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A Naruto role-playing guild using the d20 system, for semi-lit and above RPers. 

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hiro_naka91

PostPosted: Sun Feb 11, 2007 1:13 am


Sunagakure Shinobi Scroll

[character sheet below]

Contents

page 1|| in order, RP name then username
-Souseiji Nishiki (hiro_naka91)
-Souseiji Isshiki (kouri-chan_xx)
-Tatsumaki Akikaze (AquaPhoenix)
-Saruwatari Kaito (Creuset)
-Kewakun Mavi (Kysono)
-Jayden Monterio (YoungFlame)
-Akasa Kannashi (Eleanora_Hoshi)

page 2|| in order
-Umayaru Raian (Varent)
-Arashi San (Rin Kairiu)
-Tomoshibi Garudo // Wolf (Shuriken99)
-Chouru Byakuya (Tracker Ninja)
-Kokoro no Hebi (Kokoro_no_Hebi)
-Rykuu (Kobayashi_Akira)

page 3|| in order
-Inuzuka Yoshikazu (hiro_naka91)
-Niko Yohime // Nii chan (Norian Darkeyes)
-Enzeru Satorori // Ro-zu (Satorori_Enzeru)
-Miyamoto Kiyoshi // Jack (Raziel of the Book)
-Suzumi Shoki (kouri-chan_xx)
-Katerina Pedro's // Jinx (Katerina is Love)
-Isao no Hebi (Kokoro_no_Hebi)
-Yoroshi Ekiko (kouri-chan_xx)
-Ezura Akio (omnikid[original])
-Hikaru Monterio (onixdragon)
-Animono Tomoya (- R a b b i t s - G -)

page 4||
-Inuzuka Myoko (sakura1290)
-Mirid Star & Lorin Kage (Carlos Ralfer)
-Rungumo Maro (Maro Rungumo)
-Sumisu Aoi (Eifer)
-Tekkenseisai Kamikaze (Istian Goss)
-Inuzuka Bouten (Toki the Third)
-Nivi Asuka (BlackSapphireFairy)
-Inuzuka Sachiko (MitsukiNeko)

----------


[Some changes are made to this shinobi scroll from Kenkaru's default]

[b]User-name:[/b]
[b]Posting:[/b]
[b]Time zone:[/b]

[align=center][b]~Character Data~[/b][/align]

[b]Name:[/b]
[b]Village:[/b]
[b]Clan/Bloodline:[/b]
[b]Element Affinity:[/b]
[b]Age:[/b]
[b]Gender:[/b]
[b]Rank:[/b]

[align=center][b]~Appearance~[/b] [/align]

[b]Headband:[/b]
[b]Height:[/b]
[b]Weight:[/b]
[b]Hair:[/b]
[b]Eyes:[/b]
[b]Physical Description:[/b]
[b]Clothing:[/b]
[b]Background:[/b]
[b]Personality:[/b]
[b]Other:[/b]

[b]Missions: [/b]

S:
A:
B:
C:
D:

[u][b]Jutsu:[/b][/u]

[u][b]Ninjutsu- [/b][/u]

[u][b]Genjutsu- [/b][/u]

[u][b]Taijutsu-[/b][/u]

[u][b]Summoning Contract-[/b][/u]

[align=center][b]~Stats~[/b][/align]
[b]LV. [/b]
[b]Experience:[/b] (whatever/whatever, eg. 0/100)
[b]Hp:[/b]
[b]Cp:[/b]
[b]Strength:[/b] | mod =
[b]Dexterity:[/b] | mod =
[b]Constitution:[/b] | mod =
[b]Intelligence:[/b] | mod =
[b]Wisdom:[/b] | mod =
[b]Charisma:[/b] | mod =
[b]Chakra:[/b] | mod =
[b]Dodge Bonus:[/b]

[b]Base Attack Bonus:[/b]
[b]Attack Melee:[/b]
[b]Attack Ranged:[/b]

[b]Base Save Bonus:[/b]
[b]Fort:[/b]
[b]Rex:[/b]
[b]Will:[/b]

[b]Damage: [/b]
Taijutsu:
[any other weapon you use]

[align=center][b]~Skills~[/b][/align]

Swim: (Str)

Balance: (Dex)
Escape Artist: (Dex)
Hide: (Dex)
Move Silently: (Dex)
Sleight of Hand: (Dex)
Tumble: (Dex)
Use Rope: (Dex)

Concentration: (Con)

Chakra Control: (Int)
Craft: (Int)
Disable Device: (Int)
Forgery: (Int)
Knowledge: (Int)
Repair: (Int)
Research: (Int)
Search: (Int)

Listen: (Wis)
Read Lips: (Wis)
Sense Motive: (Wis)
Spot: (Wis)
Survival: (Wis)
Treat Injury: (Wis)

Bluff: (Cha)
Diplomacy: (Cha)
Disguise: (Cha)
Gather Information: (Cha)
Handle Animal: (Cha)
Intimidate: (Cha)
Innuendo: (Cha)
Perform: (Cha)
Seduction: (Cha)

Ninjutsu: (Chk)
Genjutsu: (Int)
Taijutsu: (Str)
Fuuin Jutsu: (Int)
Kawarimi:
Kunai:
Shuriken:
Ninja Weapons:
Sneak Attack:

[align=center][b]~Possessions~[/b][/align]

[b]Money:[/b]

¥en:
Ryo:

[b]Equipment:[/b]
PostPosted: Sun Feb 11, 2007 1:15 am


User-name: hiro_naka91
Posting: A lot
Time zone: Pacific

~Character Data~

Name: Souseiji, Nishiki
Village: Sunagakure No Sato
Clan/Bloodline: Souseiji
Element Affinity: Wind
Age: 22
Gender: Male
Rank: Sennin

~Appearance~

Headband: Black around neck
Height: 6’2”
Weight: 188 lbs
Eyes: A beautiful mix of blue and green.
Physical Description: He has a toned, fit body. Strong arms and legs; broad shoulders. His face has a gentle tone that shows often that makes opponents underestimate him. His face has ‘pretty boy’ qualities, which attracts lots of girls. He smiles often, and shows his straight white teeth.
Hair: Light brown, spiky hair. It is a little long.
Clothing: He wears a tight white shirt with an open hooded black jacket covering it. He usually wears a hood hiding his best attributes, his face. He wears normal ninja pants, and boots, they are both black. He also wears open finger leather black gloves, and white sunglasses on his head, but not over his eyes. He carries a big fan on his back. The fan is a typical Asian fan. He also wears a brown bag, and another thing on his back. The thing is wrapped in bandages hiding its contents [Puppets]. He hates to wear the Kazekage's robe, always saying he looks old with them on, so he just keeps them locked up in a closet.
Background: Nishiki, since small, has been a bit jealous of his brother, Isshiki. His brother was always liked better for being born into the world one minute earlier. But, his brother was always kind to him. Always offering him a hand when needed, and just being there for him. They were equally matched, but they had different interests. Nishiki, considers himself an artist. He enjoys to draw, make puppets, and much more. He has done this since small and still does it now. When the Kazekage mysteriously disappeared, his brother was asked to take the place, but he refused unless both of them could take it together. And so, it was done. Approved by all the other villages as well, the two brothers became Kazekage. [More to come… when I think of it…]
Recently he decided to start to travel around the continent to improve his skills and is now a sennin.
Personality: He is calmed, intelligent, and respectful. He is a bit shy, but once someone talks to him, he is very proverbial, and easy to talk to. He has rare mood swings from time to time that tend to be most hazardous.
Other: Twin Kazekage #2!! Younger by a minute!

Missions:

S:
A:
B:
C:
D:

Jutsu:

Ninjutsu-
Bunshin no Jutsu: (Doppelganger Technique)
This is a basic technique taught to ninja at an academy. In certain years, Ninja are required to know this jutsu in order to advance to the Genin level. Bunshin no Jutsu creates one or more clones of the user, which can be used as a means to create a diversion, distraction, or cause confusion. Unlike Kage Bunshin no Jutsu (Art of the Shadow Doppelganger), these illusory clones will simply disappear if come into contact, thus, they are substanceless, and cannot do anything to damage the opponent.
Cp cost: 1 pt. per bushin.
Damage: N/A
Requeriments: Accademy students learn it on the accademy as a basic jutsu.
Training days: Accademy. Chakra control check DC: 5 per bushin.

Henge no Jutsu (Transformation Technique)
The user utilizes the sheep hand seal or the tiger hand seal and concentrates their chakra to assume the appearance of another person, an animal, or even any object. This is one of the required basic jutsu taught at the Ninja Academy. Fundamentally, all ninjas know this technique.
Cp cost: 2 "+1 per minute the jutsu is mantained"
Damage: N/A
Requeriments: Learn in the Academy.
Training days: Accademy time. Chakra control check DC: 10

Kawarimi no Jutsu (Replacement Technique.)
This is a technique that usually confuses the attacker. The user quickly projects themselves with another nearby object such as a plant (normally a section of a log), an animal, or even another person within reach, leaving the opponent open to a counter-attack.
Cp cost: 1
Damage: N/A
Requeriments: Must have something to replace with.
Training days: Academy time.

Shunshin no Jutsu (Body Flicker Technique)
A high-speed movement technique. It is described as 'appearing with the wind and disappearing like the wind.' A very basic jutsu, it appears that most shinobi above Genin-rank know it. Using chakra to activate the body, the user is able to move from one point to another with extreme speeds. This super-fast movement is almost impossible to see with the naked eye. To a normal person, it would seem as if the user has teleported. The amount of Chakra used depends on the distance and elevation between the user and the destination.
Cp cost: N/A
Damage: N/A
Requeriments: Dexterity 20+
Training days: 3 days.

Kugutsu no Jutsu (Puppet Technique)
Just like a marionette, the user controls a puppet using strings of chakra from his fingers. This skill is often prepared in coordination with Kawarimi no Jutsu (Change of Body Technique), so the user can quickly replace their body with the puppet when they feel the need to activate it. Another useful quality of this skill is the fact that the puppet can take the form of another person, object, or, more commonly, the form of the user. Puppets are fitted with various hidden devices, most commonly extendable blades, various projectile launchers, and poison, both in gaseous form and liquid coating their weapons. This technique can also be adapted to control humans as if they were puppets, or another puppeteer's puppets.
Cp cost: 2 cp per round the puppers are used.
Damage: Depends on pupper power.
Requeriments: Puppet users only.
Training days: --

Aka Higi: Hyakki no Soen (Red Secret Technique: Performance of a Hundred Puppets)
This jutsu summons exactly 100 puppets. Sasori had once used it to defeat an entire country. He can only control this many puppets with the hundreds of Chakra threads he casts out from a hatch in his own chest. It is unknown what country he defeated with this Jutsu.
Cp cost: 400 "2 per puppet"
Damage: Pupper own damage"
Requeriments: Perform "Puppet play" 100 Ranks"
Training days: 60 Days.

Kuro Higikki Ippatsu Kurasuri Engeki (Black Secret Technique,First strike Puppet Theater)
This technique uses a puppet with a coffin like abilitie in wich the puppet can open itself up enough for a whole person to fit in. with the chakra strings the srs opens the puppet and traps the enemy inside then each weapon piece begins to stab the puppet itself in some holes the body has stabbing at the same time the person inside. This Jutsu is a very powerful one and is an instant deat technique in most cases
Cp cost: 80cp + 10 cp per weapon in conffin
Damage: 45 - 60 x number of weapons used in coffin
Requirements :Must have a puppet one size category bigger than the victim. Victim must be inside puppet.
Training days: 30 days.
Special: Victim rolls a reflex saves versus a chakra control attack roll for the check(d20+ref.save>d20+baseattack+chakra control)

Chakura no Tate (Shield of Chakra)
A technique used by puppet masters, this shield is created when chakra is emitted in the form of a disk from panels which are released from the puppet's arms. This chakra shield can protect the user from several hazardous attacks but, however, enough clotting force (such as Satetsu) can clog up the puppet's arm joints and, additionally, render the arms useless.
Cp cost: 20
Damage: N/A
Requeriments: Perform "Puppet play" 80 Ranks
Training days: 20 days.

Choju Giga (Super Beasts Imitation Picture)
User draws creatures on his sketchpad, and then uses this technique to bring them to life. They can act as they normally would (for example, a bird can be used for espionage or flight, while a tiger would attack his target), or he can control them for other purposes.
Cp cost: Varies
Small creature: 2 per creature.
Midium Creature: 5 per creature.
Large Creature: 10 per creature.
Huge Creature: 15 per creature.
Gargantuan Creature: 20 per creature.
Colosal Creature: 50 per creature.
Damage: Creature damage.
Requeriments: Craft Art Sketching 70 Ranks.
Training days: 10 days.

Kage Bunshin no Jutsu (Shadow Doppelganger Technique)
Unlike the normal Bunshin no Jutsu (Art of the Doppelganger), this jutsu does not create illusions, but real bodies of the user. The user's chakra is evenly distributed among every clone. This could be very dangerous if the user is low on chakra or makes too many clones (like with Tajū Kage Bunshin no Jutsu (Multiple Shadow Clone Technique). Kage Bunshin can't be detected by Byakugan. This is because the clones are real bodies with real chakra circulatory systems, identical to the user. The real one also cannot be detected by the Sharingan. Because the clones are basically real, they can perform Jutsu and real damage on their target, and can take some hits themselves, being even able to bleed, although they'll still disappear when enough damage has been done, which is usually after one blow or fatal attack. Since the clones are exact replicas of the user, one can use them in combination with many other techniques.
Cp cost: 10 per bushin.
Damage: Each bushin deals the same damage as you.
Requeriments: Chakra 50+
Training days: Varies.

Bunshin Daibakuha (Clone Great Explosion)
This jutsu works in combination with the Kage Bunshin no Jutsu (Art of the Shadow Doppelganger), and creates a Shadow Clone that will explode on command, potentially killing or injuring those caught in the blast.
Cp cost: 20 "To make explode"
Damage: 50 - 80 + chakra mod.
Requeriments: Kage bushin no jutsu. Ninjutsu knowledge 50.
Training days: 30 days.

Shosen Jutsu
By concentrating chakra to the hand, the user is able to cure wounds by focusing their own chakra to where the critical injuries lie, healing them in the process. This jutsu, however, uses up a high amount of chakra.. This may also be utilized as the Chakra Enjintou and Chakra no Mesu, or the chakra scalpel for that matter - in order to sever the opponent's muscle fibers at the point of contact.
Cp cost: 20 + 1 per extra 20 points healed.
Damage: Heals 20 hp per chakra point used
Requeriments: Heal 50 ranks.
Training days: 6 days.

Kuchiyose no Jutsu (Summoning Technique)
This Jutsu, using a contract, Seal, and the user's blood, binds an animal to the user. The type of animal is determined by the contract and Seal performed. The blood is used as a signature to make the contract, which can be written on a scroll or tattoo, valid. Once bound, the animal can be summoned to perform a task or help the user in battle.

The summon usually is subservient to the summoner. However, the more powerful summons, for instance Gamabunta, or Manda, demand respect and loyalty from their summoners. Manda even demands hundreds of live human sacrifices.

Other types of summonings include weapons, puppets, or even powerful objects, such as the Rashōmon gates.
Cp cost: 20 + 10 per highter level the creature goes.
Example: Gamabunta would cost 130 chakra points while a small frog would cost only 20.
Damage: Depending on summon's power.
Requeriments: Chakra 30+
Training days: 20 Days.

Kuchiyose: Kirikiri Mai (Summoning: Quick Beheading Dance)
User summons Kamatari, a weasel carrying a scythe, which is capable of decimating almost an entire forest by means of very powerful slicing winds.
Cp cost: 50
Damage: 70 - 100 per round.
Requeriments: Wind Affinity. Summoning contract with the weasels
Training days: 10 Days of intensive training.

Futon: Daitoppa (Wind Release: Great Breakthrough)
The user sends out a powerful explosion of wind, which can easily level almost an entire area. It is known that a variation of the technique involves a smaller blast of wind which gets ignited with flame, making it stronger and more damaging to the target.
Cp cost: 25
Damage: 25 - 60
Requeriments: Level 20+
Training days: 10 Days.

Kamaitachi no Jutsu (Cutting Whirlwind Technique)
A Jutsu that, using a giant fan, creates huge gusts of wind mixed with chakra capable of cutting the target apart. This whirlwind is powerful enough to repel and destroy multiple types of throwing weapons and can even reflect sound waves right back at their original source.
Cp cost: 20
Damage: 40 - 50 + chakra modifier.
Requirements: Wind Affinity, chakra 20+
Training days: 15 days.

Fusajin no Jutsu (Dust Wind Technique)
Using a giant fan, this Jutsu will blow a strong wind current which will cover the surrounding area in dust, which in fact, serves to completely loosen the footing for any nearby opponent.
Cp cost: 10 pts.
Damage: N/A
Requeriments: Wind Affinity. Level 6+.
Training days: 10.

Daikamaitachi no Jutsu (Great Cutting Whirlwind Technique)
A more powerful version of Kamaitachi no Jutsu.
Cp cost: 30
Damage: 60 - 100 + chakra mod.
Requeriments: Wind Affinity. Chakra 40 +
Training days: 20 days +

Kaze no Yaiba (Blade of Wind)
This Jutsu creates a blade out of wind which, being wind, makes it impossible to block. However, unlike the Kamaitachi no Jutsu, this Jutsu requires no tool.
Cp cost: 50
Damage: 100 - 200
Requeriments: Wind Afinity.
Training days: 30 days.

Genjutsu-
Magen: Jubaku Satsu (Demonic Illusion: Tree Bind Death)
With this jutsu, the user can make themselves disappear so that they can approach their opponent unnoticed. Once near the desired target, a tree will grow at the target's feet and branches from an illusory tree will bind them from behind so that they are unable to even move or use hand seals. Once the opponent believes that they are captured, the user can then reappear from above the tree and quickly kill the opponent, preferably with a kunai.
Cp cost: 30
Requeriments: Genjutsu 50 Ranks
Training days: 5 days.
Will save: 15 + character level + charisma mod.

Nehan Shoja no Jutsu (Temple of Nirvana Technique)
This technique is an encantation spell that allows the caster to place a large body of people into an intense and unconscious state. The spell, however, can be avoided by forming the tiger hand seal and using the dispel skill, dispersing it away.
Cp cost: 50
Requeriments: Genjutsu 60 Ranks
Training days: 20 days.
Will save: 20 + character level + charisma mod.

Taijutsu-

Summoning Contract- Weasel

~Stats~

LV. 60
Experience:
Hp: 1, 500
Cp: 1, 800
Strength: 20 + 20 = 40
Mod: 15
Dexterity: 20 + 48 = 68
Mod: 29
Constitution: 20 + 20 = 40
Mod: 15
Intelligence: 20 + 48 = 68
Mod: 29
Wisdom: 20 + 44 = 64
Mod: 27
Charisma: 20 + 44 = 64
Mod: 27
Chakra: 20 + 44 = 64
Mod: 27
Dodge Bonus: 66

Base Attack Bonus: 60
Attack Melee: 75
Attack Ranged: 89

Base Save Bonus: 30
Fort: 45
Rex: 59
Will: 57

Damage:
Taijutsu: 1 - 6 + str. mod. + 2 per every 10 levels in taijutsu = 22 - 27
Kyodai Sensu: 2 - 10 + str. mod. = 17 - 25
Shuriken: 1 - 2 + dex. mod. = 30 - 31
Kunai [Melee]: 1 - 3 + str. mod. = 16 - 19
Kunai [Ranged]: 1 - 4 + dex. mod. = 30 - 33

~Skills~

Bluff: (Cha) 27 + 0 + 50 = 77
Diplomacy: (Char) 27 + 0 + 100 = 127
Disguise: (Cha) 27 + 0 + 50 = 77
Gather Information: (Cha) 27 + 0 + 150 = 177
Handle Animal: (Cha) 27 + 0 + 0 = 27
Intimidate: (Cha) 27 + 0 + 50 = 127
Innuendo: (Cha) 27 + 0 + 50 = 77
Perform: (Cha)
- Puppet Play: 27 + 0 + 100 = 127
- Sing: 27 + 0 + 100 = 127
- Stringed Instrument: 27 + 0 + 50 = 77
- Wind Instrument: 27 + 0 + 100 = 127

Sense Motive: (Wis) 27 + 0 + 150 = 177
Read Lips: (Wis) 27 + 0 + 50 = 77
Seduction: (Cha) 27 + 0 + 50 = 77

Balance: (Dex) 29 + 0 + 50 = 79
Disable Device: (Int) 29 + 0 + 100 = 129
Escape Artist: (Dex) 29 + 0 + 100 = 129
Hide: (Dex) 29 + 0 + 150 = 179
Listen: (Wis) 27 + 0 + 100 = 127
Move Silently: (Dex) 29 + 0 + 100 = 129
Sleight of Hand: (Dex) 29 + 0 + 50 = 79
Survival: (Wis) 27 + 0 + 50 = 77
Swim: (Str) 15 + 0 + 0 = 15
Treat Injury: (Wis) 27 + 0 + 100 = 127
Tumble: (Dex) 29 + 0 + 200 = 229
Use Rope: (Dex) 29 + 0 + 50 = 129

Concentration: (Con) 15 + 0 + 0 = 15
Craft: (Int)
- Art Sketching: 29 + 0 + 140 = 169
- Puppet: 29 + 0 + 1000 = 1029
- Blacksmith: 29 + 0 + 450 = 479

Forgery: (Int) 29 + 0 + 0 = 29
Knowledge: (Int)
- Ninja Lore: 29 + 0 + 100 = 129
- Art: 29 + 0 + 100 = 129
- Behavioral Science: 29 + 0 + 100 = 129
- Business: 29 + 0 + 100 = 129
- Civics: 29 + 0 + 100 = 129
- Current Events: 29 + 0 + 100 = 129
- Earth and Life Sciences: 29 + 0 + 100 = 129
- History: 29 + 0 + 100 = 129
- Popular Culture: 29 + 0 + 100 = 129
- Streetwise: 29 + 0 + 100 = 129
- Tactics: 29 + 0 + 100 = 129
- Theology and Philosophy: 29 + 0 + 100 = 129

Repair: (Int) 29 + 0 + 50 = 79
Research: (Int) 29 + 0 + 100 = 129
Search: (Int) 29 + 0 + 150 = 179
Spot: (Wis) 27 + 0 + 150 = 177

Chakra Control: (Int) 29 + 0 + 400 = 429
Ninjutsu: (Chk) 27 + 0 + 500 = 527
Genjutsu: (Int) 29 + 0 + 500 = 529
Taijutsu: (Str) 15 + 0 + 50 = 65
Fuuin Jutsu: (Int) 29 + 0 + 0 = 29
Kawarimi: 200
Kunai: 100
Shuriken: 100
Ninja Weapons:
- Kyodai Sensu: 100
Sneak Attack: 150

~Possessions~

Money:

¥en:
Ryo:

Equipment:
- Kunai: 90
- Shuriken: 100
- Kyodai Sensu: 1
- Puppets: 2
Kage [Shadow]: A puppet made of dark wood. It contains more than a hundred hidden weapons about, most of them melee. Half of the weapons contain poison. Kage is Nishiki’s strongest puppet. Large size puppet. Kage is usually used in harder battles, where opponents are equally, stronger or almost equally matched to Nishiki. It is mostly used for frontal attacks.
Hikari [Light]: A puppet made of light wood. It is a simple, yet sophisticated, and very reliable puppet. It is made of fine wood that is not broken easily. Hikari contains all ranged weapons which are loaded frequently depending on the battles. It is mostly used for ranged attacks.
- Sketch Pad: 1
- Brush, Ink, and Painting materials
- A big fan
- Scrolls
- Books

hiro_naka91


kouri-chan_xx
Vice Captain

Noob

PostPosted: Sun Feb 11, 2007 2:07 am


User-name: kouri-chan_xx
Posting: Once or twice a day if possible
Time zone: GMT +8
~Character Data~

Name: Souseiji Isshiki
Village: Sunagakure
Clan/Bloodline: Souseiji? Although there is nothing special about them =S
Element Affinity: Wind, Fire
Age: 22
Gender: Male
Rank: Kazekage

~Appearance~


Headband: Black and around his waist.
Height: 6'2"
Weight: 192 lbs
Hair: Light brown, spiky hair. Isshiki ties it up so that the twins can be differentiated. Otherwise there is no visible difference apart from the clothes.
Eyes: A beautiful mix of blue and green.
Physical Description: He has a toned, fit body. Strong arms and legs; broad shoulders. His face has a gentle tone that shows often that makes opponents underestimate him. His face has ‘pretty boy’ qualities, which attracts lots of girls. He smiles often, and shows his straight white teeth. Isshiki has a more analytical glance and sometimes wears glasses. His body is more wiry than his brother's due to training but under all the clothing it is extremely hard to notice that.
Clothing: Under his Kazekage hat and robe lie a tight sleeveless white shirt with the ANBU armor over it and standard ninja pants. He also wears boots like his brother, loathing the conventional sandals. If not wearing his robe he wears a long jacket over it. His bo can be shortened and is strapped to his right leg. He has an odd fetish with capes or long jackets (but not both at the same time..) and likes seeing himself with them on, although he obviously takes them off in combat (rather dramatically I might add).
Background: Isshiki was the firstborn of the Kazekage twins and always loved his brother dearly, although they had their share of fights. As he was older he was always given the responsibility for looking after his brother, which led him to become rebellious in his teenage years, resulting in his flippant and a little detached attitude. However he wisened up at around 17 and along with his brother became a valuable ninja to the village. The twins became famous for their almost telepathic teamwork and perfectly blended skills. When the previous Kazekage disappeared Isshiki was asked by the village elders to take her place, but refused unless his brother was appointed as well. The two would work together as it had always been. Now he is the Kazekage along with Nishiki and they face the task of reviving Suna and making it as famous, well-known and successful as before.
Personality: Isshiki is very optimistic, always seeing the bright side of things and believing that everything can be fixed. He also appears impulsive and sometimes is, but mostly thinks before he acts (albeit for like, 5 seconds) He is intelligent but also rather lazy when it comes to intellectual pursuits, preferring to focus on physical aspects of ninja life. He is still very smart and learns quickly though. He also likes beating things up actually. It's kinda a stress reliever. And he is somewhat of a jokester. He is also naturally protective of his younger brother. So what he have here is an intelligent, unmotivated in academics but hardworking in physical activities, funny, righteous, spontaneous, dramatic, cheerful man. And his favourite food (drink?) is seaweed soup, which is unfortunately very rarely found in Suna >.> He tried it on a trip to Mizu once and fell in love. And did I mention that he is a massive flirt?
Other: He is Kazekage Twin #1 and is older by a minute >.> With his brother's long-distance style of fighting and his own short-distance style, they are said to be the ultimate pair of Sunagakure. He is shitty with machines and umm... he has a secret love of teaching?

Missions:

S:
A:
B:
C:
D:

Jutsu: [18]

Ninjutsu-

Henge no Jutsu
The user utilizes the sheep hand seal or the tiger hand seal and concentrates their chakra to assume the appearance of another person, an animal, or even any object.
Cp: 2+1 for every subsequent minute
Chakra Control DC: 10

Bunshin no Jutsu
Bunshin no Jutsu creates one or more clones of the user, which can be used as a means to create a diversion, distraction, or cause confusion. Unlike Kage Bunshin no Jutsu (Art of the Shadow Doppelganger), these illusory clones will simply disappear if come into contact, thus, they are substanceless, and cannot do anything to damage the opponent.
Cp: 1 per bunshin
Chakra Control DC: 5 per bunshin

Kawarimi no Jutsu
This is a technique that usually confuses the attacker. The user quickly projects themselves with another nearby object such as a plant (normally a section of a log), an animal, or even another person within reach, leaving the opponent open to a counter-attack.
Cp: 1
DC: opponent's attack roll +10

Futon: Suna-arashi no Jutsu
The user concentrates chakra to his hands and, pushing hard into the sand/ground, expels a gentle burst of chakra causing the individual sand particles to fly around causing a mini light sandstorm [or dirtstorm...] centered on the target(s).
Cp Cost: 5
Damage: 1-2 + 19 [chk mod] + 32 max [skill] = 20~53 [sandstorm hurts eyes]
Requirements: Sand/dirt around, chakra control 4.
Training: With Wind Affinity: 1 day, without Wind Affinity: 2 days.
Special: Dodge Bonus/Hide +6, the enemy must make a Concentration check DC 15 + 2 per 10 ranks the user has in Ninjutsu.

Futon: Suna Kabe no Jutsu [Sand Wall Technique]
Description of Jutsu: The user sticks his hand into the ground [sandy ground] and packs the sand closely together whilst making it rise up, creating a large sand wall that is almost impenetrable.
Cp Cost: 20
Damage: -
Requirements: Sand/dirt around, chakra control 20.
Training: With Wind Affinity: 5 days, without Wind Affinity: 8 days. [Or maybe I will just make like steps for learning]
Special: Full cover.

Futon: Suna Shinshoku no Jutsu (Sand Erosion Technique)
The user digs his hands into the sand/dirt like with Suna-arashi no Jutsu, but instead of using a gentle burst of chakra to force the sand to float in the air he instead expels a large, quick and sharp burst of chakra to cause a small sandstorm, centering on the targets, strong enough to erode rock.
Cp Cost: 20
Damage: 20-40 + 19 [chk mod] + 32 max [skill] = 39~91
Requirements: Must know Suna-arashi no Jutsu, Chakra Control 10. Dirt/sand around.
Training: With Wind Affinity 4 days, without Wind Affinity 6 days.
Special: Reflex Save -10

Kage Bunshin no Jutsu (Shadow Doppelganger Technique)
Unlike the normal Bunshin no Jutsu (Art of the Doppelganger), this jutsu does not create illusions, but real bodies of the user. The user's chakra is evenly distributed among every clone. This could be very dangerous if the user is low on chakra or makes too many clones (like with Tajū Kage Bunshin no Jutsu (Multiple Shadow Clone Technique). Kage Bunshin can't be detected by Byakugan. This is because the clones are real bodies with real chakra circulatory systems, identical to the user. The real one also cannot be detected by the Sharingan. Because the clones are basically real, they can perform Jutsu and real damage on their target, and can take some hits themselves, being even able to bleed, although they'll still disappear when enough damage has been done, which is usually after one blow or fatal attack. Since the clones are exact replicas of the user, one can use them in combination with many other techniques.
Cp: 10 per bunshin.
Damage: Each bunshin deals the same damage as you.
Requirements: Chakra 50+
Training days: Varies.

Kanashibari no Jutsu (Temporary Paralysis Technique)
This technique is used to cause one's opponent to lose the advantage of movement. Freezing them in their tracks, this creates an opening for a more dangerous attack. The ANBU members are known especially for this Jutsu.
Cp: 20
Damage: N/A
Fort Save DC: 10 + 60 [level] + 19 [chk mod] + 32 [skill] = 121
Requirements: Chakra 20+ Level 15+

Katon: Hageshii Konnichisama no jutsu (Fire Release: Furious Sun God technique)
Version A:
The technique uses the heat normally used to create the fire for a fire technique and instead disperses it towards the targets. The high temperatures cause everyone in the area to suffer severe burns.
Cp Cost: 100
Damage: 100 - 200 + 19 [chk mod] + 32 max [skill] = 119~251
Requirements: Fire affinity, Level 25, Chakra 45+, Suna ninja only

Version B:
A slower version of A, this technique gradually heats up the area, slowly cooking the enemy's flesh. The enemy will suffer disorientation and weakness before finally succumbing to unconsciousness as the brain stops working.
Cp Cost: 150 + 20 per round to maintain
Damage: -
Special: Kills in 8 rounds.
First round: opponent's DB -1, attack roll -1, Hp -10 {40 celsius}
Second round: opponent's DB -2, attack roll -2, Hp -20 {55 celsius}
Third round: opponent's DB -5, attack roll -5, Hp -40 {70 celsius}
Fourth round: opponent's DB -8, attack roll -8, Hp -80 {85 celsius}
Fifth round: opponent's DB -12, attack roll -10, Hp -120 {95 celsius}
Sixth round: opponent's DB -16, attack roll -14, Hp -150 {105 celsius}
Seventh round: opponent's DB -20, attack roll -18, Hp - 200 {115 celsius}
Eighth round: Opponent faints? {120 celsius}
Requirements: Fire Affinity, Chakra Control 100+, Sunagakure only, know Version A

Kaze no Yaiba (Blade of Wind)
This Jutsu creates a blade out of wind which, being wind, makes it impossible to block. However, unlike the Kamaitachi no Jutsu, this Jutsu requires no tool.
Cp: 50
Damage: 100~200 + 19 [chk mod] + 32 max [skill] = 119~251
Requirements: Wind Affinity.

Shosen Jutsu
By concentrating chakra to the hand, the user is able to cure wounds by focusing their own chakra to where the critical injuries lie, healing them in the process. This jutsu, however, uses up a high amount of chakra.. This may also be utilized as the Chakra Enjintou and Chakra no Mesu, or the chakra scalpel for that matter - in order to sever the opponent's muscle fibers at the point of contact.
Cp cost: 20 + 1 per extra 20 points healed.
Damage: NA
Effect(s): Heals 20 hp per chakra point used
Requirements: Heal 50 ranks.
Training days: 6 days.

Suna Bunshin no Jutsu
The user creates sand bunshin...
Cp: 2 per bunshin
Damage: Each clone has half your stats
Requirements: Sand/dirt around, knows Bunshin no Jutsu
Training: With Wind Affinity 1 day, without Wind Affinity 2 days.

Shunshin no Jutsu (Body Flicker Technique)
A high-speed movement technique. It is described as 'appearing with the wind and disappearing like the wind.' A very basic jutsu, it appears that most shinobi above Genin-rank know it. Using chakra to activate the body, the user is able to move from one point to another with extreme speeds. This super-fast movement is almost impossible to see with the naked eye. To a normal person, it would seem as if the user has teleported. The amount of Chakra used depends on the distance and elevation between the user and the destination.
Cp: 1 per ft
Damage: N/A
Requirements: Dexterity 20+

Tomegane no Jutsu (Telescope Technique)
One is able to view through any different areas within the country by a clairvoyant crystal ball.
Cp cost: 1 per minutes used.
Damage: N/A
Requeriments: Spot 30 ranks. Concentration 20 ranks.
Training days: 10 days.

Genjutsu-

Magen: Narakumi no Jutsu (Demonic Illusion: Hell Viewing Technique)
Narakumi no Jutsu is a Genjutsu that causes its target to see a horrifying vision. The user will use the rat hand seal that causes an imaginary circle of leaves to spin and envelop the target and then fall away. Once cast, the world will appear normal to the target until they have already seen the illusion.
Cp cost: 10
Requeriments: Genjutsu 10 Ranks
Training days: 5 days.
Will save: 10 + 60 [level] + 23 [cha mod] + 20 [skill] = 113

Magen: Niju Kokoni Arazu no Jutsu (Demonic Illusion: Double False Surroundings Technique)
Type: Unknown, probably: B-rank, Supplementary, All ranges
A second atmospheric layer of Genjutsu is placed among the first illusion performed at firsthand.
Cp cost: 25
Requirements: Genjutsu 10 Ranks
Training days: 5 days.
Will save: 15 + 60 [level] + 23 [cha mod] + 20 [skill] = 118

Taijutsu-

Gouken (Strong Fist)
Gouken is the most basic form of Taijutsu. It aims at inflicting external damage and breaking bones. The gouken style also use extreme movements based on leg flexibility and spin kick for more damage.
Damage: N/A
Effect(s): Inceases normal taijutsu damage to 5~16
Requirements: Taijutsu 20 ranks.

Dainamikku-Entori (Dynamic Entry)
Simply a flying jump kick straight at the enemy. Usually used as an opening or surprise attack.
Damage: Double taijutsu damage = 74~194
Requeriments: Jump (Tumble?) 10 ranks. Taijutsu 10 ranks.
Training days: 2 days.

Konoha Goriki Senpu (Leaf Strong Whirlwind)
A much more powerful version of the Konoha Daisenpu (Leaf Great Whirlwind).
Damage: Triple taijutsu damage per kick = 111~291
Requirements: Gouken, Taijutsu 80 Ranks.
Training days: 10 days

Konoha Reppu (Leaf Gale)
Using their quickness and agility, the user performs a spinning kick to sweep their opponent off their feet.
Damage: Taijutsu damage = 37~97
Requirements: Gouken style fighting.
Training days: 10 days.
Effect(s): With this technique you can hit all enemies around you in melee.

Summoning Contract-

~Stats~

[268 points]
LV. 60
Experience: 0/20,000
Hp: 1769
Cp: 1342
Strength: 74 | mod = +32
Dexterity: 64 | mod = +27
Constitution: 48 | mod = +19
Intelligence: 64 | mod = +27
Wisdom: 54 | mod = +22
Charisma: 56 | mod = +23
Chakra: 48 | mod = +19
Dodge Bonus: 60

Base Attack Bonus: 60/55/50/45/40/35/30/25/20/15/10/5
Attack Melee: 92/87/82/77/72/67/62/57/52/47/42/37
+130 to above when using bo
Attack Ranged: 86/81/76/71/66/61/56/51/46/41/36/31

Base Save Bonus: 30
Fort: 50
Rex: 57
Will: 52

Damage:
Taijutsu: 5~16 + str mod (32) +2 per 10 ranks in Taijutsu max (280) = 37~97
Bo: 1~6 + str mod (32) +2 per 10 ranks in skill max (1300) = 33~298
[any other weapon you use]

~Skills~

[7076 points]
Swim: 32 + 66 = 98 (Str)

Balance: 27 + 197 = 224 (Dex)
Escape Artist: 27 + 177 = 204 (Dex)
Hide: 27 + 187 = 214 (Dex)
Move Silently: 27 + 217 = 244 (Dex)
Sleight of Hand: 27 + 23 = 50 (Dex)
Tumble: 27 + 240 = 267 (Dex)
Use Rope: 27 + 177 = 204 (Dex)

Concentration: 19 + 177 = 196 (Con)

Chakra Control: 27 + 167 = 164 (Int)
Craft (Weapons): 27 + 277 = 304 (Int)
Disable Device: 27 + 59 = 86 (Int)
Forgery: 27 + 147 = 174 (Int)
Knowledge: (Int)
Repair: 27 + 59 = 86 (Int)
Research: 27 + 138 = 165 (Int)
Search: 27 + 167 = 194 (Int)

Listen: 22 + 167 = 189 (Wis)
Read Lips: 22 + 147 = 169 (Wis)
Sense Motive: 22 + 178 = 200 (Wis)
Spot: 22 + 172 = 194 (Wis)
Survival: 22 + 87 = 109 (Wis)
Treat Injury: 22 + 167 = 189 (Wis)

Bluff: 23 + 197 = 220 (Cha)
Diplomacy: 23 + 142 = 165 (Cha)
Disguise: 23 + 182 = 205 (Cha)
Gather Information: 23 + 172 = 195 (Cha)
Handle Animal: 23 + 20 = 43 (Cha)
Intimidate: 23 + 273 = 296 (Cha)
Innuendo: 23 + 167 = 190 (Cha)
Perform (Act): 23 + 80 = 103 (Cha)
Seduction: 23 + 167 = 190 (Cha)

Ninjutsu: 19 + 141 = 160 (Chk)
Genjutsu: 27 + 73 = 100 (Int)
Taijutsu: 32 + 248 = 280 (Str)
Fuuin Jutsu: 19 + 41 = 60 (Int)
Kawarimi: 100
Kunai: 180
Shuriken: 40
Ninja Weapons (Bo staff): 1300
Sneak Attack: 160

~Possessions~


Money:

¥en:
Ryo: 150

Equipment:
High quality bo
PostPosted: Sun Feb 11, 2007 9:08 pm


User-name: AquaPhoenix
Posting: when I can
Time zone: N/A
~Character Data~


-updated partially-

Name: Tatsumaki Akikaze
Village: Sunagakure no sato
Clan/Bloodline: Tatsumaki
Element Affinity: Wind and Fire
Age: 19
Gender: female
Rank: Jōnin
~Appearance~

-picture coming eventually-

Headband: forehead when worn
Height: 5”6
Weight:
Eyes: Indigo/violet
Looks:
User Image

Background: When she was 5 her father was added to the KIA list, so she and her mother lived alone. Since her father died on a mission her mother made sure she trained her to become even better than herself. Her mom pushed her to climb to the top of the class. She climbed the ranks up to Jōnin at her own pace which was fine with her mom. She moved out at age 16 into her own apartment near the academy where she lives with her cat Naito whom she’s had ever since her father died. She received her first Genin team at age 17 and instantly took a liking to them. She has had them now for two years and a couple of months and they have turned out to be promising students who need to work on individual problems but are otherwise great. At this poit she is at the skill level of most ANBU, but because of her team and preference of the Jonin rank is planning on staying at tat level untill she decides otherwise.
Personality: She is loyal to those she has to take care of or watch over, are good friends who respect and cherish her, and those whom she calls family. She is normally calm, optimistic, and makes it seems like nothing can get her down or angry; this is mostly true except when someone has threatened someone close to her. Then she levels out her conscious and subconscious which allows her to stops the act and not bother with faking emotions, doesn't mind killing, ignores pain, and is utterly emotionless. On the other hand, when she snaps (which almost never happens) she doesn't hold back at all and depending on what happened to maker react so determines how she will react. Aside from that she is a nice well balanced and hard to upset person.
Other: She has a sarcastic cat named Naito who can use some genjutsu that makes it seem like the opponent think their lost in total darkness. Kokuangyo no Jutsu (Bringer-of-Darkness Technique) Since she received her students and Naito was forced to interact with other humans on a regular basis she has toned her attitude down and is less arrogant and blunt.

Missions:

S:
A:
B:
C:
D:

Jutsu:

Ninjutsu-

Bunshin no Jutsu (Doppelganger Technique)
This technique creates a clone of the user, but it is an illusion, not a real copy like Kage Bunshin no Jutsu (Shadow Doppleganger Technique). Hence, the illusions will dissipate when they make contact with an object. The illusions can be seen through by the Byakugan and the Sharingan. To these Kekkai genkai, the clones look like balls of chakra. Also, a person with normal eyes can distinguish clones from the original if they watch very carefully, as stated by Ino in her match with Sakura during the Chunin Exams.

Daikamaitachi no Jutsu (Great Cutting Whirlwind Technique)
A more powerful version of Kamaitachi no Jutsu.

Futon: Daitoppa (Wind Release: Great Breakthrough)
The user sends out a powerful explosion of wind, which can easily level almost an entire area. A variation of the technique involves a smaller blast of wind which gets ignited with flame, making it stronger and more damaging to the target.

Henge no Jutsu (Transformation Technique)
The user assumes the appearance of another person, animal, or object. This is one of the required basic jutsu taught at the Ninja Academy. Fundamentally, all ninja know this technique.

Kage Bunshin no Jutsu (Shadow Clone Jutsu)
Unlike the normal Bunshin no Jutsu (Art of the Doppelganger), this jutsu does not create illusions, but real bodies of the user. The user's chakra is evenly distributed among every clone. This could be very dangerous if the user is low on chakra or makes too many clones (like with Tajū Kage Bunshin no Jutsu (Multiple Shadow Clone Technique), making this technique forbidden. However, this is something that Naruto himself doesn't have to worry about, since his chakra supply is almost unlimited in regards to his bijū, the Kyūbi.
Because the clones are basically real, they can perform jutsu and cause real damage to their target. They can also take some hits themselves, even being able to bleed, although they'll still disappear when enough damage has been done, which is usually after one blow or fatal attack. Since the clones are exact replicas of the user, one can use them in combination with many other techniques.
Kage Bunshin can't be detected by Byakugan (Hyūga Neji states this during his fight with Naruto during the third part of the Chūnin exam). This is because the clones are real bodies with real chakra circulatory systems, identical to the user. Uchiha Sasuke tells Naruto that Sharingan can tell the difference, supposedly because it can spot and analyze every detail.
Finally, any experiences the clones gain during their existence is transferred to the user once they are dispelled. This makes the technique ideal for training, as many clones training at the same time will allow the user to progress much faster than if they trained alone.


Kakuremino no Jutsu (Cloak of Invisibility Technique)
This jutsu is where one uses a cloak or a piece of cloth to make oneself blend in with the background, interpreting oneself invisible. Konohamaru uses this technique constantly in the beginning of the Naruto series to try and fool Uzumaki Naruto. Konohamaru doesn't use cloaks that disguise himself really well and his ambushes on Naruto have been rather unsuccessful. In the anime, Naruto has been somewhat practical at using this jutsu a couple of times in the series, though this may not appear as canon to some fans.

Kamaitachi no Jutsu (Cutting Whirlwind Technique)
A jutsu that, using a giant fan, creates huge gusts of wind mixed with chakra capable of cutting the target apart. This whirlwind is powerful enough to repel and destroy thrown weapons and can even reflect sound waves right back at their original source.

Katon: Gokakyu no Jutsu (Fire Release: Great Fireball Technique)
Utilizing a high amount of chakra, a large ball of flame is exhaled from the user's mouth. When an Uchiha clan member perfectly masters this technique, the person is fully recognized as an adult.
This jutsu is said to be the most powerful of all fire techniques, and mastery of this technique is considered a rite of passage into adulthood in the Uchiha clan.


Katon: Karyuu Endan (Fire Release: Fire Dragon Flame Missle)
Shoots an enormous ball of flame in the shape of a dragon from the user's mouth.

Kawarimi no Jutsu (Body Replacement Technique)
This is a technique that usually confuses the attacker. The user quickly switches places with another nearby object such as a plant (normally a section of a log), an animal, or even another person within reach, leaving the opponent open to a counter-attack. Explosive tags can be attached to the replacement for an added surprise, used often by Sasuke.
The anime has a number of other objects being used for this jutsu, such as: a straw man, a boulder, mud, and even a scarecrow. The first and last items are never anywhere in sight, suggesting that they are merely gags meant to lighten the situation, and not an actual part of the jutsu.
This technique is sometimes referred to as Utsusemi no Jutsu (Art of Body Projection) in other manga and anime series.


Kaze no Yaiba (Blade of Wind)
This Jutsu creates a blade of wind which is impossible to block. However, unlike the Kamaitachi no Jutsu, this jutsu requires no tool.

Shosen Jutsu (Mystical Palm Technique)
By concentrating chakra to the hand, the user is able to cure wounds by focusing their own chakra to where the critical injuries lie, healing them in the process. This jutsu, however, uses up a high amount of chakra. Very skilled Medical-Nins such as Tsunade can use the techniques to perform surgeries that otherwise would not be possible. This may also be utilized as the Chakra Enjintou and Chakra no Mesu, or the chakra scalpel for that matter - in order to sever the opponent's muscle fibers at the point of contact. When using this technique, it somewhat bears a resemblance between the Jyuuken.

Shunshin no Jutsu (Body Flicker Technique)
A high-speed movement technique. It is described as 'appearing with the wind and disappearing like the wind.' A very basic jutsu, it appears that most shinobi above Genin-rank know it.
Using chakra to activate the body, the user is able to move from one point to another with extreme speeds. This super-fast movement is almost impossible to see with the naked eye. To a normal person, it would seem as if the user has teleported. The amount of Chakra used depends on the distance and elevation between the user and the destination.


Genjutsu-

Taijutsu-

Summoning Contract- None
~Stats~


LV. 35
Hp: 1025
Cp: 700
Strength: 42 (+16)
Dexterity: 40 (+15)
Constitution: 41 (+15)
Intelligence: 40 (+15)
Wisdom: 43 (+16)
Charisma: 42 (+16)
Chakra: 44 (+17)
Dodge Bonus: 10+ 15(Dex) + 16(Wis) = 41
Base Attack Bonus: 35
Attack Melee: Attack bonus + 16(Str) = 51
Attack Ranged: Attack bonus + 15(Dex) = 50

Base Save Bonus: 17
Fort: 32
Rex: 32
Will: 33

Damage: (taijutsu and every weapon you use)
~Skills~

Skill Points: 68

~Possessions~



Money:

¥en:
Ryo:

Equipment: A tessin that’s been passed down through the generations of her mother’s family, her personal katana, normal tools, and a medical kit.

AquaPhoenix


Creuset

PostPosted: Wed Feb 14, 2007 3:22 am


User-name: Creuset
Posting: at least once a day
Time zone: GTM +1
----------------------------
~Character Data~
Name:Saruwatari, Kaito
Village:Sunagakure no sato.
Clan/Bloodline: Saruwatari clan
Element Affinity: Earth and Fire
Age: 28
Gender:male
Rank:Jounin
----------------------------
~Appearance~
Headband: black one worn around his waist.
Height: 1.85 m.
Weight: 70 kg
Hair: black, spiky hair
Eyes: green
Physical Description: He looks younger then he is, normal posture, not muscular, he has a large scar on his chest, where Dojima,Shimoda cut him.
Clothing: blue pants, a black t-shirt, on top of it a long brown coat.
Background: The Dojima family is a well known clan in Kumogakure. They are specialists in using the 4 elements in their jutsu's. Tough it's not a kekkai genkai, everybody in the Dojima family has a affinity with at least 2 of the 4 elements, if not with all 4 of them, just like their honored forefather Dojima, Altan who was the Raikage 300 years ago. Some people says that it is some kind of sick passion for elemental ninjutsu. Most of the family members end up being a jounin or an Anbu, but some choose to have a quiet live, running a shop or something like that. Though most of the family died in the last great ninja war, 9 members are still alive. That is what everybody believes....For during the last great war one called Dojima,Kaito was unmasked as a spie for Sunagakure no sato. The true reason why he betrayed his village is still unknown, some say he did it for the money, some say he did it for the power. But everybody agrees that he was killed in the war by Dojima,Shimoda (current head of the Dojima clan). Only a few know that Kaito survived the battle and is now working as a jounin in Sunagakure no sato. The rest of his background is kept secret and even changed, by orders of the Kazekage. He even changed his family name and started training with puppets. Nobody knows his real background except for a few elite shinobi's.
Personality: Silent and sometimes even fals.
Other: He has 2 puppets, Kame (Turtle) and Hebi (Snake).
----------------------------
Missions:

S:
A:
B:
C:
D:
----------------------------
Jutsu:

Ninjutsu-

Bunshin no Jutsu:
This is a basic technique taught to ninja at an academy. In certain years, Ninja are required to know this jutsu in order to advance to the Genin level. Bunshin no Jutsu creates one or more clones of the user, which can be used as a means to create a diversion, distraction, or cause confusion. Unlike Kage Bunshin no Jutsu (Art of the Shadow Doppelganger), these illusory clones will simply disappear if come into contact, thus, they are substanceless, and cannot do anything to damage the opponent.
Cp cost: 1 pt. per bushin.
Damage: N/A
Requeriments: Accademy students learn it on the accademy as a basic jutsu.
Training days: Accademy. Chakra control check DC: 5 per bushin.

Henge no Jutsu (Transformation Technique)
The user utilizes the sheep hand seal or the tiger hand seal and concentrates their chakra to assume the appearance of another person, an animal, or even any object. This is one of the required basic jutsu taught at the Ninja Academy. Fundamentally, all ninjas know this technique.
Cp cost: 2 "+1 per minute the jutsu is mantained"
Damage: N/A
Requeriments: Learn in the Academy.
Training days: Accademy time. Chakra control check DC: 10

Kawarimi no Jutsu (Replacement Technique.)
This is a technique that usually confuses the attacker. The user quickly projects themselves with another nearby object such as a plant (normally a section of a log), an animal, or even another person within reach, leaving the opponent open to a counter-attack.
Cp cost: 1
Damage: N/A
Requeriments: Must have something to replace with.
Training days: Academy time.

Doton: Shinju Zanshu no Jutsu (Earth Release: Inner Decapitation Technique)
The user, emerging from the ground below the target area, pulls down (or possibly swaps places with) the opponent so that only their head is above ground.
Cp cost: 6
Damage: N/A
Requeriments: Genin or highter rank. Must be trained to learn the jutsu.
Training days: 3 to 7 days. 2 - 5 With earth Affinity.

Doton: Doroku Gaeshi (Earth Release: Earth Shore Return)
After striking the ground with his hands, the user creates a large wall of earth will rise into place as defense. The defense is not perfect though, since a hard or drilling impact can puncture the wall.
Cp cost: 20
Damage: N/A
Requeriments: Level 10 higher
Training days: 15 days.

Doton Kekkai: Dorodomu (Earth Release Barrier: Dungeon Chamber of Nothingness)
Traps the victims inside a self-repairing dome of earth.
Cp cost: 20
Damage: N/A
Requeriments: Earth Afinity.
Training days: 10 days.

Doton: Iwayado Kuzushi (Earth Release: Rock Lodging Destruction)
Rocks are dislodged from above the opponent.
Cp cost: 40
Damage: 50 - 120 per rock that falls on you.
Requeriments: Chakra 30+ Must have some kind of celling over the person. Rock "Earth Affinity"
Training days: 30 days.

Katon: Gokakyu no Jutsu (Fire Release: Grand Fireball Technique)
Utilizing a high amount of chakra, a large ball of flame is exhaled from the user's mouth.
Cp cost: 15
Damage: 20 - 40 + chakra modifier.
Reflex DC: 10 + Character level + chakra mod for half damage. Neutral 20 or surpassing the save by 10 means no damage.
Requirements: Fire Affinity, Chakra 20+
Training days: 10 days.
Special: Uchihas learn this at young age.

Katon: Karyu Endan (Fire Release: Fire Dragon Flame Bullet)
Shoots an enormous ball of flame in the shape of a dragon from the user's mouth.
Cp cost: 80
Damage: 120 - 250 + chakra mod.
Requeriments: Fire affinity. Chakra 50+
Training days: 20 days.

Kugutsu no Jutsu (Puppet Technique)
Just like a marionette, the user controls a puppet using strings of chakra from his fingers. This skill is often prepared in coordination with Kawarimi no Jutsu (Change of Body Technique), so the user can quickly replace their body with the puppet when they feel the need to activate it. Another useful quality of this skill is the fact that the puppet can take the form of another person, object, or, more commonly, the form of the user. Puppets are fitted with various hidden devices, most commonly extendable blades, various projectile launchers, and poison, both in gaseous form and liquid coating their weapons. This technique can also be adapted to control humans as if they were puppets, or another puppeteer's puppets.
Cp cost: 2 cop per round the puppers are used.
Damage: Depends on pupper power.
Requeriments: Puppet users only.
Training days: --

Kage Bunshin no Jutsu (Shadow Doppelganger Technique)
Unlike the normal Bunshin no Jutsu (Art of the Doppelganger), this jutsu does not create illusions, but real bodies of the user. The user's chakra is evenly distributed among every clone. This could be very dangerous if the user is low on chakra or makes too many clones (like with Tajū Kage Bunshin no Jutsu (Multiple Shadow Clone Technique). Kage Bunshin can't be detected by Byakugan. This is because the clones are real bodies with real chakra circulatory systems, identical to the user. The real one also cannot be detected by the Sharingan. Because the clones are basically real, they can perform Jutsu and real damage on their target, and can take some hits themselves, being even able to bleed, although they'll still disappear when enough damage has been done, which is usually after one blow or fatal attack. Since the clones are exact replicas of the user, one can use them in combination with many other techniques.
Cp cost: 10 per bushin.
Damage: Each bushin deals the same damage as you.
Requeriments: Chakra 50+
Training days: Varies.
----------------------------
Taijutsu-

Tekken
----------------------------
Genjutsu-

Magen: Narakumi no Jutsu (Demonic Illusion: Hell Viewing Technique)
Narakumi no Jutsu is a Genjutsu that causes its target to see a horrifying vision. The user will use the rat hand seal that causes an imaginary circle of leaves to spin and envelop the target and then fall away. Once cast, the world will appear normal to the target until they have already seen the illusion.
Cp cost: 10
Requeriments: Genjutsu 10 Ranks
Training days: 5 days.
Will Save: 10 + character level + charisma mod.

Magen: Kokoni Arazu no Jutsu (Demonic Illusion: False Surroundings Technique)
Kokoni Arazu no Jutsu is a rather sophisticated Genjutsu which changes the appearance of a nearby object or climate.
Cp cost: 10
Requeriments: Genjutsu 15 Ranks
Training days: 5
Save: Will 10 + chatacter level + charisma mod.
Intelligence check DC "Same as above"

~Stats~
LV: 33
Hp: 406
Cp: 564

Strength:12+10=32
Dexterity:12+10=32
Constitution:12+10=32
Chakra:12+10+20=42
Intelligence:12+10+20=42
Wisdom:12+10+20=42
Charisma:12+10+20=42
Dodge Bonus:10+16+11=37

Base Attack Bonus: 33
Attack Melee:33+11=42
Attack Ranged:33+11=42

Base Save Bonus:16
Fort:33+11=44
Rex:16+11=27
Will:16+16=32

Damage:/
----------------------------
~Skills~

Bluff: (Cha) 2+3=5
Diplomacy: (Cha) 2+2=4
Disguise: (Cha) 2+4=6
Gather Information: (Cha) 2+8=10
Intimidate: (Cha) 2+2=4
Innuendo: (Cha) 2+3=5
Sense Motive: (Wis) 2+2=4
Read Lips: (Wis) 2+0=2
Disable Device: (Int) 2+0=2
Hide: (Dex) 2+2=4
Listen: (Wis) 2+2=4
Move Silently: (Dex) 2+2=4
Concentration: (Con) 2+1=3
Forgery: (Int) 2+ 0=2
Knowledge: (Int): Civics, Current Events, History, Tactics 2+1=3
Repair: (Int) 2+1=3
Research: (Int) 2+2=4
Search: (Int) 2+1=3
Spot: (Wis) 2+1=3
Chakra Control: (Int) 2+
Ninjutsu: (Chk) 2+10=12
Genjutsu: (Int) 2+ 14= 16
Sneak Attack 2+0=2


----------------------------
~Possessions~

Money:0
Ryo:0

Equipment: lot's of poisons, healing potions, shurikens, kunai knives, etc.
PostPosted: Wed Feb 14, 2007 6:12 pm




User-name: Kysono
Posting: Once a day at least on the weekdays (college life); will try to post on weekends
Time zone: Pacific Time (California)
~Character Data~

Name: Kewakun Mavi
Village: Sunagakure
Clan/Bloodline: None
Element Affinity: Wind
Age: 12
Gender: Male
Rank: Academy Student

~Appearance~


Headband: Not a Gennin yet, but wears a black cloth around his forehead to gather sweat.
Height: 5'7"
Weight: 145 lb
Hair: Long, Shaggy Brown Hair
Eyes: Dark Brown
Physical Description: His skin is very tan and usually has a sunburn on his neck. His overall appearance is dirty, being a kid who works out in the sun most of the day, sand constantly blowing in his face. Because of this, he usually carries a pair of goggles with him, though he rarely wears them outside of working.
Clothing: He wears a white (as white as possible), wind-torn sleeveless shirt and long black pants. His pants' cuffs are always tucked into his shoes and his goggles are found strapped to his belt. He has a small brown backpack, but it's usually empty (it was made for holding tools).
Background: Mavi has grown up on the outskirts of the Sand Village, making it easier for his father to conduct business as a desert caravan leader. Mavi and his brother Yuza (age 10) are too young to go on the caravan with their father, but they always help out when the caravan gets ready to leave. The house sports many chores for Mavi to do, usually involving fixing those things damaged by the harsh winds near the desert. He has an older sister as well, Neda (though he refers to her as Ne-chan) who is 17 years old. She constantly stays with the caravan to protect it. Mavi's father always worries about his family (especially his wife) when he leaves for long periods of time, but now that Mavi has come of age, he has asked that Mavi join the Academy so that he can learn to protect the household. Mavi is glad to start training; it gets him away from household chores, and he likes the idea of being as strong as his sister, who he admires greatly.
Personality: Mavi knows how to work hard and how to work for long periods of time. He is always gracious towards rest and finds it almost undeserving if he has even an ounce of usable energy left. Though he wants to learn the ways of the ninja, he is very unsure of their ways, and therefore has no strong opinion on what kind of ninja he wishes to be. He hopes that his sensei will be able to point out his strengths and weaknesses.
Other: Mavi loves hide-and-go-seek.

Missions:

S:
A:
B:
C:
D:

Jutsu:

Ninjutsu-

Genjutsu-

Taijutsu-

Summoning Contract-

~Stats~

LV. 0
Experience: 51/100
Hp: 9
Cp: 1
Strength: 12| mod = +1
Dexterity: 9| mod = -1
Constitution: 9| mod = -1
Intelligence: 10| mod = 0
Wisdom: 6| mod = -2
Charisma: 13| mod = +1
Chakra: 7| mod = -2
Dodge Bonus: 7

Base Attack Bonus: 0
Attack Melee: +1
Attack Ranged: -1

Base Save Bonus: 0
Fort: -1
Rex: -1
Will: -2

Damage:
Taijutsu: 2-7
[any other weapon you use]

~Skills~

Format: Skill Points + mod = total

Swim: 0 + +1 = +1(Str)

Balance: (Dex)
Escape Artist: 2 + -1 = +1(Dex)
Hide: 0 + -1 = -1(Dex)
Move Silently: 0 + -1 = -1(Dex)
Sleight of Hand: (Dex)
Tumble: 1 + -1 = 0(Dex)
Use Rope: (Dex)

Concentration: (Con)

Chakra Control: 0 + 0 = 0(Int)
Craft: (Int)
Disable Device: (Int)
Forgery: (Int)
Knowledge Tactics: 2 + 0 = +2(Int)
Repair: (Int)
Research: (Int)
Search: (Int)

Listen: (Wis)
Read Lips: (Wis)
Sense Motive: 2 + -2 = 0(Wis)
Spot: 2 + -2 = 0(Wis)
Survival: (Wis)
Treat Injury: (Wis)

Bluff: 2 + +1 = +3(Cha)
Diplomacy: (Cha)
Disguise: 0 + +1 = +1(Cha)
Gather Information: 0 + +1 = +1(Cha)
Handle Animal: (Cha)
Intimidate: 5 + +1 = +6(Cha)
Innuendo: (Cha)
Perform(Dance): 0 + +1 = +1(Cha)
Seduction: (Cha)

Ninjutsu: 1 + -2 = -1(Chk)
Genjutsu: 1 + 0 = +1(Int)
Taijutsu: 2 + +1 = +3(Str)
Fuuin Jutsu: (Int)
Kawarimi:
Kunai:
Shuriken: +1
Ninja Weapons:
Sneak Attack:

~Possessions~


Money:

Yen:
Ryo:

Equipment:

Kysono


YoungFlame

PostPosted: Wed Feb 14, 2007 6:57 pm


User-name: Youngflame
Posting: roughly 3 times a day
Time zone: Central
~Character Data~

Name: Jayden Monterio
Village: Sunagakure
Clan/Bloodline: Monterio
Element Affinity: Earth and water
Age: 13
Gender: Male
Rank: Acadmy Student

~Appearance~

User Image
Headband: Black cloth looped though his belt hoops with the plate being his belt buckle [ upon graduation]
Height: 5 foot 8 Inches
Weight: 150 Pounds
Hair: Dark Brown
Eyes: Brown
Physical Description: In great shape.
Clothing: Loose jeans, and a shirt that barely covers him.
Background: Jayden comes from the proud Monterio clan of sunagakure, and lives on the property with his little cousin Hiraku in thier own appartment. Although both of his parents are alive, they agreed that it would be good for jayden to learn to live on his own. Even if they are not more than a block away. His mother is a suna medic that is tied to the water element and his fater is a puppet crafter tied to the wind element. Jayden has watched his father perform with his puppets and even helped him with little things his father would let him install in his puppets. He was so proud with his son that he has began to construct him his own personal puppets and one he guarentees would amaze all who come accross it.

Personality: Jayden is a layed back kind of person but is incredibly serious when fighting and training. He loves to watch both his parents in action, with his fathers puppets and his mothers healing but he thinks that his father kind of shoved puppety into his life. He can think on his feet and when called for takes leadership oppertunities. The only thing that Jayden currently hates about his life is that instead of enrolling him in the acadmy at a young age he had to help his father around with his shop, so he had to start the acadmy at the age of 13.

Other: Jaydens Father co-owns a puppet shop in suna.

Missions:

S:
A:
B:
C:
D:

Jutsu:

Ninjutsu-

Bunshin no Jutsu:
This is a basic technique taught to ninja at an academy. In certain years, Ninja are required to know this jutsu in order to advance to the Genin level. Bunshin no Jutsu creates one or more clones of the user, which can be used as a means to create a diversion, distraction, or cause confusion. Unlike Kage Bunshin no Jutsu (Art of the Shadow Doppelganger), these illusory clones will simply disappear if come into contact, thus, they are substanceless, and cannot do anything to damage the opponent.
Cp cost: 1 pt. per bushin.
Damage: N/A
Requeriments: Accademy students learn it on the accademy as a basic jutsu.
Training days: Accademy. Chakra control check DC: 5 per bushin.

Genjutsu-

Taijutsu-

Summoning Contract-

~Stats~

In game Clan Stats:
+2 to Craft(Puppets) per every 5 character levels.
+2 to chakra control per every 5 levels.


LV. 0
Experience: 52/100
Hp: 10
Cp: 6
Strength: 6+4+2=12
/Mod = +1
Dexterity: 6+4=10
/Mod = +0
Constitution: 6+2=8+2 = 10
/Mod = +0
Intelligence:6+2=8
/Mod = -1
Wisdom: 6+2=8
/Mod = -1
Charisma:6+1=7
/Mod = -2
Chakra: 6+5=11
/Mod = 0
Dodge Bonus: 9

Base Attack Bonus: 0
Attack Melee: 0 + 0 = 0
Attack Ranged: 0 + 0 = 0

Base Save Bonus: 0
Fort: 0
Rex: 0
Will: -1

Damage:
•Taijutsu: 2-7

~Skills~

Swim: 1 (Str)
Balance: (Dex)
Escape Artist: 1 +2 = 3(Dex)
Hide: 3 (Dex)

Move Silently: 3 (Dex)
Sleight of Hand: (Dex)
Tumble: 1 +1=2 (Dex)
Use Rope: (Dex)
Concentration:1 (Con)
Chakra Control: 1+2 = 3(Dex)
Craft Int)
Craft (Blacksmith):
Craft (Mundane Items):
Craft (Traps):
Craft (Puppets): 1

Disable Device: -1 (Int)
Forgery: -1 (Int)
Knowledge: (Int)
Art: -1
Behavioral Science: -1
Business: -1
Civics: -1
Current Events: -1
Earth and Life Sciences: -1
History: -1
Ninja Lore: -1
Popular Culture: -1
Streetwise:-1
Tactics: -1
Theology and Philosophy: -1

Repair: -1 (Int)
Research: -1 (Int)
Search: 2 (Int)
Listen: -1 (Wis)
Read Lips: -1 (Wis)
Sense Motive: -1 +1 = 0 (Wis)
Spot: 1 +2 = 3 (Wis)
Survival: -1 (Wis)
Treat Injury: -1 (Wis)
Bluff: -2 + 2 = 0 (Cha)
Diplomacy: -2 (Cha)
Disguise: -2 (Cha)
Gather Information: -2 (Cha)
Handle Animal: -2 (Cha)
Intimidate: -2 (Cha)
Innuendo: -2 (Cha)
Perform:
Puppet Play: -2 (Cha)
Seduction: -2 (Cha)

Ninjutsu: 3 + 1= 4 (Chk)

Genjutsu: (Int)

Taijutsu: 2 = 2 (Str)

Fuuin Jutsu: (Int)
Kawarimi:
Kunai: 1
Shuriken:
Ninja Weapons:
-Kusarigama: 0


Sneak Attack:

~Possessions~


Money:

Jayden recieves a 5 Ryo allowence for ever week of real life. Considering the wealthy clan, and both parents are alive. Allowence updates every sunday.



¥en:
Ryo: 5

Equipment:


BOLD Refers to what is distributed when making my character or what skills are learned.
Red Numbers refer to points my clan receives.
Blue Numbers refer to what is learned at the academy
PostPosted: Wed Feb 14, 2007 8:29 pm


Username: Eleanora_Hoshi
Posting: I usually come on after school (about 5pm) on weekdays and around 12pm on weekends.
Time Zone: Western Canada (Rocky Mountains)

~Character Data~
Name: Akasa Kannashi
Village: Sunagakure
Clan/Bloodline: Akasa clan. The members of the Akasa clan are ‘friends’ with all wolves and can control water, to a point. The majority of the clan members are petite looking, but are fast and good fighters. They learn all the pressure points of the body, because they cannot beat an enemy with pure force, due to the fact that they are all so small. They are also a Katana wielding and dagger/shuriken throwing clan.
Element Affinity: Water
Age: 12
Birthday: March 14
Gender: Female
Rank: Gennin

~Appearance~
User Image
Headband: Black Cloth, Placed Around Forehead
Height: 5’0”
Weight: 90 Pounds
Hair: Kannashi has straight, waist-length, blonde hair. Her bangs are just as long as the rest of her hair and hang over her headband.
Eyes: Her eyes change to all of the different shades of blue, depending on her mood. It is an Akasa family gene.
Physical Description: Kannashi is very petite and somewhat fragile looking, but that is the way most of her clan was anyways. She is a lot stronger than she looks. Her skin is pale, as if it has never felt the sun beat on it, even though she goes outside everyday for practice and to watch the clouds. She has no moles or freckles. She only has a few scars on her but they are hidden, like the one on lower back where a tic had bitten in and she had to dig the head out.
Clothing: Kannashi usually wears baggy black pants (not jeans), a black shirt with the symbol of the Akasa clan on the front and back, and a sweatshirt, which has the same colors and symbol stuff as the shirt, only it's got a zipper down the center. (The clan symbol is a silver crescent moon with a royal blue water droplet hanging from it. Inside the water droplet is the symbol for friendship, which is black.) Her sandal things are also black, and she wears black socks when it is cold out. When not in this attire, she is seen wearing a black mini-skirt, but has the same kind of shirt and sweatshirt described before.
Background: When Kannashi was little, she always believed that no matter what her family said, they did not love her. She only had one friend, and that friend was the only person she trusted. On her eighth birthday, someone caught the house on fire and it killed almost every one of her clan members, including all but one of the ones she cared for. The few that survived the fire were five of her cousins, two uncles, an aunt, her favorite grandpa, and of course, herself. Her cousins, uncles, and aunt all left to live in random villages, while she and her grandfather went to live in a cabin that her clan had built for members to go when they needed to be alone. Not too long after her tenth birthday, he was murdered by a missing-nin. The missing-nin had tried to kill her, too, but she escaped to Suna with the help of a wolf pack that she had befriended during the time she had lived in the cabin. Because of all this, she wears only black, she is in mourning.
Personality: Kannashi is usually a quiet girl when she is around people she doesn't know. She has been known to get random mood swings when she is around people she knows well. Sometimes she even gets random bouts of excess energy and can be very hyper and unusually happy even when she is around people she doesn't know. It is advised not to make her angry. She doesn’t anger very easy, but when she does become angry with someone then she never forgets it, and she punishes for it.
Other: All she truly wants is to feel loved and needed, to have a better reason for existing than just because she was born.

~Ninja File~
Missions:

S: 0
A: 0
B: 0
C: 1
D: 0

Jutsu:

Ninjutsu
Bunshin no Jutsu
Henge no Jutsu
Kawarimi no Jutsu

Genjutsu
None

Taijutsu
None

Summoning Contract
None

~Stats~
Level: 1
Exp: 67
HP: 10
CP: 5 (3+2=5 )
Strength: 12 (9+3=12)
Mod: +1
Dexterity: 15 (8+7=15)
Mod: +2
Constitution: 10 (8+2=10)
Mod: +0
Intelligence: 15 (8+7=15)
Mod: +2
Wisdom: 15 (8+7=15)
Mod: +2
Charisma: 11 (8+3=11)
Mod: +0
Chakra: 15 (8+7=15)
Mod: +2
Dodge Bonus: 14 (10+2+2=14)

Base Attack Bonus: 1
Attack Melee: 1 (1+0=1)
Attack Ranged: 3 (1+2=3)

Base Save Bonus: 0
Fort: 0 (0+0=0)
Rex: 2 (0+2=2)
Will: 2 (0+2=2)

Damage: (taijutsu and every wepon you use)

~Skills~
(Str)
Swim:

(Dex)
Balance:
Escape Artist:
Hide:
Move Silently:
Sleight of Hand:
Tumble:
Use Rope:

(Con)
Concentration:

(Int)
Chakra Control:
Craft:
Disable Device:
Forgery:
Knowledge:
Repair:
Research:
Search:

(Wis)
Listen:
Read Lips:
Sense Motive:
Spot: +6
Survival:
Treat Injury:

(Cha)
Bluff:
Diplomacy:
Disguise:
Gather Information:
Handle Animal:
Intimidate:
Innuendo:
Perform:
Seduction:

Ninjutsu: (Chk)
Genjutsu: (Int)
Taijutsu: (Str)
Fuuin Jutsu: (Int)
Kawarimi:
Kunai:
Shuriken:
Ninja Weapons:
Sneak Attack:

~Possessions~

Money

¥en: ???
Ryo: 14

Equipment: ???

Eleanora_Hoshi

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