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Posted: Tue Jan 23, 2007 4:58 pm
Sticks and Stones: KuraiKitty’s Guide to Role Playing.
First of all, allow me to explain that this guide was intended to show people that, while sticks and stones can break bones, misusing words, punctuation, grammar, structure, and thought can also lead to some harmful consequences to others’ opinions of you, your image as a role player, or even cause some people to underestimate your intelligence. It’s the harsh truth, as I’ve been on both sides of the literacy wall and have experienced both the honey that graces the tongue of the literate and the briars that stunt the growth of a semi-lit. This guide is here to explain to you how you can build yourself up, grow beyond the limits of a semi-literate role player and emerge as a beautiful blossom of a full-fledged, competent, and literate role player.
I will use the term ‘semi-lit’ to refer to role plays that offer little to no character development over the course of the role play, since one-liners often interfere with character interactions. So, while I apologize for over generalizing, I’d also like to point out that I’ve yet to see a semi-lit RP crank out well-developed characters by the time the role play reaches its close (or dies).
Without further ado…
Post 1: Introduction Post 2: Role Play Fundamentals. Post 3: Do’s and Don’ts. Post 4: What can I do, exactly? Post 5: So, what is a ‘Literate’? Post 6: Detail: How much? Post 7: How do I get better? Post 8: Version what? What'd you change, woman?
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Posted: Tue Jan 23, 2007 5:00 pm
Post 2: Role Play Fundamentals. Let’s begin with the absolute basics: “What is a role play?”
Most semi-lit role players define this term as taking the creation of one’s own character (or adapting one from an already-popular created source, such as a movie or anime) and using them to interact with others. That’s the basic definition. However, most literate, experienced role players go far beyond this, using the following definition:
Role Play: (n) The activity of having sole responsibility over a single, non-trite character, controlling their interactions and acting according to their own unique personalities while encouraging their growth and development over the course of the story that has been laid out by the creator of the respective Role Play. In other words, the activity of using text to take over a character’s life and guide them through a story, whether it be long term or short term.
It’s not all that difficult, when you think about it. But of course, baby steps must be taken- you must create a character, first. A guide has already been posted that goes over how to create a character that does not follow in the unfortunate footsteps of a Mary Sue or a Gary Stu- a term coined by all role players that quickly marks the stereotypical characters with a name we all know and loathe. A Mary Sue/Gary Stu (since it relies on gender, I’ll stick to Mary Sue for simplicity’s sake) is a stereotype incarnate.
From the ‘silent ninja who likes darkness, has a mysterious past, and a dead family’ to the ‘ultra-perky-hyperactive girl named Sparkyle that can talk to animals, fly, and is the prettiest, richest, and nicest angel in the whole wide world, even though her parents were massacred when she was two and was raised by demons’, Mary Sues are quickly distinguished by the severe lack of weaknesses, flat personalities, and an attempt to glorify oneself through a ‘perfect’ character.
Others, like "the uber fighter with UBER fighting skills, ultra armor, mega magic, a flaming sword, and demon wings on his back (since he’s ½ demon, ½ angel, ½ dragon, and ½ human, for the sake of normalcy)", are just lame attempts to make themselves cooler than other role players’ characters. Guess what? Chances are, you’re just making an a** out of yourself. Plain and simple.
Admittedly, those examples were virtually painful to type. But that’s not the point. Allow me to continue…
Trite characters are those you see everywhere, including but not limited to ‘the girl who’s tiny but UBER strong’, ‘Mr. Charismatic Womanizer’, and ‘I’m cool and have a HUGE sword!’.
We’ve seen them all, we know how flat their personalities are (How many 'happy girls' do you see actually reacting realistically to a potentially deadly situation in a semi-lit RP environment? Let me give you a hint- not many people will say, “My friends will be my strength, and my hope is the most powerful sparkling, pure light anywhere!” when they find themselves cornered in an acidic bog by several armored, anthromorphic dragons that don’t understand English, let alone that Mary-Sue jibberish.), and we need to quickly get past that point before we move on.
Look at Inuko’s character guide for a tutorial to profile making. It’s very well made! :3 This is essential before we continue on.
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Posted: Tue Jan 23, 2007 5:03 pm
Post 3: Do’s and Don’ts
This is perhaps the most important part of this guide- what to do, versus what not to do. There are many things to do that are correct, but there are just as many that bode ill for and can spell and early end for beginning role play managers (those who produce the role plays) or role play careers in Barton Town and beyond. While not many of us like restrictions, some others find them extremely helpful in effectively determining boundaries and limitations that will prevent you from crossing lines that ought not be crossed. Certain things grate the nerves of all role players, so we’ll begin there.
Do:
1. Communicate: Nothing, I repeat, nothing in role playing is more important than character interactions. If anyone says otherwise… well, they must not understand the fundamentals of role playing, then. As my teacher for Speech says, “You can not not communicate.” Digest that for a moment; everything you do and don’t do communicates something. Whether you’re not talking and sulking (which communicates to others that you’re not talking because you’re upset) or speaking incoherently (which others will assume means that you’re excited about something to be talking so quickly), every character interaction is vital.
2. Move the Plot: Staying in one spot indefinitely will do your story no good. So, unless the entirety of your role play takes place in a café, you’d best know when to move on before you lose interest. If the role play maker doesn’t move you out, offer to take up the initiative and move on. While talking about primrose is lovely, going on an adventure sounds much more entertaining.
3. Take the Hit: You’re not invincible, and you’re bound to get hit by something sometime. Said object might inflict serious or superficial damage, but acknowledging that your character is wounded is enough to let others know that yes, you can take a hit without complaining. Your character may complain, but you as the role player are mature enough to realize that not all things go your way.
4. Know a bit of Anatomy: Sounds painful? It’s not, really. Just be aware of what does what, and what injuries to certain parts can do to affect your reactions. For example, an arrow that strikes your foot may prevent you from putting all your weight on it and slow you down while you limp to safety, but an arrow that buries itself deep into your thigh will render the leg too painful to move. You’ll be dragging your leg if someone helps you walk- otherwise, you’re rendered temporarily lame. Likewise, a blow to the shoulder is the most crippling of nonlethal blows, preventing the victim from moving their affected arm. Things like that can make or break a wannabe-god if you can catch ‘em in the act of trying to shrug off a serious injury and move things they shouldn’t be able to more than they’re able to. razz
5. Realize your Character’s Knowledge: Concerning others, your character only knows what he or she has seen, or what they have been told by others; your character doesn’t know as much as you do. They don’t know what they are thinking, only what they are outwardly expressing. Take this to heart when a person is trying to deceive you with a friendly smile even though a knife is behind their back- if they’ve been proven trustworthy and your character doesn’t see the knife, they have no reason not to greet the other in a friendly fashion.
6. Run Spell Check:I’m fairly sure all of you have some sort of word processor that has this wonderful tool already included with its basic package, so there’s no reason not to have one. At the very least, it won’t let you misspell easy words without your knowledge, and prevents you from accidentally misspelling a word you had intended to use to impress your friends. Though, if your aim is to impress, be sure you know what you’re talking about, too. It’s no use using a word whose definition you’re not sure of- using ‘antagonize’ instead of ‘agony’, for example, might get you laughed out of a role play if they’re sticklers about such things.
7. Have Fun: If you’re not having fun, it’ll show through your writing. Rather than dragging others down with you, politely give the role play thread’s captain a notice in advance if you’re going to drop out. Don’t just vanish, but don’t force yourself to stay if you’re not enjoying yourself, either! <3
Do not:
1. Godmod:Godmodding is easily defined as taking control over another person’s characters, whether you force them to walk, talk, fight, or even smile. You control your own characters- not theirs. This also means that you can’t auto-hit- not all of your blows in battles will actually hit an opponent. Granted, some very skilled role players can manipulate others into taking damage, but they never say it outright, choosing to beat around the bush and limit your options of escape. The line is tricky, though, and it’s not one you ever want to cross.
2. Aimbot: You cannot hit all of the time. Aimbotters are those that insist on one hundred percent accuracy, even if he or she happens to be shooting a Winchester rifle in a blizzard with winds exceeding a hundred miles an hour when it’s as dark as night and no one else can see their fingers in front of their frozen noses. There are many things that can go wrong during an attack, and missing certainly is a realistic complication. Of course, on the flip side of the coin, you can’t dodge all the time, either, thinking that you’re invincible that way. If you’re a Pegasus Knight flying ten feet above fifty archers that are all firing at you at the same time, chances are you’ll get hit… a lot. :/ And your enemy shall have fine Pegasus-feather pillows to sleep on that night. Congratulations.
3. Post a million times: Sounds strange, no? Well, posting is all fine and dandy, but please put some time into them and be aware that, if you post one sentence each in seven separate posts before anyone else can enter a keystroke, you can probably mash ‘em together to make a single, larger post. Also, please keep time in perspective and respect the actions of your fellow role players. If you’ve blocked a blow, fired a bullet, had a cup of tea under the rosy sunset of a beach thirty miles away by the time your opponent has just managed to swing his sword, you have a definite problem. Their time is your time; respect the passage of it, please.
4. Daydream: If someone talks to you, it’s common courtesy to respond. Talk to others, don’t ignore them- and, if they haven’t moved, wait for them to post before you do! Don’t stare at a caterpillar four yards away from you while your boss is trying to tell you about an urgent mission. They post actions for a reaction; please be polite enough to give them one. Likewise, if you’re talking to someone, please let them react before posting something new. A character can only digest so much.
5. ‘Quake Items’: Unless you’re a Lord that can sprout a horse from his or her loins (which is rather disgusting, if you think about it), items do not simply appear out of the blue. Looking down on the ground of a temple no one’s visited in millions of years will not merit you finding a quiver of new, perfect arrows. It doesn’t make sense! And, unless your character is a guy or gal who doesn’t care about defiling the dead, they most likely won’t be taking arrows from the dead bodies of enemies, either.
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Posted: Tue Jan 23, 2007 5:04 pm
Post 4: What can I do, exactly?Now that we’ve established what you should and shouldn’t do, it’s time to take the next step: the post. So, what are you going to do when you’re faced with a five-headed monster fish in a cave covered in slippery kelp in the middle of the night? Well, that was just a theoretical situation, but you have to realize that, in each separate scenario, there’s virtually always something to do. Whether it’s speaking to someone, reacting to an opponent, or even interacting with the environment, it’s key to note that, in order for someone to do something as a result of what you’ve done, you have to do something for them to react to.
In other words, you can always react to anything, but be sure to give the people around you a chance to use the visual cues you’ve given them to react in turn. If all action has ceased, and the creator of the role play has not offered to pick up this unexpected slack, do something to move the plot! Ask an integral question, think to yourself with a wondering expression gracing your features, gesture strangely at a particularly interesting sight, or, if you have an animal, let said beast throw a fit. Make something interesting! If no one takes the initiative, the role play will die if left in such periods for vast periods of time.
On the flip side of the coin, however, if a role play is constantly in action, you might lose some of your less-active role players. Hence why rule number three under the ‘Don’t’ section was put into place. Make it organized, so you know who’s attacking who when, for what reasons, and make sure that no one gets left behind. In one of my first role plays, my character was cursed, and left at a train station, frozen as a statue, as the rest of the crew hopped aboard, and never came back. Yes, I did complain a bit, but when they realized what they’d done, the whole group invited me to create another character to make up for a mishap that could have been avoided by more carefully monitoring who is where at all times. Just remember- you may know the information, but your character does not.
Let's have an example, shall we? Taken from my own role play, 'Curse of the Looking Glass', our group had taken to talking to each other for quite some time, getting to know each other. But then talk started dwindling, and the characters got restless- we discussed finding a way to get our group moving!
So we tossed a few ideas around, and one of our role players, Hiyami, took the initiative to invite a lil' beastie in that would chase our players to another area, where we could move the plot along. The following post was a neat way for her to wrap up her argument with my own character, as well as introduce the factor that would get everyone moving.Hiyami Nao Mayumi Hiyami nodded approvingly as each of the stranger began to introduce themselves. She was concerned when the newcomer, Duke, appeared, but Kiranus had taken that personage upon himself.
Now, she was listening to what the others were saying. Kiranus had been the first to introduce himself. Then the woman, Daiyu. Her class seemed... interesting. If anything, it would be useful. Multiple abilities were never completely at the edge until they'd been stripped of everything. If she decided to stay, things would be more convenient. Certainly, they'd be safer.
It would be better if they all stayed together, though. She mentally sighed, before perking up again when the man went. His name was Lance. The Dartel part reminded her of a game she'd once heard of. Tales of Symphony...? It had been quite similar to that. A mental shrug.
She listened as the man, Kent, spoke his piece, and she couldn't hepl but wonder where his mount was. In the end, she decided that it hadn't been with him when he'd been dragged through. Which was just as well. Perhaps things would be placed under suspicions if the mount acted strangely...?
It didn't pertain to her, but all the same, she made a mental note to get him a decent mount when they entered into the next village that had the four-legged creatures.
She nodded her agreement when Lance asked them if they'd met before. She'd never seen him in her entire life. She'd spent her own life taking care of her siblings- the few faces she remembered were that of the kind chief that had pitied them, and that of a few strangers that had passed through every so often. She even remembered the faces of a couple of brigands she'd had to cut down, but she didn't remember the faces of her parents.
She had depressed herself. She mentally frowned, before shrugging the mood away. Kent seemed gentlemanly, but with good sense. He wasn't one to irk women with ways that were too eager to serve, or even eager to have. That was a good thing. She knew it didn't matter a whit, but she approved of him all the same.
The mage, Julius, though... It seemed he might perhaps know a bit about 'Paradise.' More than she'd originally thought. He claimed that he could destroy 'Paradise'. She frowned, though, when he'd called her a wench.
Slowly, and carefully, she stood up, stretching a bit as she did so. Not in an obvious way, but by tensing slightly and then releasing her muscles to work them a bit better.
"If you wish to see 'Paradise' burn, I'm afraid you'll have to go quite far for this to work." she said, drawing her sword. She hadn't drawn it to attack Julius, but rather, the small troll that had crept up to their group as they'd spoken. It was no wonder that she'd noticed it- she'd been on high alert, for all she may have seemed relaxed, and she knew that trolls could be found everywhere. In the plains, in the meadows, in the swamps, in the mountains- the list went on and on. She hadn't been entirely too worried about other, unknown dangers, because while everything was a gamble in 'Paradise,' the land had its own systematic execution of events.
As long as she seemed harmless, 'Paradise' wouldn't actively try to kill her. That was the arrangement between the place and those that lived there. After all, every tree that was cut fought its attackers, and every flower that was trodden found its way to get revenge. She thought of the dandelion.
"I wonder, where would you go, Julius of Grandbell?" she asked, almost venomously as she carefully stabbed the dry earth before the troll, preventing its further approach towards the dark-cloaked thief.
"Would you go into a forest, unknowing of its dangers? Would you cut down trees, disrespecting them as you have the simple patch of dandelions?" she carefully crouched down to see the troll. It was probably only curious.
Of course, her opinion changed when it attempted to snap at her. At that point, she punched it. She was low enough to do so, and the small creature was sent flying.
She was all for the conservation of life and keeping the peace, but when it was an inhabitant of the land and not the land itself, and it was trying to hurt her? She'd be damned if she didn't fight back.
"What do you now, son of the Emperor Alvis, about the creatures here?"
She wasn't on a campaign to end the world. She also wasn't on some senseless campaign to bring down the queen. It seemed almost foolish to try it. She'd heard the whispers of those that tried. For someone so wicked, it would be better to gain her favor, rather than working against her. Of course, even that was quite the risk, and Hiyami preferred to remain within a long distance from the woman of power.
She sighed. "I just want to go home. I've had my fill of dying. I've had my fill of watching my comrades being cut down by monsters I've not seen the likes of. Here, only two beings are supreme. Alice, and her 'Paradise.'"
Hiyami hadn't actually run into Alice. Not yet. But she knew that 'Paradise' was the very closest thing to being the queen to Alice's king. She knew it couldn't be entirely true, but she'd read from the few texts that 'Paradise' allowed that Alice was the mistress of knowledge and the wealth of wisdom within the land. There were no strange, ancient powers here that knew all of the land. The intelligence had been left in the hands of a girl.
And the Queen of Hearts was running a mad kingdom, with the her King quite subdued. Stacked on top of one another, the reasons to leave were piled up. Still, though, she'd almost grown attached to the place.
How would she feel when she left, never to return to the only place she'd felt the rush of excitement and fear? She mentally shook her head. No! I want to leave. she told herself. I want to leave.
She ended her words with a simple sentence. "I do not know where you intend upon going, Julius, but I intend to go to town."
Just as she said those words, a creature erupted from the mound of earth itself, wild, and huge. Her eyes widened. This was the creature that had destroyed her last group of companions.
Her eyes narrowed, sword at the ready.
"b*****d."
It wouldn't happen again. As long as you’re giving the next role player a chance to do something, you’re fine. :3
Do remember, though: If the Role Play’s creator doesn’t want you to move the story until they do, please respect their wishes. They did make the story, after all, and it’d be a shame to ruin it.
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Posted: Tue Jan 23, 2007 5:07 pm
Post 5: So, what is a ‘Literate’?
Ah, and here we arrive at the post that separates the metaphorical boys from the men- the guide to the term ‘Literate’. Here we enter a realm that’s a gray area for some, untouchable territory for others, and still another few find this realm to be a home that they can easily traverse, given the circumstances. This is where, if you see the word ‘Literate’ in the role play title, you’ll figure out just what they’re trying to tell you in that one word. Believe me, it speaks volumes… even though Barton Town’s standards have dropped significantly from in times past.
Every role player takes the word ‘literate’ differently, but most conceive it in one of several forms:
Those that aren’t so internet-savvy will immediately think, “Oh, literate. That’s when you know how to read or write. I gotcha. Who isn’t literate?”
Those that are more savvy, but not so grammatically concerned will type in a post, “omg a rp i wanna jo1n lolz i c4n r33d”… to which the poor role play manager will weep and gnash his or her teeth at the sheer ignorance of the whelp who believed themselves to be ‘literate’ to their standards. Said attempted role player would be barred from such a role play, as most ‘literate-class’ role players will not tolerate chatspeak; in the case of harsher role players, they might take a few verbal stabs at you before you go. Those that do tolerate chat speak in their role plays… aren’t really literate. :/ Or, they do so in jest- that’s quite the difference from our example.
Semi-literates are generally on the borderline, but because they mostly limit themselves to a few sentences at a time, sometimes fail to punctuate, sometimes neglect to capitalize, or sometimes use asterisks (**’s) for actions, they are mostly confined to literate or borderline literate role plays. These are role plays that are tolerant of some of these behaviors, while some are more lenient than others. You may or may not be accepted into a role play labeled ‘Literate’.
Those in the last group, the Literates, are those that are resolute about creating multi-paragraph posts filled with detail, conclusive sentences that completely lack asterisks, and generally use proper capitalization, punctuation, and grammar in their posts. Because they offer more detail in their posts, there is often more to work with for other role players than a simple, one or two sentence post. Still more specifically, you have Beginning Literates (those who post 1-2 paragraphs, are getting the hang of literacy, but seem to show better progress than a semi-lit), Literates (your average, accomplished role player), Advanced Literates (Those who often post a minimum of 5 paragraphs per post, offer a multitude of adjectives, adverbs, similes, metaphors, and analogies while assuring near perfect grammar and spelling), and Uber Literates (those that exceed the Advanced literates with larger-than-life posts that often number 10 paragraphs or more with excellent sources of detail and introspect to the characters themselves). Those that are higher up, you may find, range still further in their tolerance of those less skilled than they. While some abhor them, others try to raise them to ranks of literacy.
At the very least, try to get into the lower Literates category, for the sanity of your fellow role players and in memory of your old English teachers. They didn’t teach you how to write in proper English for nothing, you know, and it helps people decipher what you’re saying. No use role playing if no one understands you, after all!
For those who didn’t care to read, or wish to sum it up easily, here are the groups:
Illiterate- Uses chatspeak, asterisks, little or no sentence structure, little or no grammar, virtually no punctuation, Mary Sues/Gary Stu’s, and clichéd plots, if any. If this is what you are, please try to move to semi-lit. Semi-Literate- An incredibly broad category- lands between the realms of illiterate and literate, but leaning towards the literates. Semi-lits are often close to being literate, and can cross that line if they try. :3 Literate- Dedicates themselves to using detail in at least one-paragraphed posts, completely abhorring asterisks (with the exception of Out of Character speech), and using proper grammar, capitalization, spelling, and punctuation.
And please, if you’re not quite to the Literate stage yet, please refrain from bugging Advanced or Uber-Lit role players and asking them to join their role plays. :/ Please.
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Posted: Tue Jan 23, 2007 5:09 pm
Post 6: Detail: How much? Ah, yes; detail. If you read my last post, you’ll also realize that that is one of the main differences between the semi-literates from the full-blown literates. Description, adjectives, adverbs, metaphors, similes, analogies, onomatopoeias… all are tools you can use in order to effectively harness the curious and engaged mind of the reader and target role play audience. By carefully manipulating your use of words and making your posts far less drab and straightforward by mixing in various details to spice it up, I’m sure that all of your role playing friends will appreciate your efforts. You’re giving them quite the intriguing read, after all!
Let us compare several role playing styles, featuring this situation: Kiranus, carrying his wounded acquaintance Duke on his back, is attempting to run away from a fearsome creature. Sample A will be an illiterate role player, Sample B a semi-literate role player, and Sample C will be controlled by a literate role player- in this case, Phith Leico.
Sample B Kiranus ran away from the monster a fast as he could, and Duke was on his back. "Where r we going?" He asked.
Sample C Kiranus sprinted straight towards Duke, hoping to reach him before the behemoth. As his legs started with a burning sensation, it became apparent that fatigue was setting in. Carrying a full grown man to the group, then to a forest is more taxing than one would expect. But, he wouldn't be at blame for this. He ignored the pain, and ran even faster, pushing himself to the limit. But, all was not lost. Hiyami was also coming in this direction. Can you see the difference? While the illiterate leaves nothing to go by (Who's running? Where on earth is poor Duke?), even if you could somehow translate what he/she was trying to say, the semi-literate at least gives you enough to work with, although it's a bit sparse. He shows no hints towards exhaustion, despite how fast he'd have to run to get away from the beast, and the lack of detail makes you wonder just how heavy Duke is. So, let's see the last sample, shall we?
Phith Leico, however, was very thorough, making sure that not a lot can be mistaken, but there’s still some room for wiggling. This is good; you don’t want to force another role player to do anything if you don’t have to, unless you’re nudging them in the right direction. In this case, he's not interacting with another playable character, since the monster was an NPC- if he had been running at someone else, however, they would be able to tell just how hard he was running, where he was going, and so on. There's more than enough information to make sure that no one gets confused. Savvy?
A few words can get a sentence across, but adding a few more can infinitely increase your prestige among other role players if used correctly, and are a great asset to you and the role play. By making sure you are completely understood, you are less likely to hold up a role play over a simple miscommunication that could have otherwise been avoided… especially since some miscommunications irritate one person, rile up another, and creates an argument within the role player’s respective groups. It’s never a pretty sight. Make sure you’re understood, and no one can hold anything against you unless you’ve broken one of the rules of the role play.
Then, I’m afraid, no amount of detail would save you. You’re on your own if you do that. ^^’’
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Posted: Tue Jan 23, 2007 5:10 pm
Post 7: How do I get better?
Chances are, I’ve intimidated a few people. While I’m sorry to hear that, I am glad to inform you all of one thing; if you’ve read through everything I’ve had to say so far, then this post will make the most sense and help you the most on your way to getting better than you are now. Maybe, in a few weeks, months, or years, you may reach the rank of Uber-lit and bask in the confidence one can achieve if you can become the king or queen of the proverbial hill.
For all who wish to get better, I cannot emphasize anything more than to do one simple thing: Find a role player within your own community whose skills exceed yours, and strive to match their post size first. Remember, though, it’s quality over quantity, but having both makes for a more interesting read in the long run. Once you can consistently match their standards, focus on reaching past them, going beyond your former role models and exceeding your own expectations. As soon as you hit this point, your next path to improvement depends on what role playing style you have- if you role play consistently in one thread and one thread only, reach for the stars; you are your only limit. On the downside, your own confidence in your skill could likewise prevent you from moving forward and improving your skills further.
If you role play in more than one place, then good; chances are, you’ll find a select few more skilled than you that you can follow, try to match, and then best with time. Remember, besting them once is not enough; unless you can match the size you wanted to make consistently, and maintain your own high standards while doing so, you are only doing the bare minimum, which will get you nowhere in the long run. Strive to get better, stronger, faster! Try to best the best of the best, and maybe, just maybe, you can make yourself known as the epitome of a Literate Gaian role player.
Remember, the pen may be mightier than the sword, but the internet and role playing may provide a stable shield to use later on in life, when essays and story writing happen to cross your path. Then, switching to your electronic sword, you can slay the writing beasts that you once only dreamed of encountering, let alone conquering. Through writing and role playing, you can use the disciplines learned here to guide you through descriptive writing, introspective monologues, character summarizations, short stories, and beyond.
Best of luck to you all, in the endeavors of role playing and beyond.
-KuraiKitty
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Posted: Tue Jan 23, 2007 5:12 pm
Post 8: Version what? What'd you change, woman?
Version 1- Released as the primary version of this thread. I noticed it got some criticism, but I forgot about it- and this thread- for some time.
Version 1.2- Having opened up a role play here, I stuck their samples in here instead. It worked out much better this way. Since there wasn't a heck of a lot of change, version 2.0 isn't warranted. :p Not until I can stick in a 'varying sentence structure' portion in here, anyway.
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Posted: Tue Jan 23, 2007 5:13 pm
(And one more slot of security never hurt anyone. :3)
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Posted: Tue Jan 23, 2007 5:18 pm
(Aaand... this oughta do it. 3nodding Comments, anyone?)
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Posted: Tue Jan 23, 2007 6:42 pm
OH MY GOSH!!
Thank you!!! @_@
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Posted: Tue Jan 23, 2007 7:35 pm
You're welcome. ^_^ If you have any questions, by all means, please ask. :3
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Posted: Tue Jan 23, 2007 7:58 pm
Hmmm..Nothing at the moment.I will ask if there is anything that needs an answer to. whee
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Posted: Tue Jan 23, 2007 8:06 pm
That's cool. 3nodding Hope it helps! <3
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Posted: Wed Jan 24, 2007 3:19 pm
Hurrah! It got stickied. xD
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