The fine good details:We are not going t obe using the characters except a few VERY important ones,here`s the list: Greil,the leader of the Greil Mercinaries;Class: Hero;weilds a huge Axe,Elincia;eventually rides a pegasaus and has an unbreakable sword(forgot it`s name),Nasir;secretly a white dragon Laguz,Titania,deputy commander of the Greil Mercs;Class: Paladin;Weilds Axes and Lances,Ike,son of Greil;lass Ranger;Weilds Swords,Boyd,one of the first people to join the Greil mercs;Class: Fighter,Oscar,brother of Boyd,he joined the Greil Mercs at the same time Boyd did;Class: Lance Knight,Rolf,the littlest brother of Boyd and Oscar,he doesn`t fight,he mainly helps at the base he eventually becomes an archer;Class: Archer,and Mist,Ike`s younger sister,she`s just like Rolf,she will become a Cleric;Class: Cleric. You cannot be these characters must make your own,with provided class etc,etc...
Classes:(Class changes awarded by Leader)
Myrmidon: A unit dedicated to the study of the sword. Possesses superior speed and skilled technique;weilds Swords,duh! -->Class Change--> Swordmaster: Blazingly fast,and a master of killing strokes.
Soldier: A spear-and lance-weilding unit. Uses length of the weapons to hold off sword weilders -->Class Change--> Halberdier: Can handle even the most unweidly lances and spears with ease.
Fighter: A robust unit that is feared on the battlefeild. Specializes in axes of all kinds. -->Class Change--> Warrior: Can use both axes and bows.
Archer: A unit that unit specializing in bows. Cannot engage in direct combat. -->Class Change--> Sniper: Can weild bows with ease and specializes in killing shots.
Knight: A heavily armored unit who specializes in lances. Has great defense,but poor movement. -->Class Change--> General: Can use both axes and lances-some of them can weild swords instead of axes-and possesses superior defense and attack power.
Sword/Lance/Axe/Bow Knight: A mounted unit with exceptional movement. Weapon specialization is denoted by the unit type. -->Class Change--> Paladin: After the class change the knight can choose another specialization.
Pegasus Knight: A pegasus-mounted unit that specializes in lances. -->Class Change--> Falcoknight:Can weild Swords and Lances and has a spectacular movement range.(The creature they ride on is like if a unicorn and a pegasus had a baby)
Wyvern Rider: A wyvern-mounted unit that specializes in lances. -->Class Change--> Wyvern Lord:Can weild Axes as well as lances.
Mage: A fierce weilder of nature`s magic. Can use fire,thunder,and wind spells. -->Class Change--> Sage: After the class change can choose to specialize in knifes or staves,a master of most spells.
Preist: A holy man-or woman-who uses staves to aid others. Can not attack,period. -->Class Change--> Bishop: Can use staves and light magic.
Cleric: A magic-weilding woman dedicated to helping others. Specializes in staves. -->Class Change--> Valkyrie: A mounted unit that can weild swords and staves.
Theif: A fast and stealthy unit. Can steal items and open locks. -->Class Change--> Assassian: Incredibly stealthy and fast,nearly impossible to hit.
Laguz Calsses:
Beast Tribes:
Tiger(Sorry male only): A mighty unit who mows down opponents with crushing power.
Cat(Any gender): A lithe fighter who uses lighting-quich speed to overwhelm opponents. Lacks thje pure stregth of tigers.
Bird Tribes:
Hawk: A winged warrior who possesses staggering strength. The strongest of all bird tribes.
Raven: A fleet fighter whose speed outstrips that of hawks.
Dragon Tribes:
Red Dragon: A beast of rare and potent strength. One of the strongest creatures on the continent.
Laguz: Laguz look somewhat like a human,but depending on what type,have certian traits of that animal,can transfor minto 'beast form'. Laguz means Seed of Power
Beorc: Beorc are humans,simple humans,who use tools and knowledge to their advantage. Beorc means seed of Knowledge.
Map:

Your profile should look like this:
(You can be a reformed Daein soldier)
Name:
Class:
Race:
Weapon Specialization(s) sad For Beorc only,change if you have to)
Weapon(s) sad Up to four)
Skill(s) sad Can only have two)
Reason for joining Greil:
Personality:
Bio:
Appearance:
Profile for later additions is the same.
Weapon List:
Swords:
Advantage over:Axes
Iron Sword; Capability:Light-weight and easy to use,one of the weakest swords
Iron Blade; Capability:Heavier than a sword,still very easy to use,but not as easy as the sword,stronger than a steel sword and lighter
Steel Sword; Capability: Medium-weight and nearly as easy to weild as the iron version,a Myrmidon`s best freind
Steel Blade; Capability:Heavy but very strong,favored by Swordmasters
Silver Sword; Capability:Lighter than a steel blade but at the same time more difficult to weild
Silver Blade; Capability razz ossibly the most powerful sword,it is nearly impossible for even a swordmaster to weild
Slim Sword; Capability:Very light weigth and weak,favored among women
Armorslayer; Capability:A medium-weight weapon that can crack through even the thickest armor.
Killing Edge; Capability:A curved blade that resembles a katana,it is very strong and used to finish most opponents
Laguzslayer; Capability:A light-weigth sword magically enchanted to easily kill Laguz
Longsword; Capability:A long,very light-weight sword,despite it being easily breakable it is very powerful and used to reach mounted units.
Sonic Sword; Capability:A medium-weight sword that is encjanted to cast a wind spell from afar as well as attacking in direct combat
Venin Edge; Capability:A blade with secret comparments concealing posion,when it cuts into flesh it spreads the posion through the cut
Amiti; Capability razz rincess Elincia`s sword that is completely unbreakable and very light-weight
Lances:
Advatage over:Swords
Iron Lance; Capability:Light-weight,easy to use,but weak
Steel Lance; Capability:Not light-weigth,but not quite medium-weigth,it is favored among Soldeirs,Knights,and Lance Knights
Silver Lance; Capability:Meduim-Heavy weigth,itis the favorite of most Generals
Slim Lance; Capability:A weak,easy to use lance that is favored by woman Soldeirs
Javelin; Capability:A throwable lance that is weaker than an iron lance,favored among Knights and Soldeirs
Flame Lance; Capability:A light-weight but very powerful lance that uses Arcane magic to burn foes with fire,it is so hard to weild that King Ashnard himself can bare;y weild it
Heavy Spear; Capability:A heavy spear that actually cannot be thrown,it is very powerful but easy to break
Killer Lance; Capability:A lance that is used for killing stabbing techniques,favored among Lance Knights and Generals.
Knight Killer; Capability:A lance that looks like a jousting lance,it is used to stab mounted knights of their horse to more easily kill them
Laguz Lance; Capability:The same capability as the Laguz Sword
Short Spear; Capability:Easier to weild than a normal spear,it can be thrown farther than a normal one also
Spear; Capability:Medium-weigth lance that is thrown and can be used in direct combat to
Axes:
Advatage over:Lances
Iron Axe; Capability:Light-Medium-weight axe that is very strong for an iron weapon,favored among Fighters
Steel Axe; Capability:Light-Medium-weight axe that is very strong and favored among any axe weilding warrior
Silver Axe; Capability:Medium-weight axe that is very hard to weild but,as all silver weapons,is very powerful
Hand Axe; Capability:Slightly weaker than an Iron axe,this light-weight axe can boe thrown or used on direct combat
Short Axe; Capability:Basically the same same as the hand axe,it is more powerful and more accurate thanks to areodynamics
Bolt Axe; Capability: Like the Sonic Sword ,except it can cast a lighting spell instead of a lighting spell
Hammer; Capability:As strong as a Steel axe it is used to pound Knights armor to dust
Killer Axe; Capability:A Meduim-weight axe that is used for killing strokes
Laguz Axe; Capability:Like other Laguz weapons it is strong and used to kill Laguz
Poleaxe; Capability:An axe with a long handle,it is just like the longsword,very light but strong,it is used to kill mounted knights
Tomahawk; Capability:Like the short axe but more powerful
Venin Axe; Capability:Like the Venin Sword,it spreads the posion through the flesh
Urvan; Capability: Greil`s axe,it is the most powerful axe ever forged
Bows:
Advatage over:Flying units
Iron Bow; Capability:Very weak,but easy to weild,the most common weapon among archers
Steel Bow; Capability:Strong,easy to weild,aand very practical,it is favored among all bow weilding warriors
Silver Bow; Capability:Like every other silver weapon,hard to weild and yet very powerful
Killer Bow; Capability:A bow with incredibly powerful arrows that are used to destroy opponents from a distance
Laguz Bow; Capability:Like every other Laguz weapon,it is magically enchanted to kill Laguz
Longbow; Capability:Light-weigth but very hard to weild,it can be used to attack enemies from very far away
Venin Bow; Capability:The tips of the arrows are filled with poison to make the poison spread through the body better
Wind Magic:
Advantage over:Flying units,Fire Magic
Blizzard; Capability:The most powerful wind spell,it assails the oppents with hail,ice,and tornado like winds
Elwind; Capability:The second most powerful wind spell,not to hard to use
Tornado; Capability:A very long range wind spell that can attack foes were they can`t even see you
Wind; Capability:The weakest wind spell,very easy to master
Fire Magic:
Advantage over:Beast Laguz,Thunder Magic
Bolganone; Capability:The most powerful fire spell,it opens a crack in the earth to blast your opponent with lava and fire
Elfire; Capability:The second most powerful fire spell
Fire; Capability:The weakest fire spell
Meteor; Capability:Just like Tornado,it can attack from very far away
Thunder Magic:
Advatage over:Flying Units,Wind Magic
Bolting; Capability:Like Meteor and Tornado,can attack very far away
Elthunder; Capability:The second most powerful thunder spell
Thoron; Capability:The most powerful thunder spell,it blasts your foe with blazing plasma high from the sky
Thunder; Capability:The weakest of all thunder spells
Light Magic:
Advantage over:N/A
Light; Capability:The weakest light spell.light magic is very difficult to master
Nosferatu; Capability:A powerful light spell,heals as much damage as it takes
Shine; Capability razz ossibly the strongest light magic,very difficult to master
Staves:
Ashera Staff; Capability: Heal everyone in range
Berserk Staff; Capability: Send enemies mad
Fortify; Capability: Heal everone in range
Hammerne; Capability: Fixes a weapon
Heal; Capability: Heals an adjacent ally
Mend; Capability: Heals an adjacent ally
Physic; Capability: Heals an ally in range
Recover; Capability: Heals an adjacent ally
Rescue; Capability: Moves an ally nearby
Restore; Capability: Negates an allies condition
Sleep; Capability: Freezes an enemy unit
Silence; Capability: Stops unit from using mg
Ward; Capability: Raises ally's resistance
Knives:
Dagger; Capability:Stronger than a knife,but still very weak
Knife; Capability:The weakest knife,and weapon,but useful in certain areas
Stiletto; Capability:The strongest knife,it has a jagged design,most likely to cause more damage
Laguz:
(These are the 'weapons' Laguz use)
Beak; Capability:Used by Bird Laguz,it`s power depends on the Laguz
Breath; Capability:What Dragon Laguz use,very powerful
Claw; Capability:Used by the Beast Laguz,it`s power depends on the Laguz
Skills:
Adept: Allows double atacks.
Aether: Triggers Sol and Luna simultaneously
Astra: Attacks with 5 strokes at half damage
Blessing: Restore HP to adjacent allies
Boon: Restores normal condition to adjacent allies
Cancel: Stops an enemy's attack
Canto: Allows you to give an ajacent unit an extra turn
Corrosion: Causes enemies weapon to break easier
Counter: Enemy receives the damage it dealt to you
Deadeye: Allows Archers and Snipers to hit any enemy at half damage
Dicipline: Stops units from killing
Flare: Lowers enemy's resistance
Gamble: Half less chance of hitting, x2 chance of critical
Guard: Enemies cannot hit you twice
Insight: Adds chance of hitting
Knives: Allows unit to use knives
Lethality: Chance of killing in 1 hit
Lumina: Allows unit to use Light Magic
Luna: 1/2's the enemies defence
Mantle: Decreases damage dealt by enemies
Miracle: Take half damage from enemies
Nihil: Stops enemy's skills
Parity: Cancels all bonuses, making unit fight on strength
Provoke: Enemies will attack this unit more likely
Reinforce: Call in pegasus allies(Only if you are part of the Bagnion Royal Knights)
Renewal: Heals some health when damage is taken
Resolve: Increases status when half health or lower
Roar: Stuns an enemy, one use per map(Beast Laguz only)
Shade: Can hide in shadows,enemies can`t notice you,works best with Theifs
Smite: Allows you to 'tackle' someone
Sol: Restores the health gained by unit's attack
Steal: Allows unit to steal unequipped items from enemies
Stun: Stuns an enemy
Vantage: Allows unit to attack first in all fights
Viglilence: Increases the chance of avoiding an attack
Vortex: A wind magic attack is used when activated
