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Posted: Fri Mar 09, 2007 7:18 am
http://www.xbox360fanboy.com/2007/03/09/gdc-07-cliffyb-on-designing-gears-of-war/
1.2 times faster than normal movement.... I actually kind of noticed this while playing. It may be just a little bit faster, which, while walking next to a runner, doesn't seem like much at first, but that .2 percent really adds up
The Y button was also unused, yet it becomes one of my most frequently used buttons.
Made me think though. Is that little bit of thought all it takes to make a game go from crap to spectacular? Take Bulletwitch for example. Not a horrid game to start with, but after a while it becomes torturous and droll. Poor development where, ironically enough, the Y button goes entirely unused. Had they worked harder that button could be used for something useful, but they instead opted to make it unused all together and released an entirely subpar title.
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Posted: Fri Mar 09, 2007 9:11 am
lol, yeah, me and my buddy figured it out a long time ago that it wasn't really all that more fast, but not that is was exactly 1.2 times more fast. XD
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