Welcome to Gaia! ::

Yu-Gi-Oh! Duellists of Gaia

Back to Guilds

YDoG is an all TCG guild for all duellists. We also cover the entire Yu-Gi-Oh! games, shows, manga and RPG. 

Tags: Yugioh, Tournament, Duel, Trading Card Game, Anime 

Reply Media Room
YDoG Cards

Quick Reply

Enter both words below, separated by a space:

Can't read the text? Click here

Submit

Jevan R. H. Divinitive
Crew

PostPosted: Tue Feb 06, 2007 4:28 am


Here is where you can make up your own cards. You can also make up new sets of cards like the Elemental Hero's or Gravekeepers. All approved cards will be put in the below post and will officially be allowed in my RP's.

Just fill in the below form. for cards.
[b]Name:[/b] The Cards Name
[b]Attribute:[/b] [i](Monsters only)[/i] Earth, Water, Fire, Wind, Light, Dark
[b]Level:[/b] [i](Monsters only)[/i]
[b]Type:[/b] Such as Dragon, Spellcaster/Effect, Normal Spell, Counter Trap, Warrior Fusion
[b]Card Description:[/b] The cards info or effect.
[b]ATK:[/b] [i](Monsters only)[/i]
[b]DEF:[/b] [i](Monsters only)[/i]


For sets this one.
[b]Set Name:[/b] The name of the set which would also be in the name of the set's cards.
[b]Set type:[/b] Such as they all are ... (Atribute, Type, Low ATK)
[b]Description of set/Story behind them:[/b]
PostPosted: Tue Feb 06, 2007 4:29 am


Quote:
User Image - Blocked by "Display Image" Settings. Click to show.D. D. Rescue Team - Tameko
Light/Fairy/4/1600/1400
This card cannot be Set or Special Summoned from your hand or Deck. This card cannot be Normal Summoned except by removing from play 4 cards from your deck. If this card attacks, select 1 card that is removed from play and send it to the Graveyard, then place one Rescue Counter on a “D. D. Rescue Team” monster. Increase the ATK and DEF of this card by 100 for each Rescue Counter on it.

Quote:
User Image - Blocked by "Display Image" Settings. Click to show.D. D. Rescue Team - Sakora
Dark/Fairy/7/2200/2100
This card cannot be Set or Special Summoned from your Hand or Deck. This card cannot be Normal Summoned except by removing from play 7 cards from your deck. When this card battles an opponent’s monster, your opponent takes no battle damage. When this card destroys a monster by battle, select a number of cards that have been removed from play up to the level of the destroyed monster and send them to the Graveyard then add 1 Rescue Counter to a number of “D. D. Rescue Team” Monsters up to the number of cards sent to the Graveyard. Increase the ATK and DEF of this card by 100 for each Rescue Counter on it.

Quote:
User Image - Blocked by "Display Image" Settings. Click to show.D. D. Rescue Team - Arya
Wind/Warrior/6/1000/1000
This card cannot be Set or Special Summoned from your Hand or Deck. This card cannot be Normal Summoned except by removing from play 6 cards from your deck. Your opponent cannot select this card as an attack target while you control another “D. D. Rescue Team” Monster. Once per turn, remove 3 Rescue Counters from a “D. D. Rescue Team” Monster. This turn that monster can attack your opponents Life Points directly. Increase the ATK and DEF of this card by 200 for each Rescue Counter on it.

Quote:
User Image - Blocked by "Display Image" Settings. Click to show.D. D. Rescue Team - Lilly
Water/Spellcaster/5/200/1700
This card cannot be Set or Special Summoned from your Hand or Deck. This card cannot be Normal Summoned except by removing from play 5 cards from your deck. When a “D. D. Rescue Team” card battles, before damage calculation, you can remove Rescue Counters on your side of the field equal to the level of the other monster in the battle and negate the battle. During the End Phase of a turn you didn’t activate this effect, select 1 removed from play card, send it to the Graveyard and add 1 Rescue Counter to a “D. D. Rescue Team” card you control. Increase the ATK and DEF of this card by 100 for each Rescue Counter on it.

Quote:
User Image - Blocked by "Display Image" Settings. Click to show.D. D. Rescue Team - Eros
Earth/Machin/9/1800/1300
This card cannot be Set or Special Summoned from your Hand or Deck. This card cannot be Normal Summoned except by removing from play 9 cards from your deck. Once per turn, you can select removed from play cards equal to the amount of “D. D. Rescue Team“ cards you control, send it to the Graveyard and add 1 Rescue Counter to every “D. D. Rescue Team” card you control. Increase the ATK and DEF of this card by 300 for each Rescue Counter on it.

Jevan R. H. Divinitive
Crew


Chris Nemo

PostPosted: Tue Feb 06, 2007 4:48 am


Yay, my team is being assembled! Anyone else uses them and you'll regret it! scream
PostPosted: Tue Jun 05, 2007 11:27 pm


FUN SET:
User Image
User Image
User Image


MY SET:
User Image
User Image
User Image
User Image

-_-FallenVangel-_-


Tamer Kuzume

PostPosted: Tue Jul 10, 2007 5:26 pm


User Image
PostPosted: Sat Sep 15, 2007 10:05 pm


[If you close your eyes tight enough, than none of the bad can get in.



Let me be the first to post a whole set.



(If the text on the image is different than the text on the page, go with the card.)





User Image
Om'aern
Attrib: Light
Type: Fairy
Level:4
Atk: 1900
Def: 1200
A dangerous entity found in the lowest regions of Heaven.

User Image
Om'euvhi
Attrib: Light
Type: Fairy
Level:4
Atk: 1200
Def: 1900
A strange entity found in the lowest regions of Heaven.

User Image
Om'Ghra
Attrib: Light
Type: Fairy
Level:4
Atk: 1700
Def: 1000
A righteous entity found in the lowest regions of Heaven.

User Image
Om'hpemde
Attrib: Light
Type: Fairy
Level:4
Atk: 1600
Def: 1600
A peaceful entity found in the lowest regions of Heaven.

User Image
Om'phuabo
Attrib: Light
Type: Fairy
Level:4
Atk: 1800
Def: 0
A vicious entity found in the lowest regions of Heaven.

User Image
Om'xzomit
Attrib: Light
Type: Fairy
Level:4
Atk: 1800
Def: 1800
A gallant entity found in the lowest regions of Heaven.

User Image
Om'yovra
Attrib: Light
Type: Fairy
Level:6
Atk: 2400
Def: 1000
A beautiful entity found in the lowest regions of Heaven.

User Image
Eo'aern
Attrib: Light
Type: Fairy/Gemini/Effect
Level:4
Atk: 1900
Def: 1200
This card is treated as a Normal Monster while face-up on the field or in the Graveyard. While this card is face-up on the field, you can Normal Summon it to have it treated as an Effect Monster with this effect: This card inflicts Piercing Damage.

User Image
Eo'euvhi
Attrib: Light
Type: Fairy/Gemini/Effect
Level:4
Atk: 1200
Def: 1900
This card is treated as a Normal Monster while face-up on the field or in the Graveyard. While this card is face-up on the field, you can Normal Summon it to have it treated as an Effect Monster with this effect: Once per turn, you can select one monster on the field. This card gains the selected monster's effect until the End Phase.

User Image
Eo'grah
Attrib: Light
Type: Fairy/Gemini/Effect
Level:4
Atk: 1700
Def: 1000
This card is treated as a Normal Monster while face-up on the field or in the Graveyard. While this card is face-up on the field, you can Normal Summon it to have it treated as an Effect Monster with this effect: During your Main Phase, you can destroy this card to add 1 "Al'taieu" or 1 "Organ" card from your deck to your hand.

User Image
Eo'hpemde
Attrib: Light
Type: Fairy/Gemini/Effect
Level:4
Atk: 1600
Def: 1600
This card is treated as a Normal Monster while face-up on the field or in the Graveyard. While this card is face-up on the field, you can Normal Summon it to have it treated as an Effect Monster with this effect: If this card is selected as an attack target, increase this card's ATK and DEF by 1000 points during the damage step.

User Image
Eo'phuabo
Attrib: Light
Type: Fairy/Gemini/Effect
Level:4
Atk: 1800
Def: 0
This card is treated as a Normal Monster while face-up on the field or in the Graveyard. While this card is face-up on the field, you can Normal Summon it to have it treated as an Effect Monster with this effect: This card can attack all the monsters on your opponents side of the field once each.

User Image
Eo'xzomit
Attrib: Light
Type: Fairy/Gemini/Effect
Level:4
Atk: 1800
Def: 1800
This card is treated as a Normal Monster while face-up on the field or in the Graveyard. While this card is face-up on the field, you can Normal Summon it to have it treated as an Effect Monster with this effect: During either player's battle phase, you can change the attack target of a monster to this card.

User Image
Eo'yovra
Attrib: Light
Type: Fairy/Gemini/Effect
Level:6
Atk: 2400
Def: 1000
This card is treated as a Normal Monster while face-up on the field or in the Graveyard. While this card is face-up on the field, you can Normal Summon it to have it treated as an Effect Monster with this effect: This card cannot be destroyed by card effects that do not target.

User Image
Jailer of Temperance
Attrib: Light
Type: Fairy/Effect
Level:6
Atk: 2400
Def: 1900
This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by the effect of "The first Virtue". You can return this card from your hand to your deck and draw 1 card. You may only use the effect of a "Jailer" card in your hand once per turn. As long as this card is face-up on the field, any damage done to your lifepoints is reduced to 0.

Jailer of Faith
Attrib: Light
Type: Fairy/Effect
Level:6
Atk: 2100
Def: 2500
This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by the effect of "The second Virtue". You can return this card from your hand to your deck and draw 1 card. You may only use the effect of a "Jailer" card in your hand once per turn. Once per turn, during your Main Phase, you can add 1 card from your hand or graveyard to your deck and draw 1 card.

Jailer of Fortitude
Attrib: Light
Type: Fairy/Effect
Level:5
Atk: 2000
Def: 2000
This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by the effect of "The third Virtue". You can return this card from your hand to your deck and draw 1 card. You may only use the effect of a "Jailer" card in your hand once per turn. During your draw phase, before you draw, you can select 1 card in your graveyard and place it on top of your deck.

Jailer of Prudence
Attrib: Light
Type: Fairy/Effect
Level:7
Atk: 2500
Def: 2500
This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by the effect of "The fourth Virtue". You can return this card from your hand to your deck and draw 1 card. You may only use the effect of a "Jailer" card in your hand once per turn. Damage this card does to your opponents lifepoints is doubled.

Jailer of Hope
Attrib: Light
Type: Fairy/Effect
Level:6
Atk: 2400
Def: 2000
This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by the effect of "The fifth Virtue". You can return this card from your hand to your deck and draw 1 card. You may only use the effect of a "Jailer" card in your hand once per turn. Once per turn, you may destroy 1 card on the field.

Jailer of Justice
Attrib: Light
Type: Fairy/Effect
Level:8
Atk: 2900
Def: 2500
This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by the effect of "The sixth Virtue". You can return this card from your hand to your deck and draw 1 card. You may only use the effect of a "Jailer" card in your hand once per turn. When this card attacks, you may switch every monster on your opponents side of the field to face-up attack position. (Flip effects are not activated at this time) A monster that this card destroys as a result of battle has it's effect negated.

Jailer of Love
Attrib: Light
Type: Fairy/Effect
Level:9
Atk: 3500
Def: 3300
This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by the effect of "The seventh Virtue". You can return this card from your hand to your deck and draw 1 card. You may only use the effect of a "Jailer" card in your hand once per turn. Monsters that this card attacks have their effects negated until the end of the damage step. When this card destroys an opponents monster as a result of battle, inflict 1000 points of damage to your opponents lifepoints.

User Image
Absolute Virtue
Attrib: Light
Type: Fairy/Effect
Level:10
Atk: 0
Def: 0
This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by the effect of "Al'Taieu". This card gains 1000 ATK and DEF for each "Jailer" monster in your graveyard. Control of this card cannot switch. If this card would be destroyed, return from your graveyard to your deck 1 "Jailer" card and it's respective "Virtue" card to negate this cards destruction. This card gains the returned monsters effect, in addition to this one as long as it is face-up on the field.

User Image
Al'Taieu
Group: Spell Card
Type: Spell
Icon:Field
Gemini monsters on the field are treated as being Second Summoned. When a "Jailer" monster on your side of the field is destroyed and sent to the graveyard, you may add 1 "Virtue" trap card from your deck to your hand. When "The Jailer of Love" on your side of the field is destroyed, you may Special Summon "Absolute Virtue" from your hand, deck, or Graveyard.

User Image
Aern Organ
Group: Spell Card
Type: Spell
Icon:Continuous
When an "Aern" monster on your side of the field is destroyed, you may activate this card from your deck.

User Image
Euvhi Organ
Group: Spell Card
Type: Spell
Icon:Continuous
When an "Euvhi" monster on your side of the field is destroyed, you may activate this card from your deck.

User Image
Ghra Organ
Group: Spell Card
Type: Spell
Icon:Continuous
When an "Ghra" monster on your side of the field is destroyed, you may activate this card from your deck.

User Image
Hpmemde Organ
Group: Spell Card
Type: Spell
Icon:Continuous
When an "Hpmemde" monster on your side of the field is destroyed, you may activate this card from your deck.

User Image
Phuabo Organ
Group: Spell Card
Type: Spell
Icon:Continuous
When an "Phuabo" monster on your side of the field is destroyed, you may activate this card from your deck.

User Image
Xzomit Organ
Group: Spell Card
Type: Spell
Icon:Continuous
When an "Xzomit" monster on your side of the field is destroyed, you may activate this card from your deck.

User Image
Yovra Organ
Group: Spell Card
Type: Spell
Icon:Continuous
When an "Yovra" monster on your side of the field is destroyed, you may activate this card from your deck.

User Image
Organ Donor
Group: Spell Card
Type: Spell
Icon:Normal
Discard one "Om" or "Eo" monster from your hand. Add 1 "Organ" card from your deck to your hand with the same name as the discarded monster.

User Image
Organ Transplant
Group: Spell Card
Type: Spell
Icon:Normal
Shuffle any combination of 3 "Om", "Eo", or "Organ" cards from your graveyard to your deck and draw 1 card.

User Image
Tissue Transplant
Group: Spell Card
Type: Spell
Icon:Normal
Shuffle any combination of "Eo", "Om", or "Organ" cards from your hand to your deck and draw that number of cards, plus 1.

User Image
Remnant Gathering
Group: Spell Card
Type: Spell
Icon: Normal
Select 2 "Organ" spell cards from your graveyard and place them Face-Up in your spell/trap card zones.

User Image
Absolution!
Group: Spell Card
Type: Spell
Icon: Normal
Select 1 "Absolute Virtue" on your side of the field. Destroy ever card on your side of the field other than the selected monster. Send 1 "Jailer" monster from your deck to the graveyard for every monster destroyed by this effect.

User Image
The first Virtue
Attrib: Normal
Type: Trap Card
Send this card and 1 face-up "Organ" card(s) on your side of the field to the graveyard to Special Summon 1 "Jailer of Temperance" from your deck.

User Image
The second Virtue
Attrib: Normal
Type: Trap Card
Send this card and 2 face-up "Organ" card(s) on your side of the field to the graveyard to Special Summon 1 "Jailer of Faith" from your deck.

User Image
The third Virtue
Attrib: Normal
Type: Trap Card
Send this card and 2 face-up "Organ" card(s) on your side of the field to the graveyard to Special Summon 1 "Jailer of Fortitude" from your deck.

User Image
The fourth Virtue
Attrib: Normal
Type: Trap Card
Send this card and 3 face-up "Organ" card(s) on your side of the field to the graveyard to Special Summon 1 "Jailer of Prudence" from your deck.

User Image
The fifth Virtue
Attrib: Normal
Type: Trap Card
Send this card and 2 face-up "Organ" card(s) on your side of the field to the graveyard to Special Summon 1 "Jailer of Hope" from your deck.

User Image
The sixth Virtue
Attrib: Normal
Type: Trap Card
Send this card and 3 face-up "Organ" card(s) on your side of the field to the graveyard to Special Summon 1 "Jailer of Justice" from your deck.

User Image
The seventh Virtue
Attrib: Normal
Type: Trap Card
Send this card and 4 face-up "Organ" card(s) on your side of the field to the graveyard to Special Summon 1 "Jailer of Love" from your deck.

Yes I know 6 of my cards don't have images, don't rub it in. >_>


But if you close your eyes tight enough, than none of the light can get in.]

Quadra-Magic

King Capitalist


Alluminn

PostPosted: Sun Sep 23, 2007 3:55 pm


Set Name: Rise of the Amazons
Set type: Amazoness-Themed
Description of set/Story behind them: The thick Amazon Forest was only thought to hold one tribe of the warrior race known as the Amazons. Now new tribes have been discovered and they are raring for a fight!

Rise of the Amazons

User Image
Name: Amazonian Princess
Attribute: Earth
Level: 6
Type: Warrior/Effect
Card Description/ Effect: While this monster is on the field, it is treated as if it had "Amazoness" in its name. This monster cannot be Normal Summoned. This monster can only be Special Summoned by the effect of "Rite of Passage." This monster's original ATK and DEF is 500 * the number of monsters on your side of the field with "Amazoness" in its name. If you have an "Amazoness Tiger" on your side of the field, this monster gains an additional 1500 ATK.
ATK: ?
DEF: ?

User Image
Name: Amazoness Summoner
Attribute: Earth
Level: 3
Type: Spellcaster/Effect
Card Description/ Effect: During each of your Standby Phases that this monster is in Face-Up Attack Position, put one Token on this card. When this monster is destroyed, you can Special Summon as many monsters from your Deck that include "Amazoness" in its name or is named "Amazon Archer" as there are Tokens on this card.
ATK: 1200
DEF: 2000

User Image
Name: Amazoness Spearthrower
Attribute: Earth
Level: 4
Type: Warrior/Efffect
Card Description/ Effect: When this monster destroys a monster on your opponent's side of the field, half of that monster's DEF is subtracted from both player's Life Points.
ATK: 1600
DEF: 1700


User Image
Name: Lord of the Amazons
Attribute: Earth
Level: 7
Type: Warrior
Card Description/ Effect: The only man in the tribe of the Amazonesses. Found as an infant, he was raised and taught the same battle skills all Amazonesses are taught. Oddly enough, every man he has ever laid is eyes upon has never been seen again.
ATK: 2800
DEF: 2000


User Image
Name: Daughter of the Princess
Attribute: Earth
Level: 3
Type: Warrior/Effect
Card Description/ Effect: This monster can not be Normal Summoned or Flip Summoned. This monster can only be Special Summoned from your hand or Deck by sacrificing one "Amazonian Princess" on your side of the field while you have "Lord of the Amazons" on your side of the field. When a monster on your side of the field with "Amazoness" in its name or is named "Amazon Archer" is destroyed as a result of battle and sent to the Graveyard, that monster is treated as an equip card and is equipped to this card. This monster gains the effect and ATK of every monster equipped to it by this card's effect. No more than one monster with the same name can be equipped to this monster by this this card's effect. This monster cannot be destroyed as a result of battle (Damage Calculation is applied normally).
ATK: 900
DEF: 1600



Name: Rite of Passage
Type: Normal Spell
Effect: Remove one monster on your side of field from play including "Amazoness" in its name or is named "Amazon Archer"(except Amazoness Tiger) and Special Summon from your hand, Deck, or Graveyard one "Amazonian Princess."


Name: Tribute to Artemis
Type: Normal Spell
Effect: Remove from play every face-up monster on your side of the field that includes "Amazoness" in its name or is named "Amazon Archer." Subtract their combined original DEF from your opponent's Life Points and add their combined original ATK to your Life Points. You can not Normal, Flip, or Special Summon any monster during the turn this card was activated.


Name: Call of the Wild
Type: Normal Spell
Effect: You can only activate this card if there is an "Amazoness Blowpiper" on your side of the field. Summon as many monsters from your hand, Deck, or Graveyard as you can with "Amazoness" in its name or is named "Amazon Archer" at the cost of 500 Life Points each. You can not summon more than one monster with the same name by this card's effect. You can not Normal Summon or Flip Summon a monster during the turn this card was activated.

User Image
Name: Palace of the Amazons
Type: Field Spell
Effect: As long as this card is on the field, monsters with "Amazoness" in their name or are named "Amazon Archer" cannot be destroyed or removed from play by the effect of a Spell, Trap, or Monster and all monsters with "Amazoness" in their name gain 400 ATK.

Name: Honorary Amazon
Type: Equip Spell
Effect: This card can be equipped to any monster whose name does not include "Amazoness." The monster this card is equipped to is treated as if it had "Amazoness" in its name. When this card is removed from the field, remove the equipped monster from play.
Name: Sneak Attack
Type: Counter Trap
Effect: You can only activate this card by discarding 1 card from your hand when your opponent declares an attack on a monster on your side of the field. If that monster is destroyed as a result of battle during this turn, after Damage Calculation you may Special Summon a monster with the same name from your deck and inflict damage to your opponent's Life Points equal to the origianl ATK of that monster.
PostPosted: Tue Jan 08, 2008 5:20 pm


User Image - Blocked by "Display Image" Settings. Click to show.

lolo who


Dracomancer Barrelex

PostPosted: Mon Sep 29, 2008 7:43 pm


TriFox
[If you close your eyes tight enough, than none of the bad can get in.



Let me be the first to post a whole set.



(If the text on the image is different than the text on the page, go with the card.)





User Image
Om'aern
Attrib: Light
Type: Fairy
Level:4
Atk: 1900
Def: 1200
A dangerous entity found in the lowest regions of Heaven.

User Image
Om'euvhi
Attrib: Light
Type: Fairy
Level:4
Atk: 1200
Def: 1900
A strange entity found in the lowest regions of Heaven.

User Image
Om'Ghra
Attrib: Light
Type: Fairy
Level:4
Atk: 1700
Def: 1000
A righteous entity found in the lowest regions of Heaven.

User Image
Om'hpemde
Attrib: Light
Type: Fairy
Level:4
Atk: 1600
Def: 1600
A peaceful entity found in the lowest regions of Heaven.

User Image
Om'phuabo
Attrib: Light
Type: Fairy
Level:4
Atk: 1800
Def: 0
A vicious entity found in the lowest regions of Heaven.

User Image
Om'xzomit
Attrib: Light
Type: Fairy
Level:4
Atk: 1800
Def: 1800
A gallant entity found in the lowest regions of Heaven.

User Image
Om'yovra
Attrib: Light
Type: Fairy
Level:6
Atk: 2400
Def: 1000
A beautiful entity found in the lowest regions of Heaven.

User Image
Eo'aern
Attrib: Light
Type: Fairy/Gemini/Effect
Level:4
Atk: 1900
Def: 1200
This card is treated as a Normal Monster while face-up on the field or in the Graveyard. While this card is face-up on the field, you can Normal Summon it to have it treated as an Effect Monster with this effect: This card inflicts Piercing Damage.

User Image
Eo'euvhi
Attrib: Light
Type: Fairy/Gemini/Effect
Level:4
Atk: 1200
Def: 1900
This card is treated as a Normal Monster while face-up on the field or in the Graveyard. While this card is face-up on the field, you can Normal Summon it to have it treated as an Effect Monster with this effect: Once per turn, you can select one monster on the field. This card gains the selected monster's effect until the End Phase.

User Image
Eo'grah
Attrib: Light
Type: Fairy/Gemini/Effect
Level:4
Atk: 1700
Def: 1000
This card is treated as a Normal Monster while face-up on the field or in the Graveyard. While this card is face-up on the field, you can Normal Summon it to have it treated as an Effect Monster with this effect: During your Main Phase, you can destroy this card to add 1 "Al'taieu" or 1 "Organ" card from your deck to your hand.

User Image
Eo'hpemde
Attrib: Light
Type: Fairy/Gemini/Effect
Level:4
Atk: 1600
Def: 1600
This card is treated as a Normal Monster while face-up on the field or in the Graveyard. While this card is face-up on the field, you can Normal Summon it to have it treated as an Effect Monster with this effect: If this card is selected as an attack target, increase this card's ATK and DEF by 1000 points during the damage step.

User Image
Eo'phuabo
Attrib: Light
Type: Fairy/Gemini/Effect
Level:4
Atk: 1800
Def: 0
This card is treated as a Normal Monster while face-up on the field or in the Graveyard. While this card is face-up on the field, you can Normal Summon it to have it treated as an Effect Monster with this effect: This card can attack all the monsters on your opponents side of the field once each.

User Image
Eo'xzomit
Attrib: Light
Type: Fairy/Gemini/Effect
Level:4
Atk: 1800
Def: 1800
This card is treated as a Normal Monster while face-up on the field or in the Graveyard. While this card is face-up on the field, you can Normal Summon it to have it treated as an Effect Monster with this effect: During either player's battle phase, you can change the attack target of a monster to this card.

User Image
Eo'yovra
Attrib: Light
Type: Fairy/Gemini/Effect
Level:6
Atk: 2400
Def: 1000
This card is treated as a Normal Monster while face-up on the field or in the Graveyard. While this card is face-up on the field, you can Normal Summon it to have it treated as an Effect Monster with this effect: This card cannot be destroyed by card effects that do not target.

User Image
Jailer of Temperance
Attrib: Light
Type: Fairy/Effect
Level:6
Atk: 2400
Def: 1900
This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by the effect of "The first Virtue". You can return this card from your hand to your deck and draw 1 card. You may only use the effect of a "Jailer" card in your hand once per turn. As long as this card is face-up on the field, any damage done to your lifepoints is reduced to 0.

Jailer of Faith
Attrib: Light
Type: Fairy/Effect
Level:6
Atk: 2100
Def: 2500
This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by the effect of "The second Virtue". You can return this card from your hand to your deck and draw 1 card. You may only use the effect of a "Jailer" card in your hand once per turn. Once per turn, during your Main Phase, you can add 1 card from your hand or graveyard to your deck and draw 1 card.

Jailer of Fortitude
Attrib: Light
Type: Fairy/Effect
Level:5
Atk: 2000
Def: 2000
This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by the effect of "The third Virtue". You can return this card from your hand to your deck and draw 1 card. You may only use the effect of a "Jailer" card in your hand once per turn. During your draw phase, before you draw, you can select 1 card in your graveyard and place it on top of your deck.

Jailer of Prudence
Attrib: Light
Type: Fairy/Effect
Level:7
Atk: 2500
Def: 2500
This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by the effect of "The fourth Virtue". You can return this card from your hand to your deck and draw 1 card. You may only use the effect of a "Jailer" card in your hand once per turn. Damage this card does to your opponents lifepoints is doubled.

Jailer of Hope
Attrib: Light
Type: Fairy/Effect
Level:6
Atk: 2400
Def: 2000
This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by the effect of "The fifth Virtue". You can return this card from your hand to your deck and draw 1 card. You may only use the effect of a "Jailer" card in your hand once per turn. Once per turn, you may destroy 1 card on the field.

Jailer of Justice
Attrib: Light
Type: Fairy/Effect
Level:8
Atk: 2900
Def: 2500
This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by the effect of "The sixth Virtue". You can return this card from your hand to your deck and draw 1 card. You may only use the effect of a "Jailer" card in your hand once per turn. When this card attacks, you may switch every monster on your opponents side of the field to face-up attack position. (Flip effects are not activated at this time) A monster that this card destroys as a result of battle has it's effect negated.

Jailer of Love
Attrib: Light
Type: Fairy/Effect
Level:9
Atk: 3500
Def: 3300
This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by the effect of "The seventh Virtue". You can return this card from your hand to your deck and draw 1 card. You may only use the effect of a "Jailer" card in your hand once per turn. Monsters that this card attacks have their effects negated until the end of the damage step. When this card destroys an opponents monster as a result of battle, inflict 1000 points of damage to your opponents lifepoints.

User Image
Absolute Virtue
Attrib: Light
Type: Fairy/Effect
Level:10
Atk: 0
Def: 0
This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by the effect of "Al'Taieu". This card gains 1000 ATK and DEF for each "Jailer" monster in your graveyard. Control of this card cannot switch. If this card would be destroyed, return from your graveyard to your deck 1 "Jailer" card and it's respective "Virtue" card to negate this cards destruction. This card gains the returned monsters effect, in addition to this one as long as it is face-up on the field.

User Image
Al'Taieu
Group: Spell Card
Type: Spell
Icon:Field
Gemini monsters on the field are treated as being Second Summoned. When a "Jailer" monster on your side of the field is destroyed and sent to the graveyard, you may add 1 "Virtue" trap card from your deck to your hand. When "The Jailer of Love" on your side of the field is destroyed, you may Special Summon "Absolute Virtue" from your hand, deck, or Graveyard.

User Image
Aern Organ
Group: Spell Card
Type: Spell
Icon:Continuous
When an "Aern" monster on your side of the field is destroyed, you may activate this card from your deck.

User Image
Euvhi Organ
Group: Spell Card
Type: Spell
Icon:Continuous
When an "Euvhi" monster on your side of the field is destroyed, you may activate this card from your deck.

User Image
Ghra Organ
Group: Spell Card
Type: Spell
Icon:Continuous
When an "Ghra" monster on your side of the field is destroyed, you may activate this card from your deck.

User Image
Hpmemde Organ
Group: Spell Card
Type: Spell
Icon:Continuous
When an "Hpmemde" monster on your side of the field is destroyed, you may activate this card from your deck.

User Image
Phuabo Organ
Group: Spell Card
Type: Spell
Icon:Continuous
When an "Phuabo" monster on your side of the field is destroyed, you may activate this card from your deck.

User Image
Xzomit Organ
Group: Spell Card
Type: Spell
Icon:Continuous
When an "Xzomit" monster on your side of the field is destroyed, you may activate this card from your deck.

User Image
Yovra Organ
Group: Spell Card
Type: Spell
Icon:Continuous
When an "Yovra" monster on your side of the field is destroyed, you may activate this card from your deck.

User Image
Organ Donor
Group: Spell Card
Type: Spell
Icon:Normal
Discard one "Om" or "Eo" monster from your hand. Add 1 "Organ" card from your deck to your hand with the same name as the discarded monster.

User Image
Organ Transplant
Group: Spell Card
Type: Spell
Icon:Normal
Shuffle any combination of 3 "Om", "Eo", or "Organ" cards from your graveyard to your deck and draw 1 card.

User Image
Tissue Transplant
Group: Spell Card
Type: Spell
Icon:Normal
Shuffle any combination of "Eo", "Om", or "Organ" cards from your hand to your deck and draw that number of cards, plus 1.

User Image
Remnant Gathering
Group: Spell Card
Type: Spell
Icon: Normal
Select 2 "Organ" spell cards from your graveyard and place them Face-Up in your spell/trap card zones.

User Image
Absolution!
Group: Spell Card
Type: Spell
Icon: Normal
Select 1 "Absolute Virtue" on your side of the field. Destroy ever card on your side of the field other than the selected monster. Send 1 "Jailer" monster from your deck to the graveyard for every monster destroyed by this effect.

User Image
The first Virtue
Attrib: Normal
Type: Trap Card
Send this card and 1 face-up "Organ" card(s) on your side of the field to the graveyard to Special Summon 1 "Jailer of Temperance" from your deck.

User Image
The second Virtue
Attrib: Normal
Type: Trap Card
Send this card and 2 face-up "Organ" card(s) on your side of the field to the graveyard to Special Summon 1 "Jailer of Faith" from your deck.

User Image
The third Virtue
Attrib: Normal
Type: Trap Card
Send this card and 2 face-up "Organ" card(s) on your side of the field to the graveyard to Special Summon 1 "Jailer of Fortitude" from your deck.

User Image
The fourth Virtue
Attrib: Normal
Type: Trap Card
Send this card and 3 face-up "Organ" card(s) on your side of the field to the graveyard to Special Summon 1 "Jailer of Prudence" from your deck.

User Image
The fifth Virtue
Attrib: Normal
Type: Trap Card
Send this card and 2 face-up "Organ" card(s) on your side of the field to the graveyard to Special Summon 1 "Jailer of Hope" from your deck.

User Image
The sixth Virtue
Attrib: Normal
Type: Trap Card
Send this card and 3 face-up "Organ" card(s) on your side of the field to the graveyard to Special Summon 1 "Jailer of Justice" from your deck.

User Image
The seventh Virtue
Attrib: Normal
Type: Trap Card
Send this card and 4 face-up "Organ" card(s) on your side of the field to the graveyard to Special Summon 1 "Jailer of Love" from your deck.

Yes I know 6 of my cards don't have images, don't rub it in. >_>


But if you close your eyes tight enough, than none of the light can get in.]

i want those as real cards! submit them to konami or however makes them!
PostPosted: Tue Jan 20, 2009 5:11 pm


These are a few dragon cards I have been pondering and have used in various other RPs outside of Gaia.

(These cards are an idea I had for a while for long before Light and Darkness Dragon and Dragonic Knight were released)

Contrast Set

Contrast Dragon
DARK/Fusion/Dragon/12/5400/4600
[Blue-Eyes White Dragon + Red-Eyes Black Dragon]
This card cannot be Special Summoned except by returning the above cards to the Deck (you do not need Polymerization). This card's attribute is also treated as LIGHT. This card cannot attack your opponent directly. During the End Phase of a turn where this card has declared an attack, you must tribute a Dragon-type monster on your side of the field. If you cannot, this card is destroyed. When this card declares an attack, you may choose one of the following effects:
-Inflict damage to your opponent equal to half the original ATK of this card. If you activate this effect, you must end the battle phase.
-Your opponent selects one card in your graveyard and Special Summons it to your side of the field. The monster summoned by this effect cannot declare an attack and can only be tributed for a the tribute summon of a Dragon-type monster or to fulfill the requirement of the effect of a Dragon-type monster.

Blue-Eyes White Knight
LIGHT/Warrior/8/3500/3000
This card cannot be Normal Summoned or Set, this card can only be Special Summoned by the effect of "Ultimate Transmutation". This card is also treated as a Dragon-type monster. Increase the attack of this card by 500 points for each other monster on the field with "Knight" in their name. Once per turn, you remove from play one "Blue-Eyes White Dragon" in your Graveyard from play to destroy one card on the field. If "Red-Eyes Black Knight" is on the field, you do not have to tribute Dragon-type monsters to fulfill the requirements of monster effects.

Red-Eyes Black Knight
DARK/Warrior/7/2900/2600
This card cannot be Normal Summoned or Set, this card can only be Special Summoned by the effect of "Ultimate Transmutation". This card is also treated as a Dragon-type monster. Increase the attack of this card by 500 points for each other monster on the field with "Knight" in their name. Once per turn, you remove from play one "Red-Eyes Black Dragon" in your Graveyard from play to destroy one card on the field. If "Blue-Eyes White Knight" is on the field, you do not have to tribute Dragon-type monsters to fulfill the requirements of monster effects.

Ultimate Transmutation
Spell (Quick-Play)
Send one "Blue-Eyes White Dragon" or "Red-Eyes Black Dragon" from your Deck to your Graveyard to Special Summon one "Blue-Eyes White Knight" or "Red-Eyes White Knight" from your Hand, Deck, or Graveyard.

Trojan Helmet
Spell (Field)
Once per turn, either player can send a card from their Hand or Deck to their Graveyard. Until the end of the turn, the sent card's name is treated as the player's choice. If you activate this effect, your opponent can search your deck and select a card. Remove from play the selected card.

Hatching Knight
Trap (Continuous)
Once per turn, during your Standby Phase, you can Special Summon one "Hatching Knight Token" (LIGHT/2/Dragon/1000/1000) or one "Dark Hatching Knight Token" (DARK/2/Dragon/1000/1000). This token cannot declare an attack, and can only be tributed for a the tribute summon of a Dragon-type monster or to fulfill the requirement of the effect of a Dragon-type monster.

Shadows In The Light
Trap
You can activate one or both of the following effects
-Tribute every LIGHT monster on your side of the field to increase your Life Points by 500 for each.
-Tribute every DARK monster on your side of the field to inflict 500 points of damage to your opponent for each.

Synaku_Blade

Reply
Media Room

 
Manage Your Items
Other Stuff
Get GCash
Offers
Get Items
More Items
Where Everyone Hangs Out
Other Community Areas
Virtual Spaces
Fun Stuff
Gaia's Games
Mini-Games
Play with GCash
Play with Platinum