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LeonardoFelix

Original Gaian

PostPosted: Thu Mar 29, 2007 8:34 pm


So who's going this weekend (and for after the fact, how did you do)?
PostPosted: Fri Mar 30, 2007 12:01 pm


Not me....
rofl

Dark_Revelation_360

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RokuoX

PostPosted: Fri Mar 30, 2007 2:49 pm


Yeah I'm going to the sneak peak here in Hawaii tomorrow. I can't wait to see what kind of cards are going to be in the new set, I hope they introduce some cool new Heroes.
PostPosted: Fri Mar 30, 2007 5:15 pm


Telrander, 27, Night Elf (Feral)
(3), Flip Telrander >>> Ready Telrander.
Use only while he's in cat form.

Grumpherys, 28, Dwarf (Beast Mastery)
(3), Flip Grumpherys >>> Your Pets are elusive and untargetable this turn.

Ruby Gemsparkle, 25, Gnome (Arcane)
(5), Flip Ruby Gemsparkle >>> Draw two cards.

Savin Lightguard, 29, Dwarf (Retribution)
(6), Flip Savin Lightguard >>> Destroy all allies that dealt combat damage to Savin this turn.

Anchorite Kalinna, 26, Draenei (Discipline)
(X), Flip Anchorite Kalinna >>> Destroy target ability with cost X.

Nathressa Darkstrider, 27, Night Elf (Subtlety)
(1), Flip Nathressa Darkstrider >>> Nathressa has stealth this turn. (Can't protect against her.)

Phadalus the Enlightened, 28, Draenei (Restoration)
(3), Flip Phadalus >>> Put a Totem card from your graveyard into your hand.
Use only on your turn.

Zenith Shadowforce, 28, Human (Demonology)
(2), Flip Zenith Shadowforce >>> Turn target opposing hero face down.

Victoria Jaton, 30, Human (Arms)
(2), Flip Victoria Jaton >>> Weapon cards in your hand are instant this turn.

Morova of the Sands, 28, Tauren (Balance)
(10), Flip Morova >>> Morova deals 7 nature damage to target hero or ally.

Azarak Wolfsblood, 28, Orc (Survival)
(X), Flip Azarak Wolfsblood >>> Target hero or ally has -X ATK while in combat with Azarak this turn.

Morganis Blackvein, 25, Undead (Frost)
(4), Flip Morganis Blackvein >>> Opponents can't draw cards this turn.

Aleyah Dawnborn, 29, Blood Elf (Holy)
(4), Flip Aleyah Dawnborn >>> When an ally in your party deals combat damage this turn, Aleyah heals that much damage from herself.

Mojo Mender Ja'nah, 26, Troll (Holy)
(2), Flip Mojo Mender Ja'nah >>> Ja'nah heals all damage from target ally.

Daspien Bladedancer, 27, Blood Elf (Combat)
(5), Flip Daspien Bladedancer >>> Daspien deals X melee damage to target hero or ally, where X is the combined ATK of your Melee weapons.

Haruka Skycaller, 28, Orc (Enhancement)
(2), Flip Haruka Skycaller >>> Ready target Melee weapon.

Pagatha Soulbinder, 28, Undead (Destruction)
(5), Flip Pagatha Soulbinder >>> Interrupt target ally card.

Bulkas Wildhorn, 31, Tauren (Fury)
(3), Flip Bulkas Wildhorn >>> Destroy target ally with damage on it. Use only on your turn.

LeonardoFelix

Original Gaian


LeonardoFelix

Original Gaian

PostPosted: Fri Mar 30, 2007 5:26 pm


Nathressa Darkstrider is the one that immediately jumps out at me. Moast because I've been working on building a Subtlety Rogue out of Horde recently, and since her (?) flip stealth isn't destroyed by its own text, she can chain Ambush they way I've currently been chaining Backstab/Sinister Strike.

Ambush, 3, Rogue, Instant Ability—Assassination Combo
Play only if your hero has stealth.

Your hero deals X melee damage to target exhausted hero or ally, where X is 5 plus the ATK of one of your Daggers.

And I'm a huge fan of the other Rogue stuff.

Vanish, 1, Rogue, Instant Ability—Subtlety
Your hero is elusive this turn. If it's defending, remove all attackers from combat.

Ongoing: Your hero has stealth.

When your hero deals damage, destroy Vanish.

Distract, 3, Rogue, Ability—Subtlety
Exhaust all allies in target player's party. Each of those allies can't ready during its controller's next ready step.

Shadowmeld, 3, Alliance, Ability
Night Elf Hero Required

Ongoing: Your hero is elusive and untargetable.

At the start of your turn, destroy Shadowmeld.

PostPosted: Fri Mar 30, 2007 8:09 pm


I got two boxes in the mail coming 3nodding

Dark_Revelation_360

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LeonardoFelix

Original Gaian

PostPosted: Fri Mar 30, 2007 8:20 pm


Dark_Revelation_360
I got two boxes in the mail coming 3nodding


I have yet to order any. Unfortunately the last I checked Potomac Dist was sold out and I'm not sure where else to find them for that price.
PostPosted: Sat Mar 31, 2007 9:54 am


Here a list and it is only about 1/2 the set 3nodding



Telrander
Hero
Alliance. Night Elf Druid. Frel
3, Flip Telrander -> Ready Telrander. Use only while he's in cat form.
H: 27

Grumpherys
Hero
Alliance. Dwarf Hunter. Beast Master.
3, Flip Grumpherys -> Your Pets are elusive and untargetable this turn.
H: 28

Ruby Gemsparkle
Hero
Alliance. Gnome Mage. Arcance.
5, Flip Ruby Gemsparkle -> Draw two cards
H: 25

Savin Lightguard
Hero
Alliance. Dwarf Paladin. Retribution.
6, Flip Savin Lightguard -> Destroy all allies that dealt combat damage to Savin this turn.
H: 29

Anchorite Kalinna
Hero
Alliance. Draenei Priest. Discipline.
X, Flip Anchorite Kalinna -> Destroy target ability with cost X.
H: 26

Nathressa Darkstrider
Hero
Alliance. Night Elf Rogue. Subtlety.
1, Flip Nathressa Darkstrider -> Nathressa has stealth this turn.
H: 27

Phadalus the Enlightened
Hero
Rarity: Uncommon
Alliance. Draenei Shaman. Restoration. Engineering. Jewelcrafting.
3, Flip Phadalus -> Put a Totem card from your graveyard into your hand. Use only on your turn.
H: 28

Zenith Shadowforce
Hero
Alliance. Human Warlock. Demonology. Herbalism. Tailoring.
2, Flip Zenith Shadowforce -> Turn target opposing hero face down.
H: 27

Victoria Jaton
Hero
Alliance. Human Warrior. Arms.
2, Flip Victoria Jaton -> Weapon cards in your hand are instant this turn.
H: 30

Morova of the Sands
Hero
Horde. Tauren Druid. Balance.
10, Flip Morova -> Morova deals 7 nature damage to target hero or ally.
H: 28

Azarak Wolfsblood
Hero
Horde. Orc Hunter. Survival.
X, Flip Azarak Wolfsblood -> Target hero or ally has -X ATK while in combat with Azarak this turn.
H: 28

Morganis Blackvein
Hero
Horde. Undead Mage. Frost.
4, Flip Morganis Blackvein -> Opponents can't draw cards this turn.
H: 25

Aleyah Dawnborn
Hero
Rarity: Uncommon
Horde. Blood Elf Paladin. Holy. Mining. Enchanting.
4, Flip Aleyah Dawnborn -> When an ally in your party deals combat damage this turn, Aleyah heals that much damage from herself.
H: 29

Mojo Mender Ja’nah
Hero
Rarity: Uncommon
Horde. Troll Priest. Holy. Jewelcrafting. Tailoring.
2, Flip Mojo Mender Ja’nah -> Ja’nah heals all damage from target ally.
H: 26

Daspien Bladedancer
Hero
Horde. Blood Elf Rogue. Combat.
5, Flip Daspien Bladedancer -> Daspien deals X melee damage to target hero or ally, where X is the combined ATK of your Melee weapons.
H: 27

Haruka Skycaller
Hero
Horde. Orc Shaman. Enhancement.
2, Flip Haruka Skycaller -> Ready target Melee weapon.
H: 28

Pagatha Soulbinder
Hero
Horde. Undead Warlock. Destruction.
5, Flip Pagatha Soulbinder -> Interrupt target ally card.
H: 28

Bulkas Wildhorn
Hero
Horde. Tauren Warrior. Fury.
3, Flip Bulkas Wildhorn -> Destroy target ally with damage on it. Use only on your turn.
H; 31

Cat Form
Ability-Druid
Rarity: Common
Cost: 2
Instat.Feral.Form (1).
Ongoing: Your hero is in cat form. (+1 ATK while attacking. Destroy this card when you strike witha weapon or play a non-Feral ability.)
When Cat Form is destroyed, you may pay 2. If you do, put it into your hand at end of turn.

Heart of the Wild
Ability-Druid
Your hero has +2 ATK while attacking in cat form.

Moonkin Form
Ability-Druid
Rarity: Rare
Cost: 2
Instant. Talent. Balance. Form (1).
Balance Hero Required
Ongoing: Each of your armor has +1 DEF.
If your hero would deal damage with a Balance ability, it deals that much damage +1 instead.
When you play a non-Balance ability, destroy Moonkin Form.

Nature’s Majesty
Ability-Druid
Cost: 5
Deal 5 damage to target hero or ally or heal 5 damage from target hero or ally.

Travel Form
Ability-Druid
Cost: 2
Instant. Feral. Form (1)
Ongoing: Exhaust your hero -> You pay (1) less to complete your next quest this turn.

Unnamed Druid Ability
Cost: 2
Deal 3 damage to target hero or ally.

Aspect of the Viper
Ability-Hunter
Rarity: Rare
Cost: 8
Beast Mastery. Aspect (1)
Ongoing: At the end of your turn, you may ready all of your resources.

Chops
Ally-Hunter
Cost: 3
When Chops attacks you may exhaust target ally.
3/4

Frost Trap
Ability-Hunter
Rarity: Rare
Cost: 4
Instant.Survival.
Trap.(You may exhaust your defending hero rather than pay this card's cost)
Remove all attackers from combat, and opposing hereos and allies can't attack this turn.

Unnamed Hunter Pet
Owl.
All opposing allys get -1 ATK.
2/2

Arcane Missiles
Ability-Mage
Cost: X
Deal X damage to target hero or ally. X cannot be greater than 5

Deep Freeze
Ability-Mage
Cost: 2
Instant.Frost
Attach to target ally, and your hero deals 2 frost damage to it.
Ongoing: Attached ally cannot attack.

Evocation
Ability-Mage
Cost: 1
Arcane.
Ongoing: 2 -> Draw a card.
When a card leaves your hand, destroy Evocation.

Spellsteal
Ability-Mage
Rarity: Rare
Cost: 3
Arcane.
Gain control of target ability. If it's attached to a hero or ally, you may attach it to another hero or ally.

Blessing of Freedom
Abilty-Paladin
Cost: 1
Instant. Protection. Blessing
Attach to target hero or ally in your party.
Ongoing: Attached character is untargetable.
At end of turn, destroy Blessing of Freedom.

Blessing of Sacrifice
Ability-Paladin
Rarity: Rare
Cost: 5
Instant. Protection. Blessing.
Attach to target ally in your party.
Ongoing: If attached ally would be dealt damage, that much damage is dealt to your hero instead.

Illumination
Ability-Paladin
Rarity: Rare
Cost: 4
Talent. Holy.
Holy Hero Required
Ongoing: When your hero heals damage with an ability from a friendly hero or ally, you may ready up to X of your resources, where X is that ability's cost.

Lay on Hands
Ability-Paladin
Cost: 1
Instant. Holy.
Your hero heals all damage from target hero or ally. Exhaust all of your resources. Skip your next turn.

Brainwash
Ability-Priest
Cost: 5
Instant. Shadow
Gain control of target attacking ally.

Convalescence
Ability-Priest
Cost: 2
Instant.Holy.
Your hero heals all damage from target ally. You may destroy an ability attached to that ally

Greater Heal
Ability-Priest
Cost: 4
Heal 14 damage off of target ally or hero.

Inner Fire
Ability-Priest
Cost: 4
Discipline
Inner Fire enters play with three charge counters on it.
Ongoing: Prevent all damage that would be dealt to your hero. When damage is prevented this way, remove a charge counter from Inner Fire. If you removed the last one, destroy Inner Fire.

Lightwell
Ability-Priest
Rarity: Rare
Cost: 3
Holy. Talent
Holy Hero Required.
Ongoing: Friendly heroes and allies have “Exhaust -> This character heals 2 damage from itself

Unnamed Priest Ability
Cost: 2
Deal 3 damage to target ally, if ally doesn’t go die take 3 damage.

Ambush
Ability-Rogue
Cost: 3
Instant. Assassination. Combo
Play only if your hero has stealth.
Your hero deals X melee damage to target exhausted hero or ally, where X is 5 plus the ATK of one of your Daggers.

Blade Flurry
Ability-Rogue
Cost: 4
Combat. Talent.
Combat Hero Required
Ongoing: When your hero deals combat damage with a weapon to an ally, you may have your hero deal that much melee damage to another target hero or ally.

Distract
Ability-Rogue
Cost: 3
Subtlety.
Exhaust all allies in target player's party. Each of those allies can't ready during its controller's next ready step.

Kick
Ability-Rogue
Rarity: Rare
Cost: 3
Instant. Combat.
Your hero deals 2 melee damage to target hero or ally. If you targeted a hero, you may interrupt an ability card played by its controller.

Mind-numbing Poison
Ability-Rogue
Cost: 3
Instant. Poison
Attach to target hero that was dealt combat damage by your hero this turn.
Ongoing: At the start of attached hero's controller's turn, that player exhausts one of his ready resources.

Purloin
Ability-Rouge
Rarity: Common
Cost: 1
Subtlety.
Look at target opponent's hand and choose an ability or equipment card. That opponent discards that card.

Shiv
Ability-Rogue
Cost: 1
Combat. Combo
Your hero deals 1 melee damage to target hero or ally. That damage counts as combat damage.

Vanish
Ability-Rogue
Rarity: Uncommon
Cost: 1
Instant. Subtlety.
Your hero is elusive this turn. If it's defending, remove all attackers from combat.
Ongoing: Your hero has stealth.
When your hero deals damage, destroy Vanish.

Mana Tide Totem
Ability-Shaman
Rarity: Rare
Cost: 4
Talent. Restoration. Water Totem (1)
Restoration Hero Required
Totem.
Ongoing: At the start of your turn, draw a card for each hero and ally in your party.

Shock & Soothe
Cost: 4
Instant.
Deal 3 nature damage to target hero or ally and heal 3 damage off of target hero or ally.

Stormstrike
Ability-Shaman
Cost: 1
Instant. Enhancement. Talent.
Enhancement Hero Required.
Ready your hero and one of your Melee weapons.
The next time your hero would deal nature damage this turn, it deals that much damage +2 instead.

Unnamed Shaman Ability
Cost: X+2
Deals X damage divided any way you choose among any number of allies.

Doomguard
Ally-Warlock
Rarity: Rare
Cost: 7
Pet (1)
When Doomguard enters play, choose at random a friendly hero or ally other than Doomguard, then destroy that character.
At the end of your turn, destroy target opposing ally.
Melee 8/8

Eye of Kilrogg
Ability-Warlock
Cost: 2
Demonology
Look at target opponent's hand and choose a card. Remove that card from the game.

Hellfire
Ability-Warlock
Rarity: Rare
Cost: 6
Destruction.
Your hero deals 5 fire damage to each hero and ally.

Unnamed Warlock Ability
Cost: 3
Remove target ally from the game.

Bloodrage
Ability-Warrior
Rarity: Rare
Cost: 5
Protection.
As an additional cost to play Bloodrage, put 2 damage on your hero.
Draw two cards.
Ongoing: At the start of your turn, put 1 damage on your hero and draw a card.

Intercept
Ability-Warrior
Cost: 1
Instant. Fury.
Exhaust target hero or ally, and your hero deals 1 melee damage to it.

Killing Spree
Ability-Warrior
Cost: 3
Destroy all allies with damage on them.

Slam
Ability-Warrior
Cost: 3
Fury.
Your hero deals X melee damage to target hero or ally, where X is 1 plus the ATK of one of your Melee weapons.

Thunderclap
Ability-Warrior
Rarity: Rare
Cost: 4
Instant. Arms.
Your hero deals 1 melee damage to each opposing hero and ally. A character dealt damage this way has -1 ATK this turn.

Dual Wield
Ability-Hunter, Rogue, Warrior
Rarity: Uncommon
Cost: 1
Instant.
Ongoing: Your hero has dual wield.

Shadowmeld
Ability-Alliance
Cost: 3
Night Elf Hero Required.
Ongoing: Your hero is elusive and untargetable.
At the start of your turn, destroy Shadowmeld.

Stoneform
Ability-Alliance
Rarity: Uncommon
Cost: 2
Instant.
Dwarf Hero Required
Destroy any number of abilities attached to your hero.
Ongoing: Each of your armor has +1 DEF.

Arcane Torrent
Ability-Horde
Rarity: Uncommon
Cost: 3
Instant.
Blood Elf Hero Required
Interrupt all other ability cards. Opponents can't play abilities this turn.

Berserking
Ability-Horde
Cost: 3
Troll Hero Required
Ongoing: When your hero is dealt damage, put a berserk counter on Berserking.
When your hero attacks, remove all berserk counters from Berserking. Your hero has +1 ATK this combat for each counter you removed.

Cannibalize
Ability-Horde
Cost: 2
Undead Hero Required.
Remove any number of ally cards in graveyards from the game. Your hero heals 2 damage from itself for each card removed.

War Stomp
Ability-Horde
Cost:3
Instant.
Tauren Hero Required
Exhaust all opposing heroes and allies.

Boat to Booty Bay
Ability
Cost: 4
Unique
Ongoing: Activate -> Remove an ally in your party from the game. Use only on your turn.
Activate, Destroy Boat to Booty Bay ->Put all ally cards removed by Boat to Booty Bay into play under your control. Use only on your turn.

First to Fall
Ability
Cost: 2
Instant.
Destroy target protecting ally.

Fortune Telling
Ability
Cost: 8
Play with your deck face up.

Lessons in Lurking
Ability
Cost: 2
Attach to target ally.
Ongoing: Attached ally has stealth. (Can't protect against it.)

Legend of Mount Hyjal
Ability
Rarity: Rare
Cost: 10
Destroy all allies.

Rest and Relaxation
Ability
Cost: 4
Ongoing: 1, Activate, Exhaust two allies in your party -> Draw a card.

Unnamed Ability
Cost: 3
Instant.
Destroy target attacking ally

Barnathrum, Lord of Pain
Ally-Alliance
Cost: 4
Human Warlock
1, Activate -> Double the damage on each ally.
Shadow 3/4

Bubula Del Kissel
Ally-Alliance
Rarity: Common
Cost: 2
Gnome Rogue.
Stealth (Can't protect against this character.)
Exhaust ->Target hero or ally has stealth this turn.
Melee 2/2

Goldenmoon
Ally-Alliance
Cost: 3
Night Elf Rogue.
Elusive.
You can have an additional Pet while your Pets have different names.
Melee 2/2

High Priestess Tyrande Whisperwind
Ally-Alliance
Rarity: Epic
Cost: 5
Unique. Night Elf Priest.
When a Night Elf in your party is destroyed, put a Wisp ally token with 0 ATK and 1 health into play.
1, Destroy a Wisp in your party -> That Wisp deals 1 nature damage to each opposing hero and ally.
Holy 3/4

Ivus the Forest Lord
Ally-Alliance
Rarity: Epic
Cost: 14
Unique. Ancient
You pay 1 less to play Ivus for each non-token Alliance ally in your party.
Each opposing ability, ally, and equipment can’t ready during its controller’s rady step
Nature 10/10

Kal’ai the Uplifting
Ally-Alliance
Rarity: Rare
Cost: 5
Draenei Paladin.
Draenei Hero Required
Other allies in your party have +1 ATK and +1 health.
Melee 5/4

Kallipssa
Ally-Alliance
Rarity: Uncommon
Cost: 4
Draenei Mage.
Long-Range (Defenders deal no combat damage to this character.)
When Kallipssa deals combat damage to a defending ally, draw a card.
Arcane 2/2

Tim
Ally-Alliance
Cost: 3
Human Mage
Elusive.
Activate -> Tim deals 1 arcane damage to target hero or ally.
Arcane 1/1

Vindicator Enkallus
Ally-Alliance
Rarity: Common
Cost: 4
Draenei Shaman.
Protector
Nature 3/4

Unnamed Alliance Ally
Cost: 1
Untargetable
2/1

Unnamed Alliance Ally #2
Cost: 6
Untargetable
6/4

Boneshanks
Ally-Horde
Cost: 3
If Boneshanks is destroyed, destroy target ally.
3/2

Dramla Lifebender
Ally-Horde
Cost: 6
Undead Warlock.
Undead Hero Required.
You can play ally cards from your graveyard.
If an ally would be put into your graveyard from play, remove it from the game instead.
Fire 4/5

Gamon
Ally-Horde
Cost: 1
Unique. Tauren Warrior.
Any hero or ally can attack Gamon. (Including characters in your party.)
Melee 1/1

Greefer
Ally-Horde
Cost: 3
Troll Rogue
Opponents can't complete quests
Melee 3/2

Grunt Baranka
Ally-Horde
Cost: 2
Orc Warrior
Protector.
When Grunt Baranka defends against an ally, destroy her. If you do, destroy all attacking allies.
Melee 2/2

High Overlord Saurfang
Rarity: Epic
Cost: 8
Unique. Orc Warrior.
Protector
When an ally enters combat with High Overlord Saurfang, destroy that ally.
Melee 9/4

Katsin Bloodoath
Ally-Horde
Rarity: Common
Cost: 4
Blood Elf Paladin.
Protector
3 -> Prevent all combat damage that would be dealt to and dealt by target friendly ally this turn.
Holy 5/3

Koringar the Heavy
Ally-Horde
Cost: 7
Tauren Warrior
3 ->This turn, Koringar has all the payment powers of all other allies.
Melee 5/5

Lokholar the Ice Lord
Ally-Horde
Rarity: Epic
Cost: 14
You pay 1 less to play Lokholar for each non-token Horde ally in your party.
At the start of each opponenet’s turn, Lokholar deals 2 frost damage to each hero and ally in that player’s party. A character dealt damage this way can’t attack this turn
Frost 10/10

Naolin Sunsurge
Ally-Horde
Rarity: Rare
Cost: 4
Blood Elf Mage.
Blood Elf Hero Required
When you play an ability for the first time on each of your turns, draw a card.
At the end of your turn, if you didn't play an ability this turn, destroy Naolin Sunsurge.
Arcane 3/2

Nyn'jah
Ally-Horde
Cost: 4
Troll Rouge
When Nyn'jah enters play, you may ready target opposing equipment. You control that equipment while Nyn'jah remains in your party.
Melee 3/3

Outrider Zarg
Ally-Horde
Cost: 4
Orc Hunter
Ferocity.
At the end of your turn, if Outrider Zarg dealt no damage this turn, destroy him.
Melee 4/2

Queen Sylvanas Windrunner
Ally-Horde
Rarity: Epic
Cost: 9
Unique. Undead Banshee Ranger.
Other Undead heroes and allies in your party can't be destroyed.
Melee 5/7

Tanwa the Marksman
Ally-Horde
Rarity: Uncommon
Cost: 6
Tauren Hunter.
Long-Range (Defenders deal no combat damage to this character.)
Ranged 4/3

Thysta Spiritlasher
Ally-Horde
Cost: 5
Orc Warlock
At the end of each player's turn, if no damage was dealt this turn, Thysta Spiritlasher deals 3 fire damage to that player's hero.
Fire 3/5

Tiril Dawnrider
Ally-Horde
Cost: 1
Blood Elf Rogue
Ferocity.
At the end of your turn, put Tiril Dawnrider into his owner's hand.
Melee 1/1

King Mukla
Ally
Cost: 7
Unique. Gorilla
When King Mukla enters play, you may gain control of target ally with cost 3 or less.
Melee 6/5

Field Repair Bot
Ally-??
Exhaust a friendly hero -> return target equipment from your graveyard to your hand.
0/2

Unnamed Ally
Cost: 6
Stealth. Protector.
5/5

Crown of Destruction
Armor
Cost: 5
Mail. Head (1)
At the end of each player's turn, that player destroys one of his abilities, allies, or equipment.
Def: 1

Observer's Shield
Armor
Cost: 2
Shield. Off-Hand (1).
Observer's Shield enters play exhausted.
Def: 2

Jin'do's Evil Eye
Item
Cost: 4
Neck (1)
At the start of each player's turn, the first opponent to that player's left names a card. That card can't be played this turn.

Penelope's Rose
Item
Cost: 4
Off-Hand (1)
When you complete a quest, draw a card.

Ring of the Unliving
Item
Cost: 4
Ring (2)
Your hero can't be destroyed.
While your hero has fatal damage on it, when it's dealt damage, destroy that many of your equipment and/or resources.

Halberd of Smiting
Weapon
Rarity: Uncommon
Cost: 4
Polearm. Two-Handed. Melee (1)
When Halbred of Smiting enters play, you may destroy target ally with damage on it.
Strike Cost: 2 Attack: 4
Usable by: HU, PA, WA.

Thunderfury, Blessed Blade of the Windseeker
Weapon
Cost: 9
Sword. Melee (1)
When you strike with Thunderfury, choose up to five heroes and/or allies. Your hero deals 5, 4, 3, 2, and 1 nature damage to them, respectively.
Strike Cost: 5 Attack: 6

Viking Warhammer
Weapon
Cost: 1
Mace. Melee (1).
Strike Cost: 1 Attack: 1

Zin'rokh, Destroyer of Worlds
Weapon
Rarity: Epic
Cost: 7
Sword. Two-Handed. Melee (1)
When your hero deals combat damage with Zin'rokh, destroy all other abilities, allies, equipment, and resources.
Strike Cost: 8 Attak: 5
Usable by: HU, PA, WA

Operation Recombobulation
Quest-Alliance
Gnome Hero Required.
Pay 4 to complete this quest.
Reward: When an opposing non-token ally is destroyed this turn, you may put an ally card from your graveyard into your hand.

The Perfect Stout
Quest-Alliance
Rarity: Common
Pay 3 to complete this quest.
Reward: Choose one: Target ally can't attack this turn; or draw a card. If your hero is a Dwarf, you may choose both.

Rescue the Survivors!
Quest-Alliance
Rarity: Rare
Draenei Hero Required
During your turn, pay 3 to complete this quest.
Reward: Put two Draenei Survivor ally tokens into play with 0 ATK, 1 health, and "Exhaust your hero, remove this ally from the game Draw a card."

A New Plague
Horde Quest
Pay (4) to complete this quest.
Reward: Choose one: If you control an ally in your party you may destroy that ally and another target ally or draw a card. If your hero is an Undead, you may choose both.

Lazy Peon
Quest-Horde
Orc Hero Required
Lazy Peon comes into play exhausted.
To complete exhaust Lazy Peons.
Reward: Draw a card.

The Haunted Mills
Quest-Horde
Undead Hero Required.
Pay 3 to complete this quest.
Reward: Remove an ally card in your graveyard from the game. If you do, draw a card for each ally card you've removed with quests named The Haunted Mills.

Rite of Vision
Quest-Horde
Rarity: Rare
Tauren Hero Required
During your turn, pay 3 to complete this quest.
Reward: Put a Spirit Guide ally token with 1 ATK and 1 health into play. At the start of your next turn, remove that ally from the game. If you do, choose a card from your collection, reveal it, and put it into your hand.

Solanian’s Belongings
Quest-Horde
Rarity: Common
Pay 4 to complete this quest.
Reward: Choose one: Put an ability card from your graveyard on top of your deck; or draw a card. If your hero is a Blood Elf, you may choose both.

Test of Faith
Quest-Horde
Pay 1 to complete this quest.
Reward: Discard your hand, then draw a card.

The Dying Balance
Quest
Pay 2 to complete this quest.
Reward: Reveal the top two cards of your deck. If they have different card types, put one into your hand and the other on the bottom of your deck. Otherwise, put both on the bottom of your deck

Dark_Revelation_360

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ShadowKnight2006

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PostPosted: Sun Apr 01, 2007 2:38 pm


I have ben there and it was so fun. cool
PostPosted: Mon Apr 02, 2007 9:46 am


Found a better one 3nodding -http://www.wowtcgdb.com/set-tdp.aspx

Dark_Revelation_360

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