HOW TO BATTLE

Note: Each drake has a starting health of 100

1~ Two users declare a battle in the thread. BOTH must agree to it.

2~ they roll 1 six-sided die and the highest number goes first.

TO ATTACK
1~ Declare which attack your using.

2~ Roll a six-sided die and look at the damage for that attack.

3~ If you roll a 1, 3, or a five you hit with full force thereby giving the total damage written.

4~If you roll a 2 or 4 then you take 10 points off of the damage for less then full force.

5~ If you roll a 6 you attack misses and its your opponent turn. UNLESS you used a final attack in which case you loose.

6~ If you miss in attack but your status effector succeeds your opponent will still get the status change from an aftershock just no damage.

7~ DON'T FORGET RESISTANCE AND WEAKNESS!

CONDITIONS

Burn
Damage: +10 each turn
Remedy: win the battle or use a chechu fruit

Frozen-
Damage: 0 your opponent just can't move until their thawed
Remedy: random number 1 and 2. if it lands on 2 you're thawed.

Poisoned
Damage:+15 damage each turn regardless of damage taken
Remedy: It passes in 2 turns

Blind-
Damage: player picks a number between 1 and 4 if it lands on 4 you take +10 damage for hurting yourself in confusion and your next attack misses
Remedy: It passes after 3 turns

Paralyzed-
Damage: 0 But your foe must pick a number between 1 and 2. If they get a 2 they can move if they get a 1 they skip a turn.
Remedy: Win or use a chechu fruit

Asleep-
Damage: Cannot attack until condition passes
Remedy: rand a number between 1 and 2. if it's a 1 you awaken.

WINNING

To win- get you opponent's health to 0


LOSING

How you lose- your health reached 0 or you use a final attack and miss.