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For actually reading the rules you deserve some gold.
Thank you! ^^
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Total Votes : 2


Armelin
Captain

PostPosted: Thu Nov 30, 2006 6:53 pm


Battle Basics:

1-You and your opponent both select your action commands

2-after you have both selected your commands and posted you'll each have drawn a number that should fall between your minimum and maximum attack values. After determining the lower of the two numbers subtract the lower number from the higher number, the result will be the damage that the person who rolled the lower number sustains. The individual with the higher number will sustain no damage, and in the event of a tie neither you nor your opponent will be damaged. (sample fight provided below; specifically, see post 3 for a practical example)

3-As a final rule for reasons of clarity when you make a post you must copy and paste the code below at the very top of every action post. Simply apply the following code and substitute "x" with the turn number. Just keep in mind that a 'turn' is completed only after BOTH opponents have made their move. When the match is won have the victor post again using the code below except substitute "Turn x" with the word "Outcome".
[u][align=center][b]Turn x[/b][/align][/u]
[b]Character 1: Health[/b]
[b]Character 2: Health[/b]

-type battle/rp/whatever here-


Note:Sample Battle
In this particular instance we each have 10 health and are using the 'post action' random number generator feature to draw from numbers between 1 and 10. The number generated serves in the place of damage.
Armelin generated a random number between 1 and 10 ... 2!
PostPosted: Sun Dec 10, 2006 6:34 pm


Turn 1

Armelin: 10
Orange Reject: 10


-advances forward-

Armelin
Captain

Orange Reject generated a random number between 1 and 10 ... 9!

Orange Reject
Vice Captain

PostPosted: Sun Dec 10, 2006 6:36 pm


Turn 1

Armelin - 10
Orange Reject - 10
Armelin generated a random number between 1 and 10 ... 1!
PostPosted: Sun Dec 10, 2006 6:39 pm


Turn 2

Armelin: 3 (becuase Orange Reject rolled a 9 and I rolled a 2. 9-2=7 so she deals 7 damage)
Orange Reject: 10 (because Orange Reject's attack damage was higher than mine she sustains no damage)



...

please be a higher number.

Armelin
Captain

Orange Reject generated a random number between 1 and 10 ... 3!

Orange Reject
Vice Captain

PostPosted: Sun Dec 10, 2006 6:40 pm


Turn 2


Armelin - 3
Orange Reject - 10
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