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NEWSFLASH: FFVII /NOT/ THE BEST STORYLINE Goto Page: 1 2 [>] [»|]

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Bango Skank

PostPosted: Thu Oct 26, 2006 11:04 am


So, I'm sure almost all of you have said it before, Final Fantasy VII has thr greatest storyline ever.

But I disagree. It has a good storyline, it's my favorite of the Final Fantasy series. But it does not have the best storyline ever.

My reasoning:
A storyline is meant to propell the action of the game, in Final Fantasy VII it accomplishes this. A storyline is also meant to make sense, this is where FFVII fails. The storyline is has so many sub-plots and branches it's too convoluted to be the great storyline it could be. Too much was left unexplained and open to interpretation for much of anything to be confirmed as true in the universe of the game. A good storyline shouldnt leave so much up to the viewer's own ideas, it's like 'Mad Libs: The Game'.

If anyone can disagree with me, please, post your argument for the storyline and I'll make sure to respond.
PostPosted: Thu Oct 26, 2006 11:10 am


Um...since when is it a story line's job to "make sense"? I know of PLENTY of amazing stories that make you think. On that note, FFVII's plot DOES make sense, you just have to think it out, which MAKES it great. It makes you work and re-play and wonder. That's what all the FF's do(except for VIII, that game truly sucked)

SefieGainsborough


sabaal

PostPosted: Thu Oct 26, 2006 12:55 pm


In my experience, the more you have to think through a story in order for it to make sense, the less of an actual story there is. I've had people try to tell me that The Matrix 2 and 3 have a wonderful story, but I'm not thinking about it the right way. Turns out they really just have a crappy story.

People are mislabeling FFVII. In fact, the storyline of the game isn't really that compelling, or even interesting. What catches people's attention, even if they fail to realize it, are the themes on which the story is based. The story isn't about AVALANCHE, Sephiroth, Jenova, and the Meteor; it's about political resistance through terrorism, growth of corporate government, the untimely death of a loved one, and the human struggle to become immortal. All of these themes are very emotionally charged, and Square presented them all in a setting that didn't feel nearly as detached or random as many video games of the time. THAT is why people can't get enough of it. 3nodding
PostPosted: Thu Oct 26, 2006 3:36 pm


"While a good storyline is fine making sense, Final Fantasy 7's uses twists and turns in subplots. Think of the plot like a new world. Each character is very well developed and each has a complex story behind who they are now. The confusion involved makes it a little hard to understand, but you appreciate it more when you understand it, due to all of the subtle details in the game and it's affiliated products. Dirge of Cerberus, for example goes into greater detail about Vincent Valentine's tragic past, Crisis Core goes over the crisis 5 years ago...Even if the game itself was confusing, the storyline still flows well, because it's all there if you know where to look. Whether it's finding the hidden secrets in the game, or simply watching or playing the affiliations...The storyline is fantastic.
It effectively moves the player and creates emotions between the user and the characters within the game. Which, gets the user more involved and creates a bond. Self explanatory.
As to your complaint about open interpretations, this method is often used to let the user get what they want out of the storyline, and causes excellent discussions, if of course, debates are held between those who know how thold one. But regardless, you'll see open interpretations in many books, which may not satisfy as one that wraps up nice and neatly, but, that's very hard to do when a plot gets sophisticated and involved, and this storyline does not support a neat, happy ending. The people in that world live in a tragic world, which would completely go against a happy ending...
If you'll take a look at all the material presented, it's not even as open ended as you would think, because the affiliated products, leave a bit less to imagination. Assumptions can be made, but assuming is always a horrible thing to do. And no one can truly say "This has the best storyline ever" or what have you. That is merely an opinion, which may be debated upon. So do not say that it isn't or it is. It is simply a cherished story, in which a great deal of the populace agree on its excellence.

My name is Zen


angelinbeans

PostPosted: Thu Oct 26, 2006 6:06 pm


The open-endedness, the holes and gaps, the "Mad Libs" of the story is what attracts many people. Almost 10 years after it's release, Final Fantasy VII still remains as one of the most talked about games.

The open-interpretation and the holey storyline also increase the game's replay value. If you didn't understand some things in a story, wouldn't you want to go back and reread/play it? and if something wasn't explained no matter how many times you reread it, then it's up to you figure out what may happened. Your part of the story because you created part of it.

However with the new installments of FFVII, the some gaps are being bridged.
PostPosted: Thu Oct 26, 2006 6:54 pm


I'd have to say, I'm into stories with many plot holes. It leaves for alot of aloofness and discovery. Like for instance, urban legends. No one knows if Big Foot is real, or that a Tsuchinoko is a real animal, but we can always dream right? Stories with plot holes such as this give you sorta like an expressive way of looking at it. You eitehr believe it or you don't.

I wouldn't say it's the best storyline (A little Cliche at some points) but still, it was pretty good! A good plotline, though, is the show heroes! Excellent show!

steam punk rhapsody


Ryusei Hikaru

PostPosted: Mon Oct 30, 2006 3:14 pm


Heres a nice little example to throw at you..
How many games do you feel the absolute urge to return and play after beating the whole game?
My guess is not many.
But final fantasy 7 has a very in depth and complicated story for those who have more than the attention span of a 17 year old that barely thinks past their pants/"lovers.
The amount of time and effort that was spent making the storyline must have been YEARS.
Meanwhile 80% of all games and 70% of all RPGs stick to a fairly straightforward storyline without much thought beyond a bored 15 year-old's creativity.
So I would have to say you are entitled to your opinion but I think that you are a bit to cynical on the game.
Not to re-mention that this same storyline that "isnt so great" has kept people in wonder and curiosity for many years even with the hundreds of games that have come since Final Fantasy 7.
PostPosted: Tue Oct 31, 2006 1:07 am


Actually, you'll find many tried and true story elements in Final Fantasy VII's story that are the same as other RPGs. The folks at Square only spent about three years on the development on Final Fantasy VII, as they do with most other games (the average is about two or three years per game), so in that aspect it is no more special than others. It's the typical psychotic villian out to destroy all of humanity and become a god, with this and that in between. Not much different from other RPGs, so why is it so special?

It's presentation. Yeah, there are plot holes, and yeah, character development is rather lacking for some characters (Vincent and Yuffie come to mind, as well as loads of NPCs that play a larger role in the story than the average NPC). The way Final Fantasy VII's story was presented was so different from most games out there at the time that it was unique, that people played it for the refreshing experience. It's not the best storyline, but it's presentation is what makes it special to me.

If one just blindly goes about saying Final Fantasy VII or some other game has the best story line ever without giving proof or convincing evidence, then it can end up making the game be a letdown for players who were just recenty introduced to it. More often than not, I find myself playing FFVII more for the nostalgia value than anything else, although I do enjoy the story. However, I find it that games like Xenogears have a more intriguing and indepth storyline with far better development of character and plot than Final Fantasy VII. Not the best, since no game thus far (as far as I am aware of) has truly earned that title. Some are just better than others.

So in the end, it really comes down to presentation. You can take some of the most cliche story elements and turn it into something great if you can put the pieces together right, whereas you can have a fantastic original idea and fudge the whole thing up by failing to link all the necessary pieces together. Final Fantasy VII has some of the most well presented storylines of it's time, and shows how RPGs have come a long way since the first Final Fantasy.

Ushigami

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MistyVampire

PostPosted: Tue Oct 31, 2006 8:59 pm


Umm.. i've only seen around 1/3 or 1/4 of it so far ^^;;;;
PostPosted: Sat Nov 04, 2006 2:52 pm


All I have to say is that is a very Western interpretation of what a true "storyline" is.

Wolfish Nature

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Gonawo Shisen

PostPosted: Sun Nov 05, 2006 10:49 pm


I liked the FFVII storyline biggrin ....If you think about it, if squaresoft (I'm going with the name they had when they made FFVII) had spent more time to think of how to make the story make more sense, then that would restrict the imagination of fans now wouldn't it?.....there probably wouldn't be fanfictions of FFVII with fan explanations of what was going on in the game...

in my case, when I write stories, I tend to think too much about it making sense....but then that just narrows my thinking and messes up my story because I would have to rewrite the rest of it to make sense....

so basically what I'm saying is that if they tried to make the storyline of FFVII make more sense, then it would overcomplicate it and maybe even make it more confusing to those who haven't played or finished the game....

storylines are meant to have more than one interpretation because there are multiple meanings to them and everyone has their own opinion on them....you can't just say that a storyline is bad because it's not solid....that would be like saying every storyline is bad....
PostPosted: Fri Nov 10, 2006 3:35 pm


I think that Final Fantasy 7 has the a very good story line because of there are many things going on at once which does not amke you bored like some other storylines

Scorcher 3424


1wngdngl

PostPosted: Wed Apr 11, 2007 10:45 am


FFVII is ultimatly a world, one with many stories contained in it. Like the way Middle earth from Lord of the Rings has other stories in it besides Frodo's quest to destroy the ring. Like the way Star Trek series are collections of individual stories, or episodes. Like the real world, which in which all the "stories" are the events people choose to include. The basic themes don't change, instead how they are dealt with. Even the characters come from the same basic types. Characters, even the realistic ones, are not meant to be "real" people. They're there to convey specific ideas and themes, and for that reason are considered to be "larger than life". The characters that are able to convey these themes the clearest, that envoke the greatest emotion, and yet can still surprise you at times, these are the ones that suceed.
PostPosted: Thu Apr 12, 2007 12:39 am


Well, isn't that why Square-Enix is churning out these sequels and prequels and anime films and cell-phone games?

I don't know if the story was meant to be so complex. I could believe it if someone from the FF VII production team admits the story kind of ran away with them. Good story, but much of it unfinished.

Though it does give huge license for the franchise to continue, it does get annoying to purchase stuff just to get the story line.

Espeonel

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Ranmyaku X

PostPosted: Thu Apr 12, 2007 3:17 pm


Okay...Maybe the FFVII storyline doesn't make sense sometimes, but that's what makes it such a great game!!
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The Final Fantasy VII Guild

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