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Posted: Sat Nov 11, 2006 11:50 am
Please post so we know who said what smile This should help the DM create adventures that will appeal to all the players in the group.
I know you might like more than one... But pick your favorite.
If I missed something let me know.
The Signature Reaper - Dark Morbid Horror!
Absent Minded Professor - Unknown Worlds!
The_Fruitcake_- Unknown Worlds!
gallian99 - Political Agendas with lots of BLOOD!!!
bravo052492 - Bash down the door!
Bigfoot9000 - Bash down the door!
Damiens_Angel666 - Mystery and Intrigue!
rhesus krist - Mystery and Intrigue!
Savindus - All of the above!
Hey Signature Reaper... sorry if I stole your next poll razz I forgive you and fix your spelling wink
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Posted: Sat Nov 11, 2006 12:00 pm
Unknown worlds have always been a staple of my most favorite campagins. My favorite of which was exploring a long lost island in a frozen over sea. The island was home to Icelandic-Gnomes who developed rocket skis made from dynamite.... needless to say, knowning gnomish technollogy, an "accedent" occuried and caused an avalance, which of course awakened an Elder White Dragon which promptly started destroying the gnomish village. We chased that blasted White Wyrm across the icey island for weeks untill we caught up with it and slayed the crap out of it (mind you we were all VERY fatigued after running for weeks, which made the dragon slaying a bit problematic.) The gnomes were so0 greatful the decided as a tribute to turn the carcass of the white dragon into a rocket powerd boat that would be resistent to ice....
You can probabaly tell what happened after that smile
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The Signature Reaper Captain
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Posted: Sun Nov 12, 2006 8:24 pm
I like morbid horrors. But I have a roleplay that involves new worlds. I was using it for my real life D&D, but that died due to lack of a following other than fanboys.
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Posted: Mon Nov 13, 2006 9:51 pm
I really like discovering different places, and bashnig down dungeon walls, both are quite nice... Maybe alittle problem solving here and there, but hey, to much of it makes me kinda feel like I am doing homework.... Personally I don't like homework.... But I love different plans, and lots of movement. Please and Thank you. <3
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Posted: Wed Nov 15, 2006 8:01 am
Ill keep it short. Politcial agendas w/ horror. And blood lots and lots of blood.
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Posted: Wed Nov 29, 2006 9:38 pm
I voted for Kick downt ehdoor, but I usually run an even all of the above.
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Posted: Mon Dec 11, 2006 4:31 pm
bravo052492 I voted for Kick downt ehdoor, but I usually run an even all of the above. Same here. Plus bashing down the door sounds like the best thing for a half-orc barbarian...
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Posted: Fri Dec 15, 2006 7:27 pm
But even a half-ogre barbarian's simple outlook can provide a fresh perspective in a highly technical campaign 3nodding
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The Signature Reaper Captain
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Posted: Mon Dec 18, 2006 11:38 am
The Signature Reaper But even a half-ogre barbarian's simple outlook can provide a fresh perspective in a highly technical campaign 3nodding I just said half-orc cuz I made my half-orc barbarian before I made my half-orge...
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Posted: Mon Dec 18, 2006 11:39 am
Can't "Bash down the door" have lots of blood and guts too?
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The Signature Reaper Captain
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Posted: Mon Dec 18, 2006 1:01 pm
lol, they probably go hand in hand.
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Posted: Tue Dec 19, 2006 11:41 am
Ok, good... I was just checking...
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Posted: Thu Mar 01, 2007 12:55 pm
i picked Mystery and intrigue! (investigation and problem solving) cuz i like puzzles
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Posted: Tue Apr 03, 2007 5:13 pm
Mystery and intrigue! This game play style results in very fun game play.
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Posted: Tue Apr 03, 2007 6:41 pm
Honestly that is a tough call. I chose mystery just because I don't get to play in games that use brain power over muscle power. I'm actually going to start a game in real life that will prolly make me laugh at my players. They have the tendency of coming upon a group and attacking them without any knowledge of who they are...it will be funny when they begin attacking an outpost of soldiers wearing the same uniform that their allied soldiers are wearing!
I must say though, that the best campaign generally has a fairly equal amount of each of those qualities in it. Unless you get the same exact players, most player have different preferences and abilities. It helps to have a campaign where the beaters can beat and the thinkers can think (and the stealthy can stealth).
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