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Posted: Tue Oct 17, 2006 10:47 pm
Just to clear up any confusion about abilities:
A White Mage/Monk can Shield + Heal + Attack all in one turn or Shield + Heal + cast White Wind all in one turn. Until further notice, you cannot heal yourself twice in the same turn. The MP cost of healing spells has been reduced.
When you use Quick Hit you can only physically attack twice and nothing else. As of now, Empowered Strength + Quick Hit can't be used together.
Fighters can cast Empowered Strength + Backstab, THEN Quick Hit for a very deadly combo.
A White Mage can Shield himself after the SECOND hit from an enemy's Quick Hit attack but not the first.
I will update this thread peridoically about any changes to abilities sooo keep on the look-out. As it stands now, casters are probably a wee bit overpowered at the beginning of the game but with their gear, Melee classes are probably a wee bit overpowered near the end of the game.
I will make as many changes necessary to ensure a good game balance while giving every class their own 'feel.'
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Posted: Tue Oct 17, 2006 10:55 pm
Note: Only White Mages/monks can equip self-healing cloaks that give automatic +10 HP if your HP gets lower than 8. This is to balance the game, since Melee classes have high HP and offensive mage classes can inflict great damage.
NEW: A character cannot be stunned/Toaded/Stopped/whatever more than 3 times per fight!
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