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Posted: Wed Mar 28, 2007 11:21 pm
Is there a specific requirement for unlocking the Dark World counterpart of a given stage?
Also, I was poking around at some of the Dark World stages I have unlocked and noticed there is a Dark Sun ability called "Ally Dark Cannon". What is this?
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Posted: Sun Apr 01, 2007 10:46 pm
yes there are certain things you need to do on levels, go to gamefaqs.com and check
im not sure...
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Posted: Tue Apr 03, 2007 3:30 pm
I've been to GameFaqs. I didn't see anything specifically talking about the Dark World.
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Posted: Sat Apr 07, 2007 9:15 am
http://www.gamefaqs.com/console/ps2/file/930240/44691Oh gee, look what i found on GAMEFAQS! you gotta look in the big walk throughs, or else you wont get anything done. Just click ctrl+f and search for the word 'dark world' and click next until it takes you to section 6b and viola. anyway, its all there.
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Posted: Sat Apr 07, 2007 11:14 pm
I had looked through the walkthroughs and I'm pretty sure they didn't have a finished dark world list when I had checked.
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Posted: Sun Apr 15, 2007 12:36 am
================ =6b. Dark World= ================
The Dark World can be unlocked anytime you're in Holt Village, I recommend it only on your second time through the game or if you are very near to the end (ideally on the second to last map.)
In town there are a number of switches (5) that need to be pressed, their locations are: 1. The window near the door at the back of your house. 2. The back of the pillar behind the dark assembly lady and the subpoena guy. 3. The back of the zombie's house. 4. Part of the collapsed wall at the intersection (it can be reached from the L shaped piece of land with no one on it. 5. The last can be found in the grass (just keep running around hitting x) behind the two trees (by the ghost.)
After all 5 are pressed a shadow will appear near number 5. Talk to her three times and on the fourth and then select "of course" and then accept again. You will then have to fight her in the village...
Now you see why I said not to do this until later in the game.
Enemies: -1x Level 100 Dark Guide, Friday MKII (Dark Bow/Slippers/Nerd Glasses/Glasses)
The townsfolk are on the map, and supposedly if they get killed... they don't come back. Obviously, this can lead to problems so keep them out of the fight and she should go down pretty easily if you are a decent level.
Afterwards, she will explain to you about the Dark Sun and how it's annoying. You're only given the very first map, the rest you have to open yourself.
Note: I have received e-mails from several people with alternate strategies. The jist of them involves using the thief's sleep ability to make her hittable for low level parties while minimizing her damage output.
I'm really not going to go into much detail on these maps, if you are capable of getting to Dark Sun you should be able to handle them and figure the battles out for yourself.
It should be a big note; you can only unlock the map on the same map in the "real world." This is primarily why this is better for late in the game, because not all maps will be available early on.
************* *Town Fields* *************
Map 1-1 Unlocked: Automatically Difficulty: 3 Dark Sun: Every other turn will revive dead enemies Enemies: -3x Level 80 Observer (Poison Needle)
Map 1-2 Unlocked: Killing 3 enemies in retaliation Difficulty: 2 Dark Sun: Game over in three turns Enemies: -4x Level 81 Orc Master (Poison Needle/Protector) -1x Level 82 Orc King (Rose Whip/Fur Jacket) Geopanels: -Enemy Boost +50% (Null on Red)
Map 1-3 Unlocked: Take Damage (harder than it sounds) Difficulty: 5 Dark Sun: Various afflictions Enemies: -3x Level 85 Garm (Poison Needle) Geopanels: -Enemy Boost x3 (Null on Purple)
Map 1-4 Unlocked: Defeat the mage/cleric in the same turn (first?) Difficulty: 10 Dark Sun: Turns ally into a dragon each turn Enemies: -4x Level 80 Red Skull (Sorcery Rod/Astral Orb) -4x Level 80 Red Mage (Jeweled Scepter/Astral Rod) Geopanels: -Reverse Damage (Aqua on Aqua) -No Lifting (Aqua on Aqua)
Heal them to death! Yummy, easy cleric leveling
**************** *Zenon's Palace* ****************
Map 2-1 Unlocked: Clearing the entire stage in 2 turns (geopanel included) Difficulty: 4 Dark Sun: Various Enemies: -8x Death Coppelia
Map 2-2 Unlocked: Clearing the stage on the first turn Difficulty: 10 Dark Sun: Various Enemies: -6x Level 90 Wraith (The Dismal) Geopanels: -No Entry (Null on Red) -Warp (Blue on Blue)
Map 2-3 Unlocked: Unknown, I just lured them to me and beat them. Difficulty: 5 Dark Sun: Base panel destroyed at the end of the first turn Enemies: -12 Level 90 Bow Master (Crystal Bow) Geopanels: -No Entry (Null on Yellow)
Map 2-4 Unlocked: Make a tower of 2 characters Difficulty: 3 Dark Sun: Recovery Enemies: -5x Level 90 Steel Knight (Shovsri/Ace Muscle) -1x Level 100 Chaos Soldier (Berserker/Ace Muscle)
****************** *Murderer's Vault* ******************
Map 3-1 Unlocked: Leave a character on the base panel and end turn until the entire map is covered in the purple squares. Difficulty: 4 Dark Sun: Ally changed Enemies: -1x Level 110 Ghast Geopanels: -3x Enemy level up 10% (Purple on Purple) -Clone (Purple on Purple) -No Lifting (Green on Green) -Silence (Green on Green)
Tink's movement = winning
Map 3-2 Unlocked: Destroy a geo symbol Difficulty: 10 Dark Sun: Puts allies to sleep every 3 turns Enemies: -8x Level 100 Bandit (Love Spankin) Geopanels: -No Lifting (Aqua on Aqua) -Game Over (Red on Red) -No Lifting (Red on Red) -Invincibility (Red on Red)
Map 3-3 Unlocked: Make a tower of 5 characters Difficulty: 5 Dark Sun: Poisons characters every few turns Enemies: -1x Level 500 Zombie King (Dark Aura/Falcon Shoes x3)
Map 3-4 Unlocked: Beat the stage without throwing Difficulty: 3 Dark Sun: Enemy Revive every 5 turns Enemies: -1x Level 150 Dagon (Paranoia/Lunar Orb) -3x Level 120 Charybdis (Confusion/Lunar Orb) -6x Level 100 Aqua Fighter (Gluttony) Geopanels: -Fire Element -50% (Blue on Blue) -Wind Element -50% (Blue on Blue)
************** *Dallos River* **************
Map 4-1 Unlocked: Null out the red panel Difficulty: 5 Dark Sun: Dark Sun Attacks/HP recovery/status ailments/ally change Enemies: -12x Level 110 Malphas (Lionheart) Geopanels: -4x Heal 20% (Yellow on Red) -4x Enemy Boost +50% (Yellow on Yellow)
Map 4-2 Unlocked: Merge 5 enemies Difficulty: 30 Dark Sun: Various Enemies: -10x Level 110 Tailring (Golem Punch) Geopanels: -No Entry (Red on Red) -No Lifting (Red on Red) -No Range Attack (Blue on Blue) -Attack +1 (Blue on Blue) -No Lifting (Blue on Blue)
Map 4-3 Unlocked: Merge all enemies Difficulty: 2 Dark Sun: Gender based ailments/damages Enemies: -3x Level 110 Belladonna (Greed/Lunar Orb) -2x Level 115 Tree Folk (Golem Punch/Spirit Belt) -3x Level 120 Belladonna (Sloth/Royal Orb) Geopanels: -No Entry (Null on Purple) -No Entry (Null on Yellow) -Invincibility (Null on Blue)
Throw someone over and destroy the no entry on purple (someone with a ranged attack.) Then have someone else (with a ranged attack or via throwing) destroy the other no entry panel. Then remove the invincibility panel or lure them off.
Map 4-4 Unlocked: Spend 30+ turns on the stage Difficulty: 10 Dark Sun: Destroy base panel at end of first turn Enemies: -8x Level 115 Prophet (Moonlight Staff/Holy Dress) -1x Level 130 Chaos Soldier (Knuckle Bomber/Dandy Gown)
**************** *Cavern of Evil* ****************
Map 5-1 Unlocked: Have an ally get killed Difficulty: 3 Dark Sun: Destroy base panel at the end of first turn Enemies: -16x Level 120 Wight (Mystic Attack) Geopanels: -Attack +1 (Blue on Blue) -Attack +50% (Blue on Blue)
Map 5-2 Unlocked: Unknown, I just cleared the stage with one person Difficulty: 3 Dark Sun: Various afflictions and damages Enemies: -6x Level 125 Carmilla Geopanels: -3x Enemy Level Up 10% (Blue on Blue) -Fusion (Blue on Blue) -Clone (Blue on Blue)
Map 5-3 Unlocked: Make an eight person tall tower Difficulty: 2 Dark Sun: Ally changed Enemies: -3x Level 125 Wraith (The Arcane/Lunar Orb) -3x Level 125 Gladiator (Demon Smasher/Victory Muscle) -3x Level 125 Kengou (Demon Spear/Bravery Belt) -3x Level 125 Orc Master (Poor Orphan/Victory Muscle) -1x Level 130 Bow Master (Prinny Staff/Iron Dress)
Map 5-4 Unlocked: Beat the map using only tower attacks Difficulty: 5 Dark Sun: Destroy base panel at end of first turn Enemies: -Malchidael (Demon Fang/Dream Muscle) Geopanels: -No Entry (Green on Green) -Disperse Damage (Blue on Blue)
************** *Battle Arena* ************** Map 6-1 Unlocked: Make a tower as big as you can (10 characters.) Difficulty: 50 Dark Sun: Game over at the end of turn 10 Enemies: -1x Level 400 Death Avenger Geopanels: -No Entry (Purple on Purple) -Invincibility (Purple on Purple) -5x Heal 20% (Yellow on Yellow) -No Lifting (Yellow on Yellow) -5x Heal 20% (Red on Red) -No Lifting (Red on Red) -Silence (Red on Red) -Invincibility (Red on Red)
Map 6-2 Unlocked: Unknown, I just beat the stage with one person Difficulty: 10 Dark Sun: Recovery Enemies: -1x Level 140 Galaxy Mage (Lovely Rod/Holy Orb x3) Geopanels: -Invincibility (Aqua on Aqua) -Enemy Level up 10% (Aqua on Aqua) -No Entry (Blue) -Invincibility (Blue on Blue)
Map 6-3 Unlocked: Combine all but one of the enemies together Difficulty: 30 Dark Sun: Various Enemies: -8x Level 130 Trickster (Peace Maker/Crosshair) Geopanels: -No Entry (Aqua on Aqua) -Invincibility (Aqua on Aqua) -Game Over (Null on Red) (Moves)
To be frank, I have no idea in hell how to beat this map easily. You seem to get game over if anything is on any square with the game over and the game over square itself is way too high level to defeat before your killed or get a game over.
The only way I managed to do it was pure luck. I threw a bunch of mages over and bombarded the panel, managed not to get a game over and then destroyed it the next turn.
Map 6-4 Unlocked: Kill them all at once via throwing Difficulty: 4 Dark Sun: Various Enemies: -4x Level 130 Galaxy Skull (Chief's Staff/Lunar Orb) -4x Level 130 Hitman (Peace Maker/Nightvision) -4x Level 130 Bow Master (Beast Killer/Nightvision) Geopanels: -No Entry (Null on Green) -No Entry (Null on Teal) -Invincibility (Null on Teal)
Map 7-1 Unlocked: Null out all the geo panels Difficulty: 1 Dark Sun: Game over at the end of turn 10 Enemies: -1x Level 1000 Green Giant -1x Level 200 Cpt. Prinny Geopanels: -No Entry (Blue on Blue) -No Lifting (Blue on Blue) -Invincibility (Red on Red) -Invincibility (Blue on Blue) -Clone (Aqua on Nothing) -Fusion (Aqua on Nothing) -No Entry (Green on Green)
Ok the jist of it is, throw the clone and fusion symbols onto teal and get someone on the invincibility square the chunk the high level prinny's and the green giant until he dies.
Map 7-2 Unlocked: Clear without taking damage Difficulty: 2 Dark Sun: Various afflictions Enemies: -1x Level 500 Death Avenger (Rasetsu/Falcon Shoes) Geopanels: -Stage Clear (Teal on Nothing)
Map 7-3 Unlocked: Have someone pick up an enemy and then have someone else throw an enemy onto that person. Difficulty: 4 Dark Sun: Various Enemies: -1x Level 160 Violator (Cross Counter/Battle Armor/World Muscle) -4x Level 140 Adamant Knight (Bloody Cross/Round Shield) -4x Level 140 Bullseye (Ion Blaster/Battle Armor) -4x Level 140 Cupid (Heavenly Bow/Spirit Mantle) -1x Level 140 Galaxy Skull (Demon Staff/Holy Orb) -1x Level 140 Galaxy Mage (Demon Staff/Holy Orb) Geopanels: -No Entry (Null on Aqua) -Enemy Boost x3 (Red on Red) -Enemy Level up 10% (Red on Red)
****************** *Colosseum Depths* ****************** Map 8-1 Unlocked: Make a panel change colors 3 times Difficulty: 10 Dark Sun: Various Enemies: -2x Level 140 Foolfool (Chimera DNA/Nightvision) -2x Level 140 Charybdis (The Fallen/Royal Orb) -2x Level 150 Tiamat (Dragon Anger/Fullplate) Geopanels: -Warp (Purple on Yellow) -Warp (Purple on Blue) -Warp (Green on Green) -Warp (Purple on Purple) -No Range Attack (Aqua on Aqua) -Invincibility (Red on Red) -No Entry (Red on Red)
Map 8-2 Unlocked: Destroy a geo symbol Difficulty: 5 Dark Sun: Various afflictions Enemies: -8x Level 140 Tsukikage (Soul Eater) Geopanels: -Stage Clear (Aqua on nothing) -No Lifting (Purple on Purple) -Invincibility (Blue on Blue) -Invincibility (Purple on Purple) -No Entry (Purple on Purple) -Attack +1 (Blue on Blue)
Map 8-3 Unlocked: Beat the stage by only using regular attacks Difficulty: 10 Dark Sun: All enemies brought back to life each turn Enemies: -9x Skeletal Dragon -1x Mad Jester Geopanels: -Disperse Damage (Green on Green) -2x Attack +50% (Green on Green) -2x Defense -50% (Green on Green)
Hit the clown and everyone falls down...
Map 8-4 Unlocked: Beat without taking any damage Difficulty: 2 Dark Sun: Change/Recovery/Cannon Enemies: -8x Level 120 Beast Queen (Valkyrie Spear) -1x Level 180 Adnachiel (Dark Aura/Aura Belt)
Map 8-5 Unlocked: Get bonus gauge up to 4 Difficulty: 5 Dark Sun: Enemy revives every 3 turns Enemies: -10x Level 140 Spy (Chimera DNA) Geopanels: -Invincibility (Red on Red) -No Lifting (Red on Red) -Game Over (Red on Red)
Like one of the previous maps, there is a game over panel. Which unfortunately seems to be bugged, because if an enemy is on it as well, it's game over. So, if possible you want to defeat them before they can even move or make sure they won't move onto the red.
Map 8-6 Unlocked: Have someone pick up an enemy and then have someone else throw an enemy onto that person. Difficulty: 3 Dark Sun: Ally Changed Enemies: -6x Level 130 Orc Master (Mad Parasite/Knight Shield) -2x Level 140 Orc King (Dark Aura/Dandy Gown) -1x Level 160 Shadow Orc (Demon Cry/Fullplate) Geopanels: -Enemy Boost x3 (Null on Red)
************ *Alche City* ************ Map 9-1 Unlocked: Put a character on the highest point on the map (the ledge on the last building) Difficulty: 5 Dark Sun: Destroy base panel at the end of second turn Enemies: -7x Level 140 Bullseye (Crisis/Nightvision) Geopanels: -5x Ally Damage 20% (Red on Red) -1x Silence (Yellow on Yellow)
Map 9-2 Unlocked: Beat the stage with very little movement Difficulty: 1 Dark Sun: Various afflictions Enemies: -2x Level 150 Trickster (Poison Hand) Geopanels: -No Lifting (Red on Red) -Invincibility (Red on Red)
Map 9-3 Unlocked: Build bonus gauge up to 2 Difficulty: 3 Dark Sun: Various afflictions Enemies: -2x Level 150 Adamant Knight (Triton Lance/Fullplate) Geopanels: -Stage Clear (Green on Green) -Clone (Aqua on Aqua) -No Lifting (Aqua on Aqua) -No Entry (Blue on Blue) -Invincibility (Blue on Blue)
Map 9-4 Unlocked: Get on top of snakehead Difficulty: 50 Dark Sun: Various Enemies: -1x Level 100 Gen. Prinny -1x Level 200 Prinny King Geopanels: -No Entry (Green on Green) -Disperse Damage (Red on Red)
Lure the Prinny onto the red square and give him your most powerful attack. If you fail to kill the other one, use your own party members (don't do this too often if you want the good ending.)
***************** *Carcassed Lands* ***************** Map 10-1 Unlocked: Fuse a bunch of them together Difficulty: 30 Dark Sun: Various Enemies: -8x Level 150 Bullseye (Noble Rose/Crosshair) Geopanels: -Game Over (Red on Red) -Invincibility (Red on Red) -No Lifting (Red on Red)
Another map with the annoying game over panels, the problem is, the enemies seem to move regardless of how far you are away, and the way the map seems to be set up they almost always land on red. Same with attacks... So my only solution is to try to kill them all on the first turn. Which is tricky to say the least. Tink is useful and people with a high throwing range are a must. I also recommend having a couple of high HP prinny's as well, they really saved me for taking out 2-3 at a time.
Map 10-2 Unlocked: Destroy the geo panel Difficulty: 3 Dark Sun: Ally recovers HP Enemies: -2x Level 120 Heaven Dragon (Nothing/Royal Orb) -1x Level 130 Heaven Dragon (Nothing/Royal Orb) -2x Level 130 Hecate (Nothing/Royal Orb) -1x Level 140 Hecate (Nothing/Royal Orb) -1x Level 140 Photinia (Nothing/Royal Orb) -1x Level 150 Photinia (Nothing/Royal Orb) Geopanels: -Reverse Damage (Aqua on Aqua) -No Lifting (Blue on Blue) -No Entry (Blue on Blue) -Invincibility (Blue on Blue)
Map 10-3 Unlocked: High damage? (Did over 1000) Difficulty: 30 Dark Sun: Changes ally into a Prinny every 3 turns Enemies: -10x Level 150 Pvt. Prinny Geopanels: -No Lifting (Red on Red) -Ally Damage 20% (Red on Red) -Invincibility (Red on Red)
There is only one spot on the map you can basically fight in, so get a powerful character or two in the center to fight them off as them come in. I recommend bringing a cleric, especially since they have a nasty habit of poisoning you.
Map 10-4 Unlocked: Get bonus gauge to 3 Difficulty: 3 Dark Sun: Various Enemies: -16x Level 150 Orc King (Titan Fist) -4x Level 160 Cupid (Illusion Bow/Iron Dress)
************** *Shinra Tower* ************** Map 11-1 Unlocked: Clear the stage without taking any damage Difficulty: 10 Dark Sun: Enemies recover all SP Enemies: -1x Level 500 Death Avenger (Simurgh/Kamikaze Suit/World Muscle) Geopanels: -No Range Attack (Yellow on Yellow) -No Entry (Green on Green) -Invincibility (Green on Green) -Invincibility (Yellow on Yellow)
Map 11-2 Unlocked: Beat the enemies without destroying the geo symbols Difficulty: 5 Dark Sun: Base panel destroyed at end of third turn Enemies: -12x Level 160 Cupid (Salamander) Geopanels: -4x Encroach (Red on Red) -4x Enemy Boost x3 (Red on Red)
Map 11-3 Unlocked: Killing 2 enemies at the same time via healing magic Difficulty: 4 Dark Sun: Various Enemies: -3x Level 180 Cupid (Evil Hunter) -3x Level 180 Galaxy Mage (Spirit Staff) -3x Level 180 Cardinal (Mystery Staff) -3x Level 180 Photinia (The Conundrum) -3x Level 180 Hecate (The Conundrum) Geopanels: -No Lifting (Aqua on Aqua) -Enemy Boost +50% (Green on Green) -Enemy Boost +50% (Purple on Purple) -Enemy Boost +50% (Blue on Blue) -Enemy Boost +50% (Yellow on Yellow)
Map 11-4 Unlocked: Beat the stage using a low number of party members Difficulty: 2 Dark Sun: Game over at the end of the eighth turn Enemies: -2x Level 600 Gaia Titan (Asura Arm/Tower Shield) Geopanels: -6x Damage 20% (Red on Red) -Invincibility (Red on Red) -No Lifting (Red on Red)
Map 11-5 Unlocked: Beat the stage with only regular attacks Difficulty: 10 Dark Sun: Base panel destroyed at the end of the first turn Enemies: -1x Level 200 Blue Skull (Doom Wand/Spirit Mantle/Chaos Orb) -1x Level 200 Green Skull (Doom Wand/Spirit Mantle/Chaos Orb) -1x Level 200 Red Skull (Doom Wand/Spirit Mantle/Chaos Orb) -1x Level 200 Star Skull (Doom Wand/Spirit Mantle/Chaos Orb) Geopanels: -4x Damage 20% (Null on nothing) -No Lifting (Yellow on Yellow) -Invincibility (Yellow on Yellow) -No Lifting (Blue on Blue) -Invincibility (Blue on Blue) -No Lifting (Red on Red) -Invincibility (Red on Red) -No Lifting (Green on Green) -Invincibility (Green on Green)
Map 11-6 Unlocked: Beat the map without taking damage Difficulty: 3 Dark Sun: Various afflictions Enemies: -4x Level 400 Prinny God (Furious Scale/Dream Muscle x2) Geopanels: -4x No Lifting (Blue on Blue)
Map 11-7 Unlocked: Beat the stage with only tower attacks Difficulty: 30 Dark Sun: Game over in 10 turns Enemies: -1x Level 220 Geo Master (Sun Staff/Spirit Mantle/Chaos Orb) Geopanels: -No Lifting (Yellow on Yellow) -Invincibility (Yellow on Yellow) -Invincibility (Red on Red) -2x Ally Damage 20% (Red on Red) -Invincibility (Red on Red) -No Entry (Yellow on Yellow)
******************* *To Zenon's Castle* *******************
Map 12-1 Unlocked: Combining all the enemies together Difficulty: 30 Dark Sun: Various Enemies: -4x Level 200 Beast Savior (Raijin Bow/Spirit Mantle) -4x Level 200 Abraxes (Death Wing)
Map 12-2 Unlocked: Complete map without destroying geosymbols Difficulty: 1 Dark Sun: Game over on turn 6 Enemies: -1x Level 1 Pvt. Prinny Geopanels: -No Range Attack (Purple on Purple) -No Lifting (Purple on Purple) -No Entry (Green on Green) -Stage Clear (Aqua on Aqua)
Have someone with the fist move; "King of Beasts" hit someone over the no entry panel. If it's Adell and the rest of your party is weak you may want to equip him with something weaker so you don't kill them.
Map 12-3 Unlocked: Make a tower of 9 characters* Difficulty: 3 Dark Sun: Various afflictions Enemies: -6x Dark Dragon (Devil Matrix) Geopanels: -Game Over (Red on Red) -Invincibility (Red on Red)
Note on unlocking: After you destroy the no entry panel in the corner when unlocking, get that person out of the area where the panel was. It turns into game over when you unlock the map and will make you automatically lose. Yes, I agree, cheap!
Map 12-4 Unlocked: Tower 3 characters Difficulty: 2 Dark Sun: Ally recovers ALL HP Enemies: -4x Level 260 Gaia Titan (Insanity Eye/World Muscle) -1x Level 280 Dreadnaught (Immortal Body/World Muscle) Geopanels: -Heal 20% (Purple on Purple) -Reverse Damage (Purple on Purple)
Take out the dark sun and then heal them to death while beating the heck out of your own party every turn to heal them.
Map 12-5 Unlocked: Beat the stage with only one character Difficulty: 4 Dark Sun: Various Enemies: -4x Level 250 Touryou (Bushin Blade/Metal Suit) Geopanels: -Warp (Red on Red) -Clone (Red on Red)
Use moves that knock characters past a panel to bypass using the warp/clone panels so you don't have versions of yourself running around.
Map 12-6 Unlocked: High Damage? (Did over 4000) Difficulty: 5 Dark Sun: Various Enemies: -4x Level 400 Death Army (Death Scythe) Geopanels: -Move -1 (Blue on Blue)
**************** *Zenon's Castle* ****************
Map 13-1 Unlocked: Clear the stage without taking damage Difficulty: 10 Dark Sun: Enemies revive every other turn Enemies: -18x Level 260 Verchiel (Insanity Eye) Geopanels: -Heal 20% (Null on Aqua) -Attack +50% (Null on Aqua) -Defense +50% (Null on Aqua) -Attack +1 (Null on Aqua)
Map 13-2 Unlocked: High Damage? (Did over 7000) Difficulty: 30 Dark Sun: Various Enemies: -2x Level 280 Blue Mage (Universal Staff/Spirit Mantle/Chaos Orb) -2x Level 280 Red Mage (Universal Staff/Spirit Mantle/Chaos Orb) -2x Level 280 Green Mage (Universal Staff/Spirit Mantle/Chaos Orb) Geopanels: -3x Damage 20% (Yellow on Nothing) -Silence (Blue on Blue) -2x Heal 20% (Yellow on Yellow) -Invincibility (Yellow on Yellow) -No Entry (Green on Green) -No Lifting (Green on Green) -Invincibility (Green on Green)
"Throw through No Entry panels or tall terrain As long as the obstacle is only one square thick, you can throw through it. Stand next to it and lift a character, then extend your throw through the obstacle. Retract your throw range (toward the thrower) and press X at the same time. There is a "sweet spot" to do it right, but because there is no penalty to missing it (you just get an error sound) you can keep extending and retracting while mashing X until you throw straight through the obstacle." -Thanks to applekidjosh on the boards
Use this to throw the Damage panels onto the yellow and wait to win.
Map 13-3 Unlocked: Destroy the geo panel on the first turn Difficulty: 4 Dark Sun: Various Enemies: -1x Level 500 Dreadnaught (Immortal Body/Metal Suit) -1x Level 500 Hell Dragon (Immortal Body/Metal Suit) -1x Level 500 Divine Dragon (Dante's Inferno/Reflex/Chaos Orb) -1x Level 500 Lilith (Dante's Inferno/Goddess Dress/Chaos Orb) -1x Level 500 Unknown (Bestial Mark/Hero Mantle) -1x Level 500 Abraxes (Bestial Mark/Reflex) -1x Level 500 Fenrir (Bestial Mark/Hero Mantle) -1x Level 500 Parthenocissus (Chaos/Goddess Dress/Chaos Orb) -1x Level 500 Phantom (Fortune/Hero Mantle/Chaos Orb) -1x Level 500 Dagon (Chaos/Reflex/Chaos Orb) -1x Level 500 Hells Crown (Insanity Eye) -1x Level 500 Bastet (Bestial Mark/Goddess Dress) -1x Level 500 Tiamat (Insanity Eye/Metal Suit) -1x Level 500 Shadow Orc (Bestial Mark/Hero Mantle) -1x Level 500 Zombie King (Insanity Eye/Reflex) -1x Level 500 Malchidael (Immortal Body/Shield of Aegis) Geopanels: -Attack +50% (Red on Red) -Defense +50% (Purple on Purple) -Defense -50% (Blue on Blue) -Attack -50% (Green on Green) -Attack +1 (Null on Nothing) -Silence (Aqua on Aqua) -Heal 20% (Yellow on Yellow)
While it is possible to cause a nice geopanel combo, the panels aren't really high enough to make this battle easy. My only real advice is to be about the level the enemies are or have some really nice gear(read: Rank 38+ well leveled equipment.)
Map 13-4 Unlocked: Difficulty: Dark Sun: Enemies: Geopanels:
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