Welcome to Gaia! ::

Word Play: the Literate Roleplaying Guild

Back to Guilds

 

 

Reply The Filing Cabinet
Bureau of Supernatural & Paranormal Affairs Profiles, etc

Quick Reply

Enter both words below, separated by a space:

Can't read the text? Click here

Submit

Flynn MacCumhaill
Captain

PostPosted: Sat Jan 20, 2007 3:21 pm


[Introduction]+[About]+[BSPA v Liberation]+[Rules & Notes]+[Accepted Profiles]+[Apply]


On the border between the CBD and the industrial district on its inland side, a concrete-and-glass office-block relic of the 1970s looms, the sun glinting off its pre-safety-glass windows. A gleaming, spotless Government crest has been tacked above the revolving doors into its tired-looking foyer. Where the letters "DFAT" are proudly displayed on the inner-city, ultra-modern Department of Foreign Affairs and Trade's crest, the letters are here inscribed: "BSPA". No-one who does not know does not particularly care what these stand for. To those who do, this is unquestionably one of the most important government departments: the Bureau of Supernatural and Paranormal Affairs.



PostPosted: Sat Jan 20, 2007 3:22 pm


[Introduction]+[About]+[BSPA v Liberation]+[Rules & Notes]+[Accepted Profiles]+[Apply]

The Bureau of Supernatural and Paranormal Affairs is the government department dedicated to looking after all things relating to all those various specially talented individuals, and life- and unlife-forms whose existence is not widely accepted by the greater proportion of society. It is their duty to protect the rights of such individuals, and to police them.

Of course, there are always troublemakers, be they vampires who simply can't keep themselves under control, werewolves who refuse to follow standard lunar procedures, or demons who simply cannot resist terrorising local populations, and the BSPA have always been able to deal with them accordingly.

However, a new threat has emerged. An organised group calling themselves the Liberation have formed, and seek to place themselves and their kith and kin back where they believe that they belong: as the overlords of humans. Among their number are both those who honestly believe that the oppression of the paranormal minorities is unacceptable, and those who simply want to see as much blood spilled as possible.

Players may assume roles as either members of the BSPA or the Liberation, or may be unaffiliated.

Characters may be of any race, within reason. Bear in mind that the setting is a city, and therefore it would be very difficult to accommodate, for example, an eighty-foot dragon. Vampires, werewolves, demons, elementals, mages, strange genetic experiments and so on and so forth are all more than welcome.

Flynn MacCumhaill
Captain


Flynn MacCumhaill
Captain

PostPosted: Sat Jan 20, 2007 3:25 pm


[Introduction]+[About]+[BSPA v Liberation]+[Rules & Notes]+[Accepted Profiles]+[Apply]

From a classic viewpoint, the BSPA are the "good guys". They seek to protect humanity while maintaining and protecting the rights of those who fall on the edges or outside of that category.

The department is run essentially like any other government department, aside from the task-force of morally-conscious werewolves, vampires, mages, semidemonic beings, demon-hunters, and the rest of the usual contingent of overpowered freaks and misfits working alongside the negotiators, administrators and assorted desk-job personnel.

The Liberation are, depending on your point of view, warriors against oppression, or outright bad news. Kind of like the distinction between a freedom fighter and a terrorist. Their mission is to break the shackles of mundane humanity, and reinstate themselves in their rightful position, ruling over the cattle-like humans.

Their method is murder, terror, and destruction.

Enemy number one is the BSPA.

The Liberation are highly organised, communicate very efficiently between themselves, and operate out of several bases simultaneously. These bases also change on a regular basis. This makes them extremely difficult for the BSPA to capture, contain or destroy them. They are not, however, numerous or strong enough to launch a direct assault on the BSPA headquarters... yet, so both sides are forced to attempt to pick each other off gradually.

Of course, there are also unaffiliated individuals hanging around, those who have not decided whom to back in the conflict, or who act under the impetus of their own motives.
PostPosted: Sat Jan 20, 2007 3:27 pm


[Introduction]+[About]+[BSPA v Liberation]+[Rules & Notes]+[Accepted Profiles]+[Apply]


    [-] You know the rules. All the usual stuff about literacy, creativity, fair play and so on

    [-] Gore is good, but I am afraid that moderation needs to be excercised. The site has a PG-13 rating, so, deliciously fun though it may be, care must be taken not to go too over-the-top with graphic detail.
    [-] While player-characters need approval, those random npc-type incidental people who appear and reappear to drive the story along -- like some contact, or a doctor, or similar -- can be introduced at any time.
    [-] If there is anything amiss, let me know, 'kay?

Flynn MacCumhaill
Captain


Flynn MacCumhaill
Captain

PostPosted: Sat Jan 20, 2007 3:43 pm


[Introduction]+[About]+[BSPA v Liberation]+[Rules & Notes]+[Accepted Profiles]+[Apply]


BSPA

Player Name: MardukTheMaster
Name: Marduk
Nickname: Sparky
Age: .... doesn't know. Doesn't care
Species: Fae
Gender: Male (by choice)
Affiliation: BSPA

Appearance... [x]

Motives and/or Background: Basically, he is bored out of his little immortal mind. He is bound by the magic of the planet to never interferre in the natural evolution of the poeple or races of the planet so he can't fight directly. This makes him one bored little Fae and the BSPA and policing the other supernaturals of the world gives him just enough entertainment to not go cukoo for cocoa puff if you know what I mean. He also feels that if he helps the goverment with this, maybe they can stop killing so much of the nature on the planet that is weakening his magic.

Abilities: He is a being made entirely of Magical energies. Thus he is able to wield all five elements of magic freely (Fire, Water, Earth, Wood, Metal). But once again, he CAN NOT change ANYTHING that would disturb the natural order. This basicly renders his powers down to spawning useful things, enchanting items and creating portals. He is Unable to fight but is by no means defenseless. Snice he had no real body he can shapeshift at will abd be whatever he likes to be. His wings never go away through any form but he can fold them up under a shirt and pass for human if he must.

Anything else: Ancient, Bored, Arrogant, and worst of all, he knows he can't die unless all the magic of the planet is extingushed so he can be a real pain in the a**. (Even though he can't die, getting hit with a fly swatter still HURTS)



Player Name: Ijada
Name: Charlotte Marie Green
Nickname: Charlie
Age: 22
Species: Human
Gender: Female
Affiliation: BSPA

Appearance... [X]
Hair: Long, wavy, auburn (light red-brown)
Eyes: Grey/Blue
Skin: Fair
Figure: 5'3" tall, average body size/weight, slightly boyish hourglass figure
Other: Wears black framed glasses when she works, and pulls her hair up in messy buns using pens to keep it together when she's working in the lab or with her herbs. When she does go out in the field, she wears her hair in a pony tail to keep it out of her face so she can cast her magic without being distracted. She has a very laid-back style of dressing, often simple blouses or shirts and jeans with flat-soled shoes that are easy to slip on and off. She's been refered to as a new-age hippy and has a bad habit of walking around her office barefoot when she's researching.

Motives and/or Background: Charlie was raised by her her father's mother, who she lovingly calls "Gran", and never knew her parents. Her father, a high-level mage, was killed by members of the Liberation not long after her birth and her mother, who died while dispelling a curse when the magical "last laugh" struck her. But while the story of her parentage is sad, Charlie lived a very happy childhood, studying herbs and low-level magic under Gran and learning more advanced magics from one of her contemporaries, an older man named Damien Goutot, who was a member of BSPA at the time and introduced her into it's compliated world of supernatural politics. At age 19, she joined the BSPA to help prevent events like the one that killed her father.

Abilities: As a middle-level mage and an herbalist, Charlie's more adept at identifying magic and casting spells than she is casting "battle magic". She has an exelent knowledge of spells, curses, and jinxes and the nature of how to cast and dispel them, and uses this information to help the other agents of the Bureau solve cases and problems. She can also use her magic to cast charms and fairly strong defensive magic, like shields and counter-spells, but she can be easily over powered by high-level mages and other more powerful magics.

Anything else: Charlie generally has an up-beat personality and likes to think about the best qualities of people and life, rather than to dwell on the bad things. She's logical and sarcastic, but a very understanding person. She doesn't like to hurt people's feelings, but has come to realize that sometime it's the best choice for everyone. She gets frustrated when she can't figure things out or isn't given all the details she feels she needs to completely understand the situation. She also hates being left out of the loop. Charlie has an irrational fear of heights, needles, speaking in front of large numbers of people, and most insects, and if you ask her why, she won't be able to tell you. She loves salads, especially if they have chicken in them. If she could, she'd live off of pasta dinners. She hates coffee and always drinks tea in the mornings and late nights at work.


Player Name: Flynn_MacCallister
Name: Marc Gray
Nickname: Marc, b***h
Age: 23
Species: Werewolf
Gender: Male
Affiliation: BSPA

Appearance...
Hair: Grey, cut ragged and feathered around jaw-length. He wears it pushed back off his face, and is constantly running his hands through it.
Eyes: Depending on the light, yellow through an amber tone that is almost orange.
Skin: Light tan
Figure: Marc looks very strong and fit, with his broad shoulders and narrow waist. He is around average height, maybe a little on the taller side.
Other: Though he'll never admit it, he ties his hair in pigtails when he needs it out of the way. Those who have seen this sight have been sworn to secrecy, on pain of disembowellment. Also, and entirely unrelated to the preceeding, he has a certain penchant for black trenchcoats, though he does have enough self-respect not to pair them with sunglasses.

Motives and/or Background: Marc became a werewolf in an attack when he was six years old. His parents were given the difficult news by BSPA officials while Marc was in the hospital. They did not believe what they were being told until they were actually taken to the BSPA headquarters, where they were shown undeniable evidence that what they were being told was, in fact, true. They have been very supportive of Marc, who was their only child, but they have always treated him as "different". Perhaps partly because of this, he feels that the only place he will ever be able to find any sort of secure employment is with the BSPA. He's basically a nice, pleasant kind of guy who happens to turn into a wolf.

Abilities:
- Voluntary transformation: outside of the full moon period, Marc is able to change his form at will. This is far more difficult to do during daylight, to the point that it is almost impossible to do so during the day at new moon.

- Partial voluntary transformation: Well, that's fairly self-explanatory. Easier than a full transformation, not necessarily as useful.

- Enhanced senses: Marc's senses of hearing and smell are far, far better than average for a human

- Improved strength endurance: Like a wolf, he can run all day.

Anything else: Marc considers physical fitness fairly important. He trains fairly frequently, augmenting his already better-than-average strength and endurance.

As before mentioned, he is essentially a nice kind of guy, someone whom it is easy to make friends with... except for when he is 'on the trail' -- basically whenever he is at work but out of the office -- when the mad wolf shows through.



Player Name:[.Redemption.]
Name: Morgan Holmes
Nickname: Red. She used to be affectionately known as 'Morgie' by her sister, but if you ever mention it now a days, you'd be damned lucky that looks can't kill.
Age: 24
Species: Half demon
Gender: Female
Affiliation: BSPA

Appearance/Personality...
Morgan stands at 5'5" and 120lbs, a rather slender yet well built physique that can easily mislead someone regarding her strength. She has dark mahogany hair that can usually be seen falling down past her mid-back in loose waves. If she is deep in thought, or busy at work, it would mainly be pinned up with a few locks messily hanging about around her eyes. She usually has black eyeliner on to frame her cat like orbs of a deep grey, as well as naturally thick lashes to accentuate this. If her demonesque has set in though, they are a hyacinth colour rippled with gold. Her skin is somewhat milky, taking on the appearance of porcelain when it's cold enough out that her cheeks spark with pink, and her semi full lips flushed red.
She wears a silver pendant around her neck at all times, with an insignia carved into it. Ever since her youth, Morgan has been compassionate and wanted to help and care for others. She is rapidly changing, going from becoming sensitive and vulnerable, a side she tries to let no one see, to being distant or emotionless. She is intelligent and witty, though ever since her sisters death, has become somewhat cold, often hard to understand. If you're a friend who has a place among her heart, much like the fellow staff of BSPA, you won't need to dig deep to find her old self.


Motives and/or Background:
[It is rather complex, so a shorter, more to-the-point version should suffice.]
Four years ago, her sister whom was a year younger, took ill. At first, her family was sure it was just a simple flu gone wrong, but the doctors found that any antibiotic or treatment they gave her had no effect, going so far as to making her state worsen at times. Being very close to her sibling, Victoria, Morgan did her best to help with anything she could. Though, since she was fifteen, she had dabbled in the occult and had come up with a solution after counselling several references: this wasn't a bad virus at all, rather a demon.
Her sister seemed to fade away slowly, the creature having taken almost all the nourishment it could; and once it had done that, began to wean off of her emotions and life source. No one bothered to listen to the young woman when she refused to believe that her sister could suddenly fall deathly sick with a simple flu to blame. This ordeal went on for almost a year and her sister remained at home during this time, bed ridden and with a great fright of hospitals. Morgan had contacted a priest, which was what her family finally needed to prove that this wasn't a normal sickness.
When the exorcism took place, things seemed to be going smoothly -well, as good as any battle with an evil, supernatural force could- the demon seemed to leave, nearly powerless, and her sister had begun a road to recovery. Things turned for the worst a few weeks later. In a last attempt to preserve its existence, the demon returned and took complete control of Victoria and drained her to the point where releasing it from her would cause her death. The resident priest was a long distance away, so Morgan had to take matters into her own hands.
She preformed the final exorcism herself, yet the demon proved too strong to utterly destroy. With her knowledge of the magickal arts, she managed to overthrow it, and it left her sister. It was rendered powerless enough to suppress its force, and her sister was alive, but only because now, it was Morgan who hosted the demon. In turn, Morgan had caused the demon to 'split' in a sense, and had encased it in the pendant she wears. It has been three years since, and to date, Victoria died around midnight nearly a month ago in her coma, but the demon is incapacitated. From what she went through, Morgan has taken it upon herself to help others in such situations and prevent it from happening again.

Abilities:
The demon may show through her by her own will, whereupon her eyes change colour. She can have heightened senses, be a magnet of the supernatural for communication and empathy, and even see ghosts.

Anything else:
She owns a black German Shepard named Amadaeus who she takes with her anywhere she can. He, like many other animals, is sensitive to the spiritual realm which is a great help to her if she is having troubling picking up on something.


Player Name: Doc Simon Romero
Name: Isaia Cromwell Black
Nickname: Izzy
Age: 23
Species: Human
Gender: Male
Affiliation: BSPA

Appearance...
Hair: Brown
Eyes: Hazel
Skin: White
Figure: Slim with slight muscle build
Other: small soul patch on his chin, slight scar on his right cheek

Motives and/or Background: Isaia Black was born in Salem Massetuchets in 1983 on October 13th. At the age of 13 he fell through thin ice over a lake he was chasing his pet Ferret across. When he fell through he was on the brink of death within 5 minuites of body numbing pain. He recalls feeling a warm feeling that grew to a burning glow. It all went black from there but he was shortly found near the edge of the lake...whitch was compleatly defrosted and steaming. Strange things happened to Izzy after that. From being haunted constantly at his home by a pesky phantasm that had developed an intrest in him...Izzy wanted to know more about himself and these strange things around him that everyone else in the community turned a blind eye to. This led him to the BSPA where he has been employed as a desk and feild agent.

Abilities: Witchcraft, slight phsychic inclinations.

Anything else: At his home a few blocks away from the BSPA he lives a neat and tidy life with just himself and his pet Ferret whom he named Desmond. Izzy also has a large fear of water and drowning.


Player Name: Nerthus_Onne
Name: Martin E. Miles
Nickname: None, though those he tends to dislike make the mistake of calling him Marty.
Age: 37
Species: Human
Gender: Male
Affiliation: The BSPA

Appearance...
Hair: Dark brown
Eyes: Light blue
Skin: Pale
Figure: 6'0". Wide shoulders that taper down to slimmer hips.
Other: Martin generally wears slacks and dress shirts at work, though otherwise he can be found in anything that's comfortable [jeans, t-shirts, etc.].

I'm not sure if this will irritate you as you didn't ask for one, but here's a picture anyway. Just to get the idea? .____.

Motives and/or Background: Martin was born in Liverpool, England where he was raised by his well-off parents. For the majority of his childhood, he was in the constant company of employees. Nannies, tutors, servants... They were present more often than his parents ever were. Very rarely did he play with other children, and as such he was socially awkward for his teen years. "Teamwork" and "togetherness" mean very little to Martin; he works best on his own and he prefers it that way.

At the age of fourteen, Martin was diagnosed with schizophrenia, which he experienced through severe manifestations of psychosis, predominately delusions. Schizophrenia is characterized by impairments in the perception or expression of reality and, up until the point he was contacted by the BSPA at the age of 25, he simply thought he was mad. The truth was, of course, that he saw things the way they are; he could see paranormal creatures in their human shells, quite often actually seeing the depravity in those who held it. At times he can hear what people really mean when they say things, though this occurs more so with humans than any other species. Due to his parent's wealth, and despite his supposed mental illness, Martin completed a degree in (ironically) psychology. Of course, this was only made possible by the dulling effect of various medications and liberal amounts of alcohol. In short, Martin is a twitchy, snobby perfectionist who is alarmed and disgusted by life (and death) in general on a regular basis. He has, however, found his place at the BSPA, and seems quite content (if only a little crotchety) to do whatever is required of him there.

Abilities: Martin can see paranormal creatures, often despite their attempted disguises (vampires, demonic creatures, werewolves, etc.). Naturally, there is a limit to his abilities and a truly talented creature could easily disguise itself effectively. He also has the unpleasant fortune to see the evil or ill-will in people/creatures/notions/actions/words. At times, he hears what people really mean to say instead of their words.

Anything else: Martin enjoys tea and reading. His accent is of the well-groomed, upper-crust variety, though at times it will slip into common Liverpoolian. He hates messes. He can play the piano.
PostPosted: Sat Jan 20, 2007 3:48 pm


[Introduction]+[About]+[BSPA v Liberation]+[Rules & Notes]+[Accepted Profiles]+[Apply]

Liberation


Player Name: rje you bastards!
Name:Sayn Callios
Nickname:None. And you better not try to give him one.
Age:22
Species:human with abilities - mutant? Mage? No one really knows.
Gender:Male
Affiliation:Liberation

Appearance... [sexy] [shows scarring] [poor broken boy] [those eyes]
Hair:Black as coal and hangs to his a**, with two thick lengths that hang in front, before his ears, down a bit below his chest. Feathery, long bangs that brush his eyelashes. The rest of his hair is pulled back into a low, tight ponytail.
Eyes:Black - iris and pupil. When his powers are used, the entire eye turns black.
Skin:Pale, with an unblemished, flawless face (the burns in the second picture don't apply this incarnation.) The same cannot be said for the rest of his body. He has three triangular tattoos along his lower left jaw.
Figure:Lithe, with feminine features - long limbs, delicate fingers - but surprisingly strong, with a bit of a muscular chest and stomach. Tall, about 6'2, 6'3.
Other:Prefers rich, expensive clothing - lots of gold embrodiery, velvet, silk, satin...in dark colors like burgandy and dark plum. Fond of flowy shirts and leather pants, as well. Never wears anything that exposes his back.

Motives and/or Background:
Sayn was probably one of the few beings in the Liberation born to play the part. His parents, both having abilities of their own, used those abilities to rise to a wealth and power so great, their existence will never be known except to the most elite of the elite, their names only whispered about amongst the rich and powerful, their invitations -highly- sought by the jet-set. But they know who controls, and it's not the presidents and king that even clamour for a seat at one of their monthly dinners, but the men behind the curtain. And so Shaun and Jessica Callios worked and fought and killed and maimed to be known to the puppetmasters -- and then became puppetmasters themselves. But not only to the paltry, insignificant humans. The vampire lords, the lycan clans, the scattered kingdoms of fairies and elves and whatever others slither out after dark to rule the true Underground -- they were known to them all, for centuries remaining delicately neutral in any situation, except those that gave -them- more power. But then, as these things tend to go, they wanted more. They wanted -everything-...to rule over both the humans and the others, to be the only puppetmasters. There must be some way to bring it all crashing down, and rise from the ashes. Perhaps if they had someone to work for them, someone they could control.

As time went on, they had two children, a daughter (wretched turncoat b***h) and a son, Sayn. And into Sayn they poured all their hopes and dreams and desires, like any good parents -- and if they had to be a little more forceful at times, a little more harsh, had to do things that might be deemed -excessive- to get Sayn to understand just what he was for -- well. It was all for his own good anyway. He'd thank them later. Sayn was just at the height of his power when the Liberation came into existence, and his parents pushed him to join. They would have made a healthy donation -- the sort that gets you -control-, but of course their true agenda must never be found out, so, like always, they remained neutral. They only wanted what was best for 'their' people -- and what was best for their son. Even if they had to destroy him to get it.


Abilities:
No one (perhaps not even the Callios' themselves) know where their powers spring from. Are they mutations? Descendants of gypsies or warlocks? Bred from demonic stock by some blasphemous ancestor? Who knows. But who cares. They look like any normal humans and their abilities are undetectable by sight so -- why even bother with 'how's'?
The Callios' family's abilities are all mental -- they can twist and turn the human mind, and sometimes body, to any purpose. Sayn's powers are unlike those both of his father (telepathic, suggestive voice) and his mother (telekenetic, can erase memories). He seemed to get a bit of both, but moreover he can twist -emotions-. Anger, fear, lust, self-loathing -- any emotion that can cripple or make one vulnerable, Sayn can create and amplify in any mortal, and most 'other' creatures. Anger turns to rage, turns to bloodlust; nervousness turns to fear, turns to panic. He if lays hands on a person, he can bring to the forefront their most painful, crippling, hurtful memory and make them relive it. The memory becomes -real- -- at least in their mind. He can also heal, but it causes great pain (he can't heal -without- it hurting.) He also knows how to fight fairly well, his favorite weapon being a pair of black-handled daggers.

Anything else:
Only one thing to know: Sayn is broken. He was broken a long time ago and put together in a hurry, so not all pieces fit like they should.

He was once a normal, healthy, loving boy, but that was before his sister died (maybe even by...his hands.) Before his parents began to 'create' him, using pain as a shaping tool. Before his breakdown (he was catatonic for a year), and before his 'healing' at -their- hands. His parents believe in two things - discipline (which is shown through the massive scarring on his back) and unwavering, -total- loyalty. Which, because of certain events, may have required a bit of a...'rewiring' or two. Or three. Lucky that Jessica has the ability to wipe memories, and Shaun can do that cool brainwashing trick.

The boy is cold, cunning, likes to hurt and likes being hurt just enough to go that extra mile. They're very very proud.


Player Name: Kaahlistin
Name: Damascus
Nickname: None
Age: thousands or so, but he really doesn't really care to disclose.
Species: Vampire
Gender: Male
Affiliation: Liberation

Appearance...
[X]
Damascus was bitten around his 25 birthday, so the aging process stopped there. He lost one of his eyes from a magical mishap, and keeps it covered with a dark colored leather strap. Damascus' good eye is storm cloud grey. His hair is light brown and reaches the middle of his back. Reminiscent of his pirating days, he keeps fit. From all his days in on ships his skin has a sun kissed glow.

Motives and/or Background: Damascus was a sea man in the 16th century. He was the highest in the fleet and life was on the up and up. That is until his ship was ambushed. His soldiers fought bravely, and Damascus bravest of all, but they were defeated. The details of what happened next were, and still are lost to him.

The next thing that he did remember was waking up in a silk bed with two small holes in his neck. For the next 500 years he spent with his mentor being educated and reeducated on his role in life. Damascus and his mentor separated ways but the lessons stuck. Now, he works to set the deserving above all once and for all.

Damascus isn't heartless, he just very driven. He will stop at almost nothing to complete his goals. He suppresses many emotions, but finds it extremely hard to concentrate around women. In fact, women are his greatest weakness. Damascus is terribly impatient, and bossy. He also is sarcastic and condescending.

Abilities:

Charm: Damascus can suggest mental pictures, words and emotions regarding himself and actions. It works better on females. However, the other person can slightly feel an intrusion, and stop it.

Radar: This ability allows Damascus to search for any magic being used within a 20 ft radius. This doesn't mean he can see the users, but he knows they're there.

Heightened Sight: Damascus can see farther and sharper than most humans. He can also see in the dark as one would see in the day.

Metals: A very weak bit of magic he possesses. He can only slightly bend any pure metal. Not very helpful in most cases, but he has found it slightly useful.

Anything else:


Player Name: talking.of.michelangelo
Name: Albion Cipher
Nickname: Alby
Age: immortal, but appears 19
Species: half-demon (incubus)
Gender: male
Affiliation: Liberation

Appearance...
Alby
His hair is cut shaggy in the bangs and around the ears, but long in back, and silvery. His eyes are mahogany brown, but turn a glowing yellow when he uses his demonic powers. He tends to wear a cross between goth, glamrock and punk. Outfits in black with feathered collars or fur collars and long velvet-brocade coats, leather pants, spiked collars, butch boots, etc. He always wears a blue jewel on a cord around his neck, or a collar. It houses the energy he gains when he 'feeds'.
Motives and/or Background:
Albion was raised by his mother, believing his father was an airline pilot that'd died in a car accident when he was a baby. His mother didn't want him to know about his true lineage, and he was happy believing that. His mother pined for his father ever day, barely paying attention to the boy, so he pretty much raised himself. Then, when he was thirteen, a man came to the house…his real father. It seems that demon children are expected to live with their father after the age of thirteen, and Albion's father had come back for him, even though he'd never let on that he was even alive until then. But that was the tradition for his father's race…the incubi. They seduced mortals and fed from their energy (often killing them), they rarely sired children, and when they did, the offspring were considered outcasts and shunned. No one knows why Albion's father returned for him, but it was not a happy meeting. His mother, driven mad for her desire and love of the demon (what happens to mortals if they're not drained by the incubus) attempted to kill Albion, thinking it would force his father to choose her. She died, and the boy escaped, managing to use his powers to get away from his father. He wandered for a while, living on the street, often hounded by the BSPA for minor and some major offenses (which he considered unfair, he was just trying to live his life…and he couldn't help killing people sometimes, there were so many of them after all, who'd miss one or two?) He was sleeping in the street, cold and hungry and sick, when he was found by Sayn, who was searching for recruits for the Liberation. The older male saw something in the boy, and took him back to base on the spot. He works directly under Sayn now, and is grateful for the oppourtunity.

Abilities:
Albion has the power of fire, though he can't create roaring infernos, just yet. He's still learning how to use them, so sometimes he accidentally sets things on fire. He can also seduce any mortal being (men and woman) and most 'other' beings, though his powers don't work on anything with demon blood in them. He mezmerised them and they'll often do anything he asks. He needs to feed from mortals at least three times a week, though he feeds off their energy, not blood. Oftentimes this kills the person, though not always. He can also fight very well in hand-to-hand combat, though he refuses to use any sort of gun.
Anything else:
He is attached to Sayn, and may be in love with the male, but does not show it, as he doesn't want to get hurt.
He's a smart-a**, sarcastic and flippant and rarely tries to be serious, even joking as he's killing someone. It's almost like he's afraid to take anything seriously, or else he'll have to deal with feelings he'd rather not deal with. He flirts with anyone and everything shamelessly and loves to drink, dance, and screw, and tries to get Sayn to go clubbing with him. He hasn't been successful yet.


Player Name: c a u s t i c
Name: Visna Arhaus
Nickname: Vi
Age: close to 100, appearance 25-30.
Species: Naga (Will explain my version of it xP)
Gender: Female
Affiliation: Liberation

Appearance...
Sketch xD
Hair: Black, above her shoulders in an angled cut
Eyes: Dark brown, lighter flecks of a gold color. Eye color can change. Wide with pupils slightly elongated.
Skin: Deep warm-toned tan. Thin scaling along her spine.
Figure: Vi has a long slim figure, height about 5'8.
Other: A long light tail with shimmers of pale green and golden scales, comes down to her calves. Her ears are small and lay back very close to her head.
Visna has multiple ear piercings and a nose piercing, but she keeps them simple with small silver studs or hoops.
Some of her front teeth are fanged, particularly the canines.

Motives and/or Background:

Visna was born into interesting heritage. Her Cambodian parents had a family history of claiming strong and apparent ties to the ancient Naga. After her father's death she found out that her real father was actually of mixed German and Indian heritage. She grew up feeling a bit of distrust and anger towards what she saw her father as, a more European and more human other. Cambodia was a place with a lot of turmoil and where naga were revered in myth. Going out on her own later, it was almost natural that Visna saw her differences as superiority.

Vi has become very modern and western pretty quickly. She stuck to traveling in European cities from job to job for a long time before moving into the more polished theft and crime required by the business and political circles. Once Vi accepted her first illegal job, it was a spiral of complication from there on out until her name ended up with a Liberation member. Visna tried to distance herself and still work legal jobs at first, but now she is fully concerned with the Liberation. Visna has seen many terrorist groups and watches their activities. She thinks more and more that the Liberation has something to learn from them. One of these things being that they cannot stay so isolated from government and media, meaning she works to see the Liberation refine and structure their tactics to something larger beyond random chaos.

Vi has an accent that's not quite of any country, but it is cultured and fits with her ability to speak several languages. She drinks, smokes, enjoys trying just about anything and has left two children with their father in France. Moral concerns don't rank too high, but that doesn't mean she's much more than detached.

Abilities:
Main-
+Magical powers manifest in control of her own energy/power and extension of this unto others- to hurt or aid them. She has practiced being able to use her power to worsen physical pain and constrict movement or bodily systems (basically stopping breathing or just an overall feeling of trauma). Her temperature drops when she does a lot.
+Her physical abilities show in bursts, with speed, reflexes and jumping, rather than in overall stamina.

Smaller-
+With special receptors behind her eyes, like some snakes, she can see radiated heat. Not always useful and not precise.
+Coercion and seduction. Very limited depending on the other person involved.

Ability/problem-
+Physically capable of transformation into a large snake form, but if it happened it would be involuntary. There are rare times, years apart, where she cannot withhold the pure predatory instinct. The experience of transformation means waiting to see if she wakes up again in a human form or gets herself killed first. She has no memories of what happens after the transformation.

Anything else:
Naga traditionally can mean some variation of, basically, a part-snake part-human being and sometimes capable of shifting forms.
In modern usage (As made up for use by me xP) nagas vary greatly in abilities, lifespan, and appearance but make similar claims back to ancient heritage and powers. The ones you might meet are much much more human than the ancestors they lay claim to.


Player Name: Flynn_MacCallister
Name: Niquola Bandshaw
Nickname: Niqui
Age: 54, with the appearance and attitude of a seventeen-year-old
Species: Lesser demon
Gender: Female
Affiliation: Liberation

Appearance...
Hair: White, long, layered, and styled to conceal the two embarrassing skin-covered bony nubs up on her hairline that are the indicants of future horns.
Eyes: White, in a black scelera
Skin: Fair, but a few degrees short of being pale.
Figure: Niquola is really rather short. Her figure is not especially feminine, but not to such a degree that her gender is uncertain at a glance. There is not an ounce of excess weight on her.
Other: She wears her nails long and claw-like, and laquered bright crimson, to match her glossy lipstick, or black... because it's 'cool'. She has thick, white lashes, which look quite striking over her white-in-black eyes. This is because of an extra fake layer and a huge amount of white mascara. She dresses in black tank-tops, fitted black jeans and doc martens, regardless of the weather. She thinks it looks cool and superior. It probably doesn't. She would love to have a tattoo, but the ink heals straight out of her skin within days. Oh, and she has a tail: a skin-coloured, prehensile thing, whose vertebrae form a sort of ribbed ridge along its length.

Motives and/or Background: Niquola is purebred demon spawn, born from a human surrogacy. This means, of course, that her mother is dead and she has never been to any realm other than Earth. She had been shunted between orphanages for the first twenty years of her life, usually leaving amidst some tragedy or other, and the constant transferring meant that no-one ever picked up that she had been in the system for many, many more years than she should have. At twenty, she scarcely looked older than twelve. Around then, she decided it was time to find work. As far as she was concerned, the schools had nothing useful to teach other than reading, writing and basic mathematics, which they had already done, over and over again, so she simply walked out one day, after taking the documents that she would need for identification and proof of age, and setting fire to the latest orphanage.

The schools, orphanages and casual jobs have left her with a view of humans as ignorant cattle, stupid and worthless -- admittedly, this is similar to the view held by certain rebellious teenagers regarding adultkind, the key difference being that Niquola has some real capability to do something very negative about it.

With this attitude, she could almost be the poster child for the Liberation.

Abilities: Nothing spectacular, really.

Strength: Niqui is far stronger than she looks, her bones and muscles being made of denser, more powerful stuff than a human's. This has the unfortunate side-effect of preventing her from being able to swim: she sinks like a crowbar.

Fireproof: Flame, electricity and spells of these schools do not particularly affect Niqui.

Anything else: She is acutely embarrassed by the two little proto-horns up on her hairline, and is therefore very sensitive about them. Secretly, though, she's hoping they'll end up being big, curling ram's horns. Because that would be hardcore. Oh, and don't tell anyone, but she's also secretly learning to play the guitar.


Player Name: Duntada Man
Name: Hector Hsu
Nickname: Shoe
Age: 26
Species: Human, mage.
Gender: Male
Affiliation: Liberationist

Appearance...
Hair:His hair is wild and spiked in such a way to almost look like fire. The coloring on it helps this effect greatly, being a bright blue at the bottom, blonde in the middle and red at the top. It's hard to figure how one could color his hair such however as it is only a few inches long.
Eyes:While almond shaped his eyes are a bright green, most likely a sign of mixed heritage. They never seem to be focused on anything however and have an unsettling habit of looking a little past people as if seeing something just behind them they can't see.
Skin:Years spent on the road have given his skin a rich tan. However he seems to have somehow avoided that leathery apearence many people seem to take on after years of hard travels in the sun.
Figure:He is lightly built and a little short, only standing about 5'5". While he by no means looks to be weak or fragile one can tell he is built more for endurance rather than power.
Other: His clothing is often brightly colored and mixed from various sources and subcultures. Likely he tries to stand out as much as he can because physically he is most unimpressive and would easily vanish into a crowd were it not for his quirks.

Motives and/or Background: Hector would be more than happy to avoid a bloody fight in order to achieve his goals, but realizes that action needs to be taken in order to affect change.
While he does not fully support the Liberation's goal of subjugating the rest of humanity is he is constantly reminded of the old saying "If you aim for the stars you might at least clear the fence." Through their radical actions a level of equality may one day be reached, even if not within his own lifetime.
Hector's real goal is freedom. The freedom to travel around as he will, without having black hats and mirror shades following him to every party, nightclub or cardboard box in an ally he might be spending time in. More importantly he would like the freedom to practice his arts with some amount of peace rather than contantly being forced to follow strict regulations.
In the past hector tried to resolve problems peacefully, but kept running into red tape every direction he went. His final jump from regular joe to a revolutionary came when he was traveling with a small group of mages who refused to follow regulations, revleaing their magicks to anyone they met and generally making a big mess the black hats hate having to clean up. After several years action was taken and after a botched negotiation that quickly escalated beyond what was truely necessary Hector found himself barely alive surrounded by the bodies of his friends and more than a few burnt corpses of mirror shades.

Abilities:Time manipulation: Hector can, through a great deal of exertion, accelerate or slow time around himself or another, effectively speeding or slowing down one person at a time. This takes a good deal of concentration and he requires a certain focus that leaves him... inebriated after consuming it, making him very vulnerable for quite a while afterwards. He can however easily peer a short distance into the future and uses this ability almost constantly, making him hard to catch by surprise. This takes his mind out of the present though and so he has to stop when he is currently in danger.
Spirits: Hector has practiced a great deal in spirit based magick. While he does not summon them, as doing so would be along the same lines of grabbing someone off the street and forcing them to do your bidding he is always capable of seeing them, and with certain rituals entering the spirit realm.
Also at his side at it's own whim is his spirit guide, Coyote. He suposedly serves as a spiritual advisor, but because of his trickster nature and Hector's tendancy to get into wise craching arguments with him the lessons are lost within moments of his apearence on more than one occasion.

Anything else:



Flynn MacCumhaill
Captain


Flynn MacCumhaill
Captain

PostPosted: Sun Jan 21, 2007 10:11 pm


[Introduction]+[About]+[BSPA v Liberation]+[Rules & Notes]+[Accepted Profiles]+[Apply]

Unaffiliated

Player Name: Casron
Name: Jonathan Hollyoak.
Nickname: Will probably hurt you if you call him anything more casual than 'Jonathan'.
Age: At least a thousand years. His appearance, however, would suggest mid-to-late twenties.
Species: Sidhe.
Gender: Male. This is questionable.
Affiliation: Truly, only to himself. Though, he is more likely to assist the Liberation, since he absolutely despises being told what to do.

Appearance...
Hair: Long and black as night. It curves up at the ends slightly, making it somewhat reminiscent of wings.
Eyes: These too are pure black. If he is showing his true face, than these are long and tilt upward dramatically, completely filled in with black, for Sidhe sclera (the white bit) are not generally apparent as in humans. If, however, he is using a glamour, than his eyes will take on a more human appearance, only noticeable for a slight upward tilt and a bright, almost inhuman sparkle.
Skin: Jonathan's skin is a creamy pale, almost taking on a hint of iridescence in the light.
Figure: Tall, very tall, and thin. He is slightly less so when glamoured, so as to appear more in the range of an average human.
Other: His feet are, in fact, hooves. This remains no matter how well he glamours himself, a point of much irritation for him. This being said, his shoes are very small, and look rather odd if one pays enough attention to such things. His fashion sense is outdated by about two hundred years, and is usually monochrome, since he likes the way it matches his complexion. Click for a picture. (Glamour form coming soon!)

Motives and/or Background: Jonathan is the picture of a high-society aristocrat of the nineteenth century. He simply does things for the thrill, not particularly caring about the aftereffects. Due to the fact that he spends most of his time in his home world of Faerie, he is somewhat disjointed when it comes to Earth culture. The last time he went to Earth was somewhere around 1850, so he still acts as if it were that time. Essentially, this is a vacation for him, thus he has no real motives other than the whim of the moment.

Abilities: Sidhe are powerful creatures, to be sure. Jonathan's main abilities, (And for the most part, all Sidhe's) fall into three categories, glamour, control, and attack.

Glamour: This deals in illusion, such as the disguise he uses to interact in the human world, and his habit of transforming dried leaves into paper money. This is the most insubstantial of his abilities, and generally does not last long. Usually, he can only glamour small objects besides himself, though exceptions can be made. This is the most easily dispelled of his magic, for on top of the usual dampers, carrying a four-leaf clover or simply possessing second sight allows one to see right through it.

Invisibility: Jonathan is able to make himself appear invisible, throught he use of illusion. A mental influence can be used at the same time in order to strengthen the effect.

Control: The weakest of his powers, this is essentially influencing the minds of others. On humans and other sentient beings, it is never more than a gentle suggestion, and grows weaker in proportion to the mental strength of the being in question, ie; a simple farmer may fall prey to it quite easily, whereas an accomplished mage may not be affected at all. Magpies, however, are affected strongly, and any magpie in the area can be easily called upon to do sundry tasks. As for other non-sentient beings, it varies.

Attack: This is where Jonathan really shines. More akin to telepathy, this involves using unseen forces to push or lift objects, animals or people. As expected, the larger the object, the more straining to move, thus causing an earthquake could cause loss of consciousness or even death. The human is about zero on this scale, anything larger causes strain. While this is indeed very powerful, it can be dispelled by all the usual dampers, keeping the ability in check. Though this category is called 'attack' the power is not limited to this, and can be used for things like levitating himself.

Along with these, he has several other sundry abilities, though these are almost inconsequential. (Forgive me if this went on a bit, Sidhe are, if anything, insanely powerful, and modifying this for roleplay without falling into godmode can be rather difficult.)

Anything else:
Weaknesses: Sidhe are not quite as hardy as humans, and several mundane objects have very negative effects on them. Pure iron, for example, burns them to the touch, and if it gets in their bloodstream is sure to kill them. Christianity and all its trappings, too, is terrible for them, for a cross or a prayer can immediately dispel any Sidhe magic, leaving them powerless. Setting foot on Church ground makes them ill, and a member of the Clergy can easily banish or kill one. Also, if one is able to discover their true name, which is extremely rare, one can enslave the Sidhe in question until the end of your days.

Morality, or lack thereof: Sidhe have no concept of morality whatsoever. This means that instead of good and evil being the driving force in life, it simply boils down to current desires. They also do not truly consider the past or the future, only thinking of the present. They seem unable to think of the wants or needs of anyone outside themselves, often believing other's opinions to be exactly the same as their own, or simply dismissing them altogether.

Immortality: While Sidhe are technically immortal, immortality in this respect simply means that one can die of anything but old age. Thus, while their lifespans can technically extend forever, if one gets sick, poisoned, or shot in the head, they will die just like anyone else. Thus, Sidhe lifespans range from only a few decades to millenia, depending on how careful they are.



Player Name: Kalaundrea
Name: Aileen Elizabeth Planchett
Nickname: Aileen, sometimes she goes by Elizabeth
Age: 23
Species: Human
Gender: Female
Affiliation: None, yet

Appearance: Aileen isn't tall at 5'7. At work, she can be found in a knee length A- line skirt and a light colored blouse complete with nude pantyhose and two inch heels. Her green eye are framed with silver lined glasses that give her the librarian look. When not at work, her reasonably slim body is adorned with helplessly baggy jeans and a T-shirt. Regardless of at work or not her black hair is tied into a tight bun. Aileen's skin is pale, but not enough to make her look sick

Personality: Don't let the librarian look fool you. Aileen really isn't as uptight as she looks. She does seem a little stiff, but its only because its how she's always been and doesn't quite know how to relax. Aileen is quiet unless circumstances prohibit it, preferring to only use her words as secret weapons. This of course is also dependent on the situation. Very few people know that she is certified to operate a good number of weapons and has a few of them stashed in her own personal arsenal. Because she is adaptable for many situations, Aileen is wholly selfish often thinking about herself more than other people. Aileen is always painstakingly organized, which aides in many of the jobs she is trained for.

Motives and/or Background: Ever since she was a little girl Aileen wanted to be a spy. So she spent years learning the arts of deception and information searching. During her training, she took up secretarial and administration jobs to make money. Then she hit it big time. An intelligence company hired her for a sticky situation in a foreign country. She performed her task flawlessly but not without her life being put into danger. It was then, with a gun put to her head, that she realized that she needed to spend less time worrying about the safety of the country and more about number one. Herself. She got out of that firm and laid low for awhile. Now, two years later she feels she is ready to put to use her new insights.

Abilities: Aileen has the ability to feel the emotions surrounding a person she in communicating with regardless of what the other person is saying. It is a weak ability, and it takes a great deal of energy.

Anything else: Aileen likes speed. No, not the drug. sweatdrop


Player Name: Myobu Keima
Name: Keima, Myobu
Nickname: To those who know him (be they friend, or foe) - “Stupid Fox”. To the girls he is notorious for being a flirt with, “Kiiiiiiitsuuuuuneeeeeeee(or Keiiiiimaaaaa)-kuuuuuuuuun! [insert girlish giggles]”.
Age: Twenty two years old
Species: Human, elemental
Gender: Male
Affiliation: None (Formerly the BSPA)

Appearance...
Hair: Black.
Eyes: Black.
Skin: Pale, but still healthily so.
Figure: Slim and lean (has perpetually been so, ever since he had been first found), 5’10”
Other: Almost always smiling.

Motives and/or Background: An elemental with no recollection of his family, he was an optimum choice to recruit; he knew nothing about himself, save for his nationality, and that he was put up for adoption by his parents when they realized how ‘special’ their son was. He was first found living off the streets of a slummy sector of the city, not unlike a stray dog.

He was raised with utmost care by the bureau, as would all fellow ‘recruits’ of the taskforce, and as such has grown up loyal to the bureau. In the years, he has adopted the surname ‘Myobu’ in honor of the free spirited Fox Gods of his homeland, who are known to help the needy and extract vengeance on those who do evil. In the same line of thinking, he has named himself Keima - ‘Kei’ to mean strong, and ‘Ma’ to mean just. To him, the things that mattered the most in life were just those three: freedom, strength, and justice.

His name proved to be a paradox when he found himself one night - not unlike other nights, mind - attacking a ‘freak’ that had been designated potentially harmful, a freak not so unlike him.

He had been thirteen then.

Since then, he has developed a rather eccentric personality, always smiling and laughing, overly cheery and optimistic - this being even to the eyes of one not sharing the same predicament as he. To those who do not know much about him, he is merely an overbearing, disgustingly cheerful young man whom one must take care to avoid lest he latch onto you and prove to be doubly annoying. To those who know him, he is still yet one to avoid; not as much for his stupidly happy exterior, but for the bloody personality hidden somewhere deep, deep beneath it.

Indeed, he can kill with a smile on his face.

On his time off, he was notorious for flirting with girls (in fact, he has on occasion flirted with those whom he fights with). He has never had a lasting relationship with any, however; the farthest he would go is a single tryst and no more. Despite his seemingly amorous exploits, however, he is no gentleman; he has shown no more mercy to the females who have crossed his path than he has the males.

He left the bureau years after entering it, leaving behind only a single note stating one simple declaration: “I am not a dog.” He has severed all forms of contact since.

At the present moment, he does not seem to have any motives.


Abilities: Inborn abilities would include controlling the elements - seems to favor Thunder though. Also has an uncanny ability to annoy the hell out of most people.

Anything else: He is a flirt.


Player Name: Victoria_Vanette
Name: Victoria Vellour
Nickname: Mistress
Age: 506
Species: Human
Gender: Female...
Affiliation: Self

Appearance...
Hair: Black, shoulder-length in large curls
Eyes: Green, usually with eyeliner, eyeshadow, mascara, blah blah
Skin: Porcelain sort of tone that she has to try hard to keep smooth
Figure: Victoria has an hourglass physique. She stands about 5'6" and weighs 115 pounds. Her bust is a modest 34C.
Other: Victoria's "super suit" consists of a black, wool long coat with a fur collar. She wears a pair of black gloves that reach up to her shoulders and adorns her hands with a variety of diamond rings and bracelets. Underneath her coat she wears a low-cut, strapless dress with a slash reaching up past her right thigh, leaving her whole leg exposed. She wears a pair of black lace stockings that lead down to a pair of 5" black stiletto heels. Around her neck sits a brilliant gold collar with a large ruby beset in the center.

Motives and/or Background: Victoria was one of those traditional vain and noble English girls from the 1500's. She was only concerned with being courted around until she would finally marry the richest, most powerful man she could. Then, she could spend the rest of her life trying to get her own daughter to do the same. She had a prospective man, but he was quite the mystery. Her main motive for choosing him was the large ruby ring he wore and the care he took in ensuring no one else had it. Although Victoria had always troubled herself with the most basal and superficial of things, she was not stupid. She pried anxiously into his library while keeping him subdued with idle promises of eventually fulfilling his lust. For not only was he mysterious, but quite assertive in the most gentlemanly of ways. Victoria had spent a few weeks searching through his library when she finally came across a large, unmarked tome. The pages of which were a strange dialect that her suitor had taken the liberty of translating into English for her. She realized that the book in her hands was instruction on how to wield "dark magic". Yet, she knew nothing of how to teach herself. It was safe to assume that her suitor knew full well. So she remained with him, biding her time until she could unravel all of the secrets from the book and several others she found locked away inside the manor. She would marry him, harbor four children and spend just under twenty years living with him. With her subterfuge she had come to learn much of Necromancy and the dark arts. However, all of this power was useless to her as her years ticked away. She sat up one night pondering, with great intensity, just how her mastery of the undead would keep her alive. It was then she took a closer look at the ruby ring her husband held on to so dearly. And bam! Her answer had been glistening under her nose all along. She had learned in her studies that a Necromancer could focus their power into a solitary object. She had also learned of fabled creatures called Liches that could live forever as long as they kept their power locked away in some sort of object. So she took it. The technicalities of how she did it are very bloody and not very lady-like. Nevertheless, she stole the ruby to use for herself. Unable to kill her husband, she locked his soul away inside the ruby before setting to killing off her kin so as not to leave any trace of herself. Since then she has floated through the ages unknown to the rest of the world.

Abilities: Necromancy, Death Magic

Anything else: She hates cats.

PostPosted: Sun Jan 21, 2007 10:19 pm


[Introduction]+[About]+[BSPA v Liberation]+[Rules & Notes]+[Accepted Profiles]+[Apply]


Please fill in the following, and either PM it to me, or post it here in the thread:

[code]
[b]Name:[/b]
[b]Nickname:[/b]
[b]Age:[/b]
[b]Species:[/b]
[b]Gender:[/b]
[b]Affiliation:[/b]

[b]Appearance...[/b]
[b]Hair:[/b]
[b]Eyes:[/b]
[b]Skin:[/b]
[b]Figure:[/b]
[b]Other:[/b]

[b]Motives and/or Background:[/b]

[b]Abilities:[/b]

[b]Anything else:[/b]


Flynn MacCumhaill
Captain

Reply
The Filing Cabinet

 
Manage Your Items
Other Stuff
Get GCash
Offers
Get Items
More Items
Where Everyone Hangs Out
Other Community Areas
Virtual Spaces
Fun Stuff
Gaia's Games
Mini-Games
Play with GCash
Play with Platinum