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johnmcfloss
Captain

PostPosted: Sat Apr 07, 2007 1:48 pm


Makes sense to start this it's own thread

M'kay, the reason I want to go for GURPS, is it's openess - this is a world that's got everything from Men made of Ectoplasm to Robot-Driving Nazis to Boys from Hell, to Cyborg Gorrilas - the gurps system has rules to build almost any kind of odd creature, which is why it seems to fit.
I can't comment on how well it actually plays though, as I've completley forgotten how the system works... But there's got to be a reason it's everywhere...
PostPosted: Sun Apr 08, 2007 7:40 pm


I'd be up for it, though I've never played GURPS. I mostly do WW games or D20.

Roger the Homunculus
Crew


johnmcfloss
Captain

PostPosted: Mon Apr 09, 2007 7:01 am


It's a remarkably simple system - it turns out, you've got 4 Attributes (Strength, Dexterity, IQ and HT), and Skills, which start at varying levels (generally an Attribute minus 1-5). You roll 3D6, and try to get under.
There's also Modifiers - things like Reputation or Bad Temper or Breathe Fire, that let you do something awesome (like breath fire) or modify your skill - someone with a Reputation in a certain field will have a much higher chance of passing social tests against people who work in that field.

It's also all points-bought - you've a set number of points that you spend on whichever parts look interesting.


*edit* I suck at explaining things - belive me, it's easier than it sounds!
PostPosted: Tue Apr 17, 2007 3:21 pm


Sounds pretty cool. Is this in the Hellboy RP Book? I saw it at my local gameatorium and thought about buying it.

Roger the Homunculus
Crew


johnmcfloss
Captain

PostPosted: Tue Apr 17, 2007 3:26 pm


I think so - I've not heard of their being a second Hellboy rpg out there
PostPosted: Wed Apr 18, 2007 5:43 am


I've seen and own that book, but how would something like that be carried out here?

ArcticHecate

johnmcfloss rolled 2 10-sided dice: 4, 1 Total: 5 (2-20)

johnmcfloss
Captain

PostPosted: Wed Apr 18, 2007 10:33 am


The dice roller'd help.

Otherwise, I set the scene, you say what your characters do in response. Like offline, just one hell of a lot slower mrgreen
PostPosted: Thu Apr 19, 2007 10:56 am


For some reason, I have the Hellboy GURPS book, but I never use it. I don't even really know how the GURPS system works. I'm only used to the d20 and d10 systems, each employed by Wizards of the Coast and White Wolf, respectively.

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Roger the Homunculus
Crew

PostPosted: Fri Apr 20, 2007 2:52 am


Im pretty sure that GURPS uses 3d6 for all it's stuff. Just hearsay, though...
PostPosted: Mon Apr 23, 2007 1:00 pm


Yeah, it does.
If that's in response to by roll though, that was just random buttonmashing lol

I havent actually mentioned my campaign plan, have I?

So, I'm planning on running a alternate BPRD - pretty much identical, but significantly larger (hence all you guys), ideally there'll be several missions going on at once, with teams set up depending on the mission. Means I can run stupidly complex stories.
The main advantage of this, of course, if you can hop in and out - if you've a busy period coming up, you'll just be taking a break and wont get brought into any missions!

johnmcfloss
Captain


Roger the Homunculus
Crew

PostPosted: Tue Apr 24, 2007 9:47 pm


johnmcfloss
Yeah, it does.
If that's in response to by roll though, that was just random buttonmashing lol

I havent actually mentioned my campaign plan, have I?

So, I'm planning on running a alternate BPRD - pretty much identical, but significantly larger (hence all you guys), ideally there'll be several missions going on at once, with teams set up depending on the mission. Means I can run stupidly complex stories.
The main advantage of this, of course, if you can hop in and out - if you've a busy period coming up, you'll just be taking a break and wont get brought into any missions!

Oooo! You mean I could do a Hellboy-esque walkabout of Africa, leaving my teammates to fight unspeakable evils?
PostPosted: Sun May 13, 2007 4:40 pm


sounds cool can i join?

WeepingHollowGirl


johnmcfloss
Captain

PostPosted: Wed May 16, 2007 11:35 am


Sure!

That said, we've no Character generation rules up yet, so there's not a huge amount To join...

I really need to get my arse in gear and sort that
PostPosted: Tue May 22, 2007 2:48 pm


Character Generation Rules are up!

They're damn chunky, so if anyone needs help, give me a shout (If you're on MSN, PM me your addy, if needs be)

Otherwise, go nuts! Sooner I get characters, sooner I'll start

johnmcfloss
Captain


WeepingHollowGirl

PostPosted: Sun Jun 03, 2007 5:53 pm


hey my msn is hieilover_01@yahoo.com add me whenever u like
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