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Federation Ambush!((Only 1 roll per day.)) Goto Page: 1 2 3 ... 4 ... 14 15 16 17 [>] [>>] [»|]

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KaroUguu
Vice Captain

Dangerous Hoarder

7,450 Points
  • Peoplewatcher 100
  • Gender Swap 100
  • Invisibility 100
PostPosted: Thu Mar 22, 2007 3:31 am


Federation Ambush!
Capture Federation Suits


There are two well traveled Federation paths. Both paths have certain spots that are easy to set up an ambush and both can get you different rewards. One ambush spot is in space, the other on Earth. Of course you will only be able to ambush the Federation once a day(Gaian Standard Time/Pacific Standard Time). It would also take you one full day to reach the other ambush spot, making it impossible to ambush the Federation twice in the same day. It's also worth noting that the more valuable the mobile suit/moble armour/cruiser/vehicle the harder it will be to obtain!

User Image - Blocked by "Display Image" Settings. Click to show.


Rules:
~ You may only post/roll ONCE per day(A day starts at 12:00AM PST, and ends at 11:59PM PST.)!
~ You must include which route you are attacking!
~ You must roll the correct dice!
~ You can win multiple rewards per roll if the dice still match up with the rewards.(You can't win the same MS/Cruiser/Vehicle again in the same roll though. However multiple crates ARE possible.)


Rewards:
Space Ambush Rewards:
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20 Point Crate
Type: Bonus
Required Roll(s): 1
Required Roll(s): 7

RB-79 Ball
Type: Vehicle
Required Roll(s): 50, 50

RB-79K Ball
Type: Vehicle
Required Roll(s): 75, 75

RGM-79 GM
Type: Mobile Suit
Required Roll(s): 79, 79, 79
Required Roll(s): Exactly 4 matching numbers(Except 50 or 75.)

Battleship Magellan
Type: Mobile Suit
Required Roll(s): 55, 66, 77, 88
Required Roll(s): 5 matching ODD numbers

Cruiser Salamis
Type: Mobile Suit
Required Roll(s): 11, 22, 33, 44
Required Roll(s): 5 matching EVEN numbers

Earth Ambush Rewards:
User Image - Blocked by "Display Image" Settings. Click to show.
20 Point Crate
Type: Bonus
Required Roll(s): 1
Required Roll(s): 7

RX-75 MPT Guntank
Type: Mobile Suit
Required Roll(s): 70, 80, 90
Required Roll(s): Exactly 4 matching numbers(Except 74 or 78.)

Hovertruck Type 74
Type: Vehicle
Required Roll(s): 74, 74

RX-78 Gundam
Type: Mobile Suit
Required Roll(s): 78, 78, 78, 78
Required Roll(s): 5 matching numbers

Instructions:
When making a new post make sure that you choose to "Roll 5 100-Sided Dice". After that is complete include the following information:
Route - Which route are you taking? You can choose between either [Space] or [Earth]. Please note that this effects both your rewards AND the way you must Role Play your ambush.
Pre-Ambush RolePlay - This is your short role play post BEFORE you attempt to capture a mobile suit.

Now press Submit and see what your rolls turned out as.. If they matched any of the "Rewards" then you get to Role Play capturing that reward. If not, then you must Role Play missing it. Click EDIT to edit your post and add the aftermath RP.
Aftermath RolePlay - This is your short role play post where you role play either capturing a reward or not capturing a reward.
Rewards - This is where you post which rewards you won that mission, if you didn't get any rewards then simply post "Nothing".

Please note, some of the better rewards require you to get 2 or more dice with certain numbers.


Here is a sample quote of how a correct post should look:
Quote:
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Federation Ambush!
Route: Space
Rewards: None

- Pre-Ambush -
BlackKingX lays in wait for the Federation caravan. After just under an hour of waiting his sensors bleep to indicate movement. He fastens his space suit and opens the hatch of his mobile suit.

As the Federation caravan moves into range; he aims his grapple and fires it towards the caravan.


- Aftermath -
The grapple misses its target.

BlackKingX retracts the grapple and closes the hatch to his mobile suit, "I guess I'll have to try again tomorrow....."



Brief Overview:
+Make a reply.
+Select the action "Roll Dice".
+Select the Dice "100 sided".
+For the Number of dice type in "5".
+In the body of your post type in wether you are going to be at the "Space" or "Earth" ambush point...
+Then you RolePlay a raid on the Federation caravan travelling through that area... But you don't mention wether you got anything or not.
*Press Submit.
+If your dice rolls match up with any of the "Rewards" then you go back and edit your post saying you got that. Note that for some of the rewards you will need more than 2 different numbers, or several matching numbers.. (Like a slot machine.)
+Role play in the "aftermath" section wether you stole anything from the Federation caravan, or if they managed to get away before you could get anything.
RHQT rolled 5 100-sided dice: 39, 68, 15, 74, 94 Total: 290 (5-500)
PostPosted: Fri Mar 23, 2007 1:32 am


Route: Earth
Rewards: None

- Pre-Ambush - RHQT Hides behind a large forest of Oak Tree's in an attempt to surprize some federation mobile suits. My First response is to hurl one of the Tree's at the center force and full hover out in a strafe while firing my Bazooka at any enemy standing! While leaving any imobilized suits alone for now.

~Result~ F.A.I.L.
As result The tree caused only two of the enemy units to get hit, and due to my impulsive hair trigger and random accuracy with the rockets the explosives destroyed anything that I could find usable. RHQT shortly retreated do to his distaste of the idea of more forces. Objective was overall a failure.

RHQT

Kenji Strife rolled 5 100-sided dice: 38, 63, 65, 27, 87 Total: 280 (5-500)

Kenji Strife

PostPosted: Fri Mar 23, 2007 5:07 am


Route: Space
Rewards: None

Pre-Ambush:
Kenji lay in wait, his suit operating on bare minimum life support and senors as he waits for the Federation patrol to pass through. Once within range he powers up the suit and activates a preset action sequence, the suits cockpit door opening as it automatically fires off a series of shots meant to startle and disorient the federation pilot as he fires a magnetic grappling hook from the cockpit of his suit towards the other.

Result:
Shaking his head he would chuckle a bit as he watches the suit dodge into the oncoming fire. Not only would one of the beams hit the suit, it punched right through the cockpit and through the reactor, resulting in the suits destruction.
PostPosted: Fri Mar 23, 2007 7:18 am


Earth

Pre-Ambush: Alagus, using his machine gun, scatters shots all across the battlefield, sending up a kind of smokescreen. He then runs through attempting to grab anything he runs into.

Aftermath: Downtrodden, Alagus fails miserably.

(Accidentally deleted my post.)

Kai the Dragonfist

Meidolaon rolled 5 100-sided dice: 2, 80, 10, 8, 8 Total: 108 (5-500)

Meidolaon

Eloquent Lunatic

8,200 Points
  • Marathon 300
  • Survivor 150
  • Person of Interest 200
PostPosted: Fri Mar 23, 2007 6:58 pm


Route - Space
Pre-Ambush RolePlay - Kuro set up a Decoy balloon near a group of reckage, waiting behind a peice of scrap wearing a normal suit with a vernier pack and a assault rifle. He kicked a nearby firework, which launched at a oncoming Feddy convoy. He then sat there and waited...

Post-Ambush RolePlay - The firework went off behind the convoy, causing them to go in the other direction. It seemed that the anbush had failed today, but he had enough fireworks to try again tomorrow...
Hitomi Neko rolled 5 100-sided dice: 79, 7, 4, 36, 40 Total: 166 (5-500)
PostPosted: Fri Mar 23, 2007 9:43 pm


~Space.~

*Hitomi waits on a chunk of debris, waiting for a Transport, she spies on and activates her jetpack, grappling to a small access panel near its hangar..*

*she manages to grab a crate of something, quickly sneaking out before the feddies spot her*



Edit by BlackKingX: 20 points have been awarded to Hitomi.

Hitomi Neko

RHQT rolled 5 100-sided dice: 6, 79, 42, 82, 50 Total: 259 (5-500)

RHQT

PostPosted: Sat Mar 24, 2007 3:09 am


!EARTH!

Pre~ RHQT moves closer towards a feddie base and hides his dutchess in the nearby river with all sytems on standby whilst having radar still pinging for activity. Once any form of activity arises He will fully thrust and grab onto anything he sees and flees away while occasionally turning around and using the scattering beam gun.

After~ This idea resulted in complete failure, not only did I fail to catch any enemy off guard, but my suit said stuck in the river for the next 1 1/2 hours. I guess I'll stay with throwing tree's!
Faulkner Seraph rolled 5 100-sided dice: 24, 81, 87, 32, 15 Total: 239 (5-500)
PostPosted: Sat Mar 24, 2007 6:18 am


Route - Earth
Pre-Ambush RolePlay - Demen moved along the abandon city as he made his way to an abandoned building with a hole that could easily place a zaku. He walked into and examined the structure making sure it could at least withstand one shell of artillery.

Aftermath RolePlay - The convoy had entered the city and Demen could feel the ground rumble with Guntaks treads running across the ground and GMs slowly walking making sure to stay at pace. He waited until the convoy had almost completely passed him before thrusting out of the building and turning to them. It was to late for the Feds to react as a GM tried looking back around Demen fired his bazooka, it swirled and blew up the GM on contact.
"Fools, your in to tight of corridors to even fight." Demen said to himself as he noticed the Guntanks couldnt turn to look back at him. He took the moment to look at what he could, to no avail no items were being transported amongst the group. With a shot to the back of a Guntank it ignited the ammunition in its rear tray causing it to blow up almost leveling 5 blocks wide. In that distraction Demen made off.

Rewards - None

Faulkner Seraph

Dargoth rolled 5 100-sided dice: 36, 11, 57, 88, 51 Total: 243 (5-500)

Dargoth

PostPosted: Sat Mar 24, 2007 6:29 am


Route - Earth
Pre-Ambush RolePlay - Dargoth crept along the sand barren desert to find himself coming upon a large fissure. Walking to the edge of it he examined it, it was of considerable size and maybe four MSs could fight side by side in it. He manuevered the Zaku down and waited for the convoy.

Aftermath RolePlay - As the tones rang with enemy movement Dargoth sprang from the fissure and released shotgun rounds all around. It had thrown them off guard and into confusion as they tried to figure out what was going on.
"Gah, nothing of value.... Maybe better luck next time." Dargoth took their confusion to his advantage and left the area.

Rewards - None.
~]Daret[~ rolled 5 100-sided dice: 33, 35, 25, 76, 70 Total: 239 (5-500)
PostPosted: Sat Mar 24, 2007 6:37 am


Route - Earth
Pre-Ambush RolePlay - Daret ran along the ridge of a mountain until finally he came to the peak that gave a beautiful sight to the sun set and vast forest below. He lowered down and aimed with his sniper rifle waiting for the convoy to pass by their known route where the forestry dies a bit and give good vision for a few miles.

Aftermath RolePlay - "A Guntank! This would make good due with my MSs." Daret took aim and opened fire at the truck transporting the guntank. It became a ball of fire as it was thrown across the fiel into a tree. The only two GMs turned to which the round was fired but only. Another loud crack and one of the GMs lost a head, the remaining GM opened fire but had no range in which to have any affect. Another shot and the GM was thrown to its back.
"Yes! The Gunta...." The next thing Daret sees is a large explosion. They had detonated the Guntank to not allow it to be captured.
"You idiots!" Daret said raising his rifle and descending back down the mountain.

Rewards - None

((That is right? I need the other 2 numbers to get it?))

~]Daret[~

Kenji Strife rolled 5 100-sided dice: 61, 60, 71, 2, 18 Total: 212 (5-500)

Kenji Strife

PostPosted: Sat Mar 24, 2007 12:45 pm


Route: Space
Rewards: None

Pre-Ambush:
Sitting within the debris field he would wait for the Federation suits to pass through. Eyeing the suit bringing up the rear he would fire a round from his beam rifle at its head, aiming to take out its main camera before he would dash in and use his grapple to board the suit and eliminate the pilot.

Result:
While he would hit his target, unfortunately the Feddies weren't about to let him claim his prize. In shock he would watch as they fired on their own suit, blasting it into unusable bits before taking off lest others wait in ambush as well.
Meidolaon rolled 5 100-sided dice: 58, 95, 30, 54, 42 Total: 279 (5-500)
PostPosted: Sat Mar 24, 2007 2:33 pm


Route - Space
Pre-Ambush RolePlay - Kuro set up a Decoy balloon near a group of reckage, waiting behind a peice of scrap wearing a normal suit with a vernier pack and a assault rifle. He kicked a nearby firework, which launched at a oncoming Feddy convoy. He then sat there and waited...

Post-Ambush RolePlay - Kuro accedentally hit one of the Feddie units, scaring off the whole convoy. But hey, Kuro still had plenty more fireworks for next time...

Meidolaon

Eloquent Lunatic

8,200 Points
  • Marathon 300
  • Survivor 150
  • Person of Interest 200
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Role Play(Official Missions, UnOfficial Missions, IC!)

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