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Human Races of Dranoa

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giteone81
Captain

PostPosted: Tue Jan 02, 2007 10:36 am


This thread is for the Human Races of Dranoa, any posts here will be made by me and me alone as this is my world.



Index- You are here
Craskians- Post 2
Tsetians- Post 3
Camirians- Post 4
Masanians- Post 5
Sohans- Post 6
Drokkans- Post 7
Akians- Post 8



Index/Craskians/Tsetians/Camirians/Masanians/Sohans/Drokkans/Akians
PostPosted: Tue Jan 02, 2007 11:22 am


Craskians


Spirit- Craske
Element- Earth
Country- Gruhmold
Capital- Torek


Racial characteristics
Height: 4'10"-5'6"
Build: A stockier build with broader shoulders and thicker limbs than the other races.
Hair: Browns and Reds
Skin: Slightly paler due to the lack of exposure to the sun, though their faces tend to have a ruddy look at times.


Gruhmold, the land of the Earth people, was created by Jorle Buralte. It is situated within the Drennic mountains, the largest mountain range in Dranoa. To the east of them lie the country of Darkness, and as mortal enemies the Craskians bare the weight for keeping them there. They live deep within the mountain, rarely leaving their caverns and tunnels.

The Craskians are devoted warriors, their prowess in battle is surpassed by none. Though they have mighty skills in battle, they do not have a large army, prefering to let each clan protect their own holdings. On occassion, warriors will attempt to take on a horde of enemies on their own, as their allies watched, letting the one gain honor in a defeat of that nature. But as they devote all their time to weapons and as they are of the earth and not given to flights of fancy, Craskians do not dabble in the arcane arts.

The country of Guhmold is lead by a Chief Clan leader, he has the power to overrule any decision made by a Clan leader as long as it is for the benefit of the country. There are nine clans, and each has a representative in the Clan Hall. The representative is the eldest male in main family of the guild and makes every decision for the clan. The Clan Hall is headed by the Chief Clan leader, a new one is chosen each generation from amongst the Clan leader. After the passing of the old one, and the new Clan leader is chosen for that clan, all the Clan leaders assemble. Those wishing to become Chief Clan leader all enter a duel. The duel is fought until first blood, though all contestants fight in one battle. Killing ones opponent is considered sacreligious to them, as it isn't a real battle woth killing for.

As they are fond of living below ground, the Craskians can mine for nearly any material. And have an abundance of materials to work with, they have over the years become the best metal craftsman in all of Dranoa. Their work is admired and desired from every corner of the world. It has been known for some Lord or wealthy merchant to put in a large order that kept the forges burning brightly for nights on end, and put a large sum of money into Craskian hands.


Index/Craskians/Tsetians/Camirians/Masanians/Sohans/Drokkans/Akians

giteone81
Captain


giteone81
Captain

PostPosted: Tue Jan 02, 2007 11:23 am


Tsetians


Spirit- Tset
Element- Air
Country- Toyhet
Capital- Hoi


Racial Characteristics
Height: 5'7"-6'5"
Build: A slimmer build, and with their long limbs and torsos it gives them a lanky look.
Hair: Blondes and light Browns
Skin: Lightly tanned, though for the ones outdoors more often, it tends to be more distinct.

Founded by Greia Liore and her husband Iero, the country of Toyhet is the furthest country to the West. To the east of them lies Camiria and to the south is the island country of Peturo. Most of Toyhet is covered in dense forests, and over the years the Tsetians have mastered living in these conditions. Though they have a minimal amount of farmland, the citizens still have an abundant source of food, due to the vastness of their forest home.

Over the years, they have mastered moving through the forest undetected, and their tracking skills far surpass any other race in Dranoa. Though they can track any animal in the forest, and are accomplished hunters, they rarely will kill outside of food purposes.



Index/Craskians/Tsetians/Camirians/Masanians/Sohans/Drokkans/Akians
PostPosted: Tue Jan 02, 2007 11:24 am


Camirians


Spirit- Cam
Element- Fire
Country- Camiria
Capital- Cam



Camiria, the land of the fire people, was established by Akora Feursonne, and lies on the Plains of Asbara. Akora's descendants were overthrown later by a related family, the Hohns. The youngest heir was allowed to live, but was forced to renounce his claim for himself and all future children.

As the years progressed the Camirians began to develope an army that rivals any on the planet. Their military was strict, but provided the citizens a country free fear of invasion. It patrols the entire country and the officers are well rewarded in their service to the nation. The army has been known to be hired out to large caravans making dangerous trips, or to those who are considered friends to King and nation.

But the magic of thought, and the power of will was also a great strength for Camiria. They started a school dedicated to the pursuit of magical arts. They declared that the school was open to all people, from all lands, and that the scholars and students who attended it were loyal only to the knowledge that they sought. Many students return to the country that they hail from, hoping to spread the knowledge and promote interaction between countries.

Camiria as the central country in Dranoa, is like a central market for all the countries. Many people, instead of traveling across the world to find what they want, need only travel to Camiria. And if one to walk the streets of Cam, nearly anything can be found. Many goods are moved through the nation of the fire people, and they make a profit from each transaction that happens.

Camiria is ruled by a King. But the King relies on a council to help him make decisions. The council is composed of the Crown Prince, the highest general in the army, the speaker for the Commerce guild and a master magician pledged to the Camirain people. The council advices the King, but he has all the power and make all the final decisions.

One of the darkest things in Camirian society, is the fact that slavery is common place. A slave is either born into slavery, or sold as a way to repay debts. Once a person is a slave there is nearly no way for them to be released. Tradionally the only method is in the Pits. The Pits are fights between slaves. These fights bring money and prestege to the owners, and next to nothing to the slaves. The fights range from first blood to death matches, the more intense the fight, the more money and honor. Every year there is a tournament held to honor the Hohn family. The contestants battle each other in a fight to the death. The tournament usually lasts a week, and more than 500 slaves are entered. At the end of the matches the single survivor is given his freedom, and allowed to walk away a free man. But many more die in the darkness of slavery



Index/Craskians/Tsetians/Camirians/Masanians/Sohans/Drokkans/Akians

giteone81
Captain


giteone81
Captain

PostPosted: Tue Jan 02, 2007 4:31 pm


Masanians


Spirit- Masandra
Element- Water
Country- Lorii
Capital- Oki-ram




Index/Craskians/Tsetians/Camirians/Masanians/Sohans/Drokkans/Akians
PostPosted: Tue Jan 02, 2007 4:35 pm


Sohans


God- Taern
Element- Light
Country- Leteone
Capital- Fermor




Index/Craskians/Tsetians/Camirians/Masanians/Sohans/Drokkans/Akians

giteone81
Captain


giteone81
Captain

PostPosted: Tue Jan 02, 2007 4:36 pm


Drokkans


God- Drokka
Element- Darkness
Country- Drokkar
Capital- Kor




Index/Craskians/Tsetians/Camirians/Masanians/Sohans/Drokkans/Akians
PostPosted: Tue Jan 02, 2007 4:38 pm


Akians


Spirit- None
Element- None
Country- Peturo
Capital- Jeyla




Index/Craskians/Tsetians/Camirians/Masanians/Sohans/Drokkans/Akians

giteone81
Captain

Reply
Path of Fate- the Drennic Realm

 
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