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Reply Archives: WarofSupers
AoH Stronghold (its all busted up) Goto Page: 1 2 3 ... 4 5 6 7 8 [>] [»|]

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The Toolness

PostPosted: Tue Feb 13, 2007 4:18 pm


User Image
AoH
(Alliance of Humans)
User Image
(Something of what it looks like)

Alliance of Humans Stronghold the greatest advancement in human military technology.
Surrounded by 50ft high walls made up of osmium... (which I just read is the hardest metal and can withstand more pressure than a dimond so its all cool) along the wall every 50 yards is a gaurd tower equiped with one 105mm cannon on a turret two 20mm automatic cannons on a turret and four 50cal machineguns... As well as Ther being constant patrols made arond the perimeter by small one man mechs armed with two 20mm gatlingguns.
There are four main complexes the first is the barracks which is big enough to house every soldier in the fortress. next is the motor pool here there is a maintinence building as well as a chain link fence that surrounds the vehicles parked there (tanks, HWMMVs, APCs, and BFVs). Next is the Airfield (has mostly Apaches, Cobras, Blackhawks, Chinooks)
At the center of the Fortress is the Command Center. Below the Command Center are the secret Labs that are continuously researching new technologies.


Common battle cry for AoH forces 'For the Alliance!'
PostPosted: Tue Feb 13, 2007 6:18 pm


About AoH...


AoH the Alliance of Humans It started out as anunder ground project founded by General James Coyl. The operation started on an secret military base where General coyl managed to gather reminants of various human military forces as well as the most intelligent scientists.
He set the scientist up with all the best equipment he could salvage and built them new gadgets. While they toiled away at building him better weapons and defensive gear as well as soldier to kill off all Supers he set about building up the greatest Fortress of human history any attack against this base would be suicide.

As the scientists made new equipment his soldiers were outfited with their new gear and weapons and trained with them constantly. His forces are ready to fight the supers now and ready to take the planet back for the true human race.

The great General Coyl is hell bent on the destruction of all supers and is willing to pay the ultimate price for their destruction.

The Toolness


The Toolness

PostPosted: Tue Feb 13, 2007 6:20 pm


Combat Units and Such (other Crew member please give me your input Via PM if I should or need to make any changes that would help improve the way these have been set up...Thanks peoples)

((Edited a few of the combat Units thanks for the input Sah))

Name: Super Elimination Unit Alpa 6
Allignment: Alliance of Humans
Description:
User Image
Personality: N/A
History: The original Super hunting and destroying Andriod. It has been up graded and now its primary function is Security of New Pheonix City.
Alignment: Hostile to Supers unless marked Slaves
Main Power: Laser blast (15 damage)
Secondary Power: Speed
1 Third active power Ion beam (25 Damage)
Passive:
Super Detection (infinate use)
jumpjets (3 uses)
Weapon: Ion beam saber (5 damage on hit), Pure energy Pistol (10 Shots 5 damage)
Weakness: n/a
(Usually work in teams of 4)
30LP

Name: Super Hunting Unit Alpha 1
Allignment: Alliance of Humans
Description:
User Image
Personality:
History: Latest in human robot technology for destroyig Supers the SHU-A1 was based off of the SEU unit though highly upgraded and modified its body is changed as well as some of its weaponry.
Alignment: Extremely hostile to Supers
Main Power: Pure energy manipulation (9 uses due to cannon 10 damage)
Secondary Power: Power manipulation (can use the power of supers against themselves using advanced tech that teaches the battle droid how to manipulate that certain supers powers in nanoseconds. damage depends on power manipulated)
passive powers:
Super detection (Infinate)
Infrared Vision (Infinate)
Jump Jets (3 uses)
hover jets on feet
Weapon: pure energy cannon (1 use 30 damage) Pure energy beam saber (5damage).
Weakness: N/A
30LP
(work in teams of 2)

Name: Human Defense Unit Bravo 2
Allignment: Alliance of Humans
Description:
Personality:
Alignment:
Main Power: Mend Wounds (10)
Secondary Power: Pure Energy Sheild (4)
1 Third active power Power Null (1 use)
passive powers:
Super Detection
Injury detection
Weapon: Tower shield. massive shield attached to the robots arms (is in two pieces
Weakness: None offensive.
20LP
(one in every Platoon of conscripted Soldiers)


Name: Conscripted Soldier
Allignment: Alliance of Humans
Description: User Image
Personality: Varis from Soldier to Soldier but they usually
History:
Alignment:
Main Power: Pure energy Rilfe (8 shots, 8 damage)
Secondary Power: Pure Energy feild (3 uses)
Third power Power Null Feild (1 use)
passive:
Super sensor
Weapon: Pure energy Rifle.
Weakness: no super powers
20LP
(in platoons of 10 including the Segreant)

Name: Sergeants (directly command conscripted soldier platoons)
Allignment: Alliance of Humans
Description: User Image
Personality:
History:
Alignment:
Main Power: Pure energy Rifle (8 shots, 8 damage)
Secondary Power: Pure energy Manipulation
1 Third active power Moral Boost (for three posts all soldiers under this sergeants command does extra damage. +4 damage)
passive:
Super sensor
Weapon: Pure energy Rifle
Weakness: no super powers out side of battle suit
25LP


Name: Dark Angels Squad (Special Forces unit stats are for ach individual member)
Allignment: Alliance of Humans
Description: Look something like this
User Image
Personality: highly trained and discilplined Soldiers
History: Each have a different history but have one common back ground the extreme trining the have undergone in which these few are the only survivers of.
Alignment:
65LP
Main Power: Pure energy Manipulation (granted by their battle suit.
Secondary Power: Pure energy manipulation (10 damage)
1 Third active power Pure energy manipulation
Weapon: Pure energy beam saber and Pure energy Pistol (5 uses 5 damage)
Weakness: Conscripted soldiers with advanced training without battle armor.
(5 man squad)
(Consists of one Saff Sergeant (section Sergeant) One Sergeant and three corporals)


Name: Morpheus Squad (special Forces unit Stats are for each individual member)
Morpheus Squad is a more diverse team in its weapons and is used for Scouting and infiltration as well as sabotage.
Allignment: (resistance, Alliance of Supers, Alliance of Humans)
Description: Look something like this:
User Image
Personality: highly trained and discilplined Soldiers
History: Each have a different history but have one common back ground the extreme trining the have undergone in which these few are the only survivers of.
Alignment:
Main Power: Pure Energy Manipulation
Secondary Power: Power Null
1 Third active power Speed
Weapon:one has a Pure energy Sniper rifle (3 shots) another has a Pure energy rifle (5 shots) another has a Pure energy beam saber and another has a Pure energy grenade Launcher. and the last has a Healing pack (5 uses)
Weakness: Conscripted soldiers with out armor only with advanced training.
(5 man Squad)
(Consists of one Saff Sergeant(beam Saber) (section Sergeant) One Sergeant(sniper rifle) and three corporals(Rifle, Grenade launcher and medic)


Black Ops
Agents are listed below maybe:
A.C. (spying) (lead spy)
Silencer (Sniper/Forward scout)

And yes the battle armor does come in female sizes.

A note on the power null technology... A power null field lasts for two posts. and extends from the source out to a 50ft perimeter
PostPosted: Tue Feb 13, 2007 6:22 pm


Vehicles:
AAV-12A (Armored Assault Vehicle)
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Main battle tank of the AoH this vehicle is heavily armored and armed. Equipped with a 105mm cannon turreted as well as a 150mm cannon fixed and has a .50 cal gun modified for Pure energy charged rounds this weapon is dangerous.
50LP
~105mm cannon (5 uses HE rounds 15 ft splash radius dealing 6 damage/
5 uses of armor piercing rounds 15 damage no splash aside frm enemy tank blowing up...)
~150mm fixed cannon (4 uses focused blast for piercing armor 20 damage)
~.50 cal modified gun (12 uses 8 damage single target. anti personnel.)

LAM-25 (light assault mech)
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Light infantry support mech equiped with a 25mm cannon and a pure energy pulse cannon.
40LP
~25mm (20 shots dealing 10 damage. and 1 damage splash for 5ft radius)
~Pure energy pulse cannon (5 shots deals 5 damage splash)

HAM-01 (Heavy Assault Mech)
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Equipped with a dual purpose 40mm cannon changes between pure energy to AP or HE rounds. Also equiped with a missile array.
65LP
~40mm multi purpose cannon (Pure energy and AP deals 10 damage the HE deals 7 splash in a 8ft radius. each has 6 uses)
~ 4 Hellscream anti tank missiles (15 damage each)
~4 Dragoon pulse missiles. instead of exploding or piercing through armor then exploding or what not these missiles upon reach a distance of 10 ft from the target eject the warhead which transmits high decible of sound which weakens buildings, armor, and things of this sorts and can basically liquefy a person. (does 15 damage to vehicles, and 25 damage to organic life forms.)

The Toolness


The Toolness

PostPosted: Wed Feb 14, 2007 6:24 am


AoH members:
General James Coyl (the Leader)
Colonel James Blake (second in command)
A.C. (our spy)
Higi (An experiment)
Seth Genesis (an associate)
PostPosted: Mon Feb 19, 2007 2:13 am


Black Ghost (attack helicopter)
User Image
Weapons:
8 Hellfire missiles: armor piercing high explosive missiles (15 damage to vehicles)
4 Dragoon Missiles: Eject a warhead that emits sonic vibrations which weaken armor and building and do massive damage to organic beings. (20 damage to people. 15 to armored vehicles and other objects of the like.)
6 Ghost Missiles: High Explosive missiles which have the ability to blink short distances towards its target making this missile hard to evade (15 damage to vehicles, 17 to people with a splash damage of cool
dual 25mm pure energy cannons (20 shots): heavy pure energy cannons. (10 damage)
LP: 40

Dragon (Utility helicopter)
User Image
weapons:
two pure energy guns mounted on either side for defense of the helicopter and to lay down cover fire for dismounting or mounting troops. (8 damage with 30 shots)
LP: 40

(weakness on the helicopters is their tail and main rotor)

The Toolness


ArynChris

PostPosted: Tue Feb 20, 2007 11:44 am


((Is there going to be a list here of registered AoH members?))
PostPosted: Tue Feb 20, 2007 11:50 am


((yeah in my last little reserved spot I'm just waiting for AoH peoples before I edit the post for the list...))

The Toolness


The Toolness

PostPosted: Wed Feb 21, 2007 6:14 am


General Coyl looks out over the grand army of the humans and smiles as each formation marches by for this inspection. He holds his massive mechanical arms behind himself. "Our forces will be unmatched in combat. We have the power now to exterminate the Supers..." the other council members nod their heads in agreement. "We should focus on Krovh first. They house renegade supers as well as humans who have commited treason against our race."
PostPosted: Wed Feb 21, 2007 11:33 am


"Are you sure?" asked A.C., coming up from the shadows behind them. "Jehric is strong, but to take him out first would leave us exposed to the supers within the City. We could easily overextend ourselves and leave a hole a Dreadnaught could go through. Should we not take care of things... a little closer to home, first?"

ArynChris


The Toolness

PostPosted: Wed Feb 21, 2007 5:25 pm


ArynChris
"Are you sure?" asked A.C., coming up from the shadows behind them. "Jehric is strong, but to take him out first would leave us exposed to the supers within the City. We could easily overextend ourselves and leave a hole a Dreadnaught could go through. Should we not take care of things... a little closer to home, first?"


"The supers of Union wouldn't attack this stronghold directly or our great city. Our defenses are the best." The general turns to look at A.C. "The Dreadnaught I've heard about it its just one machine. I would be suprised if it could fight off a Company of our security droids."
PostPosted: Wed Feb 21, 2007 6:12 pm


"Figure of speech, General. Dreadnaughts are very large creatures, mechanical or no.

"And you'd be surprised what supers might dare to try. They've a tendency to overestimate themselves, and to do anything they think it takes to prove their superiority. Little sense of strategy, but for one or two of their leaders, and I think any sense of weakness or distraction on our part might provoke an attack. They're not entirely together, you know. We might have to waste resources fending off rogue supers or super teams that could be better spent on the main fight. You're right in that they could never break through, but they could easily draw enough of us from Krovh to make us lose that."

ArynChris

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Archives: WarofSupers

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