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Hotel Dusk *may give Away to New Players*

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BlueEyed Brandy

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PostPosted: Sun Mar 11, 2007 10:22 am


Okay, I just recently bought this game and I'm kind of upset with it. Anyone else whose playing it get annoyed that if you click the wrong 'Choice" and you know what happens stressed ' Happens'... domokun gonk It is making me so upset that I am almost willing to look thru a 'Walk Thru'.
PostPosted: Sun Mar 11, 2007 11:56 am


When I first picked it up, it felt like it was gonna be a rehash of Trace Memory. I rarely ever read through the manuals when I buy games so when I played and you know what happend, I was bowled over. I think it's ok cause it's a good foil for the player. I'd rather have that than be able to just roll through the game without consequences for my actions. The game would be too easy otherwise.

Kaze_neko

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jaggedbubbles

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PostPosted: Sun Mar 11, 2007 12:26 pm


It got annoying at times when the conversation was a long one, and I would get one of the last ones wrong, but other than that, I thought it was kind of fun. It made you think really hard about what you were going to say.
PostPosted: Wed Mar 14, 2007 1:16 pm


I just finished this game for the second time. The first time through You know what happened 3 or four times but it was never to big of a deal. That was until I was reading about a secret scene at the very end. You only get this scene if you get through the entire game without you know what happening. I suggest you Save as often as you can so you can return to the last save point and the you know what will not count.

Ledora


Evallin

PostPosted: Sat Jul 14, 2007 10:27 pm


I love Hotel Dusk, but it did make me annoyed at times.... At least I started very close to the parts I messed up at. If you don't have much patience this is not the game for you. It felt like a interactive book at some parts, but the puzzles helped to make it more lively. Another thing that made me annoyed is that you cannot get the best ending the first time around that you play it. I liked being able to take notes in the game and how it made you think very carefully about what you said.
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