Idea 1
Martin has been returned to the throne, Dagon having been banished from the mortal world. The Mythic Dawn have since scattered, seeming to disappear. The cities are very poorly guarded from a lack of guards. Many have been called to arms against their will and are inexperienced.
Martin has been consumed by the reconstrunction. It seems that all of Tamriel is in chaos, even after the defeat of Mehrunes Dagon. While Martin is busy with the Elder Council trying to restore peace, many have been distracted from the new wave of people that seem to be appearing.
This new race seems to live in the shadow, often dressed in long black robes. Their faces seem fragile and their strength limited. They have been seen gathering at the Ayleid ruins. Many have suspected them of being Mythic Dawn cultists, but the guards are too busy trying to calm survivors.
The red robes of the Mythic Dawn have seemingly disappeared. This new possible threat has been keeping everyone at edge. The nation is in turmoil, with little support and even less hope.
Martin has been consumed by the reconstrunction. It seems that all of Tamriel is in chaos, even after the defeat of Mehrunes Dagon. While Martin is busy with the Elder Council trying to restore peace, many have been distracted from the new wave of people that seem to be appearing.
This new race seems to live in the shadow, often dressed in long black robes. Their faces seem fragile and their strength limited. They have been seen gathering at the Ayleid ruins. Many have suspected them of being Mythic Dawn cultists, but the guards are too busy trying to calm survivors.
The red robes of the Mythic Dawn have seemingly disappeared. This new possible threat has been keeping everyone at edge. The nation is in turmoil, with little support and even less hope.
Idea 2
Even the power of the Gods could not stop Mehrunes Dagon's rampage, and the Avatar of Akatosh fell, and with it, the Imperial City. Mehrunes left nothing standing of the city. All the citizens were slaughtered, creating what was known as a second Kvatch. When White Gold Tower, the collossal monolith that had stood for thousands of years, collapsed, hope was robbed from the citizens of Tamriel. The event could be seen from as far away as High Rock, and word spread quickly.
Cyrodiil was falling. Things happened fast after that. Soldiers of House Indoril were sent with speed to Cyrodiil, and the Battlemages of High Rock and the Summerset Isles arrived in a matter of days. Mercenaries poured in from every corner of Tamriel, seeing the opportunity to make money. Almost every organization in Tamriel allied themselves against the raging threat of the Daedra, even those with powerful hatred for each other, like the Telvanni of Morrowind and the Mages Guild.
Thousands of soldiers arrived in the first week, but by then, it was too late. Organization was horrible, since most of the Imperial Legion Officers died in the Imperial City, and few of the poorly equipped platoons that were sent inside the borders of Tamriel returned. It was made clear by the third day that Bravil, Leyawiin, Chorral, Cheydinhal, and Bruma had fallen, along with the Blade Stronghold of Cloud Ruler Temple.
Skingrad held the hordes off for the longest of any of the cities, but even that city was gone by the fourth day. Anvil was found abandoned, and Mehrunes razed it. The fifth day after the Imperial City was destroyed was Frostfall 18, E3 433, when the hordes of Dagon set the Great Forest on Fire. This act was the breaking point for the Gods.
Talos, Kynareth, and Stendaar, despite the warnings of Arkay, have sent onto the Mortal Plane manifestations of their power. After Akatosh's failure, Julianos warned them all that they would not succeed, but they did not heed the words of their fellow God.
At the same moment, three other Daedric Princes were able to manifest themselves on the Material Planes. Azura, Boethia, and Mephala all appeared on the Skyrim border, with the intention of stopping Mehrunes, whom they all believed to be out of control. They came alone, but with thousands of years of experience behind them.
It was only shortly after that that things began to go well for the Imperial Empire, and the new General, a Dunmer from Morrowind, is setting up the Counter-Attack on Mehrune's rampaging forces, which are slowly turning Cyrodiil into a wasteland, wiping out every single inch of life from the previously lush landscape.
Cyrodiil was falling. Things happened fast after that. Soldiers of House Indoril were sent with speed to Cyrodiil, and the Battlemages of High Rock and the Summerset Isles arrived in a matter of days. Mercenaries poured in from every corner of Tamriel, seeing the opportunity to make money. Almost every organization in Tamriel allied themselves against the raging threat of the Daedra, even those with powerful hatred for each other, like the Telvanni of Morrowind and the Mages Guild.
Thousands of soldiers arrived in the first week, but by then, it was too late. Organization was horrible, since most of the Imperial Legion Officers died in the Imperial City, and few of the poorly equipped platoons that were sent inside the borders of Tamriel returned. It was made clear by the third day that Bravil, Leyawiin, Chorral, Cheydinhal, and Bruma had fallen, along with the Blade Stronghold of Cloud Ruler Temple.
Skingrad held the hordes off for the longest of any of the cities, but even that city was gone by the fourth day. Anvil was found abandoned, and Mehrunes razed it. The fifth day after the Imperial City was destroyed was Frostfall 18, E3 433, when the hordes of Dagon set the Great Forest on Fire. This act was the breaking point for the Gods.
Talos, Kynareth, and Stendaar, despite the warnings of Arkay, have sent onto the Mortal Plane manifestations of their power. After Akatosh's failure, Julianos warned them all that they would not succeed, but they did not heed the words of their fellow God.
At the same moment, three other Daedric Princes were able to manifest themselves on the Material Planes. Azura, Boethia, and Mephala all appeared on the Skyrim border, with the intention of stopping Mehrunes, whom they all believed to be out of control. They came alone, but with thousands of years of experience behind them.
It was only shortly after that that things began to go well for the Imperial Empire, and the new General, a Dunmer from Morrowind, is setting up the Counter-Attack on Mehrune's rampaging forces, which are slowly turning Cyrodiil into a wasteland, wiping out every single inch of life from the previously lush landscape.
Idea 3
Mehrunes Dagon has been banished from Tamriel by the Avatar of Akatosh, now a symbolic monolith standing among the ruins of what used to be the Temple of the One. Four people helped Martin Septim, and all four fell in the quest. In under one month, four statues were erected in their honor, two on either side of the collossal statue of the Avatar of Akatosh. Their names are unknown, but an Argonian, Reguard, Bosmer, and Breton all stand just as tall as the one next the them, though all are dwarfed by the Avatar of Akatosh.
The ruins have been cleared from the Imperial City, and a single memorial was erected in the Green Emperor's Way to commemorate all the Guards and Citizens that fell during that final clash between Tamriel and the armies of Mehrunes Dagon. Thirty-four names decorate that stone slab, and some would say that such deaths are a small price to pay for the safety of the Empire. Many disagree, namely the families of those killed in that epic clash.
But in the midst of all the emotion, of remembrance, joy, and sorrow, the eyes of the Mythic Dawn watch, plotting. However, the Mythic Dawn have a new ally, wielding magic that has never been seen before-- magic that scholars have only been able to fantasize about. The Mythic Dawn call them the Animators; a group of three ancient Liches that use a mixture of mysticism and alteration, imbuing inanimate objects with the souls of the living. In a sense, they are creating the creatures known as Golems.
So far, the attacks have appeared disorganized and scattered. One wooden Golem was set aflame by the Battlemages of Skingrad as it tried to beat down their gate. One Golem made of rocks was felled by three Imperial Guardsmen in Bravil. In Chorrol, a Golem made of stitched shreds of Human Flesh was shot down by the Guardsmen on duty at the gates.
The Golems are mindless, unable to speak, and only capable of following very precise orders. They follow their orders to the letter, and due to their lack of ability to feel pain, they can continue to move around normally, even with thirty arrows in them. How they move is still a mystery, but one thing is absolutely certain-- Golems are exceptionally difficult to kill.
The quickest, easiest way to kill a Golem is to break its Core, which is the central power source for its movement. It is any enchanted item that is placed within the boundaries of the Golem's form to give it life. It can be anything from a pearl to an Iron Claymore. But the item is considerably stressed under the power of the enchantment, and is always extremely easy to break.
Unaware of the potential danger, the citizens of all the cities of Tamriel, including the returning members of the slowly-healing city of Kvatch, go about their daily lives, and none of them notice as the plans of the Mythic Dawn are set into motion around them.
The ruins have been cleared from the Imperial City, and a single memorial was erected in the Green Emperor's Way to commemorate all the Guards and Citizens that fell during that final clash between Tamriel and the armies of Mehrunes Dagon. Thirty-four names decorate that stone slab, and some would say that such deaths are a small price to pay for the safety of the Empire. Many disagree, namely the families of those killed in that epic clash.
But in the midst of all the emotion, of remembrance, joy, and sorrow, the eyes of the Mythic Dawn watch, plotting. However, the Mythic Dawn have a new ally, wielding magic that has never been seen before-- magic that scholars have only been able to fantasize about. The Mythic Dawn call them the Animators; a group of three ancient Liches that use a mixture of mysticism and alteration, imbuing inanimate objects with the souls of the living. In a sense, they are creating the creatures known as Golems.
So far, the attacks have appeared disorganized and scattered. One wooden Golem was set aflame by the Battlemages of Skingrad as it tried to beat down their gate. One Golem made of rocks was felled by three Imperial Guardsmen in Bravil. In Chorrol, a Golem made of stitched shreds of Human Flesh was shot down by the Guardsmen on duty at the gates.
The Golems are mindless, unable to speak, and only capable of following very precise orders. They follow their orders to the letter, and due to their lack of ability to feel pain, they can continue to move around normally, even with thirty arrows in them. How they move is still a mystery, but one thing is absolutely certain-- Golems are exceptionally difficult to kill.
The quickest, easiest way to kill a Golem is to break its Core, which is the central power source for its movement. It is any enchanted item that is placed within the boundaries of the Golem's form to give it life. It can be anything from a pearl to an Iron Claymore. But the item is considerably stressed under the power of the enchantment, and is always extremely easy to break.
Unaware of the potential danger, the citizens of all the cities of Tamriel, including the returning members of the slowly-healing city of Kvatch, go about their daily lives, and none of them notice as the plans of the Mythic Dawn are set into motion around them.