
Name: King Liger
Alignment: Republican
Family: Liger
Registration Number: RPZ-15
Height: 7.9 meters
Length: 19.8 meters
Weight: 69 tons
Top Speed: 280 km/h
Weapons: Twin Tri-barreled 30mm Laser Machineguns, 30mm Beam Needle Gun, Quad Hardened Alloy Laser Blades, Hardened Alloy Teeth and Claws
Special Abilities: Blade Attack, Infrared Sensory Packs, Gas Dischargers
The King Liger is another ancient Zoid born in the era of the King Baron and God Kaiser. Much as was the case with the enemy Zeek Dober and Ice Blazer, the King Liger was the "little brother" of the King Baron. However it was ultimately lost to time, only to be rediscovered and reborn thanks to the McGunigale Corporation.
The King Liger was designed to perform a fusion of scouting and quick strike missions in artic environments. Despite a relative lack in weaponry (compared at least to the King Liger) it was very successful in this role. With armor a notch above the Snipe Master's the King Liger was relatively durable, able to make an accounting of itself in combat. Also because it isn't as loaded down with weapons like the King Baron, the King Liger boasts superior speed and maneuverability not unlike that of the modern day Shield Liger.
Weapons:
Twin Tri-barreled 30mm Laser Machineguns
As the name suggests, these are machineguns that fire constant bursts of energy instead of bullets. They're mounted on either side of the King Liger's chest just under the face, and are locked in a forward-facing position. Of course, being that they fire energy blasts at a rate of 10 shots per second and there are six guns total, these weapons will quickly wear away at even the toughest of armor.
30mm Beam Needle Gun
This gun, mounted rear-facing on the tail, fires small armor-piercing spines, much like the Pierce Sniper's weapons, except that they're energized, making them much more effective at their job. Still, each spine is quite small, so it'll take a lot of them to do any significant damage. Thankfully, it has a fully-automatic firing rate of approximately 4 or 5 shots per second. While it isn't inaccurate, the Beam Needle Gun can only fire in the direction the tail is facing, making it good for covering retreats.
Quad Hardened Alloy Laser Blades
There are two hardened-alloy blades mounted on either side of the King Liger. They're capable of charging with laser energy, increasing their combat effectiveness quite a bit. They're fairly short and stubby, though, compared to the Blade Liger, and they're mounted at shoulder level, so they're much harder to use properly, and they can't be retracted, either. Each is about 6 meters long, and considering the amount of room the legs take, only gives about 5 meters of cutting power when charged.
Hardened Alloy Teeth and Claws
The most basic weapons available to any Zoid. Best used for when an "up close and personal" approach is needed. They're pretty good at ripping and slashing away at an opponent.
Executing Special Abilities:
Blade Attack
A short range maneuver which is executed by charging each blade on the sides to maximum. The attack is performed by running along side an enemy Zoid and using the charged blades to cut through it.
Infrared Sensory Pack
The King Liger carries the same impressive array of infrared equipment as the King Liger. It can still keep tabs on Zoids with even the smallest infrared signature, including even heat from types of cannon fire. It's a pretty advanced piece of equipment, and concealed within the back, making it hard to take off. Even Zoids with coolant may find it difficult to hide from these sensors, especially in polar combat.
Gas Dischargers
Similar to the Konig Wolf, these rear-facing dischargers are used for quick getaways. First, they offer a quick boost in speed to 290 kilometers per hour for about three seconds. The boost is ideal for jumping, or clearing large gaps. Second, they release large clouds of gas behind the King Liger. The gas is about as thick as a smokescreen, and slightly heavy with harmonic resonance. This gas disables the sensors, except core tracking, of all zoids caught within it for approximately 3 seconds before the gas loses its effect. The gas dischargers can only be used once per round, and the booster and gas aspects have to be used at the same time, so carefully timed use is essential. It should be noted that the King Baron's sensors will also be affected by the gas if it gets caught in it.