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Cocoon Master

PostPosted: Sat Feb 03, 2007 11:20 am


Contents:
UN: You are here.
DEUX: Making a character: The do's and don't's.
TROIS: Gameplay.
QUATRE: Interaction.
CINQ: Summary.
PostPosted: Sat Feb 03, 2007 12:57 pm


Making a character: The do's and don't's.

DO:

Try to be diverse.

If we wanted to see a million characters who were exactly the same, we'd be playing on HorseCity.com right now. Try to make your character as realistic as possible; there's no such thing as a flawless person. Likewise, if you try to make your character uber-powerful with insignificant flaws, you will receive a warning. Besides, this game is based off of puzzles, not combat. Strong characters are pretty pointless... the only thing your class changes is how the puzzles are solved. Puzzles get pretty damn boring if you can do everything.

Comply with racial standards.

There aren't going to be many Wolvens who can cast spells, nor Falcons who can rely on brute strength. If you're making a mixedbreed, keep in mind that you may mix and match any attributes from your ancestry EXCEPT for Wolven strength and Falcon speed. Wolven strength is based off of exceptionally large muscles. Falcon speed is based from long, lightweight bones and general body structure. What happens if you put huge muscles on a small, weak body? Your character will be a cripple. So, if you want to do this, by all means, try. However, you'll probably die. xp
Also, with every generation farther away from the original race, the racial abilities become more and more diluted, especially with incompatible races. So, a Falcon/Serpent mixedbreed will have higher magical capabilities than a Wolven/Serpent mixedbreed, because Wolvens' bodies cannot naturally store magic whereas a Falcon's already can to a mediocre degree.

Ask me for help if you don't know what the names are like.

There will be a sticky on the naming system, but that still doesn't mean that the naming process isn't hard. xp Hannah calls me the 'Human Name Generator', and, as the name implies, I can supply you with a list of random names suitable for your race if need be. However, I would encourage you to come up with names on your own. Naming your character something ridiculous or unusual for racial standards will not get you a warning, but most (if not all) NPCs you encounter will notice the difference and your character might be at the wrong end of some violence because of it, especially if your character happens to be in school or any other situation where a large group of young peers are forced together for an extended period of time.

Describe your character fully.

GOOD EXAMPLE: Renku, as with most Falcons, is outrageously lanky and stretched out, with long, light blond hair and blue eyes. He has pale, pinkish skin, which is-- yet again-- common to his race, with high-set eyes, thin lips, a long, narrow nose, and protruding cheekbones that are accented by a gaunt face. Because he's older, a few fine lines have started around his eyes, forehead, and mouth, expressing that he tends to smile quite a bit. He stands rather cockily, and almost always seems to have a mischievous expression plastered across his features. He has a crooked jaw that is plainly shown every time he does anything involving speech or oral expression.

((Alright, so my sentence structure was down the shitter, but you get the idea. This kind of description gives you a good idea what this character looks like as well as an inkling about his personality and the ways he is given to behave.))

BAD EXAMPLE: Nyn has a normal hair color for Wolvens and the same color of eyes, with an average skin tone. She's fairly pretty, but not drop-dead-gorgeous. She's sort of muscular, which shows that she'd be good at fighting to an extent, but not to the point that would make her gross-looking or ugly.

((What... the ********? This doesn't tell anyone ANYTHING about the character. Here's why:

-There was no specified color for any of her features. The words 'normal' and 'average' don't work at all, because normalcy deviates from province to province in Wolven, in addition to being vague beyond belief.

-'Pretty' is in the eye of the beholder, and that was the main basis for description. So, while one person might be picturing Nicole Kidman or some other overpaid movie diva like that, another might be picturing a three-foot-tall furry Slavic woman. Just describe what exact features the character has, and others will decide whether they find those features attractive or not if they're into that sort of thing. There is no one person that everyone finds attractive. If your aim is to make someone like that, either get therapy or make an account on HorseCity. Just get the ******** out of here.

-Wishy-washy words like 'fairly' and 'sort of', which could imply anything in between extreme and faint, were used as often as adjectives describing attractiveness. Last I checked, something didn't 'sort of' exist. Either it is or it isn't.))

Neither of these explained dress style at all, because I didn't feel like typing it out. There will be an explanation on continental fashion in the racial sticky, and while I'd prefer it if you said what kind of clothes your character wears and I will describe what my NPCs are wearing, it is perfectly optional not to include this and just say that they wore clothing common to their race. The reason that this is allowed is because Falcon clothes can get to be pretty damn tricky. xp

DON'T:

Try to start out unusually or powerfully.

Seriously, there's absolutely no point. NOBODY who's been playing this game over the past six years has gotten into a single sword fight. Besides, humans are at the bottom of the sentient food chain on Syeski, so unless you want to pick fights with everyone else, I'd move elsewhere.

Say that you're older than Syeskians can grow to be.

Umm, they live to be just as old as we do. So, if you try to convince me that you're name is Count Dracula and you're thousands of years old, you're going to meet my ban stick, no exceptions.

Try to make multiple main characters in a single game.

This rule was made more to be nicer to my brain than to be practical for you. X{P It would just be too hard for me to keep track of multiple characters from one person per game. I have no problem with you starting a new game with a new character once your current game is over (or if you cancel your current game), but please be nice to me. gonk It's hard enough to keep track of multiplayer games.

Stack racial bonuses that don't make sense.

Again, if you're playing a Wolven/Serpent Nantuu, the Nantuu is not going to have strong muscles just because you're part Wolven. I have no problem with stacking bonuses, but bonuses cannot be stacked undiluted or to a point that wouldn't make sense or would make the game too easy.

Steal pretty pictures from the internet.

Okay. This is a huge pet peeve of mine. And, guess what? Since this is MY guild, this gets to be a rule. Do not, I repeat, DO NOT take a picture from Google(or any similar search engine), post it here, and say it's, "your character". Not only is this disgustingly rude, but it is also PLAGIARISM, and thus very illegal.
I've had people say, "I don't see any copy rights." when I've asked them not to steal artwork like this before. This is bullshit because...
Copyright Law
Copyright protection subsists from the time the work is created in fixed form. The copyright in the work of authorship immediately becomes the property of the author who created the work. Only the author or those deriving their rights through the author can rightfully claim copyright.

...meaning, it is automatically copyrighted to the creator(s) the moment the work is finished. Although buying a fancy paper that says, "copyright" on it helps when in court, this is only when someone else has claimed to make it. If you want to use a picture that you did not make say who drew it. That's all I'm asking. It'd be nice if you could give a link to their web page, too, but this isn't required. If you say that you drew it and I don't know you, then I will ask for proof. Proof could be anything from the original, unflattened .psd (or similar) file to a scanned picture of your roughs. A huge, obvious watermark or readable signature can also be counted as proof, but since these can be added onto an unsigned picture after it's already done I would prefer a name. If it is a drawing that you commissioned from someone else (which would classify it as work made for hire and as such all copyrights would belong to you and not the artist), I will still want the name of the artist or web page if it is not obvious that it was commissioned to you. Obviously, if it's a screen shot of a TV series or a picture taken out of a comic and you don't know the name of the artist, it is easy to find their name if you (A) look in the credits if you own the game/movie/comic, or, if you don't own it, just Google the name of the series and dig around for the artist. If I suspect that you've posted a phony name or web address, then I will dig around and if I can't find anything, I'll give you a warning and ask you to remove the image if you fail to have the artist contact me. Failure to give credit or proof will result in the same, unless edited before I notice.
One last note on this to all who have done this before: Would you go to an RP, copy someone else's character biography, and then paste it and say it was your own character? Many, MANY of the pictures you'll find on the internet were RPers just like you trying to draw their very own characters, and by taking THEIR art, you are, essentially, doing the exact same thing.
I've had one of my drawings stolen like this before. It is THE single most disgusting feeling I've ever had, hands down.
If you read all of this, put Name: In the year of '39, assembled here the volunteers under your request to join.

Cocoon Master


Cocoon Master

PostPosted: Sat Feb 03, 2007 2:44 pm


Gameplay.

Alia's WAR plays differently than most RPs I've seen. The closest comparison I can think of would be a cross between D&D and the point-and-click adventure games of old.

Basically, the game runs on puzzles and events. Events are things that happen that are derived from, or circulate around, NPCs in your party. Puzzles are, well... puzzles. They are events that will not just solve themselves if left alone (actually, they tend to escalate for the worse if ignored)that actively alter the set story.

Speaking of which, yes, AW does have a set story. However, just like any good game, this story is very easily changed depending on your actions. The story itself revolves along the idea that time is intertwined deeply with the physical, and that the obscuration of balance changes things little by little. As such, people, places, and events can be important to time on varying levels. The removal of any of these would cause time to become separated from the physical. Seeing as the latter depends upon the former, this causes the world to implode. Not very fun, eh? However, this only happens if extremely important people, places, or events cease to happen or exist. You can screw up anything else and change the story as you like, as long as you do not mess with those things. However, depending on how badly time is altered, important roles may be shifted to other people, places, or events-- even changing within the three.

So, while it is more likely that a role that depended on a person would be shifted to another person, it can also be shifted to an area, event, or entire community. An example of this would be if a person had to assassinate a king, their role could be shifted to anything as long as the king died at the right time. So, if the first assassin were out of the picture, the king would probably die within the same day from a falling tree, or a revolt, or choking on his food... any number of things would work, and Time would be maintained as long as the king died. This provides a safety net for players-- it is very hard to cause a successful world implosion, although everyone but Mander has almost caused one.

However, almost all people are unaware of their roles, which makes carrying them out all the more tricky. Important NPCs, such as Alia and Mikkiem, will automatically carry out everything that they're already supposed to do if left alone.

Your characters can also have importance shifted to them-- and most do-- as the story changes.

I am in charge of the world and its people. To put very bluntly, it's because I don't trust any of you to carry out the game properly on your own... Well, that, and I don't think anyone else would want to. It's a lot of work, straight memorization, and you don't even get to make your own character. Although, it WOULD be nice if I could play my own game for once...

Anyway, because of this, it is -MY- job to describe, NOT YOURS. Because essentially everywhere you go, everyone you meet, and everything you find is a part of one puzzle or another, it is considered cheating to try to make up places and items. People are also considered, to an extent, but only if you try make up an NPC on the spot or if you try to make a totally ******** ridiculous main or sub-character, such as saying that you were Alia's long-lost twin sister or sommat stupid like that. The only things you are allowed to describe are your actions, appearance, family, etc. The only place you are allowed to describe as you please is your home.

Expanding into this, if I describe an area and there is something you are curious about, don't be afraid to ask me to detail it further! A good way to do this, if you are absolutely against OOC conversation, is to have your character look around the area again or look at an aspect of the area that you're curious about more closely. This also extends to people and objects, but I'll only go so far; I'm NOT detailing anyone's boobs, even if your character does manage to inspect them more closely. xp

On that same note, I absolutely do not give any form of ******** about how you type or what format you're in. I'd prefer it if you typed out your words for dialogue and actions, simply because it makes it look slightly more professional... But, as long as I can read it, I don't give a damn. Hell, if I can't read it, I'll probably just ask you what it is and move on. I honestly hate novel format to pieces, but if that's what you like, I'll be more than happy to play. This is how I normally type in AW:

"Dialogue."
*Action.*
(Describes an area, person, or action in further detail.)
((OOC, if allowed.))

Again, because I honestly couldn't care less, I'd prefer it if you decided the format you were comfortable with for your thread. If multiple people are playing, I'll leave all of them to discuss while I sit back and try to figure out how the Hell to incorporate that many numbers into gameplay. xd

God-modding and "look-I-found-it" RPing is NOT ALLOWED. Again, this is a ******** puzzle game. It's not fun if you do everything.

Fights are done as puzzle events. So, if you were, say, fighting someone possessed by a spryte, you would first need to subdue them, then locate where the spryte is on their body, amputate, and THEN kill them.

Everyone and thing in this game has a weak spot, and the only way to defeat anyone is by locating that weak spot.

You ARE allowed to make characters who are non-human, however you may not start out as one. No, this does not mean that you can make a human main and then a non-human sub-character. The only way that you can become a non-human character is by either solving a puzzle for it in-game, causing your current main character to be turned into that race, or to solve all of the key events currently available for the race you want to be, unlocking the ability to create a new character of that race during your next game. This also extends to human, uncommon characters. So, if you wanted to make a Wolven who could cast magic, you would have to solve every puzzle that had to do with Renjin and their clone officers, and afterward you could make a new character who was a clone officer.

Speaking of which, I bet you're wondering how the game system works. xp

You start off with a thread. After you play through the story (which amounts to about two years game time), you and the main character for said story get EXP. Both you and your character can level up, which will be explained further in the class sticky. You may do different things depending on you and your character's level.

Anyway, once you play through one game, the thread is archived and you move onto another one. In most peoples' first games, they simply observed, learned, and watched the set story. This is recommended, but entirely optional. Most people don't start messing with time until they get to their second game.

When you start your first thread, please state which character under the character profiles is your main, and whether you would like to play through 'Ten Years Before' or not. Ten Years Before, as you've probably already guessed, is a mini-event recommended for beginners where you play as your character in or just before the event that sets off the set story in the first place. Ten Years Before is much safer than the main game; it is very hard to activate any puzzles in it that will follow your character into the main story. Contrary to the name, you do not play through the entire ten years up until the set story, just the very short event at the beginning. After said event is over, you skip ahead to your starting point in the main game.

Please put Age: in the days when the lands were few.. Here the ship sailed out, in the blue and sunny morn, sweetest sight ever seen. if you read this section in its entirety.
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