Drake-Child Battling System/Moves
Drake-Child Attack List
Each type of drake can use a unique ability. Here we have a list of the precise attacks each drake can use.
FIRE ATTACKS
Flame tounge- Breath fire
Damage: 10 to fire,water,light/15 to lightning,thunder,earth,wind, shimmer/ 20 to Ice,poison,shadow dark
Blazer claw- heats the claws to do massive damage with each scratch.
Attack duration: 2
Damage: 15 to fire,water,light/20 to lightning,thunder,earth,wind, shimmer/ 25 to Ice,poison,shadow dark
Rain of fire- A Fire Drakes last resort. this attack will faint any opponent but will regress the drake a stage in life for three days.
Damage: 100 to all.
ICE ATTACKS
Frozen Fang- Freezed the users teeth to cause anything bitten to freeze.
Duration: 3 turns
Damage: 10 to fire,ice,water,light,shimmer/15 to Shadow,dark,wind/ 20 to Poison,lightning,thunder,earth
Sub-Zero Beam- Launches an ice cold beam from the mouth. May cause freezing if its a direct hit.
Damage: 15 to fire,ice,water,light,shimmer/20 to Shadow,dark,wind/ 25 to Poison,lightning,thunder,earth
Artic Tundra- An Ice Drakes final attack,this attack will faint any opponent but will regress the drake a stage in life for three days.
Damage: 100 to all
POISON ATTACKS
Vemon shot- Tail spits poison at the opponient that may poison
Damage: 10 to Fire,dark,shadow,wind,poison/15 to Lightning,thunder,light,shimmer/20 to Ice,earth,water
Acid needle- Spines appear all over the body and are shot at the opponinet
Damage:15 to Fire,dark,shadow,wind,poison/20 to Lightning,thunder,light,shimmer/25 to Ice,earth,water
Toxic Lurve- Final attack equal to that of the kiss of death.
SHADOW ATTACKS
Shadow Blast- A black ball is hurled at the opponent.
Damage: 15 to Fire,Dark,Shadow,Earth,Wind/20 to Ice,water, Light,Thunder/ 25 to Poison,Lightning,Shimmer
Shade- an attack that may cause blindness.
Damage: 25 to Fire,Dark,Shadow,Earth,Wind/30 to Ice,water, Light,Thunder/ 35 to Poison,Lightning,Shimmer
Darkness Fury- A Shadow Drakes final attack, this attack will faint any opponent but will regress the drake a stage in life for three days.
Damage: 100 to all
LIGHTNING ATTACKS
Static beam- a powerfull beam of lightning is launched from the mouth.
Damage: 15 to poison,earth,ice,lightning,light/ 20 to Dark,shadow,thunder/25 to wind,Fire,Shimmer,Water
Charger blast- a ball of static is shot from the hands and tail.
Damage: 25 to poison,earth,ice,lightning,light/ 30 to Dark,shadow,thunder/35 to wind,Fire,Shimmer,Water
Thunderbolt cannon: A Lightning Drakes final attack, this attack will faint any opponent but will regress the drake a stage in life for three days.
Damage: 100 to all
EARTH ATTACKS
Ground Pound- a fissure created by hitting the ground traps the opponient.
Damage: 15 to Fire,wind,poison,earth,ice/ 20 to water,Dark,shadow,light/25 to Lightning, thunder,Shimmer
Quake- creates an earthquake
Damage:20 to Fire,wind,poison,earth,ice/ 25 to water,Dark,shadow,light/30 to Lightning, thunder,Shimmer
Valley crush- Final attack
SILVER WIND ATTACKS
Gales of laughter: Sends a blast of wind that seems to shriek with a spookey laugh.
Damage: 15 Lightning,light,dark,shadow,fire,wind,earth/20 to shimmer,thunder,ice/ 25 to water and poison
Shining Gust- a sheet of air slamms into the opponient
Damage: 20 Lightning,light,dark,shadow,fire,wind,earth/25 to shimmer,thunder,ice/ 30 to water and poison
Twilight twister- Final attack
GOLDEN THUNDER
Thunder roar: An ear splitting roar that sends a shockwave toward the enemy.
Damage: 15 Lightning,light,dark,shadow,thunder,wind,earth/20 to shimmer,poison,ice/ 25 to water and fire
Fujieta slash- An attack that slases the foe with the power id an F9 lightning charged twister
Damage:10 Lightning,light,dark,shadow,thunder,wind,earth/15 to shimmer,poison,ice/ 25 to water and fire
Thunder Dance- Final attack
DARK ATTACKS
Ariel dark cannon- slings a blast of dark energy at the foe
Damage:15 Lightning,light,dark,shadow,fire,wind/20 to shimmer,poison,ice/ 25 to water and thunder and earth
Hypnosis- leered at the foe with a power that may cause sleep
Effect: may cause sleep
Damage: none
Shadow Slasher- Darkend the claws to leave deep black scars.
Damage: 10 Lightning,light,dark,shadow,fire,wind/15 to shimmer,poison,ice/ 20 to water and thunder and earth
Duration:2
Nightmare- Final attack
LIGHT ATTACKS
Shining Bullet- Fires 3 bullet like blasts from the hand.
Damage:10 to Fire, light, poison,shimmer, wind, earth/ 15 to Lightning,thunder,ice,water/ 25 to Dark and shadow.
Strobe- Produses a flashing becon that may bling the foe
Damage:10 to Fire, light, poison,shimmer, wind, earth/ 20 to Lightning,thunder,ice,water/ 25 to Dark and shadow
Apolos Guard- Final attack.
SHIMMER ATTACKS
Acros flash- ...
Damage:15 to poison,earth,ice,shimmer,light/ 20 to Dark,shadow,thunder/25 to wind,Fire,lightning,Water
Blitzer strobe- may blind the foe but will also blind the user
damage:20 to poison,earth,ice,shimmer,light/ 25 to Dark,shadow,thunder/30 to wind,Fire,lightning,Water
Sparkeling mist- May poison the foe, but will also poison the user
Damage: zero
Kala Gala lazer- may pasralize the foe but will also paralyze the user.
Damage: zero
Recover- skipps 2 turns and heals all status problems.
Glittering storm-final attack
ACID ATTACKS
Acidic Slime: Hurls slime at the opponient that may burn.
Damage:10 to Fire,dark,shadow,wind,acid/15 to Lightning,thunder,light,shimmer, poison/20 to Ice,earth,water
Acidic Slash: Coats the claws with acid, may burn both fighters.
Damage: 15 to Fire,dark,shadow,wind,acid/20 to Lightning,thunder,light,shimmer, poison/25 to Ice,earth,water
Toxic wave: Summons a tidal wave of acid at the opponinet
Damage: 100 to all
LUNAR ATTACKS
Moonlight crush- Fires a barrage of moon rocks at the foe.
Damage: 15 to fire,water,Lightning, shadow, dark, oblivion/20 to light,thunder,shimmer,celestial/ 25 to Ice,poison,earth,wind,solar
Lunar bomb- Causes an explosion of moon dust that may blind the foe.
Damage: 10 to fire,water,Lightning, shadow, dark, oblivion/15 to light,thunder,shimmer,celestial/ 20 to Ice,poison,earth,wind
Diana’s Tears- Final attack said to rival the power of the moon goddess herself.
SOLAR ATTACKS
Dancing Fire- Creates a spirit of fire that lures the foe into a dance before striking them unawares.
Damage: 10 to fire,water,earth /20 to light,thunder,shimmer,celestial,lightning/ 25 to Ice,poison, shadow, dark, oblivion,wind
Solar Striker- Slashes the foe with heat said to rival that of the sun. will burn the opponent if it’s a full force hit.
Damage: 20 to fire,water,earth /25 to light,thunder,shimmer,celestial,lightning/ 30 to Ice,poison, shadow, dark, oblivion,wind
Fury of Baast- A solar drakes final attack calling upon the power of the sun goddess to smite all foes.
CELESTAIL ATTACKS
Gentle Slash- Strikes the foe with a soft attack that dose more damage then it seems it would.
Damage: 25 to fire,water, /30 to light,thunder,shimmer,celestial,lightning,earth,ice,wind/ 35 to poison, shadow, dark, oblivion,
Starlight Blaster- an attack that draws energy from the very stars.
Damage: 15 to fire,water,celestial /20 to light,thunder,shimmer,,lightning,earth,ice,wind/ 25 to poison, shadow, dark, oblivion,
Heavens Atonement- A celestial drakes final attack.
OBLIVION ATTACKS-
Reaper slash- Strikes the opponent with the power of a demon.
Damage: 25 to fire,dark,oblivion,shadow /30 to light,thunder,shimmer,lightning,earth,ice,wind/ 35 to poison,Celestial
Pitch Black Blaster- Fires a beam of pure evil at the opponent. May cause paralysis
Damage: 15 to fire,dark,oblivion,shadow /20 to light,thunder,shimmer,lightning,earth,ice,wind/ 25 to poison,Celestial
Diablo’s glee- Final attack.
WATER ATTACKS
Splash- hurls a beam of pure water at an opponent
Damage: 10 to ,water ,lightning /20 to light, shimmer, celestial, oblivion, dark, shadow/ 25 to Ice, poison, wind, earth, fire
Flood- summons a wave of water towards the foe
Damage: Damage: 15 to ,water ,lightning /25 to light, shimmer, celestial, oblivion, dark, shadow/ 30 to Ice, poison, wind, earth, fire.
Tsunami- final attack
HOW TO BATTLE
Note: Each drake has a starting health of 100
1~ Two users declare a battle in the thread.
2~ they roll 1 six-sided die and the highest number goes first.
TO ATTACK
1~ Declare which attack your using.
2~ Roll a six-sided die and look at the damage for that attack.
3~ If you roll a 1, 3, or a five you hit with full force thereby giving the total damage written.
4~If you roll a 2 or 4 then you take 10 points off of the damage for less then full force.
5~ If you roll a 6 you attack misses and its your opponent turn. UNLESS you used a final attack in which case you loose and regress a stage in life.
6~ If you miss in attack but your statue effector suceeds your opponient will still get the status change from an aftershock just no damage.
CONDITIONS
Burn- if you are using a fire attack and wish to try to burn your opponent, roll a second six-sided die. If you roll a 3 then your opponent is burned.
Damage: +5 each turn
Remedy: win the battle
Frozen- If you are using an ice attack and wish to try to freeze your opponent, then roll a second six-sided die. If you roll a 1 your opponent is frozen.
Damage: 0 your opponent just can't move until their thawed
Remedy: roll a six-sided die and if the number is 2,3 or 6 you're thawed.
Poisoned- If using a poison attack and you wish to try to poison your opponinet then roll a 6 sided die. if you roll a 4 your opponient is now poisoned
Damage:+15 damage each turn reguardless of damage taken
Remedy: It passes in 3 turns
Blind- if using the shade attack and you wish to try to blind your opponent then roll a second six-sided die. If you roll a 2 your opponent is now blind.
Damage: player picks a number between 1 and 4 if it lands on 4 you take +10 damage for hurting yourself in confusion and your next attack misses
Remedy: It passes after 5 turns
Paralyzed- If you're using a lightning attack and wish to try to paralyze your opponent, then roll a second six-sided die. If you roll a 5 your opponent is now paralyzed.
Damage: 0 But your foe must pick a number between 1 and 2. If they get a 2 they can move if they get a 1 they skip a turn.
Remedy: Win.
Asleep- if your using Hypnosis you must roll a 6 sided die. If the result is even the opponient is now asleep
Damage: Cannot attack until condition passes
Remedy: Passes after 3 turns
WINNING
To win- get you opponent's health to 0
If you win- all status problems are cured and your health is restored.
If you win 5 times- your drake progresses early.
LOSING
How you lose- your health reached 0 or you use a final attack and miss.
If you loose- your status problems remain but your health is restored.
If you loose 5 times- your drake regresses a life stage.
