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Posted: Wed Jan 31, 2007 6:46 pm
Common AccessoriesCommon Accessories are the marbles that the majority of Gaians discovered. They're covered with a glass sheen, but the colors themselves are solid: one color covering another like continents covering the sea. Attacker Color: Red on white. Get +2 Attack. The Attack bonus goes away when you take this off, so if you only have 2 Attack left, I'd advise leaving it on.
Defender Color: Blue on white. Get +2 Defense. The Defense bonus goes away when you take this off, so if you only have 2 Defense left, I'd advise leaving it on.
Recharge Color: Dark green on white. Transfer your own stat points to an ally. You cannot use this ability to revive a fallen ally, and the stat you transfer from has to match the stat you transfer to; i.e., you cannot transfer from Attack to Defense, but Defense to Defense is fine. arrow When healing your allies' stats, you must alert the Rolling and Accessorizing Thread.
Dasher Color: Bright yellow on black. Taking a running start, you can traverse entire threads in one post, protecting you from interception. This only works on terrain that you could easily pass through IC. When you reach your destination thread, coming to a complete stop takes two posts.
Duelist Color: Red on black. You cannot be involved in any combos and offensive combos used against you are canceled. You lose no defensive points, players making the offensive combo lose no offensive points. No critical roll is made.
Stalwart Color: Blue on black. You cannot participate in a Group Combo. You have +5 defense.
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Posted: Sat Feb 03, 2007 10:48 am
Advanced AccessoriesThe unfortunate souls who came across Advanced Accessories without the aid of an interface have all gone delusional. These gorgeous spheres give off a slight light, a pattern resembling a burning flame in a different color for each type of accessory. Powerhouse Color: Dark Red Get +5 Attack. The Attack bonus goes away when you take this off, so if you only have 5 Attack left, I'd advise leaving it on.
Stonewall Color: Dark Blue Get +5 Defense. The Defense bonus goes away when you take this off, so if you only have 5 Defense left, I'd advise leaving it on.
Moralizer Color: Light Red While you are wearing this, gain one Attack every time your team takes down an opponent.
Fortifier Color: Light Blue While you are wearing this, gain one Defense every time your team takes down an opponent.
Attack Deficit Color: Dark Purple Get +10 Attack, but suffer -5 Defense. The Attack bonus and Defense penalty go away when you take this off, so if you only have 10 Attack left, I'd advise leaving it on; alternatively, if you only have 5 Defense left, I'd advise not putting it on.
Defense Deficit Color: Light Purple Get +10 Defense, but suffer -5 Attack. The Defense bonus and Attack penalty go away when you take this off, so if you only have 10 Defense left, I'd advise leaving it on; alternatively, if you only have 5 Attack left, I'd advise not putting it on.
Fall Seven Times, Get up Eight Color: Yellow-Brown Accessory breaks after use. When you would be killed by a Group Combo, you live instead (But still take 5 defense damage).
Riposte Color: Silver If you are the victim of a Group Combo, you may respond with a normal critical attack roll in the same round against the character who initiated the Group Combo. This attack roll doesn't save you if the Group Combo kills you; however, it does give you the chance to take your enemy down with you.
Masochist Color: Blood Red When you are using a Combo Attack, take 5 damage to your Defense instead of your Attack.
Stat Swap Color: Pink While you have this equipped, your Attack and Defense are switched.
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Posted: Sun Feb 04, 2007 3:54 am
Rare AccessoriesJudge Color: Light Purple Never roll dice during a Critical Roll; rather, simply compare stats.
Berserker Color: Black When you are the attacker in a Critical Roll, roll two die instead of one. In the case of a Combo Attack, still roll the two die, but take 10 damage to your Attack instead of 5.
Score Doubler Color: Pink Every point you score for your team while using this accessory is doubled.
Swap Color: Bright Yellow Once per turn, you can switch places with one ally. Useful for springing a surprise attack, or taking a hit for the team.
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