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The Signature Reaper Captain
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Posted: Thu Feb 15, 2007 2:10 pm
No? In-game strategy unimportant? WRONG! Here's a scenario. Big bad monster. Paladin. Rogue. Rogue: stealthed and in back stab position. Paladin: must heroically attack foe! Rogue: Back stab. Paladin: Impale. Rogue: Hmm... a greatsword just came at me *roll AC against Paladin attack* Paladin: *roll attack* Woot! I ripped the guy apart! Rogue: Well, that was close, if I'd rolled one lower and I'd have a new trachea.
Always have the character with the highest joint Int and Wis help develop a plan in case you get surprised. And make sure you have an attack plan before barging in the door.
Here's another one. High level druid who's chaotic as all get-out. Low level fighter.
Druid: Hmm... okay, y'all can go that way, I wanna go this way. Fighter: I'll go with the druid. Druid: Ooh! A door. Open! Door: Space Knights. Druid: Oh dear... um... scream for help? Space Knights: Squish the noisy one. Fighter: Joy. Umm... I'm gonna use my ring of the infested elf aka Leeroy Jenkins ring. Fighter: Explode. Space Knights: Well this was fun bu- Explode.
Party: Was the druid screaming for help again? Okay, good. Let's go down the other passage.
(Yes, that was one of the many times I died in my first D&D campaign ever.)
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Posted: Sun Apr 29, 2007 4:44 pm
Bah!
High Str, Dex, and Con is better... mrgreen But that is only cuz I like to play frontline combat kind of characters... And maybe a high Cha well Im at it so I can intimadate better...
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Posted: Mon Apr 30, 2007 8:14 am
Some of the players that I played with always tried to do random things by themselves...I think part of it is because they don't realize that you can ask for help. I'm usually the one who barges in and says :I'm going to help you. Add my roll to yours! Generally, its when I know that they suck at rolling or their character looks REALLY weak. lol
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Posted: Tue Jun 26, 2007 3:41 pm
Whaaat? Unless there's some new feat I don't know about, a paladin scoring a critical hit (that is what happened to allow riping the guy apart, right?) doesn't endanger an ally on the other side. Otherwise, nobody would ever bother to gain flanking benefits!
Also, he must have been a pretty poor Druid to do something like that. Any high-level Druid worth his salt should have a Wisdom score high enough to know better than that. Chaotic is not the same as stupid!
Also, Savindus, you do know that Aid Another doesn't just add your roll to the other person's roll, right?
As for actual good general strategies, well, they include a) remembering that you can ready an action against a charge, b) casting Wall of Ice or Wall of Force to box in a monster and give you time to buff/heal, c) having two rogues both flank an enemy, thus gaining their Sneak Attack damage on every strike, 4) PAYING ATTENTION TO HOW BIG THE MONSTER IS AND HOW FAR HE CAN REACH (my Scout nearly died from misjudging this), 5) ganking the spellcaster, and 6) killing off the weak enemies first to allow you to concentrate on the stronger ones (wizards and sorcerers are good at this).
Some more character-specific strategies involve judicious selection of feats, considering not only what's a valuable feat but what your character really needs. For instance, if I were creating a standard human monk, I would pick Improved Trip and Stunning Fist as two of my bonus feats. However, since my monk is a vampire, I gave him Improved Grapple and Improved Disarm instead - the first because it aids his Blood Drain ability, the second because it makes him better able to snatch away a cleric's holy symbol before the cleric can make a turn check.
Speaking of judicious feat selection, it's a good idea to create a low-level character with his higher levels in mind. Look at options that will aid you in getting more powerful abilities later: if your Con is high enough, get Improved Toughness instead of Toughness, because from fourth level on Improved Toughness is simply better. If your base speed is 40 feet or more (or will increase to more than 40 feet later by some means), take Expeditious Dodge instead of Dodge for a greater benefit.
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Posted: Tue Jun 26, 2007 8:12 pm
Thorn Mephendrian Whaaat? Unless there's some new feat I don't know about, a paladin scoring a critical hit (that is what happened to allow riping the guy apart, right?) doesn't endanger an ally on the other side. Otherwise, nobody would ever bother to gain flanking benefits! Also, he must have been a pretty poor Druid to do something like that. Any high-level Druid worth his salt should have a Wisdom score high enough to know better than that. Chaotic is not the same as stupid! Also, Savindus, you do know that Aid Another doesn't just add your roll to the other person's roll, right? Yeah, I know the stuff about aiding. The main thing for some of the stuff was most of the people who were saying they were going to do something were not using their common sense and had crappy characters, so I was always the one to help. Also, in some house rules, when a character critically fails a roll (no matter what character), there is sometimes a possibility of hitting an ally. In our house rules, we roll a d4. 1-lose weapon, 2-hit ally, 3-break weapon, 4-hit self. If you hit an ally or self, you reroll to see if you actually hit. if you do (especially if you critical), then you roll damage. Another thing is sometimes you can't judge how far your weapon will go through something, so it's quite possible that the Paladin criticalled enough to ram his sword through and come out the other side of the monster, possibly almost hitting the ally on accident. As far as the rest goes, I'm the type of player who likes to play the character, not devote time on creating the future character. Also, Min/Maxing characters isn't fun. It makes the game boring and pointless, unless you are wanting that type of campaign. A lot of the players that I played with did that and were always really cocky about my characters not being as good as theirs. Generally mine were those that could possibly exist in real life without too much effort. I take pride in backgrounds, and follow them to the best of my ability. Some of the other players generally just created a character to make it a haus, not even worry about the background...quite boring to me actually. Thats just my style of play though. It is smart to take things that are actually useful, though. And it is a good idea to remember that in some situations, the 'crappy' spells are actually worth something.
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Posted: Fri Jun 29, 2007 6:30 pm
Okay, just making sure on the Aid thing, because it seemed that you were adding your roll to the other guy's roll from the way you worded it. And when did I mention min-maxing? All I said was to pick feats that worked well with your character, and that it might be a good idea to look at future options. That's not min-maxing, and it's not deciding everything about your character from the beginning, either.
I know about critical fumbles, too, but it seems that if the paladin "ripped apart" an enemy, it wouldn't have been one. And yes, you can judge how far your weapon goes through something, based on the length of the blade and/or haft and how big the monster is. Also consider that the rogue, if he were flanking the monster with the paladin, would have been a full ten feet away from the paladin - well out of sword range.
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Posted: Fri Jun 29, 2007 10:08 pm
I'm just saying that it is possible to hit an ally by accident, even if you're a paladin.
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Posted: Sat Jun 30, 2007 11:25 pm
Savindus I'm just saying that it is possible to hit an ally by accident, even if you're a paladin. Meh, I don't see any sword blade shorter than a full 11-12 feet long endangering anything two squares out, especially if what was in that square wasn't targeted. IMHO I'd have to say that "proficiency with weapon" includes "not accidentally killing ally with weapon." Unless, of course, I've read everything that you said wrong and the rogue's comment was strictly from an in-character, roleplaying perspective, and the rogue was never in any real danger. smile No comment on the second one, seems pretty silly imho xD
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Posted: Sun Jul 01, 2007 4:20 pm
Dias Amastacia Savindus I'm just saying that it is possible to hit an ally by accident, even if you're a paladin. Unless, of course, I've read everything that you said wrong and the rogue's comment was strictly from an in-character, roleplaying perspective, and the rogue was never in any real danger. smile I'm willing to bet it was that one.
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