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The Accessories: Know Your Marbles

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opaj
Captain

Eloquent Dabbler

PostPosted: Wed Jan 31, 2007 6:46 pm


Common Accessories

Common Accessories are the marbles that the majority of Gaians discovered. They're covered with a glass sheen, but the colors themselves are solid: one color covering another like continents covering the sea.

  • Attacker
    Color: Red on white.
    Get +2 Attack. The Attack bonus goes away when you take this off, so if you only have 2 Attack left, I'd advise leaving it on.

  • Defender
    Color: Blue on white.
    Get +2 Defense. The Defense bonus goes away when you take this off, so if you only have 2 Defense left, I'd advise leaving it on.

  • Recharge
    Color: Dark green on white.
    Transfer your own stat points to an ally. You cannot use this ability to revive a fallen ally, and the stat you transfer from has to match the stat you transfer to; i.e., you cannot transfer from Attack to Defense, but Defense to Defense is fine.
    arrow When healing your allies' stats, you must alert the Rolling and Accessorizing Thread.

  • Dasher
    Color: Bright yellow on black.
    Taking a running start, you can traverse entire threads in one post, protecting you from interception. This only works on terrain that you could easily pass through IC. When you reach your destination thread, coming to a complete stop takes two posts.

  • Duelist
    Color: Red on black.
    You cannot be involved in any combos and offensive combos used against you are canceled. You lose no defensive points, players making the offensive combo lose no offensive points. No critical roll is made.

  • Stalwart
    Color: Blue on black.
    You cannot participate in a Group Combo. You have +5 defense.
PostPosted: Sat Feb 03, 2007 10:48 am


Advanced Accessories

The unfortunate souls who came across Advanced Accessories without the aid of an interface have all gone delusional. These gorgeous spheres give off a slight light, a pattern resembling a burning flame in a different color for each type of accessory.


  • Powerhouse
    Color: Dark Red
    Get +5 Attack. The Attack bonus goes away when you take this off, so if you only have 5 Attack left, I'd advise leaving it on.

  • Stonewall
    Color: Dark Blue
    Get +5 Defense. The Defense bonus goes away when you take this off, so if you only have 5 Defense left, I'd advise leaving it on.

  • Moralizer
    Color: Light Red
    While you are wearing this, gain one Attack every time your team takes down an opponent.

  • Fortifier
    Color: Light Blue
    While you are wearing this, gain one Defense every time your team takes down an opponent.

  • Attack Deficit
    Color: Dark Purple
    Get +10 Attack, but suffer -5 Defense. The Attack bonus and Defense penalty go away when you take this off, so if you only have 10 Attack left, I'd advise leaving it on; alternatively, if you only have 5 Defense left, I'd advise not putting it on.

  • Defense Deficit
    Color: Light Purple
    Get +10 Defense, but suffer -5 Attack. The Defense bonus and Attack penalty go away when you take this off, so if you only have 10 Defense left, I'd advise leaving it on; alternatively, if you only have 5 Attack left, I'd advise not putting it on.

  • Fall Seven Times, Get up Eight
    Color: Yellow-Brown
    Accessory breaks after use. When you would be killed by a Group Combo, you live instead (But still take 5 defense damage).

  • Riposte
    Color: Silver
    If you are the victim of a Group Combo, you may respond with a normal critical attack roll in the same round against the character who initiated the Group Combo. This attack roll doesn't save you if the Group Combo kills you; however, it does give you the chance to take your enemy down with you.

  • Masochist
    Color: Blood Red
    When you are using a Combo Attack, take 5 damage to your Defense instead of your Attack.

  • Stat Swap
    Color: Pink
    While you have this equipped, your Attack and Defense are switched.

opaj
Captain

Eloquent Dabbler


Arcturus Highwind

PostPosted: Sun Feb 04, 2007 3:54 am


Rare Accessories


  • Judge
    Color: Light Purple
    Never roll dice during a Critical Roll; rather, simply compare stats.

  • Berserker
    Color: Black
    When you are the attacker in a Critical Roll, roll two die instead of one. In the case of a Combo Attack, still roll the two die, but take 10 damage to your Attack instead of 5.

  • Score Doubler
    Color: Pink
    Every point you score for your team while using this accessory is doubled.

  • Swap
    Color: Bright Yellow
    Once per turn, you can switch places with one ally. Useful for springing a surprise attack, or taking a hit for the team.
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Triad

 
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