Gangrel
Of all Vampires, the Gangrel are perhaps closest to their inner nature. These nomadic loners spurn the constraints of society, preferring the comfort of the wilderness. How they avoid the wrath of the werewolves in unknown, perhaps it has something to do with the fact that the Gangrel are themselves shape shifters. When a mortal speaks of a vampire changing into a wolf or bat, he/she is probably speaking of a Gangrel. Like the Brujah, Gangrel are fierce warriors unlike the Brujah, Gangrel ferocity does not stem from anarchic rage, but from animalistic instinct. They are among the most predatory Kindred, and love to lose themselves in the thrill of the hunt. Gangrel have a keen understanding of the Beast in their souls, and prefer t o spend their nights in communion with the animals whom they so emulate. Indeed, Gangrel are so attuned to their Beasts that after losing themselves to frenzy, animalistic features often appear on their bodies. The clan itself has little contact with,, or regard for, the rest of the Kindred. This might be due to a desire to avoid the snares of the Jyhad, but is more likely the product of simple disinterest. Certainly, Gangrel are popularly viewed as quiet, taciturn and reclusive. Although there is no more truth to this than there is to any other stereotype, the clan as a whole displays little of the ostentation found among line such as the Toreador or Ventrue. Gangrel are closely tied to the Rom, or Gypsies, adopting much of that culture’s speech patterns and mannerism. Rumors speculate that the Rom is in fact descended from the Antediluvian who founded the Gangrel line. As such, say the rumors, any Kindred who harm or Embraces a Gypsy will suffer the wraith of the Ancient. Obviously, the vampires of Clan Ravnos ignore this fabled prohibition and Gangrel and Ravnos harbor an ages-old hatred for each other.
Nickname:
Outlanders
Sect:
Camarilla
Disciplines:
Animalism, Fortitude, Protean
Appearance:
Gangrel normally lack the interest of fashion. Common among the clan are animal features and sometimes appear down right frightening. Some Mortals and Kindred find a certain predatory beauty in the Gangrel, though this can lead to dangerous misjudgments of the Gangrel’s intentions.
Haven:
Gangrel often make no permanent haven only sleeping wherever they can find shelter from the sun. Gangrel with enough mastery of Protean sleep in the very earth itself, lairing in parks and other spots in natural terrain. Most prefer to lair in the wild or travel from place to place, that are as vulnerable to attack by the werewolves as other Kindred are. They are often forced to remain in the city’s confine.
Background:
Gangrel do not embrace lightly or commonly. Gangrel prefer to Embrace loners, those who have the physical and emotional resiliency to survive the shock of the change. Sires don’t tend to train much and when they do it’s usually harsh. Most Gangrel find out about their new life on their own.
Char Creation:
Often have similar Natures and Demeanors and rarely reply on subterfuge. Physical Attributes, Talents or Skills are common among Gangrel. They often have Allies (Gypsies) or Mentor as backgrounds. But rarely have high levels of Influence or Resources.
Weakness:
Gangrel are very close to the Beast Within. Every time a Gangrel frenzies he/she gains an animalist feature, which is usually determined by the player and storyteller. Every 5 features added permanently reduce one of the Gangrel’s Social Attributes by 1.
Organization:
Gangrel’s usually meet in groups called “Gathers” They dance, feast and tell stories of their travels. Gangrel commonly hunt alone, though occasionally two or more Gangrel unite in a coterie of sorts (a pride or pack)
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