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Posted: Sat Jan 20, 2007 6:28 pm
Well guys, it's been over 2 months since this thing started. Boring, eh? We've not really done anything that would affect anything, because the admins didn't give us a chance to.
Well, the portal's here, so theres bound to be something that comes up.
When the war DOES start, we'll need solid battle plans, but we need to do things
1: Stay aware of our lack of firearms, we only have bows, tridents, swords, hammers, etc.
2: We need scenarios for ambushes, first strikes, you name it, we'll need it.
I know we've got some geniuses here, and I'd like to see what you guys could come up with. So post plans that you think would work here.
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Posted: Sun Jan 21, 2007 6:14 pm
Hmm, we have somethings that do well under firearms....Kinda. We have a theme on our weapons, kinda medieval-ish, it seems to me. But! We have elemental items, too. And what do elementals control? The elements! Fire, earth, wind, life, water, etc,. Isn't the zurg's weakness an element? I believe it was ice or flame. Well, if we use the elemental hair against them, then viola! One more weapon against the zurg. Ah, the joy of natural enhancements. And the energy drinks, don't forget those.
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Posted: Mon Jan 22, 2007 2:27 pm
I believe it would be fire, but fire works against almost anything. In any battle or operation, a small group or two of elite soldiers can help out a great deal when used strategically and covertly. Also, the elimination of a single target can have large-scale effects everywhere, so we should have some soldiers trained specially for covert operations and assassination.
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Posted: Mon Jan 22, 2007 4:46 pm
Yeah, fire sounds about right. And ice can be used to freeze thier equipment pieces, such as whatever wiring is in thier ships. Ice has a great impact of wiring, trust me. I won't go into anecdotes (sp?) right now, but you get the idea. Like Masamume said, a single target and have great impacts, right? So why not start with the zurg with a couple of the two key traits: a) the leadership needed to lead the zurg into an invasion, and b) the passion to destroy all gaians. Encouraging, no?
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Posted: Mon Jan 22, 2007 6:07 pm
Fire can have an effect on wiring and parts as well. An overheated engine could bring down a UFO in no time.
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Posted: Tue Jan 23, 2007 6:10 pm
Good point. So we have to be sure of the folling when using fire or ice on zurg UFO's: They don't have engine coolant or anitfreeze liquids. xd
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Posted: Wed Jan 24, 2007 4:21 am
h3x_gal Good point. So we have to be sure of the folling when using fire or ice on zurg UFO's: They don't have engine coolant or anitfreeze liquids. xd yeah we don't know if they have coolant or antifreeze, I would say it's likely they do since they fly around in shiny metal machines...oh yeah ufo's. Well battle plans hmm. I'm more of an infantry ground tactics kinda person so if a full scale war came into effect on the ground with the zurg we'd have a smaller force fighting them momentarily and making it seem like we are being overwhelmed we then put up a fighting retreat. Now say we started the battle in front of the warp portal since that is the primary target seein as that's where their reinforcements would come from. That means we'd be retreating to the west, and what do I see to the west? A cave, and what looks like a small mountain. We should have troops stationed on the mountain preparing a down hill charge and troops inside the cave waiting as well. Here's the deal, when our primary force is making that fighting retreat to the west and the Zurg giving chase and we are backed into what looks like a corner to them and we have nowhere to go. That's when we strike, the downhill charge first to gain an advantage on the front. With the zurg disoriented by the ambush we then take our troops in the cave and rebuff the primary force of it's possible losses and strengthen it's numbers we then charge back to the warp portal in a javelin formation overwheling any opposistion like an arrow straight to the heart and destroy the portal to cut off reinforcements. Cuttin their leader outta the picture is key like mentioned earlier by those above me so the que to start the ambush and charge is when we get the word that the mothership has appeared. I see a small forest to the southwest of the portal where we could leave a few armed scout units. Now just what do we do about the ships though? as far as I know we gaians have no technology that would help us bring down an attacking UFO... From the inside out. We could have what we talked about earlier some of our fellow gaians that drank the zurg energy drink that are loyal to gaia. We coulda have them specially trained and when the zurg attack force shows up they swear allegiance to the zurg forces and get inside and either take the ships over or blow them up by destroying equipment and what not. Now there's water on gaia right? Drinking water and a water facility, what's used in treating water...chlorine. So Gaians have Chlorine why is that important, anyone ever heard of chlorine bombs?
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Posted: Wed Jan 24, 2007 8:52 am
i will be the first to say it i am no strategist but i am good at thinkg on my toes give me an assignment and i will do my best to carry it out
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Thats The Question Vice Captain
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Posted: Wed Jan 24, 2007 7:06 pm
Infantry is good, and I like the idea with starting the battle at the warp portal. First, though, we need to check to make sure when exactly the real Zurg troops will start coming from the portal, rather than just "friendly" visiters. Otherwise we'd be starting the war, not them. But I have a point on your cave idea. It doesn't appear to be an alternative exit (aka, a back door). If our troops get caught in there, then thier kind of stuck with thier back against the wall. Bad thing. But the down hill charge, now that's a pretty good idea. With bows, that's a good tactic, since it's easier to get your target from above. Gravity and all that, you know? Chlorine bombs are something I haven't heard of though, and those sound really interesting. I want details on that. Another flaw...kinda: When I first mentioned using the zurg energy drink against them, I pretty much said the same thing, which is turn ourselves into zurg and get them from the inside out. But the way I figure it, we just cause panic and the rest of the zurg will fall apart, kinda like dominoes. But the us blowing up zurg ships from the inside sounds like a suicide mission. No offense, but one thing about war strategy is to avoid as many casualties as possible. So, this is my perspective on your tactics, hope you don't get offended. (I once commented on some one and they snapped at me.)
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Posted: Wed Jan 24, 2007 8:29 pm
Well gimme a chance to add some details then, that's what team members are for constructive criticism. I believe it was the Japanese forces that had their moutainous-hill ridden islands dug out like catacombs. I see no reason why we couldn't do that.but Like I said in the first place letting ourselves be pushed back into that corner and then initiating the ambush from the hills which will disorient the zurg and then our troops lying in wait in the caves join the battle to make an overwhelming charge to the portal.
And yeah chlorine bombs are small but effective for damaging equipmet such as engines and such.
But yeah that does sound like a suicide mission on that part huh, then we'll leave the bombing as a last resort then while they're inside the ship if all else fails.
But Like I said this is in case they send an invasion through the portal and start makin it's way from there...
there, problems solved?
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Posted: Thu Jan 25, 2007 7:27 pm
Yessir, that sounds about right. Hope I wasn't too harsh. ^^ And, umm, I have one more question....Why not pick off the zurg as they come from the portal? As in, stand beside it, and as they come in, just kinda pluck 'em off one-by-one. Whoever esacpes can be met later with other forces. We have three teams, right? The largest teram at the portal, the smallest in the cave (to rule out as much constriction movement as possible), and the medium team on the hills.
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Posted: Thu Jan 25, 2007 8:16 pm
Hmm, i just thought of somethin though...how can we be sure they are comin through the warp portal? I just had an idea There's somethin we forgot, the warp portal wasn't here when they got here. That means they wouldn't send an invasion through the portal. So we know the portal connects our worlds, we saw so in the plans. Now the portal mayb only be somethin they used if they managed to take over if that is their plan. If they did take over then they'd used the portal only to bring in whatever to our planet or enslaved gaians to their world.
An important thing to look at when stragetizing your battle plan is by planning the best war strategy that the enemy could use. If I were them now, I would secure everything around the portal and they have the means to do so. Their UFO's are armed, we saw it when they attcked 09. So after securing the perimeter of that portal by a good distance around it then I would have ground troops sent through the portal.
We really need to find a way to take down the ufo's, we as gaians don't have the technology. We'd have to have our zurg "friends" be as possible long term agents to get inside the ufo's as soon as possible so that they may wait. They could report to us on the zurg intentions as well. There really is a lot to think on
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Posted: Fri Jan 26, 2007 3:04 pm
Hmm, good point. As far as working on the ufo's, we could use your idea on the chlorine bombs. Small, but effective, yeah? And you're right, they'd prolly secure the portal. Hmm, perhaps we should do a litle ground surgery? Maybe build towers around the portal. We also ought to station ourselves around some of the major cities, like barton town and Durem and Akea. And i have a question. When we get this strategy worked out, are we going to repost into one big plan, the whole thread wrapped into one, or something similar?
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Posted: Sat Jan 27, 2007 12:32 am
h3x_gal Hmm, good point. As far as working on the ufo's, we could use your idea on the chlorine bombs. Small, but effective, yeah? And you're right, they'd prolly secure the portal. Hmm, perhaps we should do a litle ground surgery? Maybe build towers around the portal. We also ought to station ourselves around some of the major cities, like barton town and Durem and Akea. And i have a question. When we get this strategy worked out, are we going to repost into one big plan, the whole thread wrapped into one, or something similar? Yeah we should definitly have tropps stationed around the major towns. And I'm not too sure about how the zurg would react to us building towers around the portal...as far as ground surgery goes yes that sounds like a possibility to me. Start from somewhere outta site from above like that small forest southwest of the portal and estimate the distance to the portal from there. We then dig a hole using a compass we will dig whatever distance was estimated to the portal. That way if the war does break out we could pull the plug on that portal.
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