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Posted: Wed Jan 31, 2007 5:54 pm
Please place your characters here. We will be needing to refer to these sheets a lot during play. If you want, it may be a good idea to print the final copy, and just leave room to up-date it as your character grows and levels up.
Your stats will change, so write changes in pencil if you print it up. Then you can erase your changes as you change, yet again.
Any questions can be referred to Myself, Nathien bloodguard, or Tispers. You can PM us, or post in this thread. Question posts will get deleted as soon as they are handled.
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Nathien Bloodguard rolled 20 6-sided dice:
4, 2, 4, 3, 1, 3, 1, 3, 5, 6, 5, 2, 4, 4, 5, 1, 3, 1, 1, 4
Total: 62 (20-120)
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Posted: Wed Jan 31, 2007 5:56 pm
Example Character:
Name: Gilmack the Dumb Race: Elf Size: Medium Speed: 30 feet Languages: Elvish, Common, Draconic, Sylvan, Goblin Class: Wizard, 1 Exp: 0 Alignment: Chaotic Good Gold: 29
Str: 10 / 0 Dex: 18 / +4 Con: 12 / +1 Int: 16 / +3 Wis: 12 / +1 Cha: 10 / 0
Hit Points: 5 (4+1) Armor Class (AC): 14 (10+ armor + Max Dex Bonus) Torso Armor: None Shield: None Other: None
Weapon1: Long Sword: Damage 1d8: Accuracy (base attack 0, Str Mod 0) 0: Critical Range 19-20 x2: Damage type Slashing: Other None)
Weapon2: Long Bow: Damage 1d8: Accuracy (Base attack 0, Dex Mod 4) 4: Critical Range 20 x3: Damage type Piercing: Other None)
Fort save: 1 (0+1) Reflex save: 4 (0+4) Will Save: 3 (1+2)
Skill points: 20 (0 Remanding) Base Attack Bonus:0 Skills: -Concentration (Con):5 (4 skill points+1 constitution modifier) -Spellcraft (Int):7 (4 skill points+ 3 Intelligence modifier) -Decipher Script (Int):7 (4 skill points+ 3 intelligence modifier) -(Cross class)Hide (Dex):6 (2 skill points+ 4 dexterity modifier) -(Cross class)Listen (Wis):5 (2 skill points+ 1 Wisdom modifier+ 2 Racial)
Special abilities/Feats Immunity to magic sleep effects, and a +2 racial saving throw bonus against enchantment spells or effects.
Low-Light Vision: An elf can see twice as far as a human in starlight, moonlight, torchlight, and similar conditions of poor illumination. She retains the ability to distinguish color and detail under these conditions.
Weapon and Armor Proficiency: Wizards are proficient with the club, dagger, heavy crossbow, light crossbow, and quarterstaff, but not with any type of armor or shield. Armor of any type interferes with a wizard’s movements, which can cause her spells with somatic components to fail.
Weapon Proficiency: Elves receive the Martial Weapon Proficiency feats for the longsword, rapier, longbow (including composite longbow), and shortbow (including composite shortbow) as bonus feats. +2 racial bonus on Listen, Search, and Spot checks. An elf who merely passes within 5 feet of a secret or concealed door is entitled to a Search check to notice it as if she were actively looking for it.
Summon familiar: Hawk -------Master gains a +3 bonus on Spot checks in bright light; Alertness, improved evasion, share spells, empathic link (While familiar is near master)
Scribe Scroll
Dodge
Favored Class: Wizard. A multiclass elf ’s wizard class does not count when determining whether she takes an experience point penalty for multiclassing.
Spell Book
Spells per day Level---casting per day 0--------3 1--------1
Max Loads: Light: 33 lb. or less, Medium: 34–66 lb., Heavy: 67–100 lb.
Inventory: Spell Book, Long Sword, Long Bow, arrows (20).
Weights: 10
(Note that the dice roll at the top doesn't match, because the attributes are from the first example dice roll, but please keep the dice roll that you had in the same post as your character sheet.)
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Nathien Bloodguard Vice Captain
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The Last Dragonlord rolled 20 6-sided dice:
5, 4, 4, 5, 4, 6, 4, 3, 4, 2, 3, 1, 4, 4, 6, 4, 5, 4, 5, 4
Total: 81 (20-120)
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Posted: Mon Feb 05, 2007 7:56 pm
Name: Raven of Etruria Race: Human Size: Medium Speed: 30 feet Languages: Common, Elven
Str: 16/+3 Dex: 14/+2 Con: 15/+2 Int: 12/+1 Wis: 10/+0 Cha: 14/+1
Hitpoints: 12 (10+2)
Fort save: 4 (2+2) Reflex save: 2 (0+2) Will save: 0 (0+0)
Skill points: 12 Base attack bonus: 1
Special Abilities/Feats • 1 extra feat at 1st level. • 4 extra skill points at 1st level and 1 extra skill point at each additional level. • Favored Class: Any. When determining whether a multiclass human takes an experience point penalty, his or her highest-level class does not count.
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Posted: Sun Feb 11, 2007 8:30 pm
I'll post one character here, the rest of my characters can be found in the profile subforum.
Name: Tenchi Class: Bard Level: 3 Experience: 3500 Race: Human Alignment: Chaotic Good Deity: Fharlanghn Size: Medium Age: 18 Gender: Male Height/Weight: 5'6" / 140 lb.
Appearance: Chestnut brown eyes, brown/black hair, and tanned skin. Wears entertainers outfit.
Str: 12 - +1 Dex: 16 - +3 Con: 12 - +1 Int: 14 - +2 Wis: 14 - +2 Cha: 18 - +4
HP: 17 AC: 16 Flat: 13 Touch: 13 Speed: 30ft Initiative: +3
Fortitude: 2 (+1 base, +1 Con) Reflex: 6 (+3 base, +3 Dex) Will: 5 (+3 base, +2 Wis)
Base Attack Bonus: +2 Grapple: +3
Weapons: Short Sword [Atk Bonus: +3] [DMG: 1d6] [Crit: 19-20/x2] [Type: Slashing] [Weight: 2 lb]
Armour: Studded Leather [AC Bonus: +3] [Max DEX: +5] [Penalty: -1] [Weight: 20 lb]
Other Possesions: Fiddle, Common - 3lb
Light Load: 43 lb or less. Medium Load: 44-86 lb. Heavy Load: 87-130 lb. Lift Over Head: 130 lb. Lift off Ground: 260 lb. Push or Drag: 650 lb.
Money: CP - SP - GP - 500 PP -
Special Abilities: Bardic Music Bardic Knowledge Countersong Fascinate Inspire Courage +1 Inspire Competence
Feats: Endurance Die Hard Quick Draw
Languages: Common Draconic Elven
Spells: 0 - Lullaby, Summon Instrument, Message, Dancing Lights, Ghost Sound, Know Direction. 1st - Summon Monster 1, Charm Person, Disguise Self
Spell save: 14
Arcane Spell Failure: 0%
Spells Known: 0 - 6 1st - 3 2nd - 3rd - 4th - 5th - 6th -
Spell Save DC: 0 - 14 1st - 15 2nd - 16 3rd - 17 4th - 18 5th - 19 6th - 20
Spells Per Day: 0 - 3 (3 Bard, 1 Bonus) 1st - 2 (1 Bard, 1 Bonus) 2nd - 1 (1 Bonus) 3rd - 1 (1 Bonus) 4th - 1 (1 Bonus) 5th - 6th -
Skills: Max Ranks - 6 / 3 Concentration - 7 (1 Con, 6 Ranks) Diplomacy- 6 (4 Cha, 2 Ranks) Disguise - 6 (4 Cha, 2 Ranks) Escape Artist Gather Information - 10 (4 Cha, 6 Ranks) Knowledge (Geography) - 8 (2 Int, 6 Ranks) Knowledge (History) - 8 (2 Int, 6 Ranks) Knowledge (Local) - Knowledge (Dungeoneering) - Knowledge (Nobility and Royalty) - Listen - 3 (2 Wis, 1 Rank) Move Silently - 7 (3 Dex, 4 Ranks) Perform (Sing) - 10 (4 Cha, 6 Ranks) Perform (String Instrument) - 10 (4 Cha, 6 Ranks) Profession (Teamster) - 8 (2 Wis, 6 Ranks) Sense Motive - 6 (2 Wis, 4 Ranks)
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Nathien Bloodguard rolled 20 6-sided dice:
2, 6, 3, 3, 6, 4, 3, 6, 4, 3, 5, 6, 1, 5, 3, 5, 3, 4, 6, 2
Total: 80 (20-120)
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Nathien Bloodguard Vice Captain
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Posted: Mon Feb 12, 2007 6:05 pm
Character Name: Nathien
Abilities Str: Dex: Con: Int: Wis: Cha:
2, 6, 3, 3, 6, 4, 3, 6, 4, 3, 5, 6, 1, 5, 3, 5, 3, 4, 6, 2
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Posted: Thu Feb 22, 2007 12:22 pm
Name: Tassen Moonscar Race: Gray Elf (Also referred to as a Moon Elf) (High elf for stats) Height: 4'5" Weight: 98 lbs Hair/eye color: ember eyes, and silver hair (?) Skin tone: Light Gray
Str: 10 = +0 Dex: 20 = +5 Con: 10 = +0 Wis: 10 = +0 Int: 10 = +0 Cha: 15 = +2
Hit Points: 4 (4) Armor Class (AC): 17 (10+ 2 armor + 5 Max Dex Bonus) Torso Armor: Leather Armor bonus 2 Max dex 6 Armor penalty 0 Arcane spell failure 10% Max speed 30 ft. Shield: None Other: None
Weapon1: Long Sword: Damage 1d8: Accuracy (base attack 0, Str Mod 0) 0: Critical Range 19-20 x2: Damage type Slashing: Other None) (30 arrows) Weapon2: Long Bow: Damage 1d8: Accuracy (Base attack 0, Dex Mod 5) 5: Critical Range 20 x3: Damage type Piercing: Other None)
Fort save: 0 + 0 = 0 Reflex save: 0 + 5 = 5 Will Save: 2 + 0 = 0
Base Attack Bonus: 0
Special abilities/Feats Immunity to magic sleep effects, and a +2 racial saving throw bonus against enchantment spells or effects.
Low-Light Vision: An elf can see twice as far as a human in starlight, moonlight, torchlight, and similar conditions of poor illumination. She retains the ability to distinguish color and detail under these conditions.
Weapon and Armor Proficiency: Sorcerers are proficient with all simple weapons. They are not proficient with any type of armor or shield. Armor of any type interferes with a sorcerer’s gestures, which can cause his spells with somatic components to fail.
Weapon Proficiency: Elves receive the Martial Weapon Proficiency feats for the longsword, rapier, longbow (including composite longbow), and shortbow (including composite shortbow) as bonus feats. +2 racial bonus on Listen, Search, and Spot checks. An elf who merely passes within 5 feet of a secret or concealed door is entitled to a Search check to notice it as if she were actively looking for it.
ESCHEW MATERIALS [GENERAL] Benefit: You can cast any spell that has a material component costing 1 gp or less without needing that component. (The casting of the spell still provokes attacks of opportunity as normal.) If the spell requires a material component that costs more than 1 gp, you must have the material component at hand to cast the spell, just as normal.
Summon familiar:Bat- Master gains a +3 bonus on Listen checks. HP: 2 Special of the bat, blind sense. 20ft. (Anything within 20ft of the bat, the bat knows of or can see. This does not work on things magically hidden.) (Has +1 to base defence.)
Abilities granted when within five feet of Familiar- 1. Alertness, improved evasion, share spells, empathic link
Favored Class: Wizard. A multiclass elf ’s wizard class does not count when determining whether she takes an experience point penalty for multiclassing.
Sorcerer Spells Known: Level 0- 4 - Light: Object shines like a torch. - Ray of Frost: Ray deals 1d3 cold damage. - Acid Splash: Orb deals 1d3 acid damage. - Detects spells and magic items within 60 ft. Level 1- 2 - Mage Armor: Gives subject +4 armor bonus. - Sleep: Puts 4 HD of creatures into magical slumber.
Spells per Day 0. 5 + 1. 2 + 2. 0 + (0 untill I get some first.)
Skill points: 8 ( 2 +0 =2 ) ( 2 x 4 = 8 ) 6 Skills: ~Bluff (Cha).......................... 0+2 = 2 ~Concentration (Con)............ 2+0 = 2 ~Craft (Int).......................... 0+0 = 0 ~Knowledge (arcana) (Int)..... 0+0 = 0 ~Profession (Wis).................. 0+0 = 0 ~Spellcraft (Int).................... 0+0 = 0
Cross class skills: ~Move Silently (Dex)............ 2+5 = 7 ~Hide (Dex)......................... 2+5 = 7 ~Spot (Wis)......................... 0+0 = 0 ~Listen (Wis)....................... 0+0 = 0
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