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Dice Battle Arena: Battle Central(Under Construction U:4/21)

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Oblivious Mischief
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Tricky Lunatic

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PostPosted: Sat Mar 24, 2007 2:31 am


In an attempt to make this guild more active, I will create a thread that monitors "registered" Dice Battles. Grand Champion for the tournament gets a prize. it may not be much since I'm poor, but hey! it's a prize! Besides, it's just dice battle.

Please do not post anything here yet. As this is still under construction. i think I will lock it for that purpose.

I will attempt a to make dice battle tournament thread that offers a prize for the victor here.


-- This Here's will be Intro --


Notes: (Ideas so far)

-- A registration booth will be placed in the main forum when a tournament is being organized. When slots are full, tournament begins.

-- Battlers will not battle here. They make their own room while they battle following the dice battle rules. Their battle will be monitored and when done, will be archived here. How I'll do that? ....there'll be a lot of quoting and editting. kinda a big hassle but hey! It's fun for me! hehehe. (clearly very bored)

-- price is 500 gold... I'm thinking 1000 gold but... the guys are just rolling dice... i don't know... I'll think about it some more.

-- A store system. Gold system. Stat system is being considered. And is being tested as of the moment.

-- A profile sticky will be added if tests are successful and the idea is a go.

-- Race and Class system.

Rules:

Rules of GaiaOnline:
The Terms of Service and Rules and Guidelines of GaiaOnline should always be followed. Avoid breaking these rules for the sake of your account if not for the sake of your membership of this guild, Take time to review the ToS and RaG if these are not familiar to you.

Conduct:
Show respect to everyone around you. Avoid Flaming, Harrassing, Hurting, or Anything related to such acts. If you feel you have nothing good to say, then avoid saying it for the good of everyone.

Honesty:
Your honesty is well appreciated in the game; it is just a game after all. It would be lowly for one to cheat his way through it. Reported cheaters will be dealt with accordingly.
PostPosted: Sat Mar 24, 2007 2:33 am


-- This Here will Be For Game Rules --


Registered Dice Battle:
A Registered Dice Battle is a game between two players where they take turns in performing actions following a set of rules provided by the Battle Central. The goal of the game is to make your opponents HP zero by attacking, or to be of higher HP than your opponent at the end of a Battle Period. As it is registered, this battle will be monitored, and players are placed in a game standing. The champion of this game, receives a price.

Such a battle is a part of a tournament held by this guild for the entertainment of its users. The event is held once per two months. (not final) Hereunder is the flow of the event:

1. Registration -- Tournament opens with a number of slots available. Slots are given on a first to post a declaration of registration basis. Registration will run for a number of days until slots are full or until scheduled tournament day arrives. In case slots are not filled, as long as there are at least two battlers ready, tournament goes on.

2. Tournament -- Tournament is set as single elimination. When a warrior losses once, he is out. Pairings will continuously be set until a champion is left standing. Hereunder is the flow of the Tournament:

2.A. Declaration of Pairings -- At the start of the tournament, Battlers are to check the Battle Central. There, they will see their current standing, their opponent, and the deadline for their battle. Take note that pairings are picked randomly. Russ will just write your names in pieces of papers, rolls them, then draws them from a jar. (cos he's so high tech)

2.B. Dice Battle -- At this point, the battler and his opponent battle in a special room created for them. When a winner is produced, the winner announces his win to the Winner Receiving Counter. The WRC will declare his win after inspection of the battle thread.

2.C. Reassignment -- When all battles are over, or when the deadline arrives. All winners names are gathered to be paired again. Flow goes back to Declaration of Pairings until there is a 1st, 2nd, and 3rd placer are produced.

3. Awarding Ceremony -- When winners are produced, the tournament is over. At this point a thread is opened to declare the winners officially and for trading to happen. hehehe. The thread remains open for a number of days for congratulations or some after tourney RP.

Oblivious Mischief
Crew

Tricky Lunatic

12,250 Points
  • Invisibility 100
  • Friendly 100
  • Jack-pot 100

Oblivious Mischief
Crew

Tricky Lunatic

12,250 Points
  • Invisibility 100
  • Friendly 100
  • Jack-pot 100
PostPosted: Sat Mar 24, 2007 2:35 am


-- This here Reserved for Game Rules Extended --


The Battle Flow:
Battlers take turns posting their actions in an attempt to bring their opponents Health Points to Zero. Battle ends when one battler reaches zero life, or when the allotted time ends.

The Winner:
- The Battler who successfully brings his opponent's HP to Zero wins the Battle.
- At the event that the time is up, The battler with the highest HP percentage wins the Battle.
- At the event that the time is up and there is an instance of inactivity on the part of a battler for two days or so until the time up, the Battle is awarded to the active one even if his HP percentage is lower than the other.
- At the event of a tie, A 20-sided dice rolling decides the victor.

A Player's Turn:
During a player's turn, the following actions should be seen in a post:

- Roll a 100-sided die.
- Input dice roll effect from his last post with duration countdown if available.
- Input status (if there is any) effects with duration countdown.
- Receive damage (if there is any). Calculate: Damage Received = (Opponent Damage + Modifiers) - (Player Armor + Modifiers)
- Perform actions:
----- Purchase Items. One item may be bought per turn.
----- Use Items. One item may be used per turn. Equipping counts as using an item. Equipping a new weapon un-equips the last equipped weapon. Same rule applies to armor. Effects caused is immediate.
----- Perform Main Action: (Choose only one)
---------- Attack. attack opponent with equipped weapon once.
---------- Perform Skill. use skill. Effects caused is immediate.
- Post Current HP
- Post Current MP
- Post Current Sta
- Post Remaining Gold
- Post Current Status Effects
- Post Equipped items
- Post Items in Bag

For your convenience, use this Format:

Battle Post

Roll Effect:
Status Effect:
Damage Received:
Actions:
Stats

HP:
MP:
Sta:
Gold:
Status Effect:

Equipment

Arm:
Body:
Bag:



This is just a guide. A player may use his creativity in making his post as long as the required elements are present and is readable.
PostPosted: Sat Mar 24, 2007 2:36 am


-- This is for Rules Extended 2 --


since the rules has turned out to be very long now.

Oblivious Mischief
Crew

Tricky Lunatic

12,250 Points
  • Invisibility 100
  • Friendly 100
  • Jack-pot 100

Oblivious Mischief
Crew

Tricky Lunatic

12,250 Points
  • Invisibility 100
  • Friendly 100
  • Jack-pot 100
PostPosted: Sat Mar 24, 2007 2:37 am


-- This is for Battler List & Current Standing --


continuously updated as tournament is held.
PostPosted: Sat Mar 24, 2007 2:39 am


-- This is for Hall of Fame --


uh.... so the champions will be remembered... for a game that requires no skill at all. hehehe. hey, it will still be cool. xd

Oblivious Mischief
Crew

Tricky Lunatic

12,250 Points
  • Invisibility 100
  • Friendly 100
  • Jack-pot 100

Oblivious Mischief
Crew

Tricky Lunatic

12,250 Points
  • Invisibility 100
  • Friendly 100
  • Jack-pot 100
PostPosted: Sat Mar 24, 2007 2:48 am


-- This is for Donator's list --


Hopefully, someone will love this place enough to up the prize. They will be thanked here.
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Dice Battle

 
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