis momentarily stopped beside a river to take a drink. Seizing the chance, Hercules readied his bow, aimed for the legs, and shot. Success! Exercising all of his marksmanship, Hercules managed to pinion her front legs together with the arrow, effectively crippling her without harming the bone or sinew. Removing the arrow and tying her legs together, Hercules hoisted the large deer onto his back and began to the long trek back to Eurysthesus’ palace.
On his way there, Hercules stumbled upon the one person he had tried to avoid the whole time. The goddess Artemis! And even worse, her twin brother, Apollo, seemed to be with her! Artemis, who had been actively searching for the “lost” Cerynitis, voiced her anger and intent to punish Hercules for his crime. However, Apollo soothed his sister’s anger and urged her to listen to Hercules reason for capturing the hind.
Thankful to Apollo, Hercules explained to the god and goddess of the task that Eurysthesus had issued to him. After showing Artemis that Cerynitis hadn’t been harmed beyond the small arrow hole, he pleaded to the goddess to allow him to finish his task and take the hind to Eurysthesus. Hercules assured her that afterwards, he would return the deer to Artemis. After some deliberation and egging on from Apollo, the goddess agreed.
Upon bringing the hind to Eurysthesus, the king told Hercules of his intent to make it part of his menagerie. Remembering his promise, Hercules agreed to give the hind to Eurysthesus on the condition that the king himself come take the hind. As Hercules had hoped, the king came out. The moment this happened, the hero untied the hind’s legs and she sprinted back to Artemis as best as her wounded legs would allow. “Too slow,” Hercules remarked to Eurysthesus, greatly amused.
Reunited with her mistress once again, Cerynitis stayed close by the goddess the following days, wary of getting captured again. Soon, she began to wander once more, certain that no danger would befall her.
Unfortunately, Cerynitis’ was wrong. The goddess Hera, who hated Hercules and desperately wanted to see him fail in the tasks Eurysthesus appointed to him, was enraged when she learned that Artemis had allowed him to take the hind to the king. With something akin to revenge in mind, Hera sent a group of her children to slay the hind.
The last chase was at hand. Like with Hercules, the hind led the group across Greece, attempting to outlast, outrun, and outwit them. However, no matter how strong she was, no matter how swift, no matter how much guile she possessed, Cerynitis simply wasn’t a match for a whole party of demi-gods. Before Artemis even become aware of their actions, Hera’s children struck down Cerynitis.
Because of a single goddess’ petty hatred, the Ceryneian Hind, favorite of Artemis, was gone forever. Or so it has been said.
|
 |
 |
|
|
|
|
|
|
|
|
|
|
Posted: Fri Apr 13, 2007 9:03 pm
Guardian Name: Gloria Odette Donovan Gender: Female Age: 27 Occupation: Music store clerk.
Appearance:
Personality:
History:
Hobbies:
|
 |
 |
|
|
|
|
|
|
|
|
Posted: Fri Apr 13, 2007 9:04 pm
|
|
|
|
|
|
|
|
|
Posted: Fri Apr 13, 2007 9:06 pm
|
|
|
|
|
|
|
Posted: Fri Apr 13, 2007 9:07 pm
|
|
|
|
|
|
|
|
|
Posted: Fri Apr 13, 2007 9:08 pm
|
|
|
|
|
|
|
Posted: Fri Apr 13, 2007 9:09 pm
|
|
|
|
|
|
|
|
|
Posted: Fri Apr 13, 2007 9:10 pm
|
|
|
|
|
|
|
Posted: Fri Apr 13, 2007 9:11 pm
|
|
|
|
|
|
|
|
|
Posted: Fri Apr 13, 2007 9:12 pm
|
|
|
|
|
|
|
Posted: Fri Apr 13, 2007 9:12 pm
|
|
|
|
|
|
|
|
|
Posted: Fri Apr 13, 2007 9:13 pm
|
|
|
|
|
 |
|
|
|
|
|