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Suspend.

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smiddy_17

PostPosted: Mon Mar 05, 2007 10:25 am


When you play a card that has suspend can it be countered when you put it into play suspended or can it only be countered when all the suspend counters are gone and it actually comes into play?
PostPosted: Mon Mar 05, 2007 2:41 pm


it can't be countered once you play it I think...not sure, because it is RFG

bobbyjar2


smiddy_17

PostPosted: Mon Mar 05, 2007 3:38 pm


Hm. Okay. Thanks. ^.^
PostPosted: Mon Mar 05, 2007 8:04 pm


I checked rules.
Unless you can counter an ability, when it's suspended it's uncounterable, it's being played as an ability.

When the last counter is removed, it's played, then it's fair game to be countered then, as it's being put onto the stack as a spell that has just been played.

Otherwise Suspend would see a lot more play if it was impossible to counter those buggers.

wellwisher


smiddy_17

PostPosted: Mon Mar 05, 2007 8:48 pm


Ah. Okay. Thanks. I was wondering because I am running this card in my deck Heroes Remembered, and it has suspend 10 for one white mana and it lets you gain 20 life. So I was wondering if it would be better to just tap the 9 mana and play it when I know they are tapped out and can't counter or else they will probably hold something to counter it when the all the suspend counters are gone.
PostPosted: Fri Mar 09, 2007 4:09 pm


smiddy_17
Ah. Okay. Thanks. I was wondering because I am running this card in my deck Heroes Remembered, and it has suspend 10 for one white mana and it lets you gain 20 life. So I was wondering if it would be better to just tap the 9 mana and play it when I know they are tapped out and can't counter or else they will probably hold something to counter it when the all the suspend counters are gone.
a decent blue deck would have multiple ways of dealing with the heroes remembered.
heres an example:
you play heroes remembered, the turn count ticks down. then they play Rethink when the last counter is removed.
it's countered unless you pay it's converted mana cost, thats all 9 mana, plus ten turns of waiting and one mana at the start, countering can kill suspend.

wellwisher

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