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Acheron- A Collection of Broken Souls

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Dark_Acheron

PostPosted: Tue Jan 16, 2007 7:35 pm


Name: Acheron / Dark Acheron

Nickname: Dark / The Prince

Age: appearance of about 28, true age is unknown / nearly 1,000,000 years old

Position/Job: Guardian

Gender: male

Species: Unknown- most likely human / Demi-God

Height: 6' 8"

Weight: 140 approximately. His black blood is less dense than Real blood

Maritial Status: lone, loved, lost, then loved again

Apperance: Acheron is garbed entirely in all black, a longcoat, trench hat, slacks, and shoes. beneath his ominous hat are locks of untamed blonde hair, as radiant as the sun. He dons a blood-red scarf about his neck and right arm, that billows like a waterfall of mortal life. A pair of scars run down his chest and back, the flesh in the grooves left behind are charred in their appearance. His most prominent feature are his Opaque, Ivory white eyes.

Attitude: A Glorious day it would be if you were to coax a word out of Acheron. He almost never speaks, as he is used to his voice going unheard and discredited as the very speech of the devil. Due to his unnatural life, he has unnatural emotions, or lack thereof. Having no ability to feel as a human or mortal does, the only emotion he knows is loneliness. Despite all disloyalty borne upon him, he is a loyal and faithful aid if befriended and trusted. He is hot to put forward his beliefs and will not back down in a challenge of morality. he has a lack of self confidence, and will often find his own place to consult his problems alone...the way he prefers it, not wanting to burden others as he is.

Element: Shadow and Darkness, with a slight affinity with water.

Weapons: Acheron depends nearly solely on a pair of 6-shot magnums named the Black Broken Butterfly sisters. thanks to a skilled blacksmith, they are imbued with a Darkside Moonstone, allowing him to phase them in and out of the shadows at will, as well as enabling him to fire bullets made from the shadows. (picture coming soon)

Acheron uses a wide variety of bladed weapons, including katana, dagger, and knife, all of which he conjures through the shadows. In retrospect, they are not real weapons, only made of shadows, but deal damage as any weapon of their purest caliber can.(picture coming soon)

Abilities: Acheron, due to his unnatural birth, is blessed with a wide array of abilities. He is extremely dexteritous and quick, reaching running speeds of about 10 miles per hours on foot. His lightweight body allows for swift striking movements, and excellent fighting skills. IN addition, Acheron hones the capability to "sense" an individual based on their soul, often described by him as a "soul-scent." His eyesight is poor in light, but within the shade, his sight is crystal clear and precise.

Powers: Acheron is capable of manipulating the shadows at his will, weaving them into any imaginable shape. In addition, he can raise a shadow of an object or person, much like a necromancer raises the dead, to aid, or in some cases, pester, in battle. If injured, and as long as he remains in the shadows, the lost black blood is returned within him and the shadows will eventually regenerate his flesh. His blood being made of shadow, he is able to morph into the very shadows, and become somewhat invisible. Some of Acheron's more infamous shadow summons are the shadow wall, durable enough to withstand light, and forging shadow weapons that he may wield.

Apperance:

Eyes: Many a lonely and sacred night has Acheron slaved over the still waters of a pond, accompanied only by the moonlight. Into his eyes he stares, only to find nothing. No true reasoning, no true life, a post mortem complexion within them. It sickens and frightens him if he were able to feel such things. His deepest desire is to completely understand why his Fullmoon eyes are there to haunt him forever.

Hair: though few chances are given to view the locks of hair Acheron has, they are chances never forgotten. A man so dark and Ill looking as him has the most fair and bright blonde hair possible, equaling the radiance of the sun. They contrast every aspect of him, so he hides it beneath his thick, silver-banded black hat.

Bodybuild/details: The body of the Shadow man is sinewy and thin, though roughly defined. His post-mortem complexion of skin pales against his radiant hair and charcoal clothes. His clothes cover nearly every part of his body, including a good portion of his face and eyes. Despite his lanky appearance, he is more than capable of wielding heavy and thick blades and swords if needed. Acheron requires no rest, but having a bit of a disadvantage during daylight, he often will find a quiet corner to rest, but rarely sleep. If an enemy were to give him a glance, their fears would only rise if it were his eyes they were to see first, as the only truly impressive thing of him at first is his remarkable height.

A rock hard face and rigid chin exemplify Acheron’s thin lips and slick ears. Beyond the cumulus of shadows he hides his eyes in, the sockets and not ground in far, but enough to make his eyes look larger than normal.

Deep, merciless gashes left from whips and swords mar his pale flesh across his back and chest. The wounds are irreversible, as most are done by weapons imbued by light, leaving his flesh charred and blackened. One specific scar, left by that of the cross, is etched into the center of his back, and often burns when touched or treated.

Outfit: Acheron’s most cherished color, if cherished is the correct term, is Black. He can hide behind it, and does so in every aspect of his clothes. From the bottom up, his shoes are midnight black in color, with no laces and buttoned together. The thick leather is sewn tightly together, yet still they have been patched numerous times by their owner. His legs are covered by a loose fit pair of clothe jeans, black in color, and drape over his ankles many tears cover the jeans, as numerous patches cover this article as well. A silver chain dangles tauntingly from his right pocket, daring the onlooker to even try and retrieve it. above his jeans is a sleeveless grey top, tight around his defined torso. above this is his Charcoal colored Longcoat, buttons of obsidian and high collared. Numerous chains drape the inside pockets, but what they attach to remains a mystery to all but him. draped around his neck and face is the Blood-red scarf, a trademark of his. It weaves like a banner of his Sorrow, and flows like that of a bloody waterfall, never tangling or faltering his movements. Donned atop his head is the infamous Trench hat, the rim banned with a sliver buckle and fits snugly about his head.
{X}




Goodness, like evil, often begins in small steps...
Heroes evolve, they aren't born...

-Ervin Staub


The legend begins long before all of you, and all of me. It begins before the race of men, before Life and Death, before Night and Day. It begins when Earth was young and fragile, having borne the greatest of her sons and daughters, and having no more strength to bear any more. It begins with the very roots of time, the seedling of right and wrong, Love and hate, and the tyrant known deftly as War.

The reign of the Titans was bearing to a quick and bloodied end, with no true victors. Amid the rage of Olympian and Titan, there were those that were given the option, those who sided with he who's might stood above the other. Among those with a choice, there was the humble river Nymph, Acheron. Acheron was, in his most pure days of immortality, a scholar, studying the arts and world that began to form around them. from his banks of the river, he gazed at the stars, charted their movements, and greened the earth and valley around him. It was by the time that the war came, however, was when he began to toy in the realms of Life and Death, endless study to follow such new concepts. time came when he, too, must choose sides. his father being Oceanus, the Titan of the seas, the choice was all too easy, and regretfully, all too wrong.

The Titans locked in their eternal dwelling of Tartarus, the Olympian victors took it upon themselves to decide the fate of the "traitors" of their Earth. Down the line they went, releasing the shackles of those who lost to fit them in their new punishment. It was when they came to Acheron did they find a shock in the Nymph's spirit. In pity, they offered to free the Nymph, as long as he remain loyal to their rule, and serve them useful. Acheron, the wise and bold Nymph, replied by Damning their rule to Hades, and spat upon their feet. The intolerable act condemned him, as the Olympian victors raised their arms to end his Immortality.

Before their fatal blow could be dealt, Acheron let out a howl of prophecy...
"...God's of the Damned mount of Olives, know Yee this! Life cannot be taken from the lifeless, as my pain and malice for what you have done swells. Take my body, but my grief shall live on!"

The impatient Gods struck the bold nymph, splitting his head down the center. Life slipped from him, as a thick, black stream of blood seeped from his lifeless skull. So ends the story, as the black, churning river became the River Acheronian, flowing directly down to Hades where souls may dwell for eternity.

...Or so they say it ends...


...Man began to populate the once barren and battle-scarred Earth. Trees grew, crop cultivated, and the beasts and crawling things flourished through their mortal existence. Villages sprouted about the riverbanks and seas, people and God's finally becoming what was to known as one. No sooner had the people begin to colonize by the black river, did peculiar circumstances began to happen.

The oddities began to happen not long after the first town settled there. In the midst of the night, a little boy had gone missing, and the only remnants of the night abductor was small spills of the black river around the village grounds. Following the tracks led the huntsmen and parents to one place...the banks of the Condemned river. the child was to never be found, along with the countless other victims of the nightly river demon. The people prayed to their God's for some kind of sign. to their dismay, they received one.

It was a timid hunter who was to be unfortunate enough to meet the midnight stalker. The depths of the black, churning lake suddenly began to boil, and from it sprang forth...IT. IT quickly gained a name, as the legend behind the river was well known. the black, water-like and formless beast that swelled like the angry tides became known as Acheron's Grief, the embodiment of the very Malice the River Nymph left to fester among mankind. The shapeless beast could take any form necessary, and piteously slaughtered all in it's sight. The hunter was only able to carry himself, shocked, back to the village.

The raging beast was quickly subdued by the Gods, who's faces hung looks of horror as they saw the monster they had spawned through their false agency. Deciding it had no place among man, they sealed it away, frozen in a block of never melting ice, in Adramalache, or The Pit of Sorrows. Brushing their hands from ridding of the Nymph once again, the Gods, now slightly uneasy, returned to their Heavens above.

...But they were far from ridding of the black-hearted nymph...far from indeed.

Within the pure, solid ice, the malevolent nymph's Grief slept. The once mindless beast recontained a conscious spirit, and grew into a solid, existent body. This, however, did not mean he, and indeed it became a he, was any less malevolent. This new form granted himself his own title, Dark Acheron, the Prince of Shadows. His Godly Immortality resurrected, and the strength of the shadows running through his veins, he waited within the ice, knowing that it would melt soon enough.

To completely understand why Acheron's Grief became Godlike once again, you must refer back to Acheron the Nymph's studies. Before enlisted to the War of the Gods, he had researched the feverously about the manifestations of life and death. It seemed that his only escape from complete Death was to encase his Heart in Grief, and hope that the shadows would weave about him. In his own regret, it worked too well, and now his own intent was to cover the world in his Immortal shadows.

The Shadow Prince knew that he would return to the world still in banishment from the Mount of the Gods, and heaven would not open up to him. In order for him to remain on Earth, he would need a vessel, a body in which he could "incubate" and tether himself to this world. And so, manipulating the vast shadows, he created his puppet, his mortal entity twin dubiously named after him: Acheron.

Smiling at his handiwork, the Shadowed Prince crept into his marionette figure, where he would sleep till his day would come.

What Dark Acheron did not realize was that no matter borne or sculpted, a mortal being had a soul and spirit of it's own. Acheron was going to be far from obedient to his Master Creator, The Prince of Shadows. His own will would be all too strong...hundreds of centuries past, and the ice began to crack.

For the first time, air filled his lungs. For the first time, he moved his arms and legs. for the first time, he was alive...

The ice had melted eventually, but how long it took was uncertain. The thin, muscular figure collapsed on the floor, gasping for a third and fourth breath of air. With eyes like clear pearl, he searched, but for what he could not say. He knew nothing, being borne alone in a cave, he was surprised he could even breathe. He was surprised he was surprised. it took long enough for him to stand, let alone kneel for a better bearing of his alleged tomb. He knew literally nothing of himself, of where he was, or what he was. It seemed the only thing he could truly comprehend at the moment was that he had a name, burning words etched carefully in his head.

Acheron


For a man, he was surprisingly strong and enduring. Having been frozen for more than 1000 years hadn't seem to affect him much, as it only took about a full day to recover. From what he could gather of his surroundings, he discovered that he was underground, though he wasn't sure what that meant. There was no visible escape upward, and a shroud of infinite mist was to be the walls. He had tried to venture within it, but no matter how far he traversed, he would land himself in the same spot, in the center of the pit. His only companions were the small stones upon the ground.

And so he sat. 6 years he sat, amid the mist and black shaft. it only took him a month to grow mad from deprivation of interaction, though he wasn't sure what that was either. He yearned to die, but starvation would not claim him, though it hung around his neck like a taunting noose. Thirst clutched his throat, choked him mercilessly, but held him tight from Death's edge. And so his sanity waned, and would do so for 6 years in the Pit of Sorrows.

His course of action was to consume the time. The stones, the only objects in the whole of the Pit, he gripped and piled amass one another. They rose high, towers of his pain, Obelisks of his Grief. when all stones had been towered, battlements covering his coffin grounds, he grew furious, and charged them. One by one, the Obelisks fell, and though they fell, his Grief remained. Try as he may, no tear fell from him, and no pain left him alone.

It was one fateful eve that would finally free him of his torture, and release him to the Earth known as Hell. As weary as his mind was, his body soon became. 6 years of blunt loneliness had worn him. He sat before his Obelisk, and stared, concentrating as if it held answers it would not tell. Enraged, he cast his hand out, but missed entirely...or so he thought. Despite his obvious miss, the stone structure collapsed as if cast down by an invisible hand. Indeed, it had been cast down by a hand, but not any invisible. As Acheron's own fleshed hand missed, another hand took it's place as to act upon the pile. Surrounding shadows swirled into the shape of his hand, and where he had not, they had smashed the shaft. Acheron, mouth agape, thought he had finally lost what little sanity was remaining. Regardless, he had to know the truth.

Approaching another stone Obelisk, he summoned what concentration he could muster and swiped at it, intentionally missing. Remarkably, the tower collapsed, in the same fashion as the previous one. Acheron bared down at his hands, and back at the shadows that bowed to his movements. The Darkness was his to command.

The only word that burned in his mind now was escape. Concentrating once again, he issued the shadows to wrap about his arms and legs, to hoist him skyward where he hoped to find freedom. It was on this fateful day that he would learn a not only his special power, but as well as his limitations. Acheron had an amazing amount of constitution, and a stable mind to harbor it. The ability to shadow mastery required this energy as fuel. When Acheron was healthy, this was not an issue, but in his current state of raggedness, the energy needed had to be found elsewhere. With no healthy mental resource, the shadows began to sap at his spirit.

The second lesson Acheron was to learn then was about his own body. Being made entirely of the entity of shadows, he was extremely susceptible to light. Outside of his crypt, it was high noon. As Acheron climbed higher and higher, he could feel his very spirit slip away, life draining from him as the ascent grew. Thankfully, he spirit was to be spared, as he burst through the surface, and was immediately encompassed in the light of the afternoon sun. Where sunlight was no threat to mortal man, it was deadly to his skin. The shadows that suspended him faded quickly, and he fell into the mercy of the gaze of the sun. His body burned red, and his eyes set ablaze like sickly white candles. Unable to stand the blaze of the sun, he fainted, and miraculously landed beneath the shade of a nearby Willow.

The sun fell soon enough, and Luna rose to greet the creatures of the night. The shade of the lone willow had allowed Acheron to heal his wounds, even as he slept. Awakening to the friendly dusk, he rose to his feet and once again surveyed his surroundings. The Pit of Sorrows and the lost mist were gone, and a rolling pasture and green hills eclipsed his view. Had he the ability to feel, joy would have overflowed within him. He turned to his savior, the Willow, and bowed in reverence, though he was not sure why. He walked a ways until he found a trade route, and followed it curiously.

It is now that Acheron's real experience through life would begin. He soon discovered that he had no clothes when he had found a group of sleeping caravaners, and stole a set of tattered rags, soon experiencing the thought of crime and guilt. Traveling to numerous towns he learned that he was to remain a social outcast for many reasons. Looking in a mirror made him realize why. His eyes were as white as cleaned bone, Ivory that has parched by the tongue of flame. They even frighten him, had he the capacity to be frightened. His ability to shadow mastery only struck more madness in all who came in contact with him, denouncing him as the devil incarnate, or simply a demon. This was to be the curse of his worst troubles.

There lived in this time a Guild known as the Blak Bane Guild. Their leader, the notorious Augustus Blak, has descended from a long line of Demon and Vampire slayers, as well as relations to an angelic host. It is unfortunate, however, that he and his followers abuse their power and influence, taking the innocent and either executing them or some other irrepeatable crime. It was Destiny that Blak should descend upon the Prince of Shadows.

It was a clear night, not a cloud blinded the curtain of stars that filled the skies. Acheron, having no place in this town, had rented an inn room with sever reluctancy from th owner, and planned to rest the day and leave at dusk. Just as he had laid own, a strange sphere crashed through his window and exploded in his room, rays of light piercing the once dark corners. Acheron awoke at dusk, tied and nailed to a wooden cross that matched his height. As his senses regained, he glanced left and right to see a crowd had gathered, and that another cross bearing a woman staked beside him. Her faint breathing was all he could hear, just as Augustus approached. Revealing a whip, the tale of which held tiny fragments of light, and struck out at the bare-backed Acheron. He screamed, as every lash spilt his unnatural black blood, seeping about his body and staining the ground like sickly thick ink. Augustus let up to preach to the crowd, and Acheron took the little time and strength he had left to master a shadow to untie the woman beside him. She was startled, but he ushered her to leave quickly. As Augustus turned to see the escaping girl and smirking, Bleeding beast, he howled in rage, and tore the tip from the whip and stabbed Acheron in the chest. He fainted, howling himself, just as a gunshot could be heard, and a female scream to drown it.

The glare of the full moon shook Acheron to awaken. Where the had once been a square of the town, there was nothing but a crater and splinters of wood. A mass of burning bodies lay stagnant to his right, but Augustus was not among them. Acheron arose to his feet, and fled the scene...only dreading that he had done the terrible deed.

Acheron now travels where the wind may blow him, a drifter and outcast to all who fear the shadows. He hopes to truly unlock the past of who he is, as no memory of the past before the pit resides in his mind. Little does he know of the evil that lurks just beneath his heart
PostPosted: Fri Feb 09, 2007 7:55 pm


Name: Weyve (pronounced WEAVE), Howlen, Skreig.

Nickname: Vee

Age: about 250, appears about 20

Gender: Male

Species: Metanimus, or "Many Spirits"

Height: 5'8"

Weight: 163 lbs, 112lbs, 3 lbs

Maritial Status: Unloved

Apperance: In human form, Weyve is most likely to be found donning his less than stunning grey T-shirt which remains open chested, and wearing a worn and ragged pair of blue jeans. He wears a pair of grey gloves simply for a limited style convenience, and an ancient necklace bounds back and forth upon his neck. His physical appearance resembles that of a go-lucky teenager, a sleek and smooth face to top it off. Short, grey hair bundles untamed upon his head, his style simply to run his fingers through it. Despite his charming smile and Gorgeous blue eyes, his body is well built and skinny, and claims to be strong enough to break a femur in one hand. To some dismay, a pair of playful wolf ears top his head, and they twitch satirically as he walks and talks. A large, mysterious scar is imprinted upon his left pectoral, in an ancient and indecipherable text.

Attitude:Weyve: Although a loner, this rare creature is quite the specimen. His boisterous attitude and charming smile are definitely attention gatherers, but his overall outlook is to go it alone. Despite this, he is quite playful and enjoys a quick mockery or prank here and there. He has no self control when it comes to putting in his two cents, and leaps into any conversation with his own opinion. As expected, he is a bit cocky, and extremely overconfident, more than willing to pick a fight with anyone who will challenge him. In combat, he is merciless, and will go to all ends to win and prove himself. Although outside he appears tough and rugged, inside he lacks security, and many a night finds himself praying that he will be of some use to someone...anyone. His loner and rash behavior is a product of the misconduct he received at an early age, as his Father was prone to beating him, claiming him to be an unworthy son. This informal time period has affected Weyve's sense of trust, but he still strives to prove himself. If befriended, however, Weyve has an undying prospect to honor and loyalty. Unfortunately, his respect for women is lax and lacking, and somewhat deems them as pawns. Disregarding all rashness, his past has taught him to respect all forms of life.

Howlen: A somber and calm wolf, Howlen rarely speaks. The wolf is perfectly capable of speaking both human tongue and wolfen, in a wide array of dialects. Despite his vast wisdom, the only person he truly consults with is the ever boastful Weyve, who is often in constant reminder from this wise spirit. A humble and loyal friend, he is dutiful and respects all forms of life, and death. Within his placid heart, he can sense the honor within another, and judge them of their honesty. On the rare occasion he becomes frightfully angry, it is best to let him burn it off, as being in his way could prove fatal.

Skreig: A lively and brave Bird of Prey, Skreig is a Gyrfalcon of boundless knowledge. He understands the basics of math, chemistry, velocity, and a countless other number of intelligent topics. Not only does he posses such knowledge, he is more than willing to share it. However, the birds valor is precedented by his condescending methods of speaking to others. Being so boastful, he places himself above the inferior, and proves himself in combat.

Element: Weyve himself has no true affiliation with an element, however, his Spirits are quite attuned to the Earth around him. The Grey Eyed wolf claims the cold and ice as his own, and can summon the mists of winter to guide his path and disorient his foes. The Falcon commands the tempest, and the gales and winds are etched in his talons.

Weapons: Although Weyve prefers to use the simple cloak and dagger hunting style, he carries with him the ancient weapons of his lineage. His mother had been a great and fearsome Archer, and her bow, Patience, was said to slice the very wind with it's deadly arrows. Within the grip is etched Her own mother's spouses promise of eternal love, which she had treasured till her dying day. His father was a great and terrible swordsman, who's blade, Unity, could shave the very life from a man without leaving so much as a scratch in the opponents flesh. The hilt is made of an iron alloy imbued with gold text, which translated means "Spirit, Heart, and Soul as One." The blade of the long sword is double edged and shines of black marble. It's master craftsmanship is confirmed by the banded, silver loops that bar the hilt and shimmering blade, and the silver piece that caps the hilt bottom. Weyve had trained tirelessly with both weapons, hoping to perfect them in ways even his guardians could not.
{X}{X}

Abilities: Weyve, without the aid of his Spiritual comrades, had been trained for swift warfare and hunting. His lanky and defined body boasts an exceptional amount of strength, and his legs can carry him as fast as any wolf and as deftly as any falcon. His precision is unmatched, and with a stately bow, can strike a fly on a tree without killing it. His main tactic is ambush, as his most profound method of attack is with a dagger. Despite his abilities with weapons, he is an excellent martial artists, and can profoundly mark out any animals weakest points and exploit them. His Spiritual counterparts have respective talents to their native animal heritage, the Falcon apt to flight and extremely keen eyesight, and the Wolf having uncanny senses and magnificent guise and speed.

Powers: Weyve himself hones his spirit with that of the life around him, and can communicate with spirits of any life form, plant or animal. Tapping into spiritual energy, he can, to an extent, feel what other creatures feel.

Perhaps his most dominant Power is his Animuscen, the capability to share his body and spirit with those of his fleshless companions. At his and the Wolf or Falcon's will, they may trade consciousness and "become" one another. While in the body of one of the three, the remaining two become entities within the fleshed ones mind. There, their spirit remains until called for, where they can change back. The process is not easy, and requires much concentration on all three's part, but once in form, little to no spiritual energy is drained. Mind those who learn this technique, it is in no way transforming into the linked soul, but more rather becoming and unifying.

While within Howlen's body, the might of the snow and ice are at the trio's command. He can raise icestorms and plumes of frozen mist to chill and deceive an opponent. The ice is pure and near indestructible, so any crystal shards that are lodged within flesh become extremely painful. The Wolf can redistribute his very lifeforce and reanimate as an Ice creature with folded strength, but the form becomes susceptible to heat.

While under Skreig the Gyrfalcon's command, the very winds of Earth are knelt before the band of brothers. In a single beat of his wings, small gales and whirlwinds can be summoned to buffet a foe, and blind them in a storm. In full concentration, the Falcon can incase it's body in the might of the storm, where it's agility and power are intensified. Unfortunately, The falcon's strengths in this form can be cut down quickly by the might of Earth and stone.

In the most peculiar of times, The comrades can engulf themselves in one another's power simultaneously, Weyve being the first and only of his race who can preform such a talent. In such forms, called Magnanimuscen, The powers of both brothers are melded and expanded to amazing levels.

Apperance:Weyve Skreig Howlen Howlen/Weyve United (Fur is white and Grey) Skreig/Weyve United

Eyes:Weyve: His eyes are a deep and serene blue, and shine like a bay of jewels. They appear to contain the very innocence of life within them, but those who become familiar with this haughty human know better. Often, he spends lonely nights consulting with his companions, on such a simple thing as to why his eyes are like blazing sapphires.

Howlen: Against the pale sheen of his sleek fur, Howlen's grey and misty eyes are barely visible. They emanate with the pain of days lost long ago, and his extensive age can be easily defined within them. Eclipsed in a shroud of Grief, his slate colored eyes cloud his true feelings from all who see him, even those he shares his flesh with.

Skreig: Unlike his opposing counterparts, Skreig is not confused or embarrassed by his crystal clear eyes. They may be black and cold, but a world or purity and knowledge sinks within them, and one could fall into the deep spell of them.

Hair: Weyve: Weyve inherits his classic grey hair from his Mother's side of the family. He does little with it, and so it simply falls about his face and remains a little longer in the back. A beautiful sheen of silver glances of his loose hair in the sunlight, a tempting and charming feature to join the rest of him

Howlen: A very cool and calm pallette of color reflects on this Passive wolf's coat. The grey wolf's trademark coloration of greys and whites that streak the body are clearly defined in this solemn creatures appearance. He is definitely an aged companion, as his coat is rather ruffled near his neck and haunches.

Skreig: The proud falcon takes honor in his customary feather pattern. Like many falcons of his descent, his feathers are of a rare and beautiful pure white, with black speckles like that of a leopard. A pair of simple stripes of black run horizontal on Skreig’s tale.

Bodybuild/details: Weyve: Weyve is definitely a young fighter. Despite his youth, he is as skilled as any other warrior, and just as instinctive when it comes to hand to hand combat. His arms are well defined but remain sleek and long, not stalky. His chest and stomach are well tucked in, and thanks to his tireless training and self torture, he remains skinny and light weight. His body is rigid and powerful, fists like stones and a chest to match it. Just beneath his firm left collarbone is a red tattoo like scar. It comes close to Frightening the Metanimus, and despite his pleas, his comrades refuse to tell him it's meaning or it's terrible and horrific origin.

Howlen: Despite his aged and decrepit heart and mind, this wolf's Spirit and body remain ever strong. His powerful legs beneath sleek fur emanate pure vigilance and vigor. A starved stomach and thin chest are barely visible beneath a forest of grey fur, but when in combat with this beast, even a weapon may not protect you.

Skreig: Like many birds of prey, Skreig is built for speed and accuracy. His streamline body reduces air resistance, and his arrow like talons are muscled for a bird his size and sharp like razors.

Outfit: In all honesty, there isn't much to the garb Weyve prefers to wear. A plain and tattered grey T-shirt dons his chest. It wraps rather loosely, and so a good portion of his masculine body from his waist up is visible to onlookers. He finds it pleasing that many a girl swoon to his exposure. A pair of contemporary blue jeans wrap loosely about his waist and move on past his thin legs and feet. upon his weathered and burned feet are a pair of Samurai style wooden sandals, which are much more difficult to walk correctly on than formally perceived. A mysterious necklace is laced about his lanky shoulders, a cross-like charm resting on the string upon his chest. Though remarked as otherwise by many, his ears are real, a trait of his clan inherited by his Father.

It is his Magnanimus spiritual link forms that his outfit is changed drastically. In Weyve/Howlen spirit, his once tattered and smudged clothes simply dissipate, and in their stead a magnificent and ominous black longcoat garbs his white fur and muscled body. It runs like a shadowed waterfall to the ground and trails effortlessly behind it's master. In Weyve/Skreig Spirit, a beautiful, stark white overcoat lines his shoulders and a midnight blue tank shirt and slacks combination garbs the remainder of his body.

Bio:
Destiny is not a matter of chance, it is a matter of choice;
it is not a thing to be waited for, it is a thing to be achieved

-William Jennings Bryan


Perhaps the best way to begin a legend as great as a tree is to start at the seedling. Ancient times were perhaps the most mysterious, as many things were documented that cannot be explained. One such was the development of interlinking of humans and animals. The spiritual connection seemed to have been established in tribal colonies somewhere around 4000 B.C. Although it was never recorded on specifically how these proceedings and connections took place, the main belief is that spiritual links are present even today in some societies. One has only to look hard enough...

Deep in an unknown wood lies an ancient tribe people who call themselves the Metanimus. The word literally translates into "Many Spirits," however, the tribe's original language is of nothing any English speaking person can decipher. Considered to be a dialect spun from ancient Iriquoi, involving sounds that mimic the vast wildlife around the area. Regardless, this is nothing compared to that of the Metanimus' "talents" and rituals. This ancient race of people with enormous life spans hold a sacred and secret art that very few people have mastered outside of the clans. This trade is called by it's people the "Animuscen." In a rather difficult to explain set of circumstances and events, any person with noble heart and soul can, for lack of a better term, unite with an animal. Mind you, the beasts chosen for such a ceremony are from the very wood the people live within, and therefore contain spectacular traits not seen in any other species of their kind. At any rate, this story has less to do with the talents, but more rather, a person.

Weyve was a lucky young boy. He had been born in the royal heritage of the clan, and under perhaps the best of circumstances. Under a full moon in the midst of summer, the shamans promised a great and magnificent destiny to befall the boy. His body was lean, his mind and senses were sharp, and his family and tribe showered him with affection. That is, they did at first. No one seemed to have noticed the strange, red scar that fleshed his right shoulder blade...that is not until his birthright initiation. It became uproarious, people panicked, and shamans prophesied doom for all. Had it not been for the strong leadership of Torrin, Weyve's powerful and frightening father who recently became clan Leader, chaos would have wracked the lands. Pronouncing the "curse" bypassable, life seemed to continue as normally.

Within the first few years of Weyve’s life, he began training. At the age of 7, the boastful child could scale a tree in seconds (side note: Age in the tribe, like many other natives, is not categorized by the years past birth, but how many winters the child or person has survived. It is common for a chart of life to be lost after about 20 revolutions of the sun, as life expectancy for these people is much longer than the average human.). Like all other children of his clan, he trained rigorously all day in order to become a warrior and protector of their heritage. It became apparent, however, that Weyve was different from the other children. While others of his age could fell any animal with a well placed arrow, Weyve struggled to simply string the bow. As sparks flew in combat from the clanging of swords, the lanky child was more apt to dodging any blows that come in his path. There was, however, an aspect of Weyve's strengths that shone out brightly, and that was his unmatched agility, and extremely sharp wit. Despite this, Torrin was less than pleased with his first born.

As time came for his ceremony, Weyve struggled to keep up with his training. Barely passing the exhibition, he stepped into his rightful place before the shamans. It was customary that each parent was to give one of their Animuscen to their child during their clan ranking ceremony. Iliza, Weyve's kind and careful mother, bestowed upon him her most noble spirit falcon, Skreig. Torrin, though reluctantly, blessed his son with Howlen, an aged and beaten spirit of the clan's wolf. Howlen had been in their lineage for over 400 years, and the passing of him was to be honorary. Torrin, however, kept his spirit, Canaan, a mighty and terrible wolf, for himself. Weyve had finally made it, and thought that perhaps the last of his trials were over. He was wrong.

Immediately after the ceremony, and after everyone had returned to their humble to rest, Weyve sat beside the fire near the once populated ceremonial grounds, praying in thanks. Out of the woods, an ominous figure confronted the unsuspecting Weyve. Without word or warning, the figure leapt upon the child and beat him mercilessly. Weyve did all he could to defend himself, but the figure in the dark overpowered him greatly. Beaten and bloody, Weyve stared up to see who the man was...and in horror discovered it was his own father, Torrin. After seeing his bruised and distraught son, he simply scowled in disgust, and slipped into the shadows. And so it began, a lifetime of torture and torment, where every night, Torrin would drag his son into the pale moonlight and let his blood run out. It was a Hell, where Weyve had no way of escape or help. During the daylight, he and his father never spoke, but the enmity and rage between them was prominent.

Consequently, Weyve became determined to best his cruel and heartless father. He trained nearly all day for many years, archery and sword fighting became his life. With Skreig and Howlen, he trained tirelessly in their abilities, pushing even them to their limits and beyond. Yet night after night, drop after drop of blood, Weyve fell before his father's feet, and wept silently on the ground. His father would show no mercy, and Weyve grew more and more heartless, just like him.

It came one fateful day...Like so many others in a legend. A black and nameless army laid siege on the clans enchanted wood. An army of darkness led by Dracula sought to enslave the mighty folk of Spirit linkers. Torrin, the leader of the clan, called for a war, and many sounded to his howl. And so the army rose, Wolf, Falcon, Bear, Tiger, Panther, and hundreds of others. Among their ranks was the ungrateful son of Torrin, Weyve.

His Mother had caught him cladding on armor weapons, and with a tear in her great blue eyes, Bestowed upon him her greatbow, Patience. She also gave him her necklace, a keepsake that promised her undying love for her only son. Humbly, Weyve took both items and prepared for war. It was a battle already lost, as the Metanimus were greatly outnumbered. Still, they fought valiantly, and refused to give up. Torrin slew dark soldier after soldier. He turned to find his son fighting along side him. Torrin shouted that a disgrace like him should remain home and never show his face in combat. His anger spurred, Weyve fought with strength like his father had never seen.

As they fought, it became apparent how outmatched Metanimus were. Weyve continued to fight, but as he turned to see his father, he was forced to watch as an arrow pierced Torrin's human stomach. In a furious rage, Weyve stealthily murdered the Shadow Archer and approached his wounded father. His Father shouted that his son was to not come any nearer.

"...You...you dare not touch me, child..."

"you are in no position to say that...You Proud b*****d, look at you."

Torrin winced, and removed the arrow himself, suppressing a yelp from his firm jaws. "Don't take a single step further...I don't want you to touch me, you ungrateful pup."

Weyve lost control of his words, and shouted angrily at his dying father.

"Why!? Why is it I never pleased you? I worked harder than any other! I became stronger than any other! And yet you still despise my very presence! I am your son, Dammit! Why are you too proud to admit that!?"

Torrin, by now bleeding horrendously from his stomach and mouth, turned to his son, a heartless look in his eyes.

"You...you are no son of mine..."

It was hours later, that two scout Vampire soldiers, having rejoiced at their victory and setting out to imprison any survivors, found the dead body of a lean, muscular man, garbed in royal armor. He had pierced with an arrow that lay by his side, and his sword had been stolen.

Weyve abandoned his old life, and left his forsaken clan in the wood. A dishonorable as his actions to leave were, he still remains loyal to the customs of his people. He misses his mother greatly, and promises on the Great stars that he will find and free her if she still lives. Currently, Weyve wanders about, honing his skills, as well as the skills of his comrades, in hopes to perfect them in ways even his deceased father may have appreciated.

Dark_Acheron


Dark_Acheron

PostPosted: Mon Mar 05, 2007 8:26 pm


Name: Kekkon

Nickname: The Blood Orchid

Age: 118 years

Gender: male

Species: Phantom human hybrid

Height: 5' 11"

Weight: when human, he is about 150 lbs, but being phantasmal, he weighs next to nothing

Maritial Status: No lover currently

Apperance: Kekkon is a tall and skinny young man with a pale and post-mordem complexion. His deep red hair and stained amber eyes are key factors to his identification. although skinny, the boy is anything but wirey, and knows a thing or two about combat. In either human or Phantom form, Kekkon dons a midnight-blue vest and leggings, along with white long sleeved traditional traveling shirt. There is nothing special about Kekkon's apparel, other than the headband and belt he wears. On their long bands and braids are inscribed the anceint letters of japanese text, which ward away evil spirits. These charms are called mayoke, and he caries many with him for different occasions. Another key to Kekkon's clothing is a long draped scarf draped about his left arm, which billows like a lifeless spirit in the wind.

Attitude: to say the least, Kekkon is a man of few words. As his task is to bring death, and solely nothing else, Kekkon has reason to remain silent as gathers his dark harvest. Perhaps it is his past that refelcts him to his quiet and humble nature. He is always willing to listen to the plight and trouble of another, but seldom offers help as his very pressence often brings death. Kekkon is withdrawn from speaking with, and much less aiding, others. In his heart, Kekkon longs for the family he so carelessly tossed away and yearns for any companionship. Kekkon refuses to associate for fear of the damage he will do on another.

Element: Phantasmal, and strong affinity fire

Weapons

Abilities:

Powers:

Apperance:

Eyes:

Hair:

Bodybuild/details:

Outfit:

Bio
PostPosted: Wed May 16, 2007 9:54 pm


Name: Bartholomew Antares Krieg

Nickname: Blitz Krieg

Age: 36

Gender: Male

Species: Human; infected a viral life form classified as DARK PARASITE

Height: 6' 3"

Weight: 193 lbs (approximately 300 when fully suited)

Maritial Status: N/A

Apperance: Bartholomew, or Blitz as he is more commonly known, is the pure essence of masculinity. His tall and broad shouldered body is well defined and reeks of defiance and an upheld sense of his own justice. Blazing red hair caps his rigid and square face. Blitz’s arrogant and powerful eyes are an opulent color of the sky at dawn, a lavish pallette of blue and red. Many unfriendly scars line his toned arms and legs, and even more run tracks upon his solid back. Common in a man his height, Blitz’s agile and tactile hands are massive and rough as if tanned leather. Although the remainder of Blitz’s face is often covered by a black protective seal, his broad lips and complementary nose complete his criminal aura.

Attitude: Arrogant, confident, and a raw sense of humor are what characterize this overzealous warrior. His social skills consist of enforcing his brutal standards to everyone and anyone who asks or not. His thought process is complicated and tactful, but Blitz prefers to keep things simple and straightforward. Although highly intelligent, Blitz would be never miss an opportunity to swig a drink or two. In combat, Blitz becomes antagonistic and serious, disgusted by anyone who treats fighting like a game. A short fuse and a lightning strike temper makes Blitz an oppressive rival, but a justified sense of honor and an undivided loyalty makes him a worthy ally.

Although boisterous and competitive, Blitz remains collective of himself. An offensive and abusive past haunts his mind, and his only true passion is to prove worth and honor to those he can trust.

Element: Blitz, like his father, has an uncanny connection with electricity. He is able to withstand intense electrical shocks, as well as create slight electrical charges in his hands. Under enough strain, Blitz can generate enough energy alone to stop, or start, a persons heart. Amplified by his Ranger Armor, Blitz can charge great streams of lightning and completely douse his body in static, knocking out electrical equipment and targeting systems.

Weapons: Being a Space Outlaw, Blitz Krieg carries and utilizes many weapons and tools. To be frank, it would be simpler to list them out.
-Yosminkov Series 9000M- lightweight dual mech-guns that fire shells rapidly. The mech’s are improved with a better targeting system thanks to Blitz’s capable understanding of Photon Arts.
-Yosminkov Series 7000V- Single action, photon charged, 8-shot spread shotgun with maximum firepower and easy handling. Some modifications to the stock by Blitz decreases the recoil and increases the shell capacity.
-Yosminkov Series 2000H- A high powered pistol with a guide laser that fires heavy shells. A few modifications by Blitz and it’s firing speed is nearly doubled and the range is greatly increased.
-Baranz Launcher- A large missle launcher seldom used by Blitz. It was actually a gun mount formally placed on military technology defense andriods, named Baranz, then discontinued due to major malfunctions and it becoming obsolete. Thanks to Blitz’s handywork, the missle launcher operates sufficiently with a great amount of firepower. The launcher, however, is extremely heavy and is hard to fire accurately, it’s reason not being used frequently.
-Guld Milla- Dual mech-guns that fire at extremely high speeds. Rather than require bullets or shells, this gun, along with may other weapons of Blitz’s technology, fire photon particles accelerated to speeds that produce high frequencies of energy. That energy is recharged over time, and generates photon ammunition that causes sever damage to any object fired upon. This particular pair of guns, named Guld and Milla respectively, are army issue weapons used mainly in planetary conflict.
-FS (Frozen Shot) Rifle- Photon rifle with excellent range and generally good accuracy. This rifle is equipped with a particle de-accelerator, that causes the photons fired to generate low frequency energy waves, freezing the target in a block of ice. The gun had a tendency to backfire, however, developing the same affects on the wielder. Because of this, the rifle was discontinued, but Blitz was able to both find and improve one. Despite his constant tinkering, however, Blitz was unable to hinder the guns chilling malfunction, and it often freezes over on Blitz’s hands.
-Heaven Punisher- One of Blitz’s favorite Photon Pistils, this slender, white handgun fires heavily charged photons at targets, causing significant damage. The gun is highly accurate and serves as a quick fix in a sticky situation, which Blitz has demonstrated is quite apt at falling into. However, the handgun is Blitz’s favorite not because of it’s intense firepower, but because of it’s uniqueness. Although only on occasion, the gun has the capability to radiate photons outside of the gun in the atmosphere, where they then rain down upon the target with exceptional force.
-Guilty Light- Blitz’s most treasured firearm, this gun was originally his father’s weapon of choice. Jamison Krieg built the weapon himself using state of the art technology and unmatched craftsmanship. The gun is as much a work of art as it is a weapon. Both flawless in form and efficiency, this firearm is deadly and remarkable. Firing massive spheres of photons at high speeds, this firearm can literally pierce through any material with ease. Despite it’s bulky size and long barrel, the gun is counter-weighted and is actually quite light and simple to use.
-Dark Meteor- Of all the weapons Blitz carries, this particular firearm is the most deadly and mysterious. It’s origins are obscure and it’s technology is baffling, the Dark Meteor fires massive waves of pure photon that spread over wide areas. The secondary firing mechanism launches a pulsating stream of energy that passes through any object and continues for a grave distance. Blitz rarely uses this weapon, as the side effect is extremely risky. Instead of utilizing photons for energy entirely, the gun saps the lifeforce of the targets destroyed. When there is nothing for the firearm to sap, however, it drains it’s wielder until nothing is left.
Abilities: Blitz is a rather muscular and shapely man. His strength is not as impressive as his dexterity, however, and his feats of mobility and mechanical handling are astounding. His vast knowledge of all things mechanical makes him a handy ally when working with machinery. In addition, Blitz’s eyesight is farther improved than most men, and rumor has it that at a young age, the military had ocular implants made into his skull to enhance his visual capability.

Powers: Blitz, being mostly mortal, has no truly unique powers. However, his mechanical skill is further enhanced by his peculiar ability to conjure lightning at his fingertips. The bolts, without the improvement from his Ranger Armor, are far from lethal, but are extremely useful in a pinch and provide sufficient light in the dark. This electrical conjuring is also available in short-circuiting rival or enemy equipment.

There is, however, one oddity that far surpasses even Blitz’s explanation. A good while ago, Blitz was exposed to a strange and powerful force comprised of negative photons, named DARK PARASITE, that mimicked the same energy patterns of that of brain waves. This force was hostile and parasitic, and enveloped the body of a female hero famous to the citizens of Blitz’s people. Blitz was forced to take the beast down, and the heroine with it, but not without suffering fatal wounds from it’s attacks. Oddly enough, Blitz survived, and when the wounds were checked, only a scar remained on where the creature had struck his right arm brutally. The scar’s hideous edges sometimes froth a black liquid, the same substance the creature had been made of. Ever since that day, however, Blitz’s aim had become frightfully accurate and his strength and dexterity hauntingly superior.

Apperance:

Eyes: Blitz’s eyes are a deep amber red, like the sun at dusk. His eyes are hard and cold to most, only concerned with efforts of conflict and honor. However, the softness of his spheres are seen by those he considers allies, and make no mistake, Blitz’s eyes will tell no lies. Either his sunset pupils bring gladness to a comrade, or blaze of the calm before the storm. Although red may be an uncommon color for eyes among most people, the variation is quite common in his own family, and derives from 4 generations before his. If you aren’t worthy of attention, however, expect to never see this battle scared man’s dusky eyes.

Hair: Despite the Vibrant coloration of red that is Blitz’s hair now, it’s original color was black. In order to add more flair to his physical character, Blitz dyed his hair red. It appears to make him more dangerous than he really is, but if angered, the man can be a juggernaut with a mop of short, straight flames. He rarely does anything unnecessary with his hair, so it remains matted and coiled upon his head, and only becomes more messy beneath his armor.

Bodybuild/details: Blitz is indeed a muscular and rigorous man. His features emanate power and vigor, as well as hardship and torture. Many regions of his tight-toned body are marred with beastly scars, mostly his back and neck. The one scar the runs the length of his arm is grizzly, the inner folds of which are still black from the incision. Needless to say, Blitz’s body proves he knows a thing or two about combat, and that he apparently has yet to lose. Much time is spent training his body daily, especially his reflexes, of which he depends on greatly. The face of this outlaw is square but handsome, a tight fit jawbone with a small nose and rigid cheek bones. Blitz’s ears and eyes fit snuggly upon his face, and all together, the look of a rough outlaw is complete in his charismatic features and slick smile.

Outfit: Blitz prefers nothing too fancy when it comes to apparel. His clothes are basic yet tough, the common attire for the middle-class outlaw. His dark-red long sleeveless tunic vest runs the length to his thighs, and is wrapped to his torso by two thick tanned belts. A neon design and dark red gauntlet complete his top. His leggings consist of a loose fit silk-like material, black in color, and patterned with an argyle design running to the heels of his feet. His shoes are nothing special, a black pair of studded boots that meet the back of his calf. This outfit is Blitz’s common clothes.

Blitz is more commonly seen in his Ranger Armor, the battle tech suit that he prefers to fight in. The suit is rigged to fit his body and style perfectly, customly made by his hands themselves. A black skin-tight suit lines the inside of the armor, and is seen in areas where much movement is needed, such as elbows and neck. The armor’s torso consists of layers of plated titanium, thick and lightweight, as well as extremely stylish. The torso piece offers superb protection to both ranged and close-combat blows. A red stripe of enamel material runs through the black edges of the armor, a color scheme seen throughout the suit. Upon the left breastplate section where the heart is located rests Blitz’s clan crest, the sign of Oran. The torso plat runs along his back, and rises to protect the back of his head and neck in case of rear attacks. Shoulder plates also offer excellent protection to Blitz’s body, as well as the separate titanium gauntlets that line Blitz’s forearms and knuckles. The left gauntlet is mounted with a built-in photon shield, virtually weightless and vital to combat. There is another important feature installed within the right gauntlet of Blitz’s armor. This astounding piece of technology, named the Laser Integration Storage Transmission, or LIST, allows Blitz to store hundreds of pounds of ammunition and weapons within the computer hard drive of the system core, literally making the stored object weightless. Using either complex hand signals or voice commands installed within LIST’s memory, Blitz can change out weapons and items with ease and perfect compatibility, without the hassle of bulk or weight.

The next division of Blitz’s armor is the metal frame that protects his legs, feet, and groin. The majority of Blitz’s stomach is exposed, which, although leaves this area defenseless, allows for better movement and dexterity. The titanium alloys that line his feet, calves, and groin are in similar craft of his torso, the folded alloy composition, and identical color scheme, red stripes on black frames. His feet are heavily armored and improved with thrust mechanisms, so as to protect mobility and ensure quicker movement speed. The suit as a whole consists of nearly 200 pounds, a remarkable and strenuous weight on the human frame. Blitz’s tireless work and practice pays off, as he is able to lift and mobilize the suit with ease.

Bio

Honor is the Hero’s crown, it’s tarnish ne’er unshined
but under it’s weight men may drown, and honor turns to malign


Jamison Krieg worked for a specialized division of the galactic military known as the GUARDIANS. The division focused entirely on inter-galactic peace with neighboring planets and solar systems. Jamison was placed at the top rank of the Engineering Division, and qualified for all the ramifications of that authority. He was a strong leader, with a steady heart and ultimately unmatched skill for weaponry design. His talents was universally renowned, the wares he designed and built were of the most impressive quality. The armor and weapons he developed were exclusively made for the military, however, which lead to an increase in arms smuggling. At any rate, it seemed that Jamison was set for life, being wealthy, powerful, and highly intelligent. His mind changed, however when he met Ma’aya Psiedos.

Ma’aya was an inter-galactic mercenary and thief, as much as a household name as Jamison and his craft. Her skill was also unmatched, her beauty stunning, and her aim lethal. She was the top mercenary for her ambiguous criminal ring, and lead her sticky-fingered accomplices with an iron fist. Marked as the number one most lethal and wanted by the GUARDIANS, Ma’aya had stolen tens of millions of Mesetas worth of technology and weaponry from all divisions of the military. Her life was grand within itself, the thrill and excitement of theft and murder ran through her blood. However, she changed her mind when she met Jamison Krieg.

The two destined lovers met within the complexes of the GUARDIAN headquarters. Jamison had spent much of that week in overtime, developing his latest technological wonder, the Guilty Light firearm. Word of this astounding weapon reached Ma’aya’s stealthy ears, and she set to work infiltrating the base. When she had successfully broke into the laboratory where Jamison worked tirelessly, she believed she had a strike of luck. Why not kidnap the scientist and hold him for ransom. She worked diligently, and knocked out Jamison cold, carrying him to her underground Headquarters. However, the longer she stared at the unconscious man she held captive, the more she realized how her heart ached for him. It was to Jamison’s astonishment that he found the Mercenary hovering above him when he awoke. Although their lives together began rather uneasy, they soon developed a bounding relationship. They fell in love, and before Ma’aya collected the ransom, they spent a night together.

Even after returning to the GUARDIAN headquarters, Jamison kept in touch with his outlaw love. Because he had developed much of the navigational and communicative technology for GUARDIAN, it was simple for him to hack it and retain his illegal love. Ma’aya too was stealthy, able to keep up with her love quite frequently and easily. The trouble began when Ma’aya showed signs of pregnancy.

All of the sudden, the Underground outlaws that had so unmistakably taken Ma’aya as their leader rebelled against her. She was thrown out as a traitor, having taken a liking to a member of GUARDIAN. Using a little bribery and some quick thinking, Jamison provided a lodging for her secretly within his own home in GUARDIAN. For a long time, no one seemed to notice Jamison’s secrecy, and were pleased to see his progress on technology continue. It was not long until trouble brewed again, when the child was born.

He was named Bartholomew, after Jamison’s father, and Antares, after the star that Ma’aya was born under. The boy grew up healthy and lurked in the shadows of GUARDIAN with his mother. It soon became apparent that the little boy was just as rebellious as his mother and technologically inclined as his father. However, a fellow member of GUARDIAN caught both the child and Ma’aya, and Jamison was immediately taken into custody. There he was questioned and interrogated, until he finally admitted to hiding the outlaw in his quarters. While the punishment was being seen to Jamison, by his request, both Bartholomew and Ma’aya fled back to the Underground.

Days later, Jamison was executed.

The Underground Outlaws saw the trauma Ma’aya had lived through, and reopened their arms to her and her son. For the following years, Bartholomew had followed in his mother’s footsteps, becoming an avid mercenary and tactful thief. His skill even rivaled hers, which although was unsettling, pleased Ma’aya greatly. Not only was the boy a great outlaw, he seemed to develop the same complex understanding of technology as his late father. Even in an early age, Bartholomew had begun designing weapons and armor that would soon rival his father’s work. Needless to say, he made his mother proud, and the Criminal Ring wealthy.

Another unique talent was inherited into the young Bartholomew, or Blitz as he became known as. Although she had only seen Jamison preform it occasionally, Blitz could summon small sparks and electrical currents at his fingertips like his father. The ability only enhanced his drive at developing technology and crafting arms.

As the years passed, Blitz proved his worth to the outlaws and his mother. He was taught that the GUARDIANS upheld no honor, and that honor and worth were the most important values in life, and in death. Following these guidelines, Blitz became the greatest and most powerful criminal in the galaxy, and with his mother at his side, thwarted many of the GUARDIANS operations.

Eventually Blitz left his mother and the Underground for a life of a lone mercenary. In order to prove his honor to the Underground, and his mother and father, Blitz promised to become the most powerful inter-planetary outlaw of all time. He visits his mother periodically, who never gave up her mercenary colors and hatred for the GUARDIANS.

Dark_Acheron


Dark_Acheron

PostPosted: Wed Jun 27, 2007 1:28 am


Name: Zerich Garrik
Nicknames Gained:Garish (due to his gaudy nature and attire)
Age: One of the few Vampire who actually keeps a record of his Age, Zerich is precisely 790
Gender: Male
Species: Vampire
Height: 5' 4"
Weight: 135 lbs
Marital Status: single
Attitude: Zerich is a difficult character to analyze entirely without error. Without a doubt, this overzealous and boisterous full-blood is haughty and egotistical. He thinks highly of himself and despises error in his presence, as well as possesses a dislike and racial discrimination for the other species. Little can stand between him and his desires, as he believes his deserving natures calls his wants to him. Although Garish, which happens to be his nickname, vain and arrogant Zerich does have a heart. When and if his mind is set to a particular individual, Zerich can present himself as a useful ally, provided it doesn't require a vast amount of effort and if won't ruin his new suit.

Zerich devotes much of his attention to the material aspects of life. Being an expert thief and burglar of jewelry, resources, assets, and virtually anything shiny, there is little that Zerich doesn't get that he wants. With the DarkArts at his disposal, Zerich could care less of the consequences of his actions...or so it appears.

In reality, Zerich is extremely self conscious of his self image. Having lost his past life tragically set his existence in a whirlwind of calamity and doubt. Soon, appearances and ability was all that mattered to him...proof that he wasn't useless or weak. He rarely loses sight of his goals, and will do all that he can to prove his worth to someone...anyone. His sacrifice to the DarkArts was his ticket into doing so...

Elements: Zerich is inclined with very few of the elements. Instead, Zerich utilizes his DarkArts to bend mass and reality, much like an illusionist. Zerich, being an adamant thief and deceiver, often distorts his own bodymass to shift out of tight situations, or into tighter places. In addition, he can walk and run straight up walls and vanish before his opponents eyes. As with most Vampires, Zerich can also practice quite expertly with the shadows, but he uses this element mostly for hiding and illusionary techniques.

There is perhaps one interesting ability within the cursed DarkArts that Zerich utilizes that should be mentioned here. At a young age, Zerich became very musically inclined. However, mocking the power and awe of this musician is a fatal mistake, as the DarkArts, combined with his musicianship, generates an outstanding amount of energy exerted from his instruments. The DarkArts enhance his musicality even further, allowing Zerich to produce his instruments from the eraethral realm.

Weapons: Zerich harbors perhaps the most unique and unforeseen arsenal of weaponry as opposed to the weapons expected of Vampires and the like. No formal swords or blades do he carry, nor slings and arrows of any kind. No, Zerich prefers a combat art of his own, one never seen among his kind. Zerich upholds the power of instrumentals. At first, this may seem somewhat absurd, hoping to slay a foe with music alone. However, originally an elven practice, Zerich utilizes music as perhaps one of the most powerful combat techniques. Even without the DarkArts, Zerich has been a practitioner of what is known as Musik, or Elite Geomancy.

Musik is a rigorous and painful art to learn, and Zerich has mastered it within his Vampirical lifetime. Each and every one of his instruments possesses an individual talent and ability when played. This ability is then rendered by the individual element and effect of each genre of songs played. Musik is a vast and variable art that spans a great length of power. Zerich, although fluent in nearly every instrument, conjures a few of his favorites using the DarkArts, and then enhances them with the DarkArt's limitless potential.

Zerich's most frequently used instrument is the Violin. Carved from cherry wood and built by able elven hands, The BloodStrings, named for it's robust red color and perhaps bloodlust playing style, is unique and formidable in combat. The Bloodstrings is Zerich's weapon of choice in close-combat dealings, or when he seeks to prove a rather gruesome point. The instrument itself contains a blade within it's spine, it's talent, and the bow itself is a blade. Zerich prefers the swift and fearsome titles with this instrument, implementing either wind or flame elements.

Although perhaps not the mostly masculine instrument within Zerich's talents, the musical elitist can also perform expertly upon the stand-up harp. This golden framed and silver stringed instrument releases heavy tones that tempt the soul and entrances the mind, which happens to be it's talent. Zerich uses the Goldbow in situations calling for soothing a beast or dispelling numerous foes at one time. The Goldbow's heavy strings play lofty tunes, songs that call the water's power and earth's might to battle.

Perhaps Zerich's favorite Musik instrument is his prized guitar. Jet black and metallic, the HellEdge plays ultrasonic chords that pierce through walls. The edges of the guitar are razor sharp, thus giving it the capability to be swung as if an axe. Zerich utilizes the aggressive songs that summon fire's hatred upon his foes.

Though Zerich does house the ability to play virtually any instrument, there are a few he uses less frequently. One such is the Grand Piano he owns that remains within the complex of the Crimson Underground. Although he can summon it into battle, it's sheer size leaves this option impractical.
Occupation: Circle member, Instrumentalist, financial supporter, mercenary and thief
Abilities/Powers: Zerich's powers are not unlike most vampires of his age and stature. Hightened senses such as smell, sight, and hearing allow for him to track a potential foe, or more likely, to evade one. Zerich also possesses vampirical strength and speed, useful abilities that he utilizes to ellude and delude his adversaries. Zerich, however, is also considered one of the weaker vampires, unable to display the great and powerful physical skills that many noble-blooded vampires posses. Arrea and Mordekia both exceed Zerich in strength and agility, but this witty vampire is highly resourceful and a haughty high-roller.

Zerich's most commonly used ability is his musicianship. Even from an early age, his craft for Music and Musik was exceptional. His musicality far surpassed his vampirical powers, and yet he was still mocked as a child for his weakness.

Bio: You will never hear Zerich refer to his life. His past is irrelevant to him at this point. However, it is written in his eyes whenever Zerich spies joy in another's heart...

What if dreams were like the sun, glowing red hot and held in the sky for all to bask in their warmth?
Perhaps people would appreciate them then...


Zerich began life splendidly. His Father, Falxe, was an expert merchant and smith who bought and sold weaponry of the highest quality throughout the land. Zerich's lovely mother, Esmarelda, was in fact a prospector, and met Falxe during a mining layout. Granted, these were two jobs not common among Vampires such as these two lovers, but they managed a comfortable life together. Esmarelda eventually left her original Covenant to come and live with Falxe. The two law-abiding and wealthy vampires were married and soon bore a single child, Zerich.

It turns out, however, that neither of the couple were very law-abiding after all. Falxe had been smuggling weapons and materials to opposing Covenants and humans for years, and Esma had channeled money into her possession by selling illegal mining and material licenses to anyone with enough money. The couple were astute, and soon discovered each others' financial deplorables. However, Falxe and Esma seemed to only combine their deceptive triumphs, and became very rich and powerful.

So Zerich was born into the wealthy family, whose actions were only one level above common thieves, and yet prosperous like barons. Despite their actions, The lovers wished for Zerich to live more righteously and legally then they, only to remain advantageous by their steady profit. And so they continued their smuggling, while Zerich grew. By the time Zerich had grown to the healthy age of six, his parents had noticed some somewhat unhealthy features of the boy. Zerich was mildly short, which was not so terrible, and he grew extremely slowly for a vampire. Worse of all, and perhaps the most unnatural feature for any vampire to acquire, Zerich had no fangs. His parent's ignored such impurities, and continues to nurture and educate him. Having a healthy supply of funds, Zerich was supplied with a bountiful education. However, no fault goes unnoticed forever, and no wrong is ever left without right.

It was to be an evening Zerich could never forget. Within his education, Zerich had been taking musical lessons. His expertise with the violin at the developing age of eight was astounding, even to those practicing for years. Zerich was practicing in his parent's wealthy manor amid the Covenant Castle, and his parents had been discussing the bright future in the study. Without warning, the solid oaken door in the main hall burst and split into pieces. It had been raining, and the storm brewed through the gaping hole, exposing the manor to the outside. As Zerich went to investigate, he saw only the shattered frame and door. Suddenly, a sharp pain swept over his head, and he fell atop his violin and shattered it...

Zerich woke up what seemed like days later. There were voices that sputtered in whispers while one towering shout billowed through the room he was in. Trying desperately to uncloud the foggy his foggy bearings, Zerich realized that he was bound and gagged to a large steel stake, and movement was impossible. His hot breath spread across the binds that held him, and his eyesight returned in patches to view his captors. Although he did not recognize the man, whose cannon-like voice charismatically flared throughout the dark and stagnant chamber, Zerich could see, by the reaction of the many others huddled together as if in a tribunal, he was of high stature. Immediately, however, Zerich feared for his parents. His sight failed him there, but from behind him, he could hear their muffled cries. They, too were bound to stakes like he was.

It became quite clear what was going to happen to him next. Although not quite completely conscious, he could tell this was a trial, one in which death was the verdict. Amid the mass of people, his head bent low and mournful to the wrestling sand at his feet, Zerich wept quietly beneath his bonds, shedding invisible tears that left no stains. But a detail eluded his complex yet young mind...what was to be the end? How were his captors to relieve his life from him and, most assuredly, his family? This, too, became quite clear in that passing moment of unnoticed tears. Two unseen soldier-like beings passed by either side of Zerich, heaving the ungodly stakes that bore his weeping and moaning parents. Their eyes met his for one blazing second, amid the explosion of the accusing shouts, and beneath the riotous stares of his new sworn enemies for the rest of his unnaturally short life. Then, as the guards shuffled with positioning the giant steel prisons, and swiftly scuttled away, a great and ominous metallic creak resounded through the hall...sunlight.

The dome-like hallway spilled open, cracked like an egg at it's surface. The sunlight of midday poured in, feverously seeking vampirical flesh to devour. There was need for its rush, however, as its feast was not about to run. The piercing gaze of the sun struck his parents blindly and indifferently then. Gagged and unable to move, Zerich watched as his Falxe and Esma twisted violently under the malevolent sting of sunlight. His nostrils were enveloped under the stench of their hastened charred flesh, and his tears sprang now in disgust and outrage. Their masses were brittle now, crackling like open flame over green wood, and smoke billowed in heaves of putrid clouds. Zerich could not hold his stomach, and vomited profusely in his gag, nearly suffocating his bawling lungs. Now Zerich squirmed, as if saving their now motionless forms was possible and within his power. Within the few seconds that Falxe and Esma had remained in the light, they had become nothing but ash and cloth, and their remains were nonchalantly spread amongst the grains of sand.

With no strength left, Zerich grew limp upon the cold steel he was fastened to. There was no fight left in him...only a searing hatred towards the accuser and all the tribunal for their idiocy. Somehow, even with the choking binds of steel and loss, Zerich was sick with rage. Every symptom blazed inside of him. He knew that his time was now, where his ashes were to lay amongst his parent's and countless others. He felt sick and wanted to vomit again, but held no bowels within him to do so. The sudden heaving of his obelisk was his reminder of fate. The guards had seized their moment upon him now, ans the roaring of the crowed could be heard again. The boy without fangs was to die.

For reasons Zerich could not explain, he flailed miserably upon the stake. They sunlight still poured before him, the heat radiating from its snaking arms swiping dangerously near his face. It was, however, at this moment that the tribunal and the obscure soldiers proposed a more gruesome idea. Torture was several times more enjoyable than the death of one simple boy. The stake-bearing soldiers swept around so that the steel would be fed to the sunlight feet first, agonizingly slow. Zerich, already immersed in a baptism of rageous sweat and fear, writhed more feverously than ever...but to no avail. With slow and paralyzing steps, Zerich was dragged into the light.

At first, there was nothing. Pain was like a higher luxury not alieved to those like him. Zerich was stunned, paralyzed under the coursing light. Then, and only then did it strike. He was immersed in fire that burned whiter and hotter than the sun itself. every pour under the beam was broken, every vessel of blood spewed magma, and every fleck of skin seared off. When the skin appeared sufficiently charred, Zerich's howling form was moved deeper into the light. This horrifying task continued until they reached Zerich's now ghastly face. The smell of his own charred flash was worse than his parents. Not one muscle in his body could react. The intensity of his pain screamed aloud, until he could no longer make sounds out of the mouths of others. kept fully conscious by the mortal pain, Zerich was then, still hopelessly alive, dragged out of the sunlight and into the depths of a adjacent corridor...his torture was not quite over yet.

Ruined and ravaged, the blackened boy was carried carelessly down and down and down. Every scent, every sight, every tiny noise audible became secondary to pain, but ever more resilient. The details were amazing, as if he had crawled from some unlit world unto one with shapes and lives never before seen. And yet, the pain pumped through him like black blood. Finally, after a countless time through corridors, was Zerich tossed into a cell. Prison, then. Somehow, prison seemed to calm him slightly, yet he knew that agony was always to follow for however much longer he lived. His black body strewn half-naked across the straw floor, he closed his eyes and wept aloud, though weakness kept him from making a sound.

Under the lack of light, Zerich heard the voices of sweet repose. Some hand felt his face, and he looked up into the eyes of another. He could not see it clearly, whether male, female, human, vampire, or whatever...it simply gave him peace in a way he could not understand. Behind sapphire eyes were music...somewhere, playing softly in his ringing ears. Under that spell, the music and gaze, Zerich finally rested.

In what could have been anywhere from days to months, Zerich awoke. At first, his memory was blank, nothing seemed to make sense. He quickly arose, sitting up, only to find that the great make-shift bandages around his body prevented such movement. It was then, in a surgous, swift reminder, the pain returned. Agony seized every available pore in his skin, and it felt as if needles ran through his body in the stead of blood. He knew, even so young, that he could not be dead, but still in that cell, and began to remember what had happened. The pain and the sorrow burned the tears from his eyes, and he wept. To his surprise, a curse came from the opposite corner of the small, stone-cast cell he lay in. Zerich wheeled to discover that he was not the only inmate in this cell. It was now, also , that he realized, that he lay on the bed inside the prison, and not on the floor where the other personage in the dark corner lay. It got up, and turned to him nonchalantly. It...was a woman.

At first, Zerich was afraid. This was not another vampire, although for his sake, that was an advantage. It was, as she appeared, a young but worn elven woman. Zerich had only read of the elven race, but never had seen one. He knew, however, that they were dangerous even in captivity, and remembering that fact, his feared doubled. She spoke, her voice less than sweet and much more than pained.

"God, an idiot too...lay back down."

Although fearful still, quivering under the bandages that wrapped snuggly about his body where burns once were, Zerich obeyed. It was now that the young vampire realized that he was indeed covered in tight and careful bandages. Had this woman done such an act? Was she responsible for such kindness? As she came over, Zerich cowered less, but moaned nonetheless. Tsking, the elven woman shook her head and began to unwrap the bandages and check his wounds. She was not impressed by what she saw, but rewrapped the wounds once again. It was apparently night, but Zerich's only source to this end was the doused lamps and the bags that the elven woman wore uncomely beneath her eyes. So she had helped him...but why? Elves and vampires were never ones to get along, and her being her was evidence of that.

Zerich wanted to speak, his young mind racing through many questions and possibilities. Perhaps they would become friends? Perhaps they could live together, and she become a mother to him? Such unrealistically hopeless thoughts were conjured, and he was aware of their absurdity...but it did not stop him from thinking...dreaming. Finally, under the musky and dampness of imprisonment, when by her regular breathing Zerich could tell she was still awake, perhaps listening for him to sleep first, did he speak.

"...I...I'm Zerich." He awaited with half-excitement for a response, but one never came. at least not immediately. Shivering a bit from the cold, Zerich breathed in and was about to speak again before interrupted.

"Jlann...now sleep, Maj vesag."

Jlann? was that her name? It sounded elven to him, and Zerich posed satisfied for now. However, encapsulated in his anticipation, Zerich could not sleep. He lay awake for hours, awaiting as if something spectacular were to happen. eventually, he grew weary, and slept.

It was in the months, and eventually years to pass that Zerich realized that nothing spectacular was going to happen. He was imprisoned in a filthy, damp, and unkept dungeon, and he would die here. He and Jlann. together. Their conversation's were limited if at all, and never did they speak of one another. Zerich began to lose hope for some kind of relationship for them. What more, in his youth, Zerich did not understand what was happening just beneath his nose. Periodically, perhaps once or twice a week, a guard would approach their cell and hold out his hand. Jlann, reluctantly, would arise and take his hand, and leave. They were often gone for several hours, and when Jlann returned, alone, she appeared exhausted. This concerned Zerich, but he never understood why. He asked her once, but her response, a quick snap of her voice and a sharp slap to his face, deterred him from asking again.

It was after about two years, filled with the torment of disease, death, and the agony of his lost parents, did something happen. As always, a guard came to the cell and opened it up, and like many others, he licked his lips gruesomely. But this time, as Jlann arose, the guard spat and pushed her back to the floor. The young vampire boy Zerich wanted to rise and strike the guard, but instead listened to what the man said next.

"...Not you, filth. I want the boy."

Zerich cocked his head, confused, but Jlann raced to her feet and stood in front of him protectively, shouting to the persistent guard.

"leave him alone! You b*****d, he is innocent! Don't you dare touch him!"

The anger and concern in her voice frightened Zerich. He had never heard her concerned for him, or anything or anyone, for that matter. The guard effortlessly cast the elven woman aside, and gripped Zerich's hand, beginning to whisk him from the cell. Immediately, while still upon the floor, Jlann groped at Zerich's other hand, tears streaming from her eyes and landing heavily upon his hand. What was happening? Before he could react, however, the guard whipped out a thick cudgel and struck Jlann back. The blow forced her grip to slacken, and Zerich was pulled from the cell. Blood still streaming from her head wound, Jlann leapt to her feet and clasped the thick iron bars that held her in the prison, crying out Zerich's name. Her voice faded as the guard moves hastily down the stone hall, Zerich's arm tightly in tow.

Zerich followed, an obedient pup unaware of his fate. They stopped before a room, and Zerich was let in by the grinning guard. It was empty, and yet full of darkness. The lamplight diminished from the closing door, and the guard slipped in, cackling. Before Zerich knew what was happening or before he could receive his surroundings, he was thrust to the frigid floor and his clothes removed. The guards, little to Zerich's knowledge, were going to molest, rape, then beat him. and so they did, but with reluctance. It seemed, as heartless and cruel as they were for raping a small child, they either pitied or were disgusted by his burning wounds that covered all but his face. When they were satisfied, They shoved Zerich back into the corner nearest the door, a cold death sweat pouring over him and crying aloud the whole while. He wanted to die, now more than ever. His eye bled from a blunt wound, his whole body defiled and smelt of semen. Gripped by his collar, the guard dragged the boy back to his cell, and threw his clothes and limp, blackened body back into its cell.

His eyes were shut, but he knew the feel of Jlann's hands when they came. She quietly redressed his wounds and body, running her fingers through his hair and trying to comfort him. Her love was insignificant now...he felt nothing but the rage that boiled like his skin had all over again. But this was not entirely true...he tears showed his compassion towards Jlann, too. She was the only creature that loved him now...and now that he knew what they did to her, he could not live with himself like this any longer. Hours passed before Jlann returned to her spot on the floor, and Zerich lay in bed...cold and pained once more. He wanted escape, comfort, and reprise that could not be found here, not amongst rapists and halls of stone.

Just as Zerich had began to ponder this, a sweet and soft melody filled the room. It felt like spring flowers had burst through the stones and crags, and the warmth of the sun blazed from the lamps. Zerich, swollen with tears, turned to its source. Jlann, sitting upright, had placed a small, green, box-like object between her palms and blew on it softly. From the box, then, produced the greatest and most soothing sound Zerich had ever heard. He had not heard music since that fateful night ever so long ago. It raptured him, it brought about emotion since lost from him. Joy made his senses become passionate. He arose from the bed and swiftly knelt by Jlann and her instrument. When she had reluctantly finished, Jlann wrapped her arms around Zerich and cried with him. The music, and with it the spring feelings, had slipped back into the box. Now Zerich knew what would be his escape...music.

From then on, Zerich and Jlann were as mother and child, inseparable. The guards had subsided from coming to their cell for now, and Jlann was free of their pleasures. With every passing moment, Jlann taught Zerich all she knew about the strange box, which she called Spring's Palms, and her talent; Musik. It was risky for them to practice, but Zerich and Jlann taught one another the art, creating and bending the elements through make-shift instruments. This they did for many years, together in that cell.

More than one-hundred years passed, but Zerich charted every minute of it. He kept his sanity by it. He proficiency with Musik was astounding, and Jlann was sorely impressed. But their lessons were to be cut short. The guards had waited long enough, the aging elven woman had become tempting enough. They now had, however, to deal with a fully grown vampire...Zerich...which is why they came in a group. Lined at the prison door, and weapons ready, they beckoned Jlann and glared fiercely at Zerich. Zerich, watching and now fully aware to what was happening, appeared to not be able to contain himself. He hissed aloud, and grinded his teeth, but the guards weapons flashed if he came near. The adrenaline surged through his body as Jlann was stricken and dragged off through the open cell door. Zerich could no longer wait silently by...

The massive amount of hatred and blood that pumped white hot through his body reacted with his vampirical nature. Without warning, Zerich flung himself forward and gripped the weapon of the guard. With no time to react, the weapon was ended to shreds before the terrified guards hands, and Zerich, somehow no longer fangless, bit into his neck and drank feverously. Drained almost immediately, the soldier collapsed...dead. Soaked with blood and fury, Zerich lunged at the next, who could naught but cower under Zerich's pure instinct and new fangs. Given the chance, the third Guard bolted, leaving Jlann behind. The second guard rend, Zerich calmed himself to confront Jlann, and wasting no time, began their escape.

Zerich's memory proved vital. He navigated through the hall where he had entered so many years ago, and they sped, hand in hand, toward what they hoped was an exit. Their hopes were shattered, as Zerich and Jlann fell before an exit...blocked by the man who had thrown Zerich and his parents before the sun. Rage was all that could be felt by the fanged vampire, but this was his mistake. Two elite vampires immediately overpowered his frail body, leaving him limp in their arms and useless to the recaptured Jlann. Watching frailly as she struggled, two other vampires began to conjure behind him a great and terrible portal. He was to be exiled, his fate sealed forever. At the last second, Jlann bolted forward and clasped Zerich's hand for the last time...before that world vanished.

Zerich awoke as if from deep slumber. He arose in a wood, surrounded by fog and no sign of his entrance into this world. All that remained was the small box in his hand...Spring's Palms.

Since then, years from his exile to earth, Zerich has become freakishly worldly in the ways of earth. He lived loveless for so long, life seemed to mean nothing to him. Aware to keep his charred flesh unexposed, Zerich wandered aimlessly before finally finding a covenant of Vampires, the Dark Arts...and perhaps...a way back to Jlann...

Appearance: Zerich, in one of his perhaps hundreds of suits.
{X}
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