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Posted: Fri Dec 01, 2006 8:45 pm
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Posted: Fri Dec 01, 2006 8:47 pm
-- BIOS -- Team Captain: Sierra HoH '07 Name: Lady Sierra Ethel'stan // Ra'kar
Mode of Combat: Dancing Flame ~ Dance/Tai Chi based style. Borrowed inspirations from various martial arts and sword techniques. (( Melee /minor H2H/ Mage / Bloodspeaker ))
Birthday: ??? Unkown ???
Height: 5ft 6''
Weight: 120lbs + Armour/weapons weight.
Measurements: ??? - ??? - ???
Birthplace: The Lost City, continent of Althair.
Hobbies: Dancing, Playing the Flute/Harp, Singing
Personal Treasure(s): Her children, her pendant and her sword, "Gogyou No Sennyo" aka "Elven Fire"
Favorite Food: Med. Rare (Marinated) Steak with baked potatoes (n'all the fixings), corn and a glass of Strawberry wine.
Dislikes: Users and Abusers, Fakes.
Forte in Sports: Acrobatics (gymnastics/dance)
Other things worth mentioning: Beauty is only skin deep, and when it gets down to the nitty gritty, this demoness tends to forgo pleasantries.  Vice Captain: Kain HoH '07 Name: Dragosani Kain - 'Kain'
Mode of Combat: Swordplay/w/dagger, Hand-to-Hand (Animalistic), Stave Weapons and Flail
Birthday: ???
Height: 6'1"
Weight: 223lbs
Measurements: ??? - ??? - ???
Birthplace: Infernal Abyss
Hobby: Drinking, Arithmetic, Lookin' good
Personal Treasure: A small chain bracelet
Favorite Food: Spicy Chicken, Apples, Coffee
Dislikes: Fish, Creatures of Light, Emotions
Forte in Sports: Offensive Defense
Other things worth mentioning: Originally Human turned Vampire by damnation from the Gods, he aspired to be liked through victories on the Battlefield.  Fae HoH '07 Name: Fae Decker / Meria
Mode of Combat: Melee & Various Martial Arts
Birthday: May 1st
Height: 4/9’’
Weight: 115
Measurements: 25 - 18 - 28
Birthplace: A small village on the coast of Eastern Gaia
Hobby: Painting and making babies.
Personal Treasure: Dante, her children, her notebook of memories and her engagement ring
Favorite Food: Dark chocolate. Real.
Dislikes: Efreet. People hurting. Being by herself. Small places and Heights.
Forte in Sports: Gymnastics and Dancing  Alternate Member: Rain HoH '07 Name: Rain Yupa Mode of Combat: Combination of Jujitsu, Kenpo, Nan Chuan, and Brawling Birthday: March 22nd, 1973 Height: 6'3" Weight: 203 lbs Measurements: ??? - ??? - ??? Birthplace: Unknown Hobby: Scientific tinkering Personal Treasure: His daughter Favorite Food: Meat Dislikes: Bullies and Tyrants Forte in Sports: Sprinting/Track and Field, since Rain favors speed. Other things worth mentioning: -Due to classified self-experimentation, Rain needs regular injections to keep himself genetically stable. If under much duress or without taking this precaution, the effects it has on him can vary to beneficial to crippling.
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Posted: Fri Dec 01, 2006 8:48 pm
-- EXTENDED BIOS -- Lady Sierra Character Bio Username: Lady Sierra
Name: Sierra'est'a'ra'lian Ethel'stan
Alias: The Dancing Flame
Gender: Female
Class: Warrior Mage, Blood Speaker & Illusionist
Height: 5ft 6''
Weight: 120 lbs
FIGHTING STYLE Sierra fights with a strange and un-named style. Combining various medieval and martial techniques and combining them with dance, gymnastic flexibility and elven grace, it is something truly all her own. It focuses on the fluidity of Dance and Tai-Chi.Quote: WEAPONS
*'Gogyou no Sennyo' aka 'Elven Fire' - Elven Long Sword (3- 4ft )
- Crafted by the most skilled elven mages and weapon smiths. It is imbued with the ability to nullify moderately leveled elemental attacks. - It is charmed so that it will never rust, notch or break. - Like most elven metals, it is light weight, -The hilt is an elaborate elven weave made to symbolize wings, that fly and carry the user through battle.
*The Blood Sword Mraer'ith - Demon Sword, weapon of the flesh.
The sword bestowed unto Ra'kar'shei'lian as her 'birth' right. It is a demonic long sword, that is housed within her womb as it is a constant part of her. To draw on the sword, Ra'kar must be the one in power. Sierra has not yet gained the mastery to access all of Ra'kar's power without giving into the demoness' posession. If it is Ra'kar that draws the blade from within, despite the gruesome action of plunging her clawed hands into her own womb, it does not 'wound' her. It is as if the flesh yields, reforming to give birth to the demonic blade.
It is a long sword of 4ft. The blade is crafted from obsidian and is slightly knarled rather than straight. The edge is inset with serated fangs and claws of various demons, placed on a slant [towards the hilt] suitable for disembowling opponents. They are designed to catch on the flesh/innards of her opponent and tear it as she twists or removes the blade.
The hilt is inlaid with three gems. The centermost, a large bloodstone from a red dragon, the size of a plumb. It is bracketed by two smaller bloodstones the size of peach pits, taken from a mated pair of black dragons.
Special traits:
[x] Flesh of my Flesh - As the sword is part of her, it can never really leave her. The blade may be summoned back to her body, or called to her hand at any time.
[x] Rejection - This technique incorporates her 'blood voodoo'. As the blade is part of Ra'kar and is called forth from her flesh and blood, If any foreign being handles the sword, the bio-weapon will reject them, burning their flesh wherever the weapon touches, leaving burns akin to chemical, specifically acid burns. This is also true of being cut with the blade, but contact with it's edge is generally minimized to a nick or slice, whereas trying to pick it up exposes the entire palm for a subsequently substantial amount of time.
[x] Blood lust - The sword itself amplifies the effects and somewhat beserk traits of Ra'kar's blood lust and in junction, her blood magicks. Pulsing with a thirst all it's own in her grip. It compels her to try satiate what cannot be satiated.
*Tail Spine - Armour/Weapon
- Encases her tail 'Adema' - jointed armour with serrated spines along it's length. - Has barbs at the end of the tail that act like a metal flail. - If impaled by her tail, the victim will find out that the barbs go in easily but twist, tear and shred coming out.
*Kunai - Throwing Knives (4'') ((will only be using 6 at any given time, 3&3))
- She carries about 10 of these, 5 belted to each thigh beneath the skirt of her battle kimono for easy access.
* Long Blade - (1 ft)
- Kept in a spine sheath that doesn't hinder her movements or her wings. - Mastered sheathing/unsheathing with her hair tied up so that she doesn't wind up giving herself a haircut.
* The Four Sisters of A'mern - Set of 4 daggers (6'' ) ((will only be using the two in her boots))
- Made of a Silver/Ademantine alloy ((along with some hidden elven components)) much like Elven-Fire... The silver in the blade promotes slower healing of wounds in supernatural beings such as were creatures. - 2 are placed in wrist sheathes - 2 in her boot-tops.
NATURAL WEAPONS
Wings: Offensively: Sierra will use her wings to beat her opponents with hammering blows that can easily stun them or break bones with their crushing force. Her wings are also amazingly adept at acting as extra limbs and 'wrapping' around arms or legs or even torsos and ensnaring her prey. Defensively: Her Feathers, while although soft to touch are as resilliant as dragon scales and therefore make a natural shield to wrap about herself, should she need it.
Tail: Sierra's tail tends to think independantly from her, but when they fight they flow together in perfect sync. Her tail also acts as a snare and snakes out to wrap aroound limbs... but the tip her tail is hard and sharp as any blade making it twice as dangerous... but to make it even more formidable... Sierra will sometimes adorn a 'tail spine'. Custom made tail armour with serated spikey blades running down the plates. Sierra's tail is named 'Adema' and when Adema isn't playing rear guard in combat, She likes tormenting people and her favourite past time is stealing people's hats. She has a natural knack for getting Sierra into all kinds of trouble.
Claws: When in her demonic form she has the ability to lengthen her nails, more like retractable claws as you'd see with a cat. Armour Armour:
Torso: When Sierra dons her armour, she prefers a custom made battle kimono for easy movement. A 2-piece garment, It is slit about the waist, reinforced and laced at the sides and back. The seperation in the armour is for drawing on Mraer'ith and is covered by her Obi-Sash. Beneath her battle dress is male armour, elevn crafted to be as light as possible and charmed against rust and links weakening.
Chest: Her battle kimono is rather seductively designed as to show off her bust and 'cause distraction in weaker opponents, but to keep her chest protected she wears a a metallic breastplate, detailed to her figure and burnished with gold.
Arms: She favours a pair of enchanted elven bracers that she's worn since her merc. days. They are charmed against damage from both physical and metaphysical weapons. Gold and covered with Elven tooling, they reach from below her elbow and cover her forearm, also protecting the front of her hands.
Feet/Legs: Soft soled elven boots, fashioned of treated leather. they are reinforced with steel toes and steel leg guards at the front and around her heel to protect the tendons. Quote: EQUIPMENT:
Two tiny pouches tucked in her sash...
- One contains two sachels. The first, ground fire weed... A powder that burns and inflames the eyes or skin wherever it touches. A cheap trick, but used only when absolutely necessary ((think mace/pepper spray)). The second, a herb dried and ground into powder that depending on potency has effects ranged from drowsiness/sluggishness - paralyzation/unconsciousness.
- The other contains a neutralizing agent for the contents of the first pouch, and ear plugs. Should she encounter an opponent who will try and use sound against her... She will use these to protect her hearing from such a devestating weakness. She will then follow their movements by sight and by sensing their 'metaphysical' self. Which means she see's a second image of the person by following their spiritual energy. While not everyone's is very strong, everyone has it... so the success of such a tactic varries. Quote: ABILITIES
SOUND - Innate/Learned Abilities
Demon's Cry - An ear piercing shriek known to have ruptured many an eardrum. It is a cry that registers roughly 250 decibels.
Lullaby - This ability requires a spell to be sung in elvish. Depending on which lullaby is sung, the spell will have a different effect. It can have a calming effect, it can induce sleep... or it can be used to place someone in a hypnotic trance. This technique is strengthened when coupled with empathetic projection.
Voice of Velvet - The ability to manipulate the sound of one's voice. Also strengthened when coupled with empathetic ability. Persuassive Traits.
EMPATHY - Innate Ability
Sierra is a powerful empath. Her abilities on this channel vary depending on the opponent. - Against someone who is unguarded by emotional manipulation she can cause their emotions to run amok. - She can trigger an emotional break down, or she can cause someone to experience the ultimate high. - Feelings towards those around them are open to being played with as well. - She can trigger very potent lust that is easily mistaken for 'love' by the one who is charmed. - If someone is already feeling a strong emotion like love, depression or anger and hatred... they are more susceptible to being manipulated. Although... if someone is feeling one of these, triggering an emotion that directly opposes it is less successful. - As well as being used as an offensive/defensive trait it can be used for good. It is often used to sooth people from fits of panic or terror.
TELEPATHY - Innate Ability
- Like her empathy it varies in success. - It is used more as a form of Communication than as a weapon, although if she comes up against another psychic she relies on it for defence. - Just because she doesn't use it much, doesn't mean she isn't adept at it. Her strength in this area lay in guarding her mind or unravelling barriers placed about another's. - While she can read thoughts if someone is concentrating on a specific subject without shielding, more often she will just get a jumbled image of inner objects too confusing for her to make sense of. - She can however, if pushed into lashing out defensively... trigger a landslide of memories, causing her opponent to relive them as they blind their mind temporarily. ((Sometimes this will have a backlash effect and stun Sierra.)) - Mostly she avoids direct interaction with another's thoughts. She carries enough demons of her own to be burdened by another's past. - This is the reason she avoids using her telepathy for battle purposes. When fighting one's most primal emotions are engaged and linked with her empathy, it becomes too overwhelming/distracting for her as well as no little bit painful.
ILLUSIONS - Learned Ability
- Enhanced by her telepathy and empathy. - Less effective against those who are skilled in guarding themselves against manipulation of the senses. - Her illusions effect ALL the senses. If ensnared, her opponent will be able to taste/touch/see/hear everything as if it were real. - Her illusions when cast against someone who is unguarded or unskilled in defense against this kind of magic, are often more believable than reality. - The smaller the illusion, the more effective it is and less likely to be noticed.
ENERGY MANIPULATION - Innate/Learned Ability
- Partially a psychic trait, but mostly innate ability. - If elemental or energy based attacks are cast at her she will manipulate them... UNLESS, the energy is personal energy (ex. Ki or spirit energy), or if the opponent holds onto the energy and guides the attack 'til it completes it's course. In which case she would have to wrest the control from them which takes too much effort/exertion. In such as case it is easier/more effective to counter it. - She can manipulate natural, unclaimed energies or 'orphaned' energies and feed them into her own shielding and attacks to strengthen/reinforce them.
:: Note :: Sierra does not relinquish control of her energies and in the case of Fire and Darkness elemental attacks... they are drawn from a personal store of energy and created of herself. Thus they CAN NOT be manipulated, only shielded against or countered.
THE ELEMENTS - Innate/Learned Ability
- She is able to call/create all elements as nature is composed of each and she is daughter of Eden, created of the elements and given life from Gaia's essence. - Fire/Darkness ~ An elven demon created to guard and rule over these elements. They are as much a part of her as being an elf and come to her as naturally as breathing. They are her and she is them. She is dominantly a Pyro-Mage although her Dark Magicks and Shadowmancy is just as strong. - The Golden Flame ~ Her personal flame. It is not natural nor wild fire, it is created from her own essence. When she wields her hand of fire, she will usually call on THIS flame as it stronger than regular fire and can be manipulated into behaving differently, Making it more reliable. - Light/Holy Magicks are her weakness. She will not use these unless necessary for they conflict with her tainted blood as she is a demon incarnate. And even if she is the one casting them, they will have a directly negative effect on her... think of it as an allergic reaction. - The only time she regularly calls on these two elements is in her shielding. Her shielding is unique in that she fashions a metaphysical weave out of all the elements so that it acts as net against anything thrown at her and doesn't sag, weaken or give in anywhere. When she does, it is such a small quantity of the elements that she can bear the discomfort they present her.
BLOOD SPEAKING - Demonic Ability
- A form of Voodoo that deals with Blood instead of the flesh. - Can be used both offensively and defensively - It can allow her to redirect the flow of blood throughout the body, or stop the flow entirely. - The more blood spilt, hers or her opponent's... the more power she will gain. - If she is using blood magic, her wounds will heal/regenerate at an accelerated rate. - If she 'seals' her opponents blood, it is the equivalent to her possessing a voodoo doll of that being
RUNES - Learned Ability
- Will often inscribe runes inconspicuously and then 'tap' them at the opportuned moment for various effects, generally the release of a explossive/concussive burst of energy. . WEAKNESSES Light and Holy Elementals
Wings: Sierra has four black feathered wings, the upper set being larger and the bottom one's being smaller. She uses her wings as both a tool of flight and an offensive/defensive device. Upper-Wing Span: 9ft. Lower-Wing Span: 7ft - 7.5ft Offensively: Sierra will use her wings to beat her opponents with hammering blows that can easily stun them or break bones with their crushing force. Her wings are also amazingly adept at acting as extra limbs and 'wrapping' around arms or legs or even torsos and ensnaring her prey. Defensively: Her Feathers, while although soft to touch are as resilliant as dragon scales and therefore make a natural shield to wrap about herself, should she need it.
Tail: Sierra's tail tends to think independantly from her, but when they fight they flow together in perfect sync. Her tail also acts as a snare and snakes out to wrap aroound limbs... but the tip her tail is hard and sharp as any blade making it twice as dangerous... but to make it even more formidable... Sierra will sometimes adorn a 'tail spine'. Custom made tail armour with serated spikey blades running down the plates. Sierra's tail is named 'Adema' and when Adema isn't playing rear guard in combat, She likes tormenting people and her favourite past time is stealing people's hats. She has a natural knack for getting Sierra into all kinds of trouble.
Dragosani Kain Dragosani Kain
Age: 19118 Age He Appears: 26 Gender: Male Race: Devil Height: 6'1" Weight: 223lbsWeapons Though Kain does not adorn any weapon with him outside of a battle, he summons his weapons, instantanly, from an altar planar world that he created/commands. His favourites are...
Blood Tempest - an Obsidian Odachi that gleams with blood red. An anti-magic weapon used to repel magically based attacks and magically based defenses. Another aspect of this blade's defensive capabilities, when attacked by magic the weapon can emit a small field that neutralizes condensed energy known as magic. The field that reaches out is about an inch and a half on boths sides of the blades edges incl. the area of the blade.
Gravija - The spiked chained flail of the underworld. This weapon bear's half an inch pointed spikes ontop of a three inch, in diametre, steel ball. The unique properties of this weapon are its ability to stregthen the chain as to become a mace at the touch of a button. Also, its magical properties, to manipulate gravity at the will of the wielder, making the attack lighter or fall harder.
Naginata and Dagger(1ft Blade).
Natural Weapons
Wings: After exposing his wings Kain can use their power to smash, bash and otherwise beat your black guts out. The wings are thick and leathery making them , also, effective shields.
Tail: His tail's special properties are its shapeshifting ability, generally piercing implements such as spears but is not limited to. The tail is incredibly flexible, having no distinct bone structure which makes it excellent for wrapping around objects and barbing itself for tentative gripping. Showing itself at the hint of danger...
Claws: When engaged in battle, Kain's nails become elongated, a centimetre and ahalf above the finger's tips, and sharpened.
Horns: The wirey Devil never leaves home without his trusty and prideworthy horns. Exposed when engaged in battle, the main danger area of these would be their tips.
Teeth: though, not normally used, Kain will use everything at his disposal. Like his claws, tail, and horns his teeth will elongate and be ready for eviscerating. Fighting Style A custom style created by Kain himself. He studied martial arts while he was an unholy priest in the underworld. His centuries of training allowed him to master several techniques and allowed him creative inspiration to create one of his own that would best suit his own body. The technique has more use of his fist and hardened nails than the prestige of a balance with his legs aswell. Grappling and holds are a natural favourite for a racially enhanced supernatural being.
Any many nights the Devil was inebriated and developed a hint of the Drunken Fist technique into his style. The rest, is original.
Powers Flight ::Innate:: - He has mastered his abilities to the point where he can conceal his great 7ft wings (two) in his back. Regardless of the mass, the wings do not carry weight nor did they show any hints of existing on what looks like a human back (obviously when in human form...it's a given he exposes them in Devil Form wink )
Regeneration ::Innate:: - As a High creature of shadow, his healing capabilities are exceptionally quick. Within minutes, severed ligements and sinew would be 40% completely reintegrated to the body.
Severed limbs may be reattached to the body during battle but with limited movement.
Fire, outside of his own, only acts as a catalyst to the healing - Heals in battle.
Immunity against Fire(Burns/Heat) ::Innate:: - Any negative fire elemental damage is futile against this Devils scorned flesh, though, being of darkness, he is weak against Holy and Ice based based attacks.
Fire and Dark Conjurer/Manipulator ::Learned:: - Using his Devil magicks at his disposal, Kain can have any of these elements appear and use as he wishes and/or use these elements and bend them/amplify their properties.
~Fire~ His main element and most powerful. Should an open flame present itself, he may bend it to his will, moving it about or amplifying its properties.
- Fire Projectiles - With a range of specialized signature fireballs, Kain, calls upon the Hellenic fires that flow in his veins, the balls are normally comprised of concussive explosive power than of actual burning. - Immolation - He also exploits his immunity to fire, engulfing his body in flames to sway those who would try and grapple him.
~Necromancy~ Birthing from Hell's bosom and a former stalker of the night, Death is a very part of him and he has learned to have power over it. The very essence of Death is under Kain's control, the shadows, blood, bones, and spirit.
- Dark Mist - A shroudy blanket that absorbs light, mainly used for blinding the enemy.
- Shadow Duplicate - Kain, can conjure up to 2 harmless copies of himself to confuse the oppenent. He may also enchant an item for a small period of time to do the same. (an outsider will be notified of WHICH "Kain" is the real one)
- Bloody Impulse - Blood, in connection with Kain, is shaped by will conversion. This ability, essentially, is for clotting wounds and also the art of Kain's Blood Armor (see Armor).
- Blood Mine - Where Kain's blood is, there's chance of explosion. His blood is power and a conduit for his fiery energy. Through telepathic communitcation and energy transference, provided there is blood spilled from Kain's body, he can have the splatter, puddle, or pool blow up, like a bomb.
Alchemy ::Learned:: - As Kain honed his abilities, in his spare time, he studied the sciences & magicks of Alchemy. Creating gold from any physical object and manipulating his spirit to transport his body to an existence between the universes, of reality, of UNreality. It's a dimension between dimensions that has many doors to places in the present, past, and future. He can access these "doors" by finding the mathematical equation appropriate, to have these portals manifest themselves into the physical world to the Universal Transcension where he can access other "doors" and "teleport" to anywhere of his choosing.
- Copycat Ability -(Alchemical) After seeing an attack used, Kain can, by use of visual and/or energy sense re-create an opponent or allies used ability. The potentcy of this spell is based on the experience that Kain gathers from the attack/support spell or ability. The more it is used the more potent it will become.
Expert Pyschic Abilities ::Innate/Learned:: - Mental Telepathy gives Kain the ability to read thoughts. He also possess the power to manipulate the mind, unlocking emotions to their Prime state as a Pure & Raw feeling. During his centuries of seclusion, he learned how to use his mental energies to superimpose his maths to the physical world, thus creating a "door" to the "Transcension". Withing learning this technique, he has also hidden away his thoughts and secret using his Alchemy, placing them in a "box" of inaccessable matter on which he can only call upon, negating any attempts to read his mind or rearrange it. Armour: Kain can create a marble-like exoskeleton, made of bone and blood, from manipulating the air around him and the blood inside of him. The great heat that Kain can summon, harden the air and blood elements to encrust into this morbid shell.
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Posted: Fri Dec 01, 2006 8:49 pm
Fae Decker  Name: Fae Decker / Meria Mode of Combat: Melee Birthday: May 1st Height: 4'9’’ Weight: 115 Measurements: 25 - 18 - 28
Abilities:
Spirit Based Abilities -Communal Spirit Fae can with effort, take part of her own energy and heal someone else. The more serious the wound, the more effort and energy it takes from Fae. Conversely, the stronger that connection between Fae and the person being healed, the easier it is to heal them. Fae can heal herself from almost any non-fatal wound as long as she is conscious, with ease. Depending on how long Fae has known someone or how close she is to him or her depends on how long it takes her to heal him or her to full capacity.
-Empathic Shield This is a metaphysical shield created by the soul, both it’s dark and it’s light halves to protect the mind, including from Illusions. It shows no physical signs of its presence, and must be actively turned off.
Fae cannot receive telepathic messages or empathic manipulations from anyone unless she lets them within her shields. While the shield is always active, Fae can turn it off; leaving herself vulnerable to attacks of a soul attack nature in order to receive more general awareness and acceptability of telepathic messages. This also affects Illusions.
-Spiritual Manipulation Items that have been infused with spirit energy are susceptible to Fae’s manipulations. She can halt their actions or cause them to act otherwise. This does not affect intelligent items but only those who have a spirit energy.
- Soul Shadows Focused Spirit energy- Depending on whether Fae is in Dark form or Light, the power of this ability is different. For ‘Dark’ Fae, her favored energy is darkness, and she can manipulate shadows to a great extent, pouring energy into them to allow them to have interaction and manipulation of the physical world. In effect, playing with shadows as if she was a shadow elemental. But in this form, her healing is great decreased,in addition, this ability is not as strong as her light ability, due to not having used it often.
In her ‘Light’ form, Fae cannot manipulate shadows; she can absorb a quantity of shadows. After prolonged use of this ability, it weakens, and her body forces her into her dark form as it ‘corrupts’ her soul. However, in this ‘Light’ form, she is a Prime Ability Healer, capable of even resurrections with assistance, though it takes a lot of her own personal energy and leaves her incapacitated for a long period of time.
Earth Element Based Abilities -Energy Filter With this ability, Fae can ease the effect of any elemental ability upon her person. For this ability to work, she must be touching the ground in some manner by her skin. Whether foot, hand or face, if she is touching the ground, then it can be siphoned to the ground, sometimes with additional effects. If she were to siphon energy off of a lightening elemental on sand...it would have the affect of creating a sheet of glass.
-Elemental Control As the guardian of Earth and Spirit, Fae has a command over earth energies that is incredible. Rarely exploiting this ability; She can still, if so desired, force energy into the earth and control where a jut of rock comes up, creating a prison of stone, despite being on a sandy beach, though far more commonly, she will simply create a prison of thick glass instead from the energy from Gaia’s core and the sand already there. It’s a matter of pressure and energy. Though her constructions are often less durable than that nature creates. She can do this manipulation with any mineral, vegetable, wood, or earth type product. Stone, plants, wood and metal all fall under this area, though the more processed it is, the less control she has over it.
Kitsuna Based Abilities
-Illusion Play Fae can create master illusions of Light and Shadow, though for all intents and purposes, they seem real to the person they are cast on. They affect all basic senses, Sight, sound, taste and smell, though the touch is the easiest to break through. -Shifting Fae can shift into a fox form, that is the length of an average man’s tip of his hand to the edge of his elbow. It is quite tiny and capable of getting in and out of tight spots easily. This requires no effort on Fae’s part, but if she is knocked unconscious she will remain in whichever form until conscious again.
Weapon(s):
-Sword of Angels
Measuring exactly 33 inches in length, the Saif al-Malaikah or Sword of Angels is shorter than most Saifs or shamshirs‘. Its wickedly curved blade is only 28 inches long (along the curve) and was designed for one of shorter stature than most wielders. As such the blade tapers from solid 5/16ths of an inch in thickness at the cross guard to 3/16ths of an inch at the tip. The Blade is dual ground and is both machine and hand sharpened to near perfection its blade A false edge runs along the first quarter of the spine of the blade, with a fuller and expanded back run along the opposite 25% of the blade.
The blade of the Saif was forged in what could be considered an unusual manner, instead of simply forging and folding the sword. Dante folded the blade along its length first in order to expand the grain along the spine of the blade then folded it thirteen times to ensure proper grain and strength along the whole length of the blade. As such the edge is unfathomably strong being quite literally the result of folding a solid uniform grain pattern and compacting to form an extremely dense and strong edge. Tempering was done in the traditional Anchrish way of Clay and Blood cooling the result being that the sword is both resilient to impact but very strong even for its relatively thin profile. During its hand sharpening phase Dante s used a very specific process to enhance the blades cutting power. By using a triangular stone and a ‘stuttered’ wave pattern he left certain areas extremely sharp and others slightly duller. Though the whole blade is capable of cutting fiercely when used as designed in a proper slashing manner the swords ‘serrations’ are capable of easily cleaving many materials in twain with little hindrance to the blades relative thinness.
The handle is hand carved walnut for superior grip and fitting. A strong curve fit’s the hand well and supports the wrist while in use, The pommel is merely an extension of the grip and is craved in the shape of foxes head which aids in grip retention. Due to the curve and overall length of the handle the weapon can be used as a hand-and-a-half manner, highly unusual for a sword of the style. The Opposed cross guard is bronze as is the hand guard that runs through it. It is in this hand guard that lays the one potentially ‘different’ feature of the weapon (the only outwardly obvious feature that is) would be its ‘Trigger’ made of simple steel with light file work along the front to improve the users grip. Simply put the Trigger is the user interface for the weapons Variable Balance System or VBS. VBS is composed of three main parts.
*The Trigger, which acts as both the main operating device (it compresses the oil reservoir) and acts as the valve into the Blade Expansion.
*The Blade Expansion is little more than a metal tube that is forge welded into the blades length coming to a stop just before the mid point of the blade
* The Reservoir is again as simple as it sound a small rubber reservoir filled with a mixture of Oil and Mercury kept separate by their natural difference in density. Attacked to the reservoir is a thin tube holding the majority of the Mercury the tube is pinched shut by the valve controlled by the trigger.
Though very simple and compact its effect is fairly dramatic. When in passive mode, like almost every Saif in existence the balance is just ahead of the cross guard Being heavy enough to rear to encourage good handling and defensive parries. When the trigger is pulled the Valve leading to the Blade expansion is opened and the reservoir compressed, the Oil then forces the Mercury into the barrel expansion shifting the weapons balance forward to the blade improving the blades cutting ability by fairly modest 10% however this makes the weapon quicker to recover. Releasing the trigger the vacuum created by the reservoir expanding sucks the oil back the vacuum passing onto the Mercury which follows returning to the tube and reservoir shifting the balance back to the grip. This allows for a heft cutting power but the maneuverability of a grip balanced weapon. Simple but not cheap the VBS is essentially unheard of in most circles and is done via mechanical means compared to magical means improving its reliability and ease of repair in the field.
Overall the Saif is agile, and a fearsome weapon in the hands of a trained wielder. The fact that this weapon was destined for the wife of the forger shows the care and precision used in its construction.
-Ribbon Armor
Developed from plans originally developed by their creators, the Ankaa produced a set of rune armor unquestionably one of the most versatile of its kind ever developed. Simply speaking ‘Ribbon Armor’ as its become known is simply that a long ‘Ribbon’ comprising of multiple layers that together form an effective, flexible and comparatively lightweight. Composed of four layers a strip of elastic material, this material acts as the base allowing the armor to flex with the body as it moves. Behind this is a roll or cotton fiber to act as padding against blows. This elastic material secures hundreds of small metal discs. These disks are about the size of a common Gaian coin each coin contains a single rune engraved into the surface the result being a highly flexible ‘hard’ scaled armor. The outside of the ribbon is dyed polyester making the armor both vibrant and non abrasive outer surface that allows the ribbon to be wrapped around the wearers body with ease.
Using a special stab proof composite, padded plates along the spine, and lower abdomen with cut outs to help shape the ribbons wrap pattern along the body. Additional plates include the pelvic region, calves and forearms. These not only provide additional reinforcement, but also allow for the highest protection at the bodies vitals. While maintaining pressure on the wrappings thus ensuring the armor will not ‘unravel’ during combat. The final length of ribbon secured to the back plate with what is not to far off from a drywall anchor, it consists of a brass center pin, and a flanged securing ring, so that a strong pressure will force the inner pin down, and the outer flange outwards to lock the armor in place maintaining pressure and strength through its constant flex.
The strength of the armor when not worn is no greater than the sum of its parts, and can be easily cut, shaped or mended as needed. When worn however a bond between the wearer and armor is forged the material bonds through itself the coins feeling like they liquefy and flow through the ribbon an initially startling sensation as though the armor does not heat up, it feels like small snakes are flowing through the ribbon. When activated and the coins ‘settle’ the effect is much like a liquid plate armor, hardening at the point of impact and dispersing a large portion of the energy outwards. It is not foolproof however as just like any armor excessive force can and will overcome it. Because of the bond between wearer and armor the liquid has also occasionally shown some improvements to the wearers strength (if not speed) the liquid metal acting as artificial muscle mass as it flows through the ribbons.
Though Fae does not have access to the full functions of the armor (being not of Ankaa birth, and not possessing a defined knowledge of the Noble Anchrish language) she can still activate the suit and through the use of the headband (which controls the suits activation and functions) she is able to by brute force of will make the suit manifest some of the suits mid-level functions. Such as… the use of the liquid metal to summon sharpened and blunt objects, and primitive chain snakes. All items summon as such are to be treated like Anchrish steel (note, that this is not Arsenal steel, but the more primitive Anchrish Steel) and when summoned will reduce the protection available to the wearer. Though this will only be possible after familiarization and learning, it may manifest itself under times of extreme stress or endangerment. The armor can be easily removed once inactivated as it can be cut off, but it takes several hours with the assistance of another. The armor cannot be activated till the securing pin is locked and a broken pin can spell the end of the armors effectiveness.
-Tessen
Made for slashing and dancing, such as Fae’s style, the fan is deadly in trained hands. Often several moves can be made before one even realizes they are bleeding. The fan’s ribs are made of Arsenal steel blades, a light but strong alloy of Anchrish and Elven steel. Each of the 6 blades is 10 inches in length, with the final two inches sharpened to a point as sharp as a masterfully crafted sword. Each blade is secured via a ring brace at the bottom, each blade separated by a molybnium washer, with a small brass ring passing through this brace. Though the ring is merely to allow its attachment to a wrist strap the use of a ring brace and washers allows for a more uniform and quick unfurling, as well as overall strength and structural form.
Though it can also be used as a throwing weapon, it’s main purpose is defense, the length of the blades on the inside acting similar to sai’s in relation to defensive capabilities. Decorating the blades is a tattoo depiction of a golden phoenix spreading its wings. The material separating the blades and supporting them is a section of wing membrane from a Cloud Dragon (which is what gives the Tessen its royal purple color), which is very fireproof and extremely durable while remaining flexible and elastic. The use of wing membrane also gives the fan some structural elasticity allowing for its more organic and natural flexing and elasticity without compromising strength.
The Tessen was actually produced by Dante as a wedding gift for Fae, and though it was delivered prematurely (the conflict between Terfius and Fae) it was still designed for hard use. Because Dante knew that the weapon may one day find his wife at Harms door, he spared no time refining the weapons balance and finish, and though he deliberately choose not to augment the weapon, its presence is still very much so felt in every detail that went into the weapons construction.
-Fai Chi
Similar to the blade of the Tessen, and created from the same Arsenal steel blades, the twin blades are in fact, two inches shorter then the tessen’s blades, with both ends sharpened for maximum efficiency no matter what the circumstances of withdrawal. They are held in a holster that binds Fae’s hair away from her neck and face.
-Simple additional weapons
One large, body length pole arm One dagger on the outside of her right thigh. Rain Yupa Name- Rain Yupa Age- 33 yrs. Birthday: March 22nd, 1973 Height: 6'3" Weight: 203 lbs Race- Human (albiet slightly genetically altered for enhanced abilities)Description- I could describe Rain, but it'll be easier if I just show you: Rain, as depicted in City of HeroesRain, as depicted on Gaia OnlinePOWERS and ABILITIES Martial Arts: Rain has been trained in many styles of martial arts; however, his inability to stay in one place for very long means that he has never mastered any single style. His style is a mishmosh of many others. He's spent more time mastering defensive stances than offensive strikes, but in terms of ability, is not lacking in the former in any way. Electric Synthesis: Rain's training in the Himilayas taught him to harness the electricity his body can produce, turning him into something of a battery or generator. This can help him enhance his reflexes, speed, and strength, but tires him out quickly. He can also manipulate electricity from both within himself and in the air to generate electrical "blasts", but this drains him even more than normal. He can't drain electricity to replace his own; only rest can help him recover completely. Genetic Instability: Rain's experimentation with his own DNA has been both a blessing and a curse. Sometimes he can call upon the instability to enhance his abilities to those far beyond the dreams of any human being. Sometimes it can cause him crippling, agonizing pain. Sometimes it can do both. He tries to avoid stirring the metaphorical bee's nest if he can, but he's not opposed to turning to it if its already a matter of life or death. WEAPONS- Dual ChakramsRain doesn't use many conventional weapons, preferring his own combat expertise. However, he carries a pair of metallic chakrams with insulated rubber handles just in case. They help when dealing with supernatural opponents that need more than a fist to beat. Circlet - Enchanted Item ((Note, for HoH: Rain will not be donning this circlet during the competition))Besides the chakrams, Rain usually wears a strange, metallic circlet in his downtime (or in less important fights). Its an enhanced gravity generator, increasing the amount of gravity on his body, so he can train when he's not (or train harder when he is). ARMORRain does not wear armor of any sort, since it usually limits mobility, a weakness he deems that he cannot afford.
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Posted: Fri Dec 01, 2006 8:50 pm
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