~Arentiel~
A kingdom of law and oath, Arentiel prides itself with upstanding citizens and a steadfast army. It's border holds strong, though it seeks not to bar entry, all are considered innocent until proven guilty in the eyes of it's officers. Behind these lines of watchful eyes lay the sprawling towns and cities. Each following their word to the letter, they look up to the greater cause of unfettered goodness. It is an utopia, and the hidden hearts and desires of devious men are washed clean by hospitality and the love of neighbours.
Successful, cities of Arentiel are vast and shining. Silver layers their towers, marbel is their stone of choice. Anything that brings an illuminate glow to their homes are welcomed, as they take great interest in the light. Towers mark the greater cities, homes of the arch-mages who watch over their domain. Statues placed in cities pay homage to kings and leaders long past, heroes of ages before. It is a place of national pride, a place where one can wake up each day and be thankful to be part of a bigger goal.
Most of Arenetiel's population are humans, people who move about in hustle and bustle. The ranchers and tradesmen employ their skills thankfully, earning their way in support of the nation itself. In times of war they lend their skills and resources to the great army, their dedication to their brethren marked by annual parades and festivals. Every man, woman, and child is a hero, soldier or not.
The soldiers themselves feel humble before those they lay down their lives for. It is a position of servitude until death, it is a sacrifice for all they adore. Favoring half-plate and spears, if not swords, they form great shields walls and lines. Cavalry are fewer then most other nations, reserved for the elites and commands of the troops. Knights of the Dawn as they are known, are fiercesome and fanatical in their devotion. So much so that ritual and purification don't have to ever be ordered. Many bare scares of battle, and medals for success.
---
+Nature+
The kingdom is vast, the grounds mostly flat plains or rolling hills. A few mines dot the landscape, but most of it is farming and such. Some caves here and there, and many herding beasts. Farms sport cows, chickens, and other creatures whilst the plains are dotted with lumbering bison and other things. Plants are fresh and green, some forests popping up into healthy bunches of leaved resource.
---
Important sites.
Kahlendar - The vast cityscape of Kahlendar stands higher then any other. Acting as the capital of Arentiel and home of the king, as well as his council, it is brighter than all the rest. The main city surrounds the castle of Aren, acting as the first defense before enemies reach the massive walls. It is a place of commerce and worship, the main central hub of important events. Like the other cities it sports an array of buildings, mostly squared in shape, though domes and other small towers or schools dot the place.
Aren - The castle of Arentiel and the most well-guarded bastion of light's secrets, the place is ancient. Before the great unification, the reform of men, it was built. Massive walls of stone guard the keep in layers of defense, proving capable against most forces. Lines of mythril run through the carved stone's surface, glyphs and symbols of lost meaning marking the walls.
The actual castle itself is prominent above and beyond it's city. The towers reach up to the sky, grasping at the sun itself. Open flat services upon their top are used by mages and priests, as lookouts and points of casting. The five towers as they are often referred to, are level after level of learning and training, as well as experiments. Below these towers lays the keep, an awe-inspiring building of massive proportions.Great archways mark the many doors, and the entire ground is surrounded by lush gardens and titanic statues. Inside the building many of the greatest live, and share their thoughts at the council table.
---
For all that it is, the kingdom is merciless. Evil doers and those that betray the light are shed no tears,a nd are offered no mercy. Indeed the peasants smile as the carcass of a bad man is paraded int heir streets, or as the bones of a thief's hands a pried from his body in a public ritual. Sinners should beware, for their blood will paint the ground of the townfolk, and beneathe the light will they be trodden into the darkest depths of hell.
=Additional information pending.=
A kingdom of law and oath, Arentiel prides itself with upstanding citizens and a steadfast army. It's border holds strong, though it seeks not to bar entry, all are considered innocent until proven guilty in the eyes of it's officers. Behind these lines of watchful eyes lay the sprawling towns and cities. Each following their word to the letter, they look up to the greater cause of unfettered goodness. It is an utopia, and the hidden hearts and desires of devious men are washed clean by hospitality and the love of neighbours.
Successful, cities of Arentiel are vast and shining. Silver layers their towers, marbel is their stone of choice. Anything that brings an illuminate glow to their homes are welcomed, as they take great interest in the light. Towers mark the greater cities, homes of the arch-mages who watch over their domain. Statues placed in cities pay homage to kings and leaders long past, heroes of ages before. It is a place of national pride, a place where one can wake up each day and be thankful to be part of a bigger goal.
Most of Arenetiel's population are humans, people who move about in hustle and bustle. The ranchers and tradesmen employ their skills thankfully, earning their way in support of the nation itself. In times of war they lend their skills and resources to the great army, their dedication to their brethren marked by annual parades and festivals. Every man, woman, and child is a hero, soldier or not.
The soldiers themselves feel humble before those they lay down their lives for. It is a position of servitude until death, it is a sacrifice for all they adore. Favoring half-plate and spears, if not swords, they form great shields walls and lines. Cavalry are fewer then most other nations, reserved for the elites and commands of the troops. Knights of the Dawn as they are known, are fiercesome and fanatical in their devotion. So much so that ritual and purification don't have to ever be ordered. Many bare scares of battle, and medals for success.
---
+Nature+
The kingdom is vast, the grounds mostly flat plains or rolling hills. A few mines dot the landscape, but most of it is farming and such. Some caves here and there, and many herding beasts. Farms sport cows, chickens, and other creatures whilst the plains are dotted with lumbering bison and other things. Plants are fresh and green, some forests popping up into healthy bunches of leaved resource.
---
Important sites.
Kahlendar - The vast cityscape of Kahlendar stands higher then any other. Acting as the capital of Arentiel and home of the king, as well as his council, it is brighter than all the rest. The main city surrounds the castle of Aren, acting as the first defense before enemies reach the massive walls. It is a place of commerce and worship, the main central hub of important events. Like the other cities it sports an array of buildings, mostly squared in shape, though domes and other small towers or schools dot the place.
Aren - The castle of Arentiel and the most well-guarded bastion of light's secrets, the place is ancient. Before the great unification, the reform of men, it was built. Massive walls of stone guard the keep in layers of defense, proving capable against most forces. Lines of mythril run through the carved stone's surface, glyphs and symbols of lost meaning marking the walls.
The actual castle itself is prominent above and beyond it's city. The towers reach up to the sky, grasping at the sun itself. Open flat services upon their top are used by mages and priests, as lookouts and points of casting. The five towers as they are often referred to, are level after level of learning and training, as well as experiments. Below these towers lays the keep, an awe-inspiring building of massive proportions.Great archways mark the many doors, and the entire ground is surrounded by lush gardens and titanic statues. Inside the building many of the greatest live, and share their thoughts at the council table.
---
For all that it is, the kingdom is merciless. Evil doers and those that betray the light are shed no tears,a nd are offered no mercy. Indeed the peasants smile as the carcass of a bad man is paraded int heir streets, or as the bones of a thief's hands a pried from his body in a public ritual. Sinners should beware, for their blood will paint the ground of the townfolk, and beneathe the light will they be trodden into the darkest depths of hell.
=Additional information pending.=