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FIE

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You can choose to be any sort of character, good, evil, neutral, you name it. Sound interesting?
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Hazun

PostPosted: Wed Nov 08, 2006 1:51 pm


FIE is a planet that holds many forms of life. Most of the races have developed high-level technology. Travel is far more efficient than on earth, food is better cultivated, tastes better, and is more sanitary. What sort of shady activies are going underneathe the governments scope?
It is a planet teeming with magic energy. There are so many different people on FIE, some characters more savory than others. What sort of life will you lead? How will you affect the people and countries around you?
PostPosted: Wed Nov 08, 2006 2:07 pm


Character profile


Gaia name:
Name:
Gender:
Species:
Backround info:

(You have 30 points to spend on stats. Each stat automatically starts at 10. You may substract a point from that stat to gain an additional stat point but you can only take it down to 7.)
Stats (From 7-18 )
Class:
Level: (All characters excluding NPCs start at Lvl1.)
EXP: (Unless you'd like me to tell you the formula, I'll calculate this for you.)
HP: How much damage you can take before you croak.
MP: How many spells or techniques you can use.
Strength: (Physical damage)
Constitution: (Physical ailment resistances and boosts total HP)
Evasion: (Difficulty to hit target)
Speed: (Swiftness)
Defense: (Ability to absorb damage)
Magic: (Magic potency)
Accuracy: (Precision of long ranged attacks)
Luck: (Effects all actions in a small way)

Matecocite: (Will be explained soon.)
Techniques: (Will be explained soon.)
Magic:

Hazun


Hazun

PostPosted: Wed Nov 08, 2006 2:11 pm


Classes


Fighter: Pretty self explanitory, grab a sword or whatever and hack away.
Necessary stats: Strength, Constitution
Starting HP: 40
*To determine HP simply add starting HP and constitution score together. Once you gain additional levels you add your constitution score to your total HP.*
Starting MP: 10
*To determine MP add your magic score and your starting MP together. Works just like HP.*

White mage: A magic user that specializes with healing and buffing spells.
Necessary stats: Magic
Starting HP: 15
Starting MP: 40

Black mage: A magic user that specializes in destructive magic.
Necessary stats: Magic
Starting HP: 10
Starting MP: 60

Thief: This class is stealthy and steals stuff.
Necessary stats: Speed, Evasion
Starting HP: 20
Starting MP: 15

Ranger: A ranged fighter using anything from bows to guns.
Necessary stats: Accuracy
Starting HP: 25
Starting MP: 1
More classes become available with training, and certain instructors will give you an opportunity to take a prestige class.
PostPosted: Wed Nov 08, 2006 2:43 pm


Matecocite


If you've ever played Final Fantasy VII, it works like materia. If you've ever played Jak and Daxter, it works like eco as well. If you've ever played a Phantasy Star game, it works like technique disks. How can it work like all of those you ask? Let me explain.

There are 3 different primary types of matecocite.

1. Raw matecocite.
This is unprocessed matecocite and if you come into contact with it, you absorb it and are briefly granted powers of that element. It's only temporary and will last only a minute or so. These are the elements that are found.

1. Fire
2. Water
3. Earth
4. Bolt
5. Wind
6. Stellar
7. Dark
8. Light

It is possible to craft raw matecocite into a specific element. (They even have factories for that.)

There is the spherical type that can be combined with a weapon. Weapons have slots that are specially made to fit a matecocite sphere. With a matecocite sphere equipped, you can cast that specific spell. (Unlike materia, there are no summon matecocite spheres, summoning is something that must be learned.)

Then certain matecocites can be absorbed and you learn a spell from it. But if you are not powerful enough, the orb will reject you.

For example, Hazun found a fire blast orb. He currently has a magic of 12. You need at least a magic of 18 to learn it. So he would need to find ability spheres to increase his magic or increase his magic through level ups.

That's all I have to say about matecocite for now.

Hazun


Hazun

PostPosted: Wed Nov 08, 2006 3:05 pm


Techniques


Techniques are unique abilities that only your character has. Whether it be a special attack or a special spell not listed they fall under this category.

You get a technique once every 3 levels.

Once I have more time I'll place up generic techniques.
PostPosted: Wed Nov 08, 2006 3:41 pm


Gaia name: Immortal Fate
Name: Serenity
Gender: Female
Species: demonic
Backround info: she is in one of the special divisions of the government. She has an uncanny ability of finding out the darkest of secrets and a reputation as bad as they come. However, the government only hires out for her in emergencies. She is expensive as well as unpredictable.

(You have 35 points to spend on stats. Each stat automatically starts at 10. You may substract a point from that stat to gain an additional stat point)
Stats (From 3-18 )
Class: Dark Mage
Level: (All characters excluding NPCs start at Lvl1.)
EXP: (Unless you'd like me to tell you the formula, I'll calculate this for you.)
HP: 10
MP: 55
Strength:
Constitution: (Physical ailment resistances and boosts total HP)
Evasion: 13
Speed: 7
Defense:
Magic: 15
Accuracy: 5
Luck:0

Matecocite: Wind, stellar, fire
Techniques: Is able to conceal herself.
Magic:

Stainless Essence
Vice Captain


Hazun

PostPosted: Thu Nov 09, 2006 5:43 pm


Immortal Fate
Gaia name: Immortal Fate
Name: Serenity
Gender: Female
Species: demonic
Backround info: she is in one of the special divisions of the government. She has an uncanny ability of finding out the darkest of secrets and a reputation as bad as they come. However, the government only hires out for her in emergencies. She is expensive as well as unpredictable.

(You have 30 points to spend on stats. Each stat automatically starts at 10. You may substract a point from that stat to gain an additional stat point)
Stats (From 3-18 )
Class: Dark Mage
Level: (All characters excluding NPCs start at Lvl1.)
EXP: (Unless you'd like me to tell you the formula, I'll calculate this for you.)
HP: 10
MP: 55
Strength:
Constitution:
Evasion: 13
Speed: 7
Defense:
Magic: 15
Accuracy: 5
Luck: 10

Matecocite: Wind, stellar, fire
Techniques: (You should probably come up with a name for this...) Is able to conceal herself.
Magic:


Sorry I must not have been clear enough. But from now on I'd like forms PM'd to me. And I'm going to have to give the stat system a makeover. You can expect a new one by tomorrow. Sorry about the inconvenience. Hopefully we can get this Rp off the ground by tomorrow. Is that okay Immortal Fate?

Okay, now that the stats have gotten their make-over let me give you a suggestion.
Str: 9
Con: 12
Evasion: 14
Speed: 14
Magic: 18
Accuracy: 7
Luck: 16
HP: 22
MP: 78
With a stat layout like that, you've spent all your stat points.
PostPosted: Mon Nov 13, 2006 6:16 pm


Cast

Gaia name: Hazun
Name: Jack Uphill
Gender: Male
Species: Human
Backround info: His past will be reveiled later in the game.
Appearance: He has a pheonix red hair that is prepetually in his eyes. He wears a simple vest, knuckle gloves, and shorts, all of earthy colours. His eyes are brown and he stands 5'8" weighing 150lbs.

Stats (From 7-18 )
Class: Fighter
Level: 1
EXP: 0
HP: 56
MP: 17
Strength: 16
Constitution: 16 (Physical ailment resistances and boosts total HP)
Evasion: 17 (Difficulty to hit target)
Speed: 16(Swiftness)
Defense: 12(Ability to absorb damage)
Magic: 7(Magic potency)
Accuracy: 8(Precision of long ranged attacks)
Luck: 18 (Effects all actions in a small way)

Matecocite:
Techniques: Linear-slash: Hit all targets with-in a line. 4MP
Magic:
Equipment
(L)Longsword P: 10(R)Nothing (H)-- (B)-- (F)--

Gaia name: Immortal Fate
Name: Serenity
Gender: Female
Species: demonic
Backround info: she is in one of the special divisions of the government. She has an uncanny ability of finding out the darkest of secrets and a reputation as bad as they come. However, the government only hires out for her in emergencies. She is expensive as well as unpredictable.

Stats
Class: Dark Mage
Level: 1
EXP: 0

Str: 9
Con: 12
Evasion: 14
Speed: 14
Magic: 18
Accuracy: 7
Luck: 16
HP: 22
MP: 78

Matecocite: Wind, stellar, fire
Techniques: (You should probably come up with a name for this...) Is able to conceal herself.
Magic:

name: Vampiric_Sylas_Van_Zero
Name: Sylas Van Zero
Gender: Male
Species: Neko
Background info: Sylas is a young neko, only 14. He is usually upbeat and some times cocky and rarely takes anything seriously. He is an invisible, witch means that he lives on the streets and knows the streets better then people who have jobs as guides around towns and cities. He knows where all the cheapest places are to buy the necessities of life and the less necessary things too.
Appearance: Click here

Stats

Class: Thief
Level: 1
EXP: 0

HP: 31
MP: 22
Strength: 11
Constitution: 11
Evasion: 18
Speed: 18
Defense: 7
Magic: 7
Accuracy: 10
Luck: 18

Matecocite:
None as of yet.

Techniques:
Double kick-
Ran and using both legs, kick one enemy to the floor, causing damage to the enemy, both are then stunned, (Time taken to get back up) unless attacks that are preformed from the ground are available.

MP cost: 2MP

Magic:
None as of yet.

Equipment:
2 X Iron Knife P: 5(Two equitable at once)

Gaia name: Kazime Garos
Name: Chaos
Gender: male
Species: demon but can my guy think he is human
Backround info: born of hell but lost on FIE. raised by himself and grew up to be destructive by nature not being able to control his powers he decided to joinm the government in hopes they could help him. he is actually kinda clumsy and free spirited when he is not in battle.

(You have 30 points to spend on stats. Each stat automatically starts at 10.)
Class: What are the classes? Psionic/ Warrior or a magic based warrior
Level: 1
EXP: (Unless you'd like me to tell you the formula, I'll calculate this for you.)
HP: 20
MP: 56
Strength: 17
Constitution: 12
Evasion: 10
Speed: 15
Defense: 18
Magic: 17
Accuracy: 11
Luck: 7
(these are just guesses)

Matecocite: wind, fire and dark
Techniques: Teleport- can teleport myself easily around an opponent(s) and ican attack them from behind also if im holding onto a comrade i can get him/her out of that situation quickly but only if they are seriously wounded.

mp cost: 12

Magic: no magic yet but i have the ability to cast.

Hazun


Hazun

PostPosted: Sun Nov 19, 2006 11:39 am


Okay lets get this show on the road.
PostPosted: Fri Feb 16, 2007 12:03 pm


Wow I completely forgot about this rp...

Hazun

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Balance: mediary roleplays ( Adventure, duality, mystery, etc.)

 
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