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stupidxaznxboi
Captain

Shirtless Noob

PostPosted: Sat Jan 27, 2007 11:29 am


Gaian's Personal Game Reviews

Post Your Review and Request to be in this post
Please include purchase/rent date and rating scale!!
This sticky is strictly reviews only!


(stupidxaznxboi) Bought The Legend of Zelda: Twilight Princess. 1o/1o

First of all, this game has lived up to its hyped. This game keeps you addicted to it by constantly adding and adding more things to keep you entertained! I have not gotten bored of this game yet, and I'm about 11 hours into the game. I love how this game introduces new nunchuck and wiimote movements to attack foes as you progress in the game. I also love the classic zelda dungeons and puzzles! This game was one of the best and the only thing that I want to ask for is something to let us hold more than 300 rupees! I constantly find rupees after I reach 300 and I have nothing to spend it on. Besides that, I love this game! It should be on the top of anyone's Wii Wish List.


(Warning-Explicit Content) Bought The Legend of Zelda: Twilight Princess. 1o/1o

Wow thats what i have to say about this game Its amazing the world is huge. im only on the 3rd temple and i feel that there is gonna be TONS more that im gonna have to do

The Game Controls great all the sword techniques and movement are pretty simple. It also looks great link has some great new moves the animation after you beat a boss or learn a new skill is awesome.

i dont really know what more to say cept GO BUY IT!!!! its great you wont regret it


(Elder Wind) Bought <12.25.06> Legend of Zelda: Twilight Princess. 1o/1o

A true masterpiece that no gamer should be without.


Well I went in with high hopes for this game and it did not disappoint me in a single aspect, it had amazing graphics, especially since I was not expecting too much from the Wii graphic wise. It was the water that took my breath away.

Now onto that all important game play, well you can all stop holding your breath because Twilight Princess is in this gamers opinion on a par with if not superior to Ocarina of Time. It plays like some sort of beautiful dream you might have while day dreaming in the class room, one rather boring day. The Wii remote is what really makes you feel a part of the game, swinging your baton of justice while others give you odd looks.

Length wise the game also comes of high in the scales, equalling Ocarina for it's number of temples. When you think you are coming to games end then suddenly a twist arrives and your right back into your quest for the missing pieces of some relic. Side-Quests are another massive addition to length, with hours of strenuous combing of the vast land of hyrule, and all it's smallest caves and alcoves. The sheer size of the side quests helps keep you playing this game for a long time after its completion, as the best of games do.

10/10 and my own personal thumbs up! mrgreen


(faerie_0011) Bought Legend of Zelda: Twilight Princess. 1o/1o

Holy Crap! If you don't own this game yet, I will hit you with the side of the Master Sword!
This game takes a lot of motion with the Wiimote, and requires a lot of it. Sword fights are the most fun. It's cool how you can aim at your targets, too.
Another great thing about it is all the items you didn't get in the last games. I mean, you never go the Spinner in Majora's Mask, now did you?
And, as I recently found out, about 1/4 of the people for the fishing. People bought the game to do something that you can't even do until about the middle of the game. How good does that tell yuo that fishing has gotten an upgrade?
And the minigames. Good lord, the miniganes!! It's not some lane minigames with no significance in the game, no sirree. To obtain another bomb bag, you have to win at a minigame. To obtain all the Heart Pieces for 100% completion, you need to beat a lot of the minigames.
And, oh, the places you can go now! So many places you can go that you couldn't in OoT! What fun. whee



(stupidxaznxboi) Bought Red Steel. 6/1o

Red Steel.. how you have somewhat bored me. This game, wasn't as great as I expected it to be. With PsP load-like times, I lose a lot of my enjoyment as the game spends 10 seconds to save at 1 of the 15 checkpoints in ONE level! The game's sword fights weren't as good as they were hyped up to be. I did not enjoy this game and lost interest after the first level. I also didn't like the somewhat flimsy targeting. I felt that I could never get the crosshairs directly on the person I was aiming at, but it still somehow hits. Oh yeah, I have to give this game some props for being the first First Person Shooter, and the graphics weren't that bad (though I don't care about graphics since I'm playing the Wii). All and all it was ok.. could've been better.


(Aquila15) Bought <12.o8.o6> Red Steel. 8/1o

In my opinion, RedSteel is pretty good. It makes good use of the Wii's innovative new control system. Pointing and clicking is a much easier and natural way to shoot and after playing like that, you won't want to go back to analogue mode. The game's graphics are nice too, something that is most noticable at certain points in the game (Otori's dojo, Tokai's Residence) and they go a long way towards making the game very atomspheric. In my opinion, the japanese music that accompanies the game suits the combat very well-it always hightens the experience.

RedSteel begins in a hotel/restaurant in Los Angeles.You are going to meet your fiancé Miyu's father, Isao Sato for the first time and ask his permission to marry his daughter. But soon, the hotel erupts in gunfire and you discover that Sato is the leader of a large Yakuza(mafia) clan known as the Sato Gumi. Sato's attackers kidnap Miyu and take her to Tokyo. Sato's dying wish is that you save his daughter and to aid you in this goal, he grants you a legendary sword known as the Kanata Giri. You must go to Japan and fight to recover both the Sato Gumi's old allies and your fiancé, a fight which will involve both gunfights and swordfights.

While the control system has been well used in RedSteel, one thing that annoyed me was a small glitch which caused the cursor to jump about the screen, throwing off the player's aim. This is not constant however, and for me only happened at random points during the game. But it is irritating. Another thing that I found slightly disappointing with the game was the swordfighting, which had received a large amount of hype before the game's release. The swordfighting does get rather repetitive and the moves that the player is taught are rather complicated and difficult to implement in the heat of a swordfight.

The gunfights tend to be much more enjoyable. The game's AI is very clever and more often than not you'll find yourself needing a small portion of strategy behind your bullets. Apart from shoot at you, the enemies tend to hurl verbal abuse in your general direction which I found rather irritating. On top of this, the voice acting in the game made me cringe and the script made the enemies sound as though they were rehearsing a very bad play. Despite this, I still found the game very enjoyable and alot of fun to play. The multiplayer is a nice little addition and the Wii's controller allows for a high level of accuracy. The maps are well designed and you can have alot of fun with a few friends.

Overall RedSteel is not the fantastic game I had hoped it to be but it's still a fine example of the Wii's technology and a very enjoyable game to play. FPS fans will love it.



(stupidxaznxboi) Bought Wii Sports. 8/1o

Ok.. I know your going to say, "How does this game beat Red Steel? Are you crazy?" No, I am not, lol. This game is what keeping me addicted to the Wii (as well as Zelda). I love playing the games with my friends and most of all, this is the game of choice when the come over. I also love how this game brings them back and makes me feel like I have a social life! YES! Oh wait, I'm supposed to be talking about the game, lol. Okay, this game uses user created "Mii's" and let's you be that character. You then choose one of the following sports to play. (These are also my favorite games in order, starting with the most favorite) Tennis, bowling, baseball, boxing, and golf are at your choosing. All games require you to move around and have fun!! From pitching, to swinging, to hitting, to punching, this game greatly shows the potential of the Wii. It's a great game, and best of all, IT'S FREE!! I loved this game, I know you guys will too.


(Warning-Explicit Content) Bought Wii Sports. 7.5/1o

Well i thought I'd start out with the game every Wii owner Has wather they like it or not Wii sports. Wii Sports consists of 5 games Tennis,Bowling,Golf,baseball and Boxing

Over all most of the games play well tennis and bowling being the best they both play well, have good controls and over all i think the most rewarding of the 5.

Boxing and Baseball is kina like the Red headed middle child you arnt really sure if you like it or if ya hate it it's just kina there the batting is good but the pitching is kina bland and there is no feilding at all

and then theres golf which dosnt really do much when ever i play i feel like im not doing much it all feels kina random.

Over all its a good game for nintendo to give you to start off its not a game where its like pfft this sux give it to them for free, It really shows off what the controls of the Wiimote can do


(stupidxaznxboi) Bought Excite Truck. ??/??

To be Reviewed, Currently Playing



(stupidxaznxboi) Rented WarioWare: Smooth Moves. 8/1o

This game was pretty fun at the beginning. The only thing I didn't like was that I couldn't skip the story plots. I got kind of annoyed at those, though SOME were funny. The other thing I didn't like was the explanation of the remote positions. They were kind of boring, though informative, and funny, though a little lame. But hey! I gave this an 8, let's start looking at upsides. I love how this game constantly made me laugh at what I was doing! It was great! I loved one of the boss stages, where you actually had to DANCE and it was HILARIOUS! I loved the minigames and I think the multiplayer could've been better. I love the hard and faster minigames more though because they're more challenging and exciting. This game was great, and unless you live in your basement and have no social life, you probably won't be bored with this game in a while. This game shows the Wii's potential and greatly establishes them. I loved this game, and I hope you do too!


(Hurts like the dickens) Bought <1.27.o7> WarioWare: Smooth Moves. 8.5/1o

Hurt's like the dicken's DEBUT REVIEW


The WarioWare series of games is quite non-conventional. The five games released in the series are all what one would call "pointless fun". WarioWare: Smooth Moves is no exception. The microgames of the Wii's WarioWare game range from drinking a glass of water to shooting down a large Godzilla-eqsue monster. On with the review!

GAMEPLAY: 10
This game deserves a full 10 out of 10 score because of the fun it brings. It'll make you laugh, start screaming at the TV, or smacking the Wiimote against the couch complaining that the game is working against you. But mostly laugh. The control you have is good, and you have several different Wiimote positions. This includes "The Remote Control" which is the generic position in which you hold the Wii like a TV remote, or "The Mortar and Pestle" where you hold the Wii vertically in one hand, letting the bottom of the remote rest in the other hand.

GRAPHICS: 7
The graphics are supposed to be bright and happy, even in the case of a haunted house level. What you have are detailed 2D graphics, but very primitive 3D graphics. That is why Graphics earns a 7 out of 10.

SOUND: 10
The sound effects made me laugh hard, especially the ones coming out of the Wiimote. The music is nothing short of amazing. Here is a 1 minute, 600kb sample of music from the "Tomorrow Hill" (Dribble and Spitz) level.
Tomorrow Hill

MULTIPLAYER: 7
The multiplayer really isn't amazing. What was fun was one game where one player would hold the nunchuk to their waist and the main Wiimote to their waist, and they would have to jump over obstacles while running through a city. However, it does not use the Wii's wi-fi capabilites, which is why this only earns a score of 7.


OVERALL SCORE: 8.5

Definitely a fitting score, but one of my favorite games. Scores are rated on a 0 - 10 scale, 0 being worst and 10 being best. Overall score is the result of averaging the separate scores.

(veldinator877) Bought Marvel Ultimate Allience. 6/1o

I own this game, it was one of the six games I got with the system, and I personally like it, not love it but like it. Vicarious Visions and Raven Software and the other 6 some-odd producers did a good job of including a lot Marvel favorites inside, though most were non-payaple characters. Although their were a lot of NPCs, there was a fair ammount of heroes to choose from.
So the basic gameplay is that you travel to well known marvel locations (i.e. Mephistos' Realm, Baxter Building, and Dr. Strange's Mansion are only a few) and you have to beat the villains their. It has a lot of RPG capapility, since you always ond only have a group of 4 heroes that level up as they fight. Then you can costomize their attacks. There is only one problem, it only happens like every 3 level, thats when you are a loud to increase your moves known. What's up with that. There are also some story elements to this game, namely you have to travel around the places you visit and complete quest-like objectives. The saving funtion can be accessed at the S.H.I.E.L.D access points where you can also switch out the parties or leave the current place and go back to the main H.Q. There is only one problem with that. There are like only 2 in each place so you have to like fast between bosses and hope you don't die before you save. The levels take about an hour to complete, each.
The fighting in this game is controlled by the way the remote is moved. Push forward and it's a knockback attack, pop up and it's a pop-up attack, push down and it'ds stun, and swipe from side to side is regular attack. You can also hold down B and then the motions you make will be the super powers, depending on what way you move the remote and what action is assigned to it. The nunchuk is shaken to open doors an dpick things up. It is basically the action button, or move, of the game. SO when you are fighting, the remote feels non-responsive. I always have to stop swinging from side to side wildly, and make sure that it will react and it usually does. on top of that, the AI isn't very good and the movement could be better. The game gets a [6] out of [10]


(MusicMeister66) Bought Rayman: Raving Rabbids. 9/1o

Okay, It is the most crazy and insane game. It is awsome! I was addicted. You may think it looks really dumb, but trust me, You will love it. The rabbits are awsome! It is one of the best mini game games I have ever played. It takes advantage of the controller's abilities and uses them to the max. Get Rayman Raving Rabbids. And give your review below too.


(stupidxaznxboi) Bought Rayman: Raving Rabbids. 8/1o

stupidxaznxboi
"Don't mistake this game because it looks stupid"


This game is basically where some evil rabbids have captured you and you must win the 70-some mini-games to escape the prison.. lame plot? A little, but who cares? The gameplay is great!! This game, much like warioware, from spinning the wii mote over your head to throw a cow, to shaking the wii mote and nunchuck (Yes you need both to play) up an down to kick a bunny into a goal, you'll have a great time with this game, IF AND ONLY IF you enjoy Wario Ware games. In my opinion, I found some games to become repetitive, but I found most of them enjoyable. If your the one that can easily loosen up and have fun with games instead of being serious and stuff, you'll have a blast dancing with the bunnies on a mini-game that appears often. Also, if you have played Wario Ware before this game, you will notice that this game could've done more with the remote.

This game is great, and great for any wario ware lover. If you love wario ware, PICK THIS GAME UP!!


(James.exe) Bought Dragonball Z: Budokai Tenkaichi 2. 8/1o

The Best game I've seen on the Wii so far

As the title states. One of the best games I've seen, which proves how well the Wii works on fighters. In terms of graphics, Wii's last-place graphics didn't put these manufacturers down. The special effects are dashing, and the characters and backgrounds are done beautifully. Colors are vibrant and inviting, as well as exciting. And most of all, it's extremely clear and easy on the eyes. A lot of amazing stuff to look at, but still not too much. That is great. Gameplay? Also awesome. Sure, the controls take a while to get the hang of at first. But once you are used to it, the game is easy and the controls flow well. They Wiimote and nunchuk's controls are simple and at the same time involved. They take a bit of thinking. For example, when you press block or move Wiimote up at a certain time, you will do a certain kind of counter-attack. Also, the specials are done by moving the Wiimote in the right direction. If you do kamehameha, you pull it back, and then send it forward like a real kamehameha. The battle is mostly about timing, if you ask me. It's about being faster, more defensive, and hitting at the right moment. That's how I win battles. Lasting Appeal? Much. Very much. The story mode is long. LOOOOONG. So much to do. Also, Z-item fusion is very fun. When you get a Z-item to fuse, you can experiment to see what you get. Also, there are over 120 characters, and so many of them to try out. The tournament mode offers loads of fun, considering how many modes there are, and you can always go back to the Story mode to gather the dragonballs.

Now, drawbacks? Few. The Classic Controller's controls are confusing. I have a hard time with it. Also, the game lags when it needs to make large lighting effects. Those are the only two drawbacks.

Final rating? 8/10.


(stupidxaznxboi) Bought Trauma Center: Second Opinion. 7/1o

stupidxaznxboi
"Not much to see after you have played the DS version"


--Please note that I have played the DS version of this game before I played this.

This game is basically about you, Dr. Stilles, has to save your patients from dying and you have to rid of a virus that is spreading rapidly. To start off, I'd like to say this game is very good. It's not just operating in a hospial, that's too boring. Instead, you operate in MANY unsuspected areas. You go from operating in a hospitol (learning the basics), to operating on a plane, to operating in the dark (this one was fun), to bone replacement, to addicting puzzles, and even to operating on bombs!! Yes, in one stage you actually operate on a bomb which is cunning, fun, and awesome!!

Since I am a player of the DS version (Trauma Center: Under the Knife) I found this game a bit more boring. I didn't find much of anything different in this version than the DS game. Few differences, like the defiberator and couple extra missions, didn't make the game stand out as much as I hoped. On missions that took me weeks to figure out on my DS, took me one operation on the Wii, making it more boring and dull. Last, controls on the Wii were very easy to get used to and it's almost impossible to operate standing up (sometimes I'm shaking so much from the operation that it's hard to keep steady xd !!!)

I'm not saying this game is bad, this game is AWESOME. It's just that, if you had played the DS version, you won't find much difference or enjoyment in this one. So, never bought Trauma Center: Under the Knife for the DS? Buy this NOW!!


(Prinny Baal) Bought Elebits. 25/5o

Elebits
Good solid fun, but short kills.

I own Elebits as most of you probably do, and here is my opinion on it. It definately wins points for it's originality, and the simplicity of controls helps as well, however the first problem I'm willing to bet anyone can raise is the length of it. As a serious gamer I was disappointed that I had finished the game on my first sitting. It seemed that the Vacuum laser was the solution to half the levels and the majority of my time was spent grabbing them from the bonus crates or other areas. I enjoy being able to customize levels but they shouldn't have mandatory objects in almost all the areas, Some are too large, others too small. The multiplayer aspect seems slightly ill thought and much of the game suffers from occaisonal game hiccups. I think the game has it's merits, and it would certainly have done better with several more levels and additional customization, however it simply came out underdeveloped. If they make a sequel to it I would gladly buy it as well, simply in the hopes they gave more content. I have no problem with the game play for the most part, even my greatest irritation can be solved by simply not using the vacuum laser. All together that's my official review. And now to the scores.

Gameplay: 8/10
The gameplay system is wonderful, I can't possibly find something I don't like about it. I occaisonally get annoyed at the black elebits, but at the same time I love making custom stages covered in them. The tanks seem relatively dumb but they're fun as well. The game excels in this area.

Music: 4/10
I realize the score is pretty low, and you might argue with me on that, I have always been a fan of mood music and that's what the majority of the music is. However none of the pieces really stick out in my mind. As a note for those of you who still protest realize I use the strict grading system, 10 is reserved for the purest bliss of a quality, and I don't know any games that would warrant a 10 in more than one area yet(I am open to suggestions.)

Originality: 7/10
Yes, this is a decent score, but for what it's worth it's sort of hard not to be original when your making a game for the Wii. I love alot of the game play methods in this game but that's just me, your opinion may differ.

Story: 2/10
It's cliche, it's plot-hole ridden, but it doesn't matter. I place plots high on my list of prioities when playing RPGs, but otherwise I usually don't care to much. Just don't get this game expecting some intrigue or something.

Replayability: 4/10
The games edit mode lends itself to the replayability, but the lack of space and the few maps hurts it more than anything else. I might bump this up if one of my projects works though.

Overall Cumulative: 25/50
Effectively average, this is still a game you can enjoy as I did, but it's still weak in some areas so I suggest renting it first, you might even finish it before you realize.


(faerie_0011) Recieved Elebits. 8/1o

If you've played Katamari Damacy, you'll love Elebits.
The story line isn't the best, but it's decent.
But everything has a physics engine. And the controls arn't bad, either. Everything you do requires you to move the Wiimote.
And the cuteness of the game. Oh my goodness, it's great for girl gamers.
The music isn't bad, but it's not the best. It's not something you'd want to buy the soundtrack for.
All in all, Elebits is fun, but it isn't the best game ever, either. sweatdrop


(Nysato) Bought Sonic and the Secret Rings. 8/1o

From what I've play so far it is a great game, just some control problems but nothing too major.

Gameplay 8/10

Good gameplay with originality but with many things flying past you without you knowing like Fire souls and special mission requirements like eggs. This game, though allows you to loop around after a while or gives you more then one opportunity to complete the missions but not without causing you a good rank.

Multiplayer 8/10

A decent multiplayer experience where up to 4 players and play in Mario Party-esque mini-games plus modes to play those games in like Treasure Hunter where you move on a game board to find a specific treasure or Genie's Hideout where you open chests to gain points, plus with 4 unlockable characters after playing the single player "Adventure" mode.

Control 7.5/10

Some of the controls are weird. Some were unresponsive and are hard to understand for some players who are new to the Wii or game, but the tilt feature is in full effect and it's pretty neat.

Overall 8/10
Again from what I've played it's good but with some weird control issues that must be learned and overcome but is recommended to at least rent at a local video game rental store like Jumbo Video.


(stupidxaznxboi) Bought SSX Blur. ??/??

To Be Reviewed, Currently Playing.
PostPosted: Sun Jan 28, 2007 9:12 am


Aquila15's review of RedSteel

Bought biggrin ecember 8th 2006
Rating: 8/10

In my opinion, RedSteel is pretty good. It makes good use of the Wii's innovative new control system. Pointing and clicking is a much easier and natural way to shoot and after playing like that, you won't want to go back to analogue mode. The game's graphics are nice too, something that is most noticable at certain points in the game (Otori's dojo, Tokai's Residence) and they go a long way towards making the game very atomspheric. In my opinion, the japanese music that accompanies the game suits the combat very well-it always hightens the experience.

RedSteel begins in a hotel/restaurant in Los Angeles.You are going to meet your fiancé Miyu's father, Isao Sato for the first time and ask his permission to marry his daughter. But soon, the hotel erupts in gunfire and you discover that Sato is the leader of a large Yakuza(mafia) clan known as the Sato Gumi. Sato's attackers kidnap Miyu and take her to Tokyo. Sato's dying wish is that you save his daughter and to aid you in this goal, he grants you a legendary sword known as the Kanata Giri. You must go to Japan and fight to recover both the Sato Gumi's old allies and your fiancé, a fight which will involve both gunfights and swordfights.

While the control system has been well used in RedSteel, one thing that annoyed me was a small glitch which caused the cursor to jump about the screen, throwing off the player's aim. This is not constant however, and for me only happened at random points during the game. But it is irritating. Another thing that I found slightly disappointing with the game was the swordfighting, which had received a large amount of hype before the game's release. The swordfighting does get rather repetitive and the moves that the player is taught are rather complicated and difficult to implement in the heat of a swordfight.

The gunfights tend to be much more enjoyable. The game's AI is very clever and more often than not you'll find yourself needing a small portion of strategy behind your bullets. Apart from shoot at you, the enemies tend to hurl verbal abuse in your general direction which I found rather irritating. On top of this, the voice acting in the game made me cringe and the script made the enemies sound as though they were rehearsing a very bad play. Despite this, I still found the game very enjoyable and alot of fun to play. The multiplayer is a nice little addition and the Wii's controller allows for a high level of accuracy. The maps are well designed and you can have alot of fun with a few friends.

Overall RedSteel is not the fantastic game I had hoped it to be but it's still a fine example of the Wii's technology and a very enjoyable game to play. FPS fans will love it.

-Aquila-

AquilaLiberum


Warning-Explicit Content
Crew

PostPosted: Sun Jan 28, 2007 7:04 pm


Warning-Explicit Content's reviews



Wii sports 7.5/10-bought

Well i thought I'd start out with the game every Wii owner Has wather they like it or not Wii sports. Wii Sports consists of 5 games Tennis,Bowling,Golf,baseball and Boxing

Over all most of the games play well tennis and bowling being the best they both play well, have good controls and over all i think the most rewarding of the 5.

Boxing and Baseball is kina like the Red headed middle child you arnt really sure if you like it or if ya hate it it's just kina there the batting is good but the pitching is kina bland and there is no feilding at all

and then theres golf which dosnt really do much when ever i play i feel like im not doing much it all feels kina random.

Over all its a good game for nintendo to give you to start off its not a game where its like pfft this sux give it to them for free, It really shows off what the controls of the Wiimote can do


Legend of Zelda: twlight Princess 10/10-bought

Wow thats what i have to say about this game Its amazing the world is huge. im only on the 3rd temple and i feel that there is gonna be TONS more that im gonna have to do

The Game Controls great all the sword techniques and movement are pretty simple. It also looks great link has some great new moves the animation after you beat a boss or learn a new skill is awesome.

i dont really know what more to say cept GO BUY IT!!!! its great you wont regret it


Review to come soon
Zelda:TP
Elebits
Rayman raving rabbids
I have them im just to lazy to type right now
PostPosted: Mon Jan 29, 2007 3:50 am


Marvel, Ultimata Alliance. [6]/[10]
I got this with the special Must-Have pack I ordered online.


I own this game, it was one of the six games I got with the system, and I personally like it, not love it but like it. Vicarious Visions and Raven Software and the other 6 some-odd producers did a good job of including a lot Marvel favorites inside, though most were non-payaple characters. Although their were a lot of NPCs, there was a fair ammount of heroes to choose from.
So the basic gameplay is that you travel to well known marvel locations (i.e. Mephistos' Realm, Baxter Building, and Dr. Strange's Mansion are only a few) and you have to beat the villains their. It has a lot of RPG capapility, since you always ond only have a group of 4 heroes that level up as they fight. Then you can costomize their attacks. There is only one problem, it only happens like every 3 level, thats when you are a loud to increase your moves known. What's up with that. There are also some story elements to this game, namely you have to travel around the places you visit and complete quest-like objectives. The saving funtion can be accessed at the S.H.I.E.L.D access points where you can also switch out the parties or leave the current place and go back to the main H.Q. There is only one problem with that. There are like only 2 in each place so you have to like fast between bosses and hope you don't die before you save. The levels take about an hour to complete, each.
The fighting in this game is controlled by the way the remote is moved. Push forward and it's a knockback attack, pop up and it's a pop-up attack, push down and it'ds stun, and swipe from side to side is regular attack. You can also hold down B and then the motions you make will be the super powers, depending on what way you move the remote and what action is assigned to it. The nunchuk is shaken to open doors an dpick things up. It is basically the action button, or move, of the game. SO when you are fighting, the remote feels non-responsive. I always have to stop swinging from side to side wildly, and make sure that it will react and it usually does. on top of that, the AI isn't very good and the movement could be better. The game gets a [6] out of [10].

veldinator877


-The Gray Legend-

PostPosted: Thu Feb 01, 2007 3:25 pm


Dragonball Z: Budokai Tenkaichi 2 (Rate: 8/10)

The Best game I've seen on the Wii so far


As the title states. One of the best games I've seen, which proves how well the Wii works on fighters. In terms of graphics, Wii's last-place graphics didn't put these manufacturers down. The special effects are dashing, and the characters and backgrounds are done beautifully. Colors are vibrant and inviting, as well as exciting. And most of all, it's extremely clear and easy on the eyes. A lot of amazing stuff to look at, but still not too much. That is great. Gameplay? Also awesome. Sure, the controls take a while to get the hang of at first. But once you are used to it, the game is easy and the controls flow well. They Wiimote and nunchuk's controls are simple and at the same time involved. They take a bit of thinking. For example, when you press block or move Wiimote up at a certain time, you will do a certain kind of counter-attack. Also, the specials are done by moving the Wiimote in the right direction. If you do kamehameha, you pull it back, and then send it forward like a real kamehameha. The battle is mostly about timing, if you ask me. It's about being faster, more defensive, and hitting at the right moment. That's how I win battles. Lasting Appeal? Much. Very much. The story mode is long. LOOOOONG. So much to do. Also, Z-item fusion is very fun. When you get a Z-item to fuse, you can experiment to see what you get. Also, there are over 120 characters, and so many of them to try out. The tournament mode offers loads of fun, considering how many modes there are, and you can always go back to the Story mode to gather the dragonballs.

Now, drawbacks? Few. The Classic Controller's controls are confusing. I have a hard time with it. Also, the game lags when it needs to make large lighting effects. Those are the only two drawbacks.

Final rating? 8/10.
PostPosted: Tue Feb 06, 2007 12:17 pm


An Elder Wind Review

The Legend Of Zelda: Twilight Princess

A true masterpiece that no gamer should be without.


Well I went in with high hopes for this game and it did not disappoint me in a single aspect, it had amazing graphics, especially since I was not expecting too much from the Wii graphic wise. It was the water that took my breath away.

Now onto that all important game play, well you can all stop holding your breath because Twilight Princess is in this gamers opinion on a par with if not superior to Ocarina of Time. It plays like some sort of beautiful dream you might have while day dreaming in the class room, one rather boring day. The Wii remote is what really makes you feel a part of the game, swinging your baton of justice while others give you odd looks.

Length wise the game also comes of high in the scales, equalling Ocarina for it's number of temples. When you think you are coming to games end then suddenly a twist arrives and your right back into your quest for the missing pieces of some relic. Side-Quests are another massive addition to length, with hours of strenuous combing of the vast land of hyrule, and all it's smallest caves and alcoves. The sheer size of the side quests helps keep you playing this game for a long time after its completion, as the best of games do.

10/10 and my own personal Hooray! mrgreen


Elder Wind


Prinny Baal

PostPosted: Fri Feb 09, 2007 2:32 pm


Prinny Baal's Review #1


Elebits
Good solid fun, but short kills.

I own Elebits as most of you probably do, and here is my opinion on it. It definately wins points for it's originality, and the simplicity of controls helps as well, however the first problem I'm willing to bet anyone can raise is the length of it. As a serious gamer I was disappointed that I had finished the game on my first sitting. It seemed that the Vacuum laser was the solution to half the levels and the majority of my time was spent grabbing them from the bonus crates or other areas. I enjoy being able to customize levels but they shouldn't have mandatory objects in almost all the areas, Some are too large, others too small. The multiplayer aspect seems slightly ill thought and much of the game suffers from occaisonal game hiccups. I think the game has it's merits, and it would certainly have done better with several more levels and additional customization, however it simply came out underdeveloped. If they make a sequel to it I would gladly buy it as well, simply in the hopes they gave more content. I have no problem with the game play for the most part, even my greatest irritation can be solved by simply not using the vacuum laser. All together that's my official review. And now to the scores.

Gameplay: 8/10
The gameplay system is wonderful, I can't possibly find something I don't like about it. I occaisonally get annoyed at the black elebits, but at the same time I love making custom stages covered in them. The tanks seem relatively dumb but they're fun as well. The game excels in this area.

Music: 4/10
I realize the score is pretty low, and you might argue with me on that, I have always been a fan of mood music and that's what the majority of the music is. However none of the pieces really stick out in my mind. As a note for those of you who still protest realize I use the strict grading system, 10 is reserved for the purest bliss of a quality, and I don't know any games that would warrant a 10 in more than one area yet(I am open to suggestions.)

Originality: 7/10
Yes, this is a decent score, but for what it's worth it's sort of hard not to be original when your making a game for the Wii. I love alot of the game play methods in this game but that's just me, your opinion may differ.

Story: 2/10
It's cliche, it's plot-hole ridden, but it doesn't matter. I place plots high on my list of prioities when playing RPGs, but otherwise I usually don't care to much. Just don't get this game expecting some intrigue or something.

Replayability: 4/10
The games edit mode lends itself to the replayability, but the lack of space and the few maps hurts it more than anything else. I might bump this up if one of my projects works though.

Overall Cumulative: 25/50
Effectively average, this is still a game you can enjoy as I did, but it's still weak in some areas so I suggest renting it first, you might even finish it before you realize.
PostPosted: Mon Feb 19, 2007 6:39 pm


Naomi's Reviews:

The Legend of Zelda: Twilight Princess

Score: 10/10
Bought: 1/21/07

Holy Crap! If you don't own this game yet, I will hit you with the side of the Master Sword!
This game takes a lot of motion with the Wiimote, and requires a lot of it. Sword fights are the most fun. It's cool how you can aim at your targets, too.
Another great thing about it is all the items you didn't get in the last games. I mean, you never go the Spinner in Majora's Mask, now did you?
And, as I recently found out, about 1/4 of the people for the fishing. People bought the game to do something that you can't even do until about the middle of the game. How good does that tell yuo that fishing has gotten an upgrade?
And the minigames. Good lord, the miniganes!! It's not some lane minigames with no significance in the game, no sirree. To obtain another bomb bag, you have to win at a minigame. To obtain all the Heart Pieces for 100% completion, you need to beat a lot of the minigames.
And, oh, the places you can go now! So many places you can go that you couldn't in OoT! What fun. whee


Elebits
Score: 8/10
Bought-Unknown, Received as Birthday Gift


If you've played Katamari Damacy, you'll love Elebits.
The story line isn't the best, but it's decent.
But everything has a physics engine. And the controls arn't bad, either. Everything you do requires you to move the Wiimote.
And the cuteness of the game. Oh my goodness, it's great for girl gamers.
The music isn't bad, but it's not the best. It's not something you'd want to buy the soundtrack for.
All in all, Elebits is fun, but it isn't the best game ever, either. sweatdrop

-The Insane Faerie-

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Nysato

PostPosted: Wed Feb 28, 2007 6:38 pm


Nysato's First Review Ever:

Sonic and the Secret Rings


Bought Feb 28 2007.

From what I've play so far it is a great game, just some control problems but nothing too major.

Gameplay 8/10

Good gameplay with originality but with many things flying past you without you knowing like Fire souls and special mission requirements like eggs. This game, though allows you to loop around after a while or gives you more then one opportunity to complete the missions but not without causing you a good rank.

Multiplayer 8/10

A decent multiplayer experience where up to 4 players and play in Mario Party-esque mini-games plus modes to play those games in like Treasure Hunter where you move on a game board to find a specific treasure or Genie's Hideout where you open chests to gain points, plus with 4 unlockable characters after playing the single player "Adventure" mode.

Control 7.5/10

Some of the controls are weird. Some were unresponsive and are hard to understand for some players who are new to the Wii or game, but the tilt feature is in full effect and it's pretty neat.

Overall 8/10
Again from what I've played it's good but with some weird control issues that must be learned and overcome but is recommended to at least rent at a local video game rental store like Jumbo Video.

I will update after I play a little more
PostPosted: Thu Apr 19, 2007 7:17 pm


Hurt's like the dicken's DEBUT REVIEW


Bought: January 21st, 2007
Reviewed: April 19th, 2007

The WarioWare series of games is quite non-conventional. The five games released in the series are all what one would call "pointless fun". WarioWare: Smooth Moves is no exception. The microgames of the Wii's WarioWare game range from drinking a glass of water to shooting down a large Godzilla-eqsue monster. On with the review!

GAMEPLAY: 10
This game deserves a full 10 out of 10 score because of the fun it brings. It'll make you laugh, start screaming at the TV, or smacking the Wiimote against the couch complaining that the game is working against you. But mostly laugh. The control you have is good, and you have several different Wiimote positions. This includes "The Remote Control" which is the generic position in which you hold the Wii like a TV remote, or "The Mortar and Pestle" where you hold the Wii vertically in one hand, letting the bottom of the remote rest in the other hand.

GRAPHICS: 7
The graphics are supposed to be bright and happy, even in the case of a haunted house level. What you have are detailed 2D graphics, but very primitive 3D graphics. That is why Graphics earns a 7 out of 10.

SOUND: 10
The sound effects made me laugh hard, especially the ones coming out of the Wiimote. The music is nothing short of amazing. Here is a 1 minute, 600kb sample of music from the "Tomorrow Hill" (Dribble and Spitz) level.
Tomorrow Hill

MULTIPLAYER: 7
The multiplayer really isn't amazing. What was fun was one game where one player would hold the nunchuk to their waist and the main Wiimote to their waist, and they would have to jump over obstacles while running through a city. However, it does not use the Wii's wi-fi capabilites, which is why this only earns a score of 7.

OVERALL SCORE: 8.5

Definitely a fitting score, but one of my favorite games. Scores are rated on a 0 - 10 scale, 0 being worst and 10 being best. Overall score is the result of averaging the separate scores.

Hurts like the dickens


The Eggroll Thief

PostPosted: Sun Apr 29, 2007 10:02 am


The Eggroll Thief's reviews:

The Legend of Zelda: Twilight Princess: 10/10

This ranks among OoT as one of the best games ever.

From the simple task of bobber fishing to the insane Master Sword puzzle, this game will have you thinking for days on end.

The storyline is really straightforward until after you beat the eighth dungeon, when I think they just HAD to throw in a Ganondorf fight.

Of course, there are a ton of things to do instead of just straightforwardly completing the storyline.

Theres Poes to kill, Heart Containers to collect, Golden Bugs to snatch, fish to catch, and a load more things to find.

It takes a master fisherman to catch the huge Hylian Loach. It takes a steady hand to complete the aggravating eight levels of Rollgoal. The Frog lure you get is insanely hard to use, but the only way to catch the Loach is to use it.

There are many Hidden Grottos to find, using the Wolf Senses to find large digging points (except for one) with fishing, Poes, Heart Pieces, and Rupees.

My only low point was the horrid music in the City in the Sky.


Sonic and the Secret Rings: 8/10

Ohhhhh, the torture! The addicting torture!

SATSR is a fun Sonic game, but they finally cranked the difficulty from "Baby Easy" mode to "Hard" mode.

"This just isn't my day!" is what Sonic says when you fail a mission, Expect to have it drilled into your long-term memory.

Its got its easy "Go for the Goal" "Rampage" and "Paragraph" missions
medium "Diehard Challenge" "Stealth Attack" and "Collect Rings" "Defeat the boss" "Special Challenge" missions
and its insane "Head to Head" "No Pearls" "Chain of Rings" "Perfect Challenge" "Beat the Clock" and "Hands Off" missions

Go for the Goal and Rampage are usually easy. Rampage is to defeat a certain amount of enemies, and Go For The Goal are the longest levels, but are the easiest. Paragraphs are just the tutorial and instructions in the Lost Prologue.

Diehard Challenge is a fair mission, except for the Pirate Storm one. Just don't die. Stealth attack is straightforward: Don't Defeat Enemies. Collect Rings: collect a certain amount of Rings, sometimes aggravating. Defeat the boss: defeat the boss, the first two are okay, the second two are rather hard, not including the LAST last boss. Special challenges are ranging from easy to hard, short to tediously long.

Its insanely hard missions tick me off a lot. Head To Head races Uhu the Speed Genie (I think its the DEVELOPERS best time plus 5 seconds.) to the Goal, which requires memorization of the course half the time, expect to fail at least ten times before winning, if you dont, expect to beat this game quickly. No Pearls: Dont get any pearls. AAAAARGH. Turn off your Pearl Collector skill, this one is a doozie. there are walls and fields of Pearls ten feet wide and enemies galore. This also means no killing enemies, and dodge the Pearls they just launch at you. Expect a lot of hearing the line mentioned above. Chain of Rings: Get a --- Ring combo! This is hard, the developers giving you only a small margin of error, about two seconds before your chain breaks. plus they only give you your chain plus about ten rings. Perfect Challenge: Don't Take Damage. This is diehard challenge plus a few difficulty settings. Rings are useless, Pearls are only good for Time Break and it rains damaging obstacles. I mean it, it occasionally rains iron balls. Beat the clock: Finish before time runs out! This is like Head To Head, only you are racing time. Hands Off: Finish with 0 Rings. This hardly ranks as Insane except for the Night Palace one. They throw Rings at you like Pearls in No Pearls, but at least you can grab them, they give you things to run into to lose the buggers before the Goal most of the time, and the Devourer skills make this more of a cinch.

The Last Chapter is fun though. They reinvented Super Sonic.

The Fire Souls are a fun system for unlocking Party Mode extras.

Party mode is fun. Lots of Mario Party-esque games, 8 characters, 6 modes. that = fun.
PostPosted: Sat May 12, 2007 8:27 pm


My review is on Metal Slug Anthology. I'd say an 8.
Graphics: Graphics weren't all that bad. The arcade graphics. But if they touched up on it just a little it would be nice. I'd give graphics a 7.5
Game play: Some of the levels got annoying and repetitive though still enjoyable. This game is very fun with a friend but not so much with just yourself. I would say an 8
Controls: I would give it an 8.5. It was nice that they had left and right hands, gamecube and classic for controllers. It was nice. But the grenades don't always go at perfect speed. But it was nice.
Innovations: N/A This game is a review and is not scored in this subject
Learning Touch: This game was learned fast enough but newbies took awhile to realize that it's alright to die once when your on free play. But not to much wrong. I'd say an 8.
The Main fun: The complete insanity of the game is amazing! It does NOTget old with friends whatsoever.
The Main beef: It said 4 player. It is only two. We got it because it was 4 player. But it is still worth it.
Final Score: 8

Owie_Silly_Batman

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