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Posted: Thu Dec 14, 2006 9:29 am
I'm making another new RPG game for this guild that focuses more on strategy and defeating bosses instead of 'RPG RUMBLE' which was more of a player-versus-player game. This will be more player-versus-environment where y'all work together and team up to try and defeat some of the baddies I create. It will be based on simple math and will use Gaia's dice roll system in conjunction with Gaia's random number generator.
Anyway, what kinds of classes would you prefer?
Should we have many classes with a few abilities each, or a few classes with many abiliites each? Really we can't have our cake and eat it too, I don't think. It would just be too hard to have lots of classes and lots of abilities. But if you're willing to prove me wrong, we'll see. XD
As always your opinions are appreciated. ^^
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Posted: Thu Dec 14, 2006 9:37 am
I think Id like to prove you wrong xD
Classes: White Mage Black mage Red Mage Warrior Theif Summoner Gunner
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Posted: Thu Dec 14, 2006 9:39 am
White Mage Abilities Cure: DEFAULT Upgrade; curara, curaga Protect: DEFAULT Upgrade; protera protaga Esunat: Default; Upgrade; Status heal
Optional: Float Guard Shell Dispel Silence Holy Life
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Posted: Thu Dec 14, 2006 9:44 am
hmm Esuna's upgrade should be 'Resist' something that protects the entire party from status effects for one turn, or something...
Also the Red Mage should probably have the Null-spells (null-fire, null-ice, etc.)
I don't know, I kind of don't like the -aga descriptions anymore. How about we go back to the classic Cure, Cure2, Cure3 spells. Just a thought it doesn't really matter either way, I guess. I'm just nitpicky XD.
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Posted: Thu Dec 14, 2006 12:47 pm
-sticks tounge out at you- I like the latin, darn you! mad the status heal is sorta like that. it heals more statuses than esuna, and then casts randomly a good status effect (haste, regen, ect) and heals some health
Theif:
Steal Upgrade Swipe(takes 2 items) Mug Upgrade Mug2(steals more money and does mroe damage) Luck Upgrade Lucky Chance (raises whole party's luck and decreases enemies luck) DoubleStrike (allows the user to attack twice for 5 turns) Upgrade TripleStrike Spare Change upgrade SpareChange2 Overdose (can use 2 items in one turn(only one phoneix down)) Upgrade SeriouslyOverdosed (can use 3 items(only one phoneix down))
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Posted: Thu Dec 14, 2006 12:52 pm
Liking all these so far, Wingless. Might tweak them a bit when the RP goes live but I'll try to include everything.
Oh and we can keep the latin names. wink
::casts Curaga on you::
lol everytime I see 'Viarga' advertised it reminds me of 'Firaga.'
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Posted: Thu Dec 14, 2006 1:31 pm
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