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Sunagakure Academy: Room 1-B [Ako's class] Goto Page: 1 2 3 ... 4 ... 20 21 22 23 [>] [>>] [»|]

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hiro_naka91

PostPosted: Sat Feb 17, 2007 9:07 pm


Sunagakure Academy

All future ninja of the sand must attend classes here. Once graduated, students can become genin. At the academy, future shinobi will cover the basics of being ninjas such as throwing shuriken and simple jutsus to fool the enemy.

The Academy is located where the Sandstorms stop, making it a safe environment to learn and teach in. It is mostly made of hardened sand. It was recently renovated, but it remained standing for centuries. It used to be a hide out facility during the great wars, in which little kids, and the non-ninja villagers came to take shelter. After that, it was decided to make the place a learning facility.

The Academy has 2 levels, 5 classrooms in each. The bottom level also contains a small gymnasium, in which the weapon training and the most physical activities happen. Outside, there is a small room, which has a pool in it, and a small animal area. As of now, only 2 classrooms contain the needed materials for ninja teaching. The others are just full of papers, and other things.

Classes

Teacher:
Koga Jako

Students:
Kewakun, Mavi
Suzumi, Shoki
Monterio, Jayden
San
Takehiko, Sho
Ishamarii, Shizuka

Class Status:
FULL!



Teacher:
Shun, Ako

Students:
Sinjo, Reaper
Chouru, Byakuya
Rykuu
Saotomie, Hina
Kanahalii, Brenzella
Nakimora, Kaiyo

Class Status:
FULL!
PostPosted: Sat Feb 17, 2007 9:08 pm


JUTSUS


Bunshin No Jutsu [Doppelganger Technique]
This is a basic technique taught to ninja at an academy. In certain years, Ninja are required to know this jutsu in order to advance to the Genin level. Bunshin no Jutsu creates one or more clones of the user, which can be used as a means to create a diversion, distraction, or cause confusion. Unlike Kage Bunshin no Jutsu (Art of the Shadow Doppelganger), these illusory clones will simply disappear if come into contact, thus, they are substanceless, and cannot do anything to damage the opponent.

    Training:

  1. The students must learn to mold their chakra. They willd do so by making the handseals required for the Bunshin No Jutsu which are Tora, O-Buta, O-Ushi, and Inu.

    1d20 + Chakra Control

    DC: 10

    5/5

    Cp cost: -1 Cp per successful attempt; -2 per failed.

    Resting Post: +1 Cp per resting post. [Resting post must be at least 4 lines long. Training may not be included in resting posts.]

    Experience and Points: +1 experience and +1 chakra control

  2. Now, it is time to create the clones. By using previous knowledge from the previous excersise, the students will create the Bunshin.

    1d20 + Chakra Control

    DC:

    05 - 09 = 1 clones [-1 cp]
    10 - 14 = 2 clones [-2 cp]
    15 - 19 = 3 clones [-3 cp]
    20 - 24 = 4 clones [-4 cp]
    and so on....

    5/5

    Resting Post: +1 Cp per resting post. [Resting post must be at least 4 lines long. Training may not be included in resting posts.]

    Experience and Points: 1 experience per clone and +1 chakra control

    JUTSU LEARNED!!



Henge no Jutsu (Transformation Technique)
The user utilizes the sheep hand seal or the tiger hand seal and concentrates their chakra to assume the appearance of another person, an animal, or even any object. This is one of the required basic jutsu taught at the Ninja Academy. Fundamentally, all ninjas know this technique.

    Training:

  1. The students will transform into whatever they desire in order to make a similar, yet not perfect transformation.

    1d20 + Chakra Control

    DC: 10

    5/5

    Resting Post: +1 Cp per resting post. [Resting post must be at least 4 lines long. Training may not be included in resting posts.]

    Experience and Points: +1 experience and +1 Chakra Control

  2. Test time! The teacher will ask you to transform into certain objects, and you must hold the transformation for at least 2 minutes.

    1d20 + Chakra Control

    DC: 10

    4/4

    Resting Post: +1 Cp per resting post. [Resting post must be at least 4 lines long. Training may not be included in resting posts.]

    Experience and Points: +10 experience and +1 Chakra Control

    JUTSU LEARNED!!



Kakuremino no Jutsu (Cloak of Invisibility Technique)
This jutsu is where one uses a cloak or a piece of cloth to make oneself blend in with the background, interpreting oneself invisible.

    Training:

  1. The students will all be given a cloak to hide themselves with. They will first try to do it without using any chakra. The teacher will try to find them.

    1d20 + Hide

    DC: 10

    5/5

    Experience and Points: +1 experience and +1 Hide

  2. Now, they will use their chakra to make the Jutsu. They will use Genjutsu abilities to make the cloak look like their surroundings.

    1d20 + Genjutsu

    DC: 12

    4/4

    Experience and Points: +10 experience and +1 Genjutsu

    JUTSU LEARNED!!



Kawarimi no Jutsu (Replacement Technique.)
This is a technique that usually confuses the attacker. The user quickly projects themselves with another nearby object such as a plant (normally a section of a log), an animal, or even another person within reach, leaving the opponent open to a counter-attack.

    Training:

    This will be learned through a little game prepared by the teacher. The teacher will either play a water balloon war, or a little tag ball game.

  1. Water Balloon War:
    The teacher will fill up water ballooons, and place them in a bucket. The students will be required to dodge the balloons by Kawarimi No Jutsu means. If the student dodges the balloon without using Kawaimi, or gets hit with the balloon 5 times, he/she loses the game. The last one standing will receive a prize.

    1d20 + Ranged Attack [To throw balloon]

    1d20 + Kawarimi [To Dodge]

    DC: 10 [+ 1 every time you get wet]

    Must do this until only one remains in the game.

    Each person must post how many balloons had hit him/her.

    Experience an Points: +10 experience and +1 Kawarimi; for the winner is 15 exp and +2 Kawarimi

    JUTSU LEARNED!!

  2. Ball Tag:
    This game will be played with a softball, meaning it will hurt if you get hit. The game will be like tag, but instead of moing around and tagging with contact with the other person, you will have to stay still, and throw the ball to tag. If a studnet moves, he is desqualified, as well as if hit 5 times.

    First, the teacher will pick a volunteer to be it. The student must do the following:

    1d20 + Ranged Attack

    Must keep doing this until someone else is hit.

    To dodge:

    1d20 + Kawarimi

    DC: 1d20 + Ranged Attack of person throwing the ball

    5/5

    DC Fail: If hit by the ball, -2 Hp

    Resting Post: +1 Hp per resting post [Resting post must be at least 4 lines long. Training may not be included in resting posts.]

    Experience and Points: +10 experience and + 1 Kawarimi; for the winner is 15 exp and +2 Kawarimi

    JUTSU LEARNED!!



Nawanuke no Jutsu (Rope Escape Technique)
A basic technique taught at the Ninja academy. When a ninja is tied with rope, he can undo the knots and escape using this jutsu.

    Training:

  1. The teacher will tie the studentswith a rope. The students must try to undo the knots by using their abilities.

    1d20 + Escape Artist

    DC: 1d20 + Use Rope [Teacher's Roll]

    1/1

    Experience and Points: +1 experience and +1 Escape Artist

  2. After the teacher explains how simple it is to break ropes using chakra, the students will be tied [again] and will try to escape using their chakra.

    1d20 + Chakra Control + Escape Artist

    DC: 1d20 + Use Rope [Teacher's Roll]

    1/1

    Experience and Points: +10 experience, +1 Escape Artist and +1 Chakra Control

    JUTSU LEARNED!!

hiro_naka91


hiro_naka91

PostPosted: Sat Feb 17, 2007 9:10 pm


Training [Stats]

Note: For higher ranking ninja, and anybody who already did these trainings once, you will need to add + how many stat mod. you have to the DC.



Strength [Str]

  1. Push-Ups: Do push-ups.

    1d20 + Str. Mod.

    DC: 10

    10/10

    DC Fail: -2 Hp

    Resting Post: +1 Hp per resting post. [Resting post must be at least 4 lines long. Training may not be included in resting posts.]

    Experience and Points: +1 experience and +1 Strength.

  2. Weigh Lifting: In the gymnasium of the academy, there is a set of weighs.

    1d20 + Str. Mod.

    DC: 15

    5/5

    DC Fail: -2 Hp

    Resting Post: +1 Hp per resting post. [Resting post must be at least 4 lines long. Training may not be included in resting posts.]

    Experience and Points: +2 experience and +1 Strength.



Dexterity [Dex]

  1. Dodgeball Game: Students will play a game called dodgeball, in which two teams are made, and they will use balls to get the people from the other team out. Once the ball touches someone, they are out.

    Throwing the ball:
    1d20 + Ranged Attack

    DC: Dodge Bonus of Opponent

    Dodging:
    Dodge Bonus [No Roll]

    DC: 1d20 + Ranged Attack of opponent.

    Experience and Points: +1 experience and +1 Dexterity [Must dodge at least 3 times in the game to get points.]

  2. Avoiding Traps: The teacher will set up traps around the outside of the academy. The students must aoid this trap, and get to the goal.

    1d20 + Reflex Save

    DC: 12

    5/5

    DC Fail: -3 Hp

    Resting Post: +1 Hp per resting post. [Resting post must be at least 4 lines long. Training may not be included in resting posts.]

    Experience and Points: +2 experience and +1 Dexterity



Constitution [Con]

  1. Running: Students will be required to run 5 laps on the track. The track is located outside the academy.

    1d20 + Con. Mod.

    DC: 10

    5/5

    DC Fail: -2 Hp

    Resting Post: +1 Hp per resting post. [Resting post must be at least 4 lines long. Training may not be included in resting posts.]

    Experience and Points: +1 experience and +1 Constitution

  2. Holding Breath: The student will practice holding their breaths for 5 minutes consecutive in the Academy's pool.

    1d20 + Con. Mod.

    DC: 12

    5/5

    Experience and Points: +2 experience and +1 Constitution



Intelligence [Int]

  1. Questions: The teacher will ask the students questions reviewing the day, or previous lessons. Each student must answer 3 questions.

    1d20 + Int. Mod.

    DC: 15

    3/3

    Experience and Points: +1 experience and +1 Intelligence

  2. Blue's Clues: The teacher will make a game that will tell the students what they will do in the rest of the day. While playing this game, the students excersise their spot, and intelligenbce abilities.

    To look for clues:
    1d20 + Spot

    DC: 15

    3/3 [Every sttudent will put +1 training if another student has found a clue.. there are only 3 clues]

    To figure out today's excersises:
    1d20 + Int

    DC: 15

    3/3 [You have 3 tries.. this are not your successful trainings, but your failed ones. If nobody gets it in 3 tries, everyone gets 1 more try. If they don't get it then, they will only get search points.]

    Experience and Points: +2 experience, +1 search [If student found any clues] and +1 int [If messege was deciphered]



Wisdom [Wis]

  1. Kai: In this exercise the students are tested against their willpower. The teacher sets up a survival training course and uses a relatively weak genjutsu against their students. The students, combining their willsaves, must break the genjutsu.

    Formula: 1d20 + Will

    DC: 15 x number of students in group

    2/2

    Experience and Points: +2 experience and +1 Wisdom



Charisma [Cha]

  1. Speech Practice: The students will surely have to make speeches in the future, this is a way to practice that without being embarassed. The student must speak 15 lines. May also practice it by themselves in front of a mirror.

    1d20 + Cha. Mod.

    DC: 8

    15/15

    Experience and Points: +1 experience and +1 charm



Chakra [Chk]

  1. Burn-Out: By making a handseal, the student will release a grand amount of chakra. The goal is to release all their chakra and make space for new chakra.

    1d20 + Chk. Mod.

    DC: Every incriment of 5 is -1Cp.

    Resting Post: +1 Cp of every resting post. [Resting post must be at least 4 lines long. Training may not be included in resting posts.]

    Experience and Points: +1 experience and +1 Chakra
PostPosted: Sat Feb 17, 2007 9:10 pm


Training [Skills]

Note: For higher ranking ninja, and anybody who already did these trainings once, you will need to add + how many skills you have to the DC.


Chakra Control

  1. Control: Focus the chakra to your hands to get better control over how you move the chakra.

    1d20 + Chakra Control

    DC: 10

    DC Fail: -2 Cp

    Resting Post: +1 Cp per resting post. [Resting post must be at least 4 lines long. Training may not be included in resting posts.]

    5/5

    Experience and Points: +1 experience and +1 Chakra Control



Ninjutsu

  1. Handseals: The teacher shows you how to do handseals, when you made all handseals without mistake you pass the exercise. there are 12 handseals

    Translation of seals:
    Bird: Tori
    Boar: Ousu-buta
    Dog: Inu
    Dragon: Ryu
    Rabbit: Usagi
    Horse: Uma
    Ox: O-ushi
    Monkey: Saru
    Ram: O-hitsuji
    Rat: Nezumi
    Snake: Hebi
    Tiger: Tora

    1d20 + Ninjutsu

    DC: 10

    12/12

    Experience and Points: +5 experience and +1 Ninjutsu



hiro_naka91


Tuhai Nako

PostPosted: Sat Feb 17, 2007 9:15 pm


Ako walked into the classroom he had been assigned. He had already created a small paper for the students too fill out. He didn't feel like asking each one so he set the paper on the 4 desks. On the paper it said,

Name:
Which Do You Prefer: Genjutsu? Ninjutsu? Taijutsu?
Do You Prefer Ranged Or Close Up:
Would you ever become a medical nin:
Likes:
Dislikes:
Goal As A Ninja:


The last one was underlined giving it the feel it was of upmost importance. He sat on his desk waiting for the students to get their butts in class. Took 'em awile to realize they were in the wrong clas..

[Make sure you put that form into your next post. Exactly As is With the Answers Beside It]
PostPosted: Sat Feb 17, 2007 9:15 pm


After just leaving 1-A, Sufria walked into this new class, and was bored to heck. He thought "just when i got comfortable too". He walked in a slump over to a seat and waited for his new sensei. "And i already beat the guy here too..."

He realized the sensei walked in without him noticing. So he filled out the paper.

Name: Sufria
Which Do You Prefer: Ninjutsu
Do You Prefer Ranged Or Close Up: Close up.
Would you ever become a medical nin: no
Likes:
Dislikes:
Goal As A Ninja: To win over 100 battles.

As he filled out the paper he left the 'likes' and 'dislikes' blank. As soon as he was done he walked over to Ako-sensei and gave it to him then returned to his seat.

BewoodX


Tuhai Nako

PostPosted: Sat Feb 17, 2007 9:27 pm


"Hmph" Ako snorted. "Now, why didn't you fill this out!" he said staring the the student down. "Do you like nothing! Do you hate nothing!" Ako said looking at the boy. "If that's the case you won't mind if I shove you into the ground up to your neck!" he said raising his voice. "Fill it out now!!" he said throwing the paper back at him. He turned away and muttered. "And winning 100 battles is pointless, it only leads to 100 deaths."
PostPosted: Sat Feb 17, 2007 9:38 pm


"I dont care what you think!" Sufria yelled at Ako. "My dislikes and likes are of my own importance!" he said while ripping the paper into pieces. "You are nothing to me, and if thats a problem its gonna take more than yelling at me to fix it." Sufria stood and balled his fist but then thought "sit back down, sufria, its not worth it"

BewoodX


hiro_naka91

PostPosted: Sat Feb 17, 2007 9:42 pm


[ O.O Uhm.... I guess you could be nicer, Aski >.> and viceversa.. lol...

EDIT: ok.. I was getting scared.. I didn't want a dead academy student, nor a renegade Chuunin in our village >.>]
PostPosted: Sat Feb 17, 2007 9:43 pm


Ako watched as Sufria made her hands into tiny little fists, he chuckled to himself a little. "Very well, now!" he said smiling at the student. "What would you like to do this class? Since your first and you didn't dilly-dally along the way, you can pick what we do for our first task!" he said winking at him. He really didn't care that he didn't fill in the paper, he just liked bugging people, especiialy academy students since they thought they were all so tough even though their teachers were 10x as better as they were.

Tuhai Nako


BewoodX

PostPosted: Sat Feb 17, 2007 9:44 pm


hiro_naka91
[ O.O Uhm.... I guess you could be nicer, Aski >.> and viceversa.. lol...]

((Heh...sorry ^_^"))

Sufria was extremely mad right now. He tried to tell himself to sit down, but there was no way now. Sufria walked directly in front of Ako and looked him in the eyes. "I am angry now, and if i were you, i wouldnt push me any further." he let his hands freely at his side, turned around and sat down again. "...and for what we are to do," he said "i could care less."
PostPosted: Sat Feb 17, 2007 9:48 pm


hiro_naka91
[ O.O Uhm.... I guess you could be nicer, Aski >.> and viceversa.. lol...

EDIT: ok.. I was getting scared.. I didn't want a dead academy student, nor a renegade Chuunin in our village >.>]


Hehe dont worry im gonna be like Tomo except smexier! I'll always bug the students but when it counts their gonna kick all the other academy students butts!

Tuhai Nako


Tuhai Nako

PostPosted: Sat Feb 17, 2007 9:54 pm


Ako started directly into the students eyes. "Very well, Let's see what can I torment you with!" he said giving him a evil smile. "Oh! I know let's practice our chakra control!" he said. "As im sure you already know Chakra is very important for all type's of jutsus!" he said to the boy. "First I'll have to focus it too your hands." he said. "If you need help just hollar."

Chakra Control
Ako wants you to practice chakra control. Focus the chakra to your hands to get better control over how you move the chakra.
DC: 10
1d20 + Chakra Control Skill
Train: 5/5

[In each post put]
1d20 + Chakra Control(Your Skill Level)
DC: 10
Train: 0/5


[To succesfully complete this excersise you must get above or rqual to 10 on your roll. Add your Chakra Control Skill to your roll as a bounus. GL]
BewoodX rolled 1 20-sided dice: 9 Total: 9 (1-20)
PostPosted: Sat Feb 17, 2007 10:05 pm


Sufria slowly rose up from the seat, and formed a random handseal. "This is all i have to do? What a joke.." he said as he began focusing his chakra.
Sufria was bored already, he didnt do it.

9+0
DC: 10
Train: 0/5

BewoodX

BewoodX rolled 1 20-sided dice: 8 Total: 8 (1-20)

BewoodX

PostPosted: Sat Feb 17, 2007 10:09 pm


Being bored he was in a slump. He honestly did not want to do this but if he has to, Sufria will do anything. "Alright, ill prove to you I can do this, then you will see..." he said to Ako as he formed another handseal.

"Not again!!" he said while throwing his hands to his side

8+0
DC: 10
Train: 0/5
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