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Posted: Tue Mar 27, 2007 7:55 pm
Well, I think this would be a good dungeon for new adventurers such as yourselves. We have room for four people on this expedition, and I'm hoping we can get you guys out there by this time tomorrow.
Since this is going to be everybody's first dungeon, let me remind you about the rules:
1) Listen to your party leader. 2) Listen to your party's second-in-command if your leader is absent. 3) Make sure you log on once a day to post your actions.
Since we're doing things a bit differently at the start, just post here that you're joining. Include what items your character is bringing in to the dungeon, and a copy of your character's current stats WITH THE ITEM EFFECTS ALREADY ADDED (something you are not supposed to do when submitting your character). Decide among yourselves (either here or in the tavern) who the leader and second are, and make sure you say that you'll listen to their decisions.
Aside from that, remember to have fun. Remember, goblins may not be tough, but they can be tricky and there are a lot of them. You'll probably be able to find out some neat stuff if you branch off of the main path, but then you never know what you'll run in to...
Two new people who have joined after Paul left:
Character name: Valec Attack: 2 Defense: 3 Combat Dice: 1d6 (2) Magic: 12 Life: 20 (4) Equip: 4 Effects: Regeneration (1) Items: Wizards's Amulet (+4 magic) Spells: Singe, Energy Burst Actions:
Character name: The Shadow Attack: 2 Defense: 2 Combat Dice: 1d6 (2) Magic: 6 Life: 15 (3) Equip: 2 Effects: Healing(3), Summoner(6) [A shadow creature with stats=18, attack 6, defense 3, combat 0, life 15(3 points), abilities: fury(6)] Items: Conjurer's Amulet Spells: Energy Burst, Singe Actions: power up, Smash
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Posted: Tue Mar 27, 2007 8:43 pm
I join, I Join!! blaugh
Character name: nukunuku Attack: 7 Defense: 2 Combat Dice: 1d12 (4) Magic: 2 Life: 15 (3) Equip: 2 Effects: Fury (6) Items: Dagger, Dagger Spells: fireball Actions: power up Money: 300
The items listed are what I'm taking with me. We will need to decide who will be leader but I ghuss we will figure that out when we have every one.
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Posted: Wed Mar 28, 2007 3:37 am
Username: Miss Meat Shield Character name: Nephira Valorian Attack: 3 Defense: 3 Combat Dice: 2d8 (6) Magic: 4 Life: 15 (3) Equip: 2 Effects: Regeneration (1), Skilled Caster (4) Items: Energy Burst, Dagger, Seal Charm, Power Up Money: 200
{I join! ^-^}
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Posted: Wed Mar 28, 2007 8:43 am
Username: Paul_Kneer Character name razz aul the defender of barbania Attack: 10 Defense: 3 Combat Dice: 3d6 (7) Magic: 0 Life: 20 (4) Equip: 4 Effects: 0 Items: b*****d sword (+4 attack) Money: 600
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Posted: Wed Mar 28, 2007 6:12 pm
Character name: Bellamin Solan Attack: 6 (2+4) Defense: 4 Combat Dice: 1d6 (2) Magic: 5 (3+2) Life: 20 (4) Equip: 6 Effects: Summoner (3) [A Spirit whisp with stats=9, 3 attack, 1 defense, 0 combat, 10 life (2 points), abillities: heal (3)] Items brought: b*****d sword, Conjurer's amulet Spells: Singe Actions: Smash Money: 200
(Count me in!))
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Posted: Wed Mar 28, 2007 6:45 pm
So..... who will be leader?
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Posted: Wed Mar 28, 2007 8:23 pm
Okay people, we have a full party and it's been a day, so let's get this party started. Given the conversation in the tavern, it seems that Nephira will be your party leader, and Paul will take the role of second-in-command.
When you arrive at the goblin cave, night has already fallen. Good sign, that means they're all awake... Still, it would probably be better to get started now while you still have surprise on your side, rather than wait for their patrols to find you.
With your torches you have no trouble seeing. The cave is a natural cave, and at least at the area by the entrance you are not forced to travel single file yet.
You haven't seen any goblins yet as you walk through the cave, but after walking for not even a minute you come across a break in the cave, with one continuing straight and the other veering off a bit to the left.
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Posted: Wed Mar 28, 2007 8:38 pm
Grand_Commander13 Okay people, we have a full party and it's been a day, so let's get this party started. Given the conversation in the tavern, it seems that Nephira will be your party leader, and Paul will take the role of second-in-command.When you arrive at the goblin cave, night has already fallen. Good sign, that means they're all awake... Still, it would probably be better to get started now while you still have surprise on your side, rather than wait for their patrols to find you. With your torches you have no trouble seeing. The cave is a natural cave, and at least at the area by the entrance you are not forced to travel single file yet. You haven't seen any goblins yet as you walk through the cave, but after walking for not even a minute you come across a break in the cave, with one continuing straight and the other veering off a bit to the left. glances at both forks and scratches his head turns to the blind one "so if your so good with your senses do you think you can tell us which way to go?"
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Posted: Wed Mar 28, 2007 8:54 pm
She would have walked straight forward had she not of been informed of the fork in the road. "Hrm..." She puzzled as she stopped. Her ears tilted slightly to the side as she strained them to hear what might be ahead, but could get nothing. Twas the trouble with caves and their echoes, it was hard to tell where one began and one ended. But she had been called upon to make the decision, so make it she would. "Erm, left seems to be the best." She said finally.
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Posted: Wed Mar 28, 2007 9:04 pm
Bellamin nodded his head. He turned his gaze towards the abysmal darkness. "Thank god for the torch..." He thought as he hesitated to put his left foot forwards, into the unknown tunnels. Inside his mind, was a picture of a never ending chasm just waiting at the end of this tunnel... He shook the thought away.
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cat_girl_nukunuku generated a random number between
1 and 2 ...
1!
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Posted: Thu Mar 29, 2007 4:34 am
Takes a dagger out and places it tip fist on the ground and tilts it forward a little bit. She lets it go to see witch direction it thinks they should go.
1 = stright 2 = left
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Posted: Thu Mar 29, 2007 4:38 am
Picks the dagger up and thinks about the resolt. confused She was of cours behind every one else since she does not like being the center of attention. Thinking it best not to mention the conflicting resalt sweatdrop she puts the dagger back away and continues with the others.
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Posted: Thu Mar 29, 2007 12:05 pm
(ooc: so the group order is me,blind wizard,random guy,and the kitty girl) keeps walking straight forward sword in both hands *note:never uses torches cus gets in the way of his fighting* he turns to make sure the others are keeping up with him motioning "come on i want something to fight we have to hurry" he starts striding off again making no effort to stay quiet in fact he might be making noise on purpose
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Posted: Thu Mar 29, 2007 6:36 pm
As you turn to the left, you have not been walking for long before you hear an excited chattering beyond the light of your torches. Before you have time to discuss the situation among yourselves, four goblin patrolmen come charging towards you out of the darkness, screaming some goblin war cry.
You hear one of them scream in your language "human skull mine!", and you get the feeling that killing you themselves would mean honor and promotion for these aggressive three-foot-tall humanoids.
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Posted: Thu Mar 29, 2007 7:58 pm
Nephira drew back at the sound of the goblins, shuddering in disgust. How she loathed goblins so very, very much. But they were noisy, and easy to keep track of as she backed up. "Urge, annoyin’ little blighters..." She muttered as she unsheathed her dagger, ready to fight. She didn't quite have enough power to cast a spell right now, but how tough could goblins who were placed in the front of the cave be?
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