Sora of the Keyblade

Strength: Before obtaining the Keyblade holds the ability to lift and toss barrels. After obtaining the Keyblade Sora shows many more massive strength feats. Can knock opponents of such proportions as Large Bodies and Fat Bandits through the air. He was able to cancel out normal blade attacks from Cloud, who wields a blade as tall as he is and quite thick and swings it around at high speeds. Able to block attacks from Leon whose blade is almost as large as Cloud’s and who also swings quite fast. Leg strength is enough to jump about four feet vertically with max jump. In Kingdom Hearts 2 Sora was able to block and cancel out attacks from Hercules who previously lifted and tossed the Rock Titan with ease while worn out. The Rock Titan’s stationary inactive form is a mountain. Sora’s able to slice straight through numerous buildings in the End boss sequence in Kingdom Hearts 2. Also, he physically knocked a building forward at a high speed with such power that the impact of it against a metallic wall was able to break the wall. During the fight in Beast’s Castle the Reaction command involves Sora leaping up on top of the Chandelier with such a force he slams it down on the Heartless and then is able to spin around the room hitting the creature against pillars. In the Underworld, boulders as large as Sora is in diameter regularly fall from the roof. Sora can swing his Keyblade once and turn the boulders into rubble, though the recoil forces his body back.
Speed: Prior to receiving the Keyblade Sora’s speed is unclear. He’s able to deflect a relatively slow moving projectile as Wakka’s full powered Blitzball toss. Post Keyblade he’s able to dodge bullets from Clayton’s gun. Sora also gains the ability to glide and then, later, Super Glide and still further Fly at at least twice his regular running speed (which allows him to cover most screens in a minute without battle interruption). In the sequel, Sora is able to move fast enough to disappear from sight, and knock bullets away. He also blocks an attack which, essentially, deals 13 blows in less than a second (Sephiroth’s Flash Attack which is at 1:00 in this link). He has also vertically run up a skyscraper so fast that gravity wasn’t pulling him back down, and before someone who had jumped off the skyscraper could get halfway down it by falling. Also, Duel Stance, a Reaction command available for use against the “Samurai” Nobodies allows him to assume a Samurai-esque pose of ready to cut. He then cuts the Samurai in half in little more than an instant. Also, in the final sequences of the game, Sora is able to cut in half buildings that are several stories tall in an instant, and he’s on the other side of three of them before they fall apart. One of the very last reaction commands of the game allows Sora (with the help of Riku) to dash around in an enclosed field of laser bullets, dodging and deflecting a multitude of lasers that rain down at a constant pace.
Durability/Endurance: Sora has great durability before receiving the Keyblade; he’s capable of taking continuous assaults of a wooden sword, even when the strikes knock him through the air. After obtaining the Keyblade, Sora survives his entire world being torn apart by Darkness. Of Sora’s most intense feats are surviving hits from Hercules, who, as previously mentioned, tossed mountain sized Titans with ease, despite being worn out. He also takes minimal damage from having a building fall on him, and can be pounded repeatedly by laser bullets and light saber slashes without trouble. He survives the flames of Hades, Lord of the Dead in Hercules’ World lore. The Organization XIII member, Xigbar, also used bullets, and Sora can survive several of them.
Endurance wise Sora rarely tires. In one instance, after fighting 1000 Heartless, he was shown to be short of breath for a moment, but upon the appearance of more enemies, continued fighting without his strength being diminished. After a long and harsh battle with Sephiroth in Kingdom Hearts, he shows no sign of weakness. In Kingdom Hearts 2, he again fight Sephiroth and shows no strain after the battle, though it’s evident that Sephiroth wasn’t harmed either. Sora fought through the whole of the Final boss sequence without a Save Point, which are the only things that on the spot fully rejuvenate him. Also, even after nearly having his heart stolen, blocking a barrage of laser bullets, being struck numerous times by dual wielded light sabers, and having to air dodge almost ceaselessly, he was able to deal the final blows to Xemnas and save Riku (who WAS tired after all this) and, even after that, he wasn’t too worn out to fight the mass of Nobodies that appeared after Xemnas was defeated. He even helped drag Riku around through the dark realm they found themselves in after beating Xemnas.
Techniques/Powers: Sora’s main abilities have a wide variation, but among them he has a Limit Break command that he can perform alone or with others, Skills he learns that edit his fighting styles, abilities he gains that increase his normal stats or give him a new power, magic that is used to harm, help, and defend, and he also possesses ‘Sleights’ which are a combination of magic and skills. His main spells are (at highest level) Stopga, Aeroga, Reflega, Curaga, Firaga, Blizzaga, Thundaga, Graviga, and Magnega; each of which is usable until he runs out of magical energy. However, his magic regenerates at a steady rate, even in battle, by regaining partially whenever he’s hit or strikes the opponent (he doesn’t have to damage the opponent to gain magic). A summary of them follows:
Stopga- Sora can use this to freeze time for an opponent for several seconds. When time is frozen for the opponent, they take no damage, but after they unfreeze, all the damage they would’ve taken is immediately dealt upon them in one fell swoop. It doesn’t always work, and regularly proves ineffective against Bosses.
Aeroga- Casts a protective wind barrier. Sora can cast this spell to avoid take full damage, and it even blasts the close range opposition with wind, hurting them at the same time as protecting Sora. It lasts for a prolonged period of time that isn’t specified.
Reflega- Sora casts this when he needs to reflect a spell. Another barrier for spells and attacks, Reflega actually turns attacks back and hurts the opponent using them. However, unlike Aeroga, Reflega must be casts continuously to reflect more than one attack, as it only appears for a brief moment.
Curaga- Sora can use Cure magic to heal himself. Depending on which magic system is used (Kingdom Hearts/Kingdom Hearts Chain of Memories/Kingdom Hearts 2) Sora can heal a large portion of his health at the cost of one MP, or fully heal himself at the cost of all his MP.
Firaga- An elemental spell that can (again, depending on magic system) either blast a large ball of fire at the opponent, causing damage (Kingdom Hearts and Kingdom Hearts Chain of Memories) or encircle Sora for a brief moment in a ring of fire (Kingdom Hearts 2). If the latter is used, Sora cannot move from the point where he casts, though if he’s in midair, he stays for a brief moment more above the ground.
Blizzaga- Similar to Firaga from Kingdom Hearts and Kingdom Hearts Chain of Memories, Blizzaga is a blast of magic that causes ice damage. It is unclear whether the blast is actually tangible ice, or whether it’s made to appear as such, and just cause ice damage upon impact.
Thundaga- An area encompassing spell that rains thick bolts of lightning from the sky upon Sora yelling ‘Thunder’. The bolts of lightning appear to strike randomly, and deal electrical damage.
Graviga- A Kingdom Hearts and Kingdom Hearts Chain of Memories spell that encompasses the target in a black sphere. The black sphere increases Gravity to an unknown degree, but enough to crush very strong enemies to the ground. In game, the damage is dealt by removing a predetermined amount of HP (at Graviga’s highest level, 66%) from the opponent. It doesn’t work on bosses to the full degree, and rarely takes more than 1% of HP if it does work.
Magnega- Magnega is a Kingdom Hearts 2 addition that allows Sora to summon an orb of energy that attracts all opponents-regardless of whether they appear to have metal on or not. The attack can deal minimal damage to opponents at the same time as keeping them circling around the orb, usually helpless
and unmoving. It doesn’t work very well on larger opponents and bosses can regularly break the pull, though they might be drawn in.
His skills usually involve tossing the Keyblade or charging with it. He does have a few more variations of ways he can attack, such as Explosion, a skill which acts as a finishing move and sends out orbs of his magical energy to circle around the opponent and blow them apart.
His Sleights can take on magical or skill-like qualities. For example, Graviga Raid allows Sora to toss the Keyblade and it’ll then cast gravity on all opponents that hit.
