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Posted: Tue Mar 20, 2007 4:08 pm
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Posted: Tue Mar 20, 2007 4:58 pm
this is from that one article on magic
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Posted: Tue Mar 20, 2007 6:24 pm
it depends on the deck. the Air elemental is the most useful if your using two colors. if your only using blue though, it all depends on the rest of the deck. the Waterspout Djinn is probably the next most powerful, i'm considering it after the Air Elemental though, since the only downside is having to play a Island every turn. the Breezekeeper and Illusionary Forces are pretty equal in most standards but again, depending on the deck. if the Breezekeeper is in a lifegain deck, and your say, running, Soul Wardens, then the Breezekeeper is better then the Illusionary forces. but, say you only need a card for a few turns quickly, the Illusionary forces would be a better pick since it stays in play as long as you can pay the cost for it (similar to the Waterspout Djinn, except that it's a bit harder to keep in play then the Djinn) each turn you have to pay U more then the turn before.
So, the choice between the Air Elemental, Waterspout Djinn, Breezekeeper, and Illisionary Forces, is really a decision between what your deck wants between them.
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Posted: Sun Apr 29, 2007 7:48 pm
air elemental. the rest have too big of a drawback.
but even better is Serra Sphinx
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Posted: Thu May 03, 2007 6:29 pm
ZackWilder air elemental. the rest have too big of a drawback. but even better is Serra Sphinx True, but your forgettign that some blue decks don't want to spend five mana on a card that only has flying and a powerful body.
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Posted: Fri May 04, 2007 3:27 pm
wellwisher i if the Breezekeeper is in a lifegain deck, and your say, running, Soul Wardens, then the Breezekeeper is better then the Illusionary forces. actually, phasing doesn't trigger "comes into play" triggers or "leaves play" triggers, so having soul wardens won't gain you life
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Posted: Fri May 04, 2007 5:07 pm
alpha impervius wellwisher i if the Breezekeeper is in a lifegain deck, and your say, running, Soul Wardens, then the Breezekeeper is better then the Illusionary forces. actually, phasing doesn't trigger "comes into play" triggers or "leaves play" triggers, so having soul wardens won't gain you life hmm...thats right, people were abusing that too much so they errata'd the ability to include a phased out zone.
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Posted: Sat May 05, 2007 7:10 am
wellwisher alpha impervius wellwisher i if the Breezekeeper is in a lifegain deck, and your say, running, Soul Wardens, then the Breezekeeper is better then the Illusionary forces. actually, phasing doesn't trigger "comes into play" triggers or "leaves play" triggers, so having soul wardens won't gain you life hmm...thats right, people were abusing that too much so they errata'd the ability to include a phased out zone. yeah.. avalanche riders plus cloak of invisibility for starters
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Posted: Sat May 05, 2007 9:33 am
hmm. i'd still consider using it since it's negative abilty doesn't end up costing so much.
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Posted: Sat May 05, 2007 1:36 pm
most of them aren't really worth using.. look at teferi's isle for instance
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Posted: Thu May 10, 2007 2:18 am
I'd use either Breeze keeper or Air Elemental...or both.
You would have no trouble boosting all of these cards up and giving them other abilities, like Can't be Target of Spells or Abilities or maybe Neither deals nor recieves combat damage or something , especially in a mono-blue deck. Possibilities are endless with Blue.
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Posted: Tue Mar 11, 2008 6:06 pm
breeze is my own personal favorite ansd its quickness is nice as well as its combo potentials
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Posted: Thu Mar 20, 2008 8:09 pm
it really does depend on the deck but in general i would go with the air elimental
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Posted: Fri Mar 28, 2008 12:10 am
I'm for Breezekeeper.
Sure it won't be around every turn but that can be turned into a good thing. I mean you don't want it be around during a Wrath or the like.
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