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Posted: Thu Feb 22, 2007 3:53 am
The profiles of Arthur, his 'knights', and the leaders of the resistance.
Name: Arthur King Allignment: Camelot leader Description: Tall, long black hair, wears robes and crown, and a little bit of armour (Shoulder plates, armguards) Personality: Superiority complex, elitist, prejudiced against just about everyone, full of anger and hate. Also, he has a tendency to reer to people as people from his past, he would call a great enemy 'Mordred', a close ally 'Merlin' or 'Galahad', and a powerful object 'The holy grail' History: Was born in the 1200s, when he died in mortal combat with his b*****d son, Mordred, he swore he would return to the world when it needed him most. And at the precise moment his spirit was ready to return to the world, Stratostorm was busy blowing the crap out of himself in the Flippyvile sewers, rendering himself comatose, and Arthur rolled out of the ressurection machine, the purest of spirits corrupted by time and the evil that men do. The time master momentarily lost control of his powers, and sent Arthur back to Glensdale, where he aided Lucidity in destroying it, heralding the moment of intense fire as 'the true prince of darkness,' and warping back to flippyville. When his need for the dark causes is finally over in flippyville, Arthur goes to Union city, where the elite need championing once again. He fights in the war, and is killed by General Coyl, then he saves a seperate dimension from domination, travels to the underworld and re-kills all the souls of people he has killed in the world. ninja ninja > Arthur goes to a nice uninhabited place and builds his castle and surrounding village Main Power: Control of swords. He can make it spout flames, crack the ground asunder, et cetera. Does 15 LP damage with excalibur (or other master sword), or 10 LP damage with a regular sword. Secondary Power: Technomancy Tertiary power: Healing 3 passive powers: (I get these with my tertiary aswell, because I am the captain) 1) Power absorption: Power attacks heal him half the damage they would normally do 2) Summon Minions (Mortankas and Spike, or some redshirts) 3) Summon Daz Weapon: 1)Excalibur. See master weapon thread. 2)Just a regualar magic fire sword. 5 damage per hit (3 physical 2 fire), and can shoot a tongue of fire for 10 damage (5 uses) 3)Assault rifle Weakness: Time/space powers. These ******** him up badly.
10 uses: kingmaker 5 uses: Technomancy 3 uses: Healing (10 LP) 5 uses: Inspire (excalibur) 10 uses: Bullets(assault rifle) 5 uses: Fire blast (flaming sword) LP: 70 (50 base, 10 master weapon, 10 excalibur)
When a time/space power is usedon Arthur, he becomes overpoweringly ill and cannot fight for 4 posts.
And Arthur's horse:
Name: Daz Allignment: Camelot Description: Big war stallion, jet black with a short lightning blue mane and a lightning blue tail, with a white stripe along his nose. Personality: Temperamental and impatient, but loyal in his own way. He enjoys scotch, cigars, and battle. His favourite food is grass and chips. History: Been with Arthur a long time Main Power: Endurance. He always keeps going. Secondary Power: Speed. He can outrun most anything normally, and can sprint with a burst of extra speed. 3 passive powers: 1) He can run faster than the fastest horse can gallop without getting tired 2) He runs over the air, leaving no tracks and not being hindered by rough terrain or liquid or what have you. 3) He is an expert tracker, and can smell down almost anyone or anything. Weapon: Hooves and bite. Weakness: Attractive female horses ninja
Daz's dagon form Name: Daz Allignment: Camelot Description: Black dragon, slightly bigger than in horse form, huge leathery wings, white strip over his face and blue spikes running down his neck. Personality: Temperamental and impatiet, but loyal in his own way. He enjoys scotch, cigars, and battle. His favourite food is grass and chips. History: Been with Arthur a long time, and is distantly related to Drake. Main Power: Fiery breath. Secondary Power: Electric claws. Tertiary Power: Paralyzing screech: paralyzes enemies with fear, for their next two posts all who hear it can take only one action. Weapon: Claws, bite, wings, spikes and what have you. Weakness: Attractive female horses cause him to shift back to horse form and pay attention to them.
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Posted: Thu Feb 22, 2007 3:54 am
Name: Garret Erikson AKA Lucidity Allignment: Friend of Arthur, 'Knight' Description: 6' tall, Blue eyes, black clothes. Shoulder-length brown hair. When he is Lucidity, he wears an eye strip. Personality: Lucidity is a d**k, but a loyal friend. History: Short crappy version: Got his powers in his teens due to an accident. Joined a terrorist agency of supers. Eventually left to Flippyville. After living there for a while, he returned to his home city and destroyed it. He returned to Flippyville and met Arthur. Not long after that, he left for haven, stuff happened, he fought in the mimic wars, more stuff happened, lived in Union City, more stuff happened, found Arthur at his castle. Main Power: Pyromancer Secondary Power: Durability Tertiary power: Flight, Invisibility, Transformation Weapons: Switchblade and the Gauntlet of Flames Weakness: Prolonged exposure to water.
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Posted: Thu Feb 22, 2007 3:55 am
Name: Nathan "Ghost" Gray alignment: Freelance Description: Age 24 6' 3" 178 lbs. black hair, light blue eyes an elaborate tatoos that run from his neck down to his elbow and crosses his chest. and he also has one on his stomach that pretty close to his groin. has numerous piercings on both ears as well as a tongue piercing and a nose ring and one ring on his lower lip (center) Alway clean shaved. He wears black always usually what you see in the pic but he also wears black collared shirts that button up and black jeans.
 Personality: Ghost is really eccentric and he has an undying love for all beautiful women which could be considered a weakness seeing as how he would stop fighting just to go hit on a lady. Other than that he is a pretty crazt guy who loves parties as well as keeping his own a** safe from harm if a fight gets too heated he makes his exit... He is a good pick pocket due to his phasing ability. History: Nathan once a resident of Glensdale which was blown up by Lucidity he pretty much just wondered around for a while then he stopped by Flippyville for a few weeks to visit Lu then left and drifted some more and then bam these mimics pop up all over the place and Ghost did what he does best look out for number one himself then he finds this lovely city Union which he keeps a low profile in seeing as how they don't like supers. he was involved very little with the rebellion in the city and has now escaped that place. Main Power: electricity control/creation Secondary Power: Phase Shift (can walk through walls and stuff like that) Third power A Kiss, has the power to make anyone suddenly want to kiss him (heheheh ninja ) Weakness: stupid people... not really but anyway he is allergic to cats and well they make his powers go crazy and he ends up zapping himself into unconscienceness weapons: A switchblade two of them...
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Posted: Thu Feb 22, 2007 3:56 am
Name: Minerva Cross Allignment: Resistance Description: With Corn silk-blond hair and clover colored eyes, Minerva has some beautiful features, but her greatest quality is her striking bone structure. Her high cheekbones, strong chin and sculpted features are an artist's dream. In the middle of her chin is a small dimple, breaking the classic perfection of her face, and adding a bit of stubbornness to her smile. Minerva is of medium stature with the lithe body of a runner. She usually has her hair pulled back and out of the way, wearing little or no makeup.
Personality: Minerva has an odd relaxed outlook on life She rarely gets over passionate about things, instead relying on a cynical and dry sense of humor. She's very in support of the greater good ideal, and often sees the world in black and white. She's often blunt, and at times unintentionally cruel. She enjoys basic camaraderie, but in essence Minerva always distances herself. When she does get upset, she's prone to shoot things and people.
History: Minerva grew up in a low populated town, in farm country wisconsin. To get out of that city, and a predicted life as Tom Dooley's wife, Minerva joined the army. After a few years as a demolitions specialist, she was found by Randall Wolfe, a high ranking officer who admired her talents and took her under his wing. He trained her to fight against extreme circumstances, and against people with insane power abilites. Her anti-super stance eventually changed as she got to know more more supers. For a while she was working in customs in the union, and she hated it with a passion. She's glad to finally be back into action, even if it is with a grave situation.
After working with the resistance earlier.....and for some strange reason she can't remember how things worked out in the end <.< she decided somebody had to resist on this end too.
Main Power: Knowledge and use of explosives, yay for things that go boom Secondary Power: A portable anti-power field generator, a button on her belt that briefly negates powers. 1 Third active power or 3 passive powers:Basic knowledge of field medicine, insane computer/security hacking skills, Built up a resistance against commonly used poisons. Weapon: Berreta 9mm, her baby. Weakness: Being Human she has to work harder to keep up with the others. She is also severely allergic to walnuts.
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Posted: Fri Feb 23, 2007 7:23 am
Reserved for Burning Disaster (Damn blue people) (Haha T00L stare )
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