|
|
|
|
|
|
Posted: Wed Oct 04, 2006 2:53 pm
If I had to quest for a Fa'e all over again, this would have been an outline as to how I would have approached things. I've noticed, critiquing other people's threads, that they tend to leave a few key factors out, or only slightly address some very important things, or whatnot. It's really not wise to skimp out on certain things -- not only will this help attract the judges' attentions, and possibly even the attention of people looking for their Fa'e to have babies, but will help you feel much more confident and excited about your potential character. Keep in mind that I am not the end-all authority to Fa'e characters; this is not meant to be a series of strict guidelines as it is meant to get you thinking about your own character. Also, this is a work-in-progress; some sections may be left blank until I can get around to filling them in. Feel free to leave comments on things you think have been overlooked, or that I haven't given adequate attention to, or argue with me with the points I've made. First Step: So You Want a Fa'eSo! You want a Fa'e. You might have helped a friend plot for her own Fa'e, you might have stumbled across the thread while browsing the B&C, you might have noticed that nearly everyone else wants one, you might have noticed that all the popular well-loved peoplel have one. Whatever your reasons, you're now bursting with creative energy and are rarin' to go! Whoo!
In all honesty, there is no right reason for wanting a Fa'e. No one can tell you that you don't deserve one. There is, however, a certain amount of importance placed on what you're actually going to do with your Fa'e.
Fa'e are, first and foremost, RP-heavy children. In all honesty, more people are going to notice you role-playing your Fa'e than writing in their diaries for them. You could be the best writer in the world, but if you keep your Fa'e figuratively locked up in the closet and don't allow it to socialize with others... Then why are you going through all this trouble? Go write a book and get published and make millions of dollars! (If you actually do this, send me a buck so I can buy a doughnut. For, um, my good advice. Yeah.)
(Also, I'm not saying that writing your own plots for your Fa'e is a useless venture -- it's a very important aspect, but it should not override actual character interaction. Some of the best and most interesting and well-liked plots are actually collaborations between two or more people both writing separately and roleplaying their Fa'e together.)
Neither should your Fa'e simply be a trophy pet. If you don't write or don't roleplay, your Fa'e isn't likely to grow -- which isn't fair to people who would be active. We are, first and foremost, a community; if you're getting a Fa'e, chances are you're going to get to know quite a few of us very well! We'll probably bug you for RP, possibly ask you about long-term plots that span over both solo and roleplay entries, and maybe even draw incriminating pictures of your Fa'e in bed with other people (the identities of said other people depending on how much we like you, if at all.)
We're not a mean bunch, and we're willing to help and always excited to have some fresh blood. Feel free to spend some time hanging in the thread to get to know us better -- it's been a pattern that the people who have quested for Fa'e and then recieved them have actually hung around in the thread and participated when wanted or needed. Quests can go on for nearly years, however, and the actual Fa'e roleplay has been around for more than two; if you're willing to put in the time and effort, then the only way you can guarantee you won't get a Fa'e is by giving up.
More on the actual questing part is at the very end of this guide -- now it's time to think about your dream Fa'e.
|
 |
 |
|
|
|
|
|
|
|
|
Posted: Thu Oct 05, 2006 6:49 am
Second Step: Mythbase and BackstoryTo start off, we should probably define what a Fa'e is: a Fa'e is a reincarnated deity, being, place, or object of power, such as that its actual existance can be ambiguous but has spawned belief anyway. Said deity, being, place, or object of power has to have died -- it is then brought back to life as a semi-mortal being called a Fa'e. This new life is known as its 'second chance', and the Fa'e will have the choice of either trying to complete whatever undoubtedly nefarious plot it had in the first place, or becoming human and spitting out a couple of kids and maybe abusing its powers to become a famous circus act or something. (...Not necessarily in that order: if a Fa'e goes human, it loses all of its powers and godly essences.)
So, as you can probably tell, the mythbase is the most important aspect of a Fa'e, and will pretty much define it. You've got a couple of choices as far as choosing a mythbase is concerned -- fairy tales are allowed, as are urban myths, mythology, ancient places or objects of power that no longer exist... You cannot, however, make up your own myth, nor can you choose a Fa'e based on a myth made up by somebody else (such as Star Wars mythology.) Whatever mythbase your Fa'e is based on has to have perished, faded out of existance, or disappeared for good. Time of Death: ...Who's Counting?So why do they have to die, anyway? Well, the easiest and most obvious answer is that, well, if they don't, they can't be reincarnated. It's as simple as that, really. This is why you can't choose to base your Fa'e on, say, Mount Fuji -- because it's actually still standing there and no amount of explaining is going to make us think otherwise. (You could, however, base your Fa'e on the spirit of Mount Fuji or something, and say that the actual Mount Fuji is more like an empty shell of a corpse now, but that's kind of farfetched and also kind of stupid.)
So how do you kill a god? Or a legendary weapon? Or a place of power? What if they didn't die in their original myth at all?
Well, that's where your handy-dandy imagination gets to come in! Gods don't necessarily have to be killed -- and even if you wanted to go that route, a little bit of research should come up with some solution. Perhaps the god was killed by his or her mortal enemy, or another god, or killed him/herself. Barring gruesome murders and suicides, the god could have simply faded away, having lost all of his or her followers. He or she could've wandered into a doughnut plant and fallen into a vat of doughnut dough and baked into a doughnut and then eaten and spiritually absorbed into a mortal that, upon next reincarnation, was possessed by the god (this is also an extremely stupid situation, don't use this one either.)
As for legendary weapons -- perhaps they were lost, broken, or thrown into the fires of Mount Doom. Perhaps the places of power were destroyed by earthquakes, paved over, dried up or withered away (if they were bodies of water or some kind of forest-y place respectively.) Perhaps the spirits inhabiting them, if there were any, faded away or died or fled to a newer, shinier legendary weapon or place of power.
The point is, there are all kinds of ways to explain a death or disappearance, and it doesn't necessarily have to be boring. If anything, the 'death' of the mythbase in question could weigh in heavily on your Fa'e's future plots or persona (if your Fa'e's past reincarnation was stabbed to death, for example, even reincarnated s/he could still bear the scars.) The Relationship Between Past and PresentAnother important thing to consider is how tightly or loosely your reincarnated Fa'e is going to be based on the mythbase. There should always be some heavy corrrelation -- don't make your phoenix Fa'e look like some kind of freaky insect and act as if he might as well be the reincarnation of a lawyer that died of self-ennui, please. The mythbase and backstory should, and even must weigh in on his present incarnation's personality and habits.
However, another interesting question to ask that's not often asked or answered in quest threads is -- just what kind of role exactly does your Fa'e's past self play with his present self?
There are all sorts of ways to handle this. Some Fa'e Guardians have chosen to effectively separate the god from the actual Fa'e -- if anything, the god influences the Fa'e, is presumably a part of the Fa'e, but is not actually the Fa'e. Other guardians have separated the Fa'e and their past selves completely, dividing them into two separate entities. The Fa'e's past self may be little more than a voice in their heads, or it may be a completely different but non-physical entity that requires a physical 'shell' in order to come back to power (and that's where the Fa'e comes in.) This is sort of like a partial reincarnation, if that makes any sense.
The Fa'e may be little more than his or her past self in a human-shaped semi-mortal form. They may identify themselves wholly as their past selves, or they may shrug and go "Yeah, that's who I was before, but I'm someone completely different now." Basically this is an entire reincarnation -- nothing remains of their past selves, either as a separate entity or as a voice, and the only thing that's left are their past actions and the Fa'e's eventual recollections of those actions (if those memories are to come back at all.)
Generally Fa'e grow up so that they're not aware that they're anything but mortal (if not human) until they hit child, but do not actually begin to regain their memories of their past lives nor really unlock any significant power until they hit teen. Youth onwards is generally the time they decide whether they want to regain their past power and become an Ancient, basically taking the place of their past selves, or else become human and give up everything they once were in their past lives. (Whoo, complicated, isn't it?) I Shall Call It Squishy And It Shall Be My SquishyThe last issue necessary to address (though I'm not sure it belongs in this section, it kinda doesn't belong anywhere else either. Poor orphaned issue) is that of names. There aren't any real guidelines to names -- I can't tell you with certaintly that any particular combination (say, of the letters 'l', 'e', 't', and 'h') will result in the One True Name to Rule Them All. I can, however, tell what not to do, and that is to randomly pull a name out of your a**.
By that, I mean Japanese names for a character of non-Japanese descent. Or an Irish name for an African character. Even this is ambiguous though because -- who really names your character ICly, the guardian does, right? Well, what if your Fa'e is African but your guardian character is Irish? How is the guardian supposed to know straightaway that your character is secretly the longlost African Queen of Bees and Fertility with Six Boobages, and that she should name her some African name that means "Queen of Bees and Fertility with Six Boobages"?
(Hint: if you say 'intuition', or 'just because', I am going to draw a picture of you and then doodle moustaches and all sorts of weird non-flattering things all over you.)
So -- my point is that you should also consider the circumstances in which your Fa'e is going to be officially named. S/he doesn't necessarily have to be named, ICly, by your Guardian -- your Guardian could have recieved her Fa'e with a note pinned upon her baby blanket that said "NAME HER THIS OR I WILL DOODLE MOUSTACHES UPON YOUR LIP WHILE YOU SLUMBER." Or said Irish guardian could have stumbled across the baby in the first place while adventuring in Africa and recieved naming help from the nearby half-naked natives or something.
(I would also like to point out that names don't always have to be particularly meaningful. How many parents name their child something that means "Patience" or "Light", and what's the probability that the child is actually going to turn out that way?)
|
 |
 |
|
|
|
|
|
|
|
|
|
|
Posted: Thu Oct 05, 2006 6:50 am
Third Step: PersonalityAhh, personality. This determines, to a large extent, whether we'll be interested in bringing your Fa'e to life to be a part of our community or whether we'll put you on our collective "SHUN" list. This determines how your Fa'e will react in RPs, and how interested our own Fa'e would be in yours. (...And I don't mean merely romantically, see first point below.) In any case, this should be the largest and most developed portion of your concept. Sexuality and RelationshipsDon't merely make your Fa'e a cardboard cutout of sexuality. By this, I mean your Fa'e shouldn't merely revolve around the fact that he/she/it likes other he/she/its. If you're Fa'e is gay -- that's okay! (*Cue song!*) However, your Fa'e's gayness should not be his or her defining trait. This is the same for heterosexuality (though you normally don't find this as widely advertised.)
Hormones are normal, as is attraction, and there's no denying that roleplaying a relationship can be fun, fulfilling, and interesting. However, creating your Fa'e for the sole purpose of being the perfect soulmate for a particular someone else is not only boring but kind of eeky (and trust me -- we can usually tell.) Relationships should not define your character, and there is a lot more to roleplay than relationships of the purely vertical-tango-kind.
Furthermore, to be honest, we already have at least three playboy Fa'e that would hit on anything that moves, and at least two to three female Fa'e that seduce and would sleep with just about anyone. Plays Well With Others? Check Yes Or NoSpeaking of relationships and those sorts of things - how will your Fa'e interact with others? By 'interact with others', I don't necessarily just mean "What will s/he do if let out of the house without a leash." I mean -- what sort of people would your Fa'e be attracted to (romantically, friendship-wise, selfishly, creepily -- you don't have to limit yourself), and what sort of people would your Fa'e not be able to stand? Are they introverted or extraverted? Will they walk up to someone and initiate a conversation or will they sulk in a corner and wait for someone to initate a conversation with them or will they punch anyone who tries to initate a conversation with them in the face?
It's true that this doesn't necessarily have to be fleshed out to the T -- it's important to be flexible too, because you'll find that over time and through lots of RP, other people's characters will begin to influence and shape yours too. This is a good thing, and we want to encourage it. Which leads to my next point: Staticity? DO NOT WANTEssentially -- if your Fa'e is never going to change, never going to break habits or start new ones, never going to change his or her opinions on certain issues or other Fa'e, and never going to learn, evolve, or grow, don't bother. A big part of the roleplay of Fa'e involves the Fa'e learning things -- it can be as epic as learning about their own mortality, or just how big of a jackass they were in their past lives, or as small as finding out that they really like this sushi stuff.
This is interesting. Shoving characters -- any kind of characters -- into a situation to find out just how much they will change the environment just as the environment changes them is perhaps one of the biggest points of roleplay. If your character is going to react in the same way every time, is going to react to every specific kind of person in the same way, and will not allow himself to be changed for better or for worse by what other people say or do to him -- then there's no point in roleplaying, and people are not likely going to want to roleplay with you.
So when you write the personality of your Fa'e, write it as a series of loose guidelines -- or better yet, as a skeleton that can be fleshed out as needed, or altered or twisted to your liking. Character 180s? DO NOT WANT...On the other hand, it's important to realize that there is a concrete beingness to your character, and deliberately changing that is kind of, um, well, stupid. We're likely to stare at you and wonder what kind of crack you're on.
To illustrate -- say your Fa'e hates.. music. For example. Perhaps in his past life he was some kind of raging beast, and music was the only way to calm him. As a result, some hotshot hero-wannabe came along and slayed him in his music-stupor, and ever since he's been wary of (and perhaps even instinctively afraid of) music.
This is interesting to begin with. Even more interesting to see how this will play out -- shove him into a roleplay where someone's practicing flute, for example. He might go and break the flute, and get the flute-playing person mad, and then they can have an argument over who's stupider. Well, what if someone he really admired started playing music, someone he didn't want to piss off?
He might get a crush on someone who really enjoys going to concerts. Will he try to tolerate them for the sake of keeping her happy and possibly getting into her pants? Will he try to 'break' her of her dirty filthy music-loving habit?
Maybe over time he'll grow to tolerate it, either by being constantly surrounded by it and having to slowly learn to accept that it's just going to be a major presence in his life, or maybe he'll get so disgusted with it that he'll start wearing postits on his head that say "I'LL BEAT YOU UP IF YOU SO MUCH AS HUM A NOTE."
What you should NOT do in say, the crush example, is have him suddenly love music just because she does. And I don't mean pretending to love music, but actually loving it to the point where he jumps up and starts directing an orchestra and plays 3590 instruments to the point where we're all going "Okay, well, uh, what was even the point of that character trait?"
People do change. It's an important part of humanity, and unless your character is literally a robot (Sei doesn't count!), then chances are that their personalities are going to be at least somewhat noticeably different as a toddler and as a, say, teenager.
But don't write your character as a flower-loving tree-hugging hippy all the way up to child and then, the second they hit teen, have them 180 to be a maniacal godzilla-like sociopathic murderer. Unless you have a damn good reason (and trust me, nothing short of replacing your Fa'e with an evil twin is actually even going to begin to explain it, and yes, that's stupid too so don't take that one either.) Don't write all changes either, allow your character to be changed by circumstances beyond even your control. So, Uh, Besides Looking Weird and Possibly Having Some Cool Powers, What Does Your Fa'e Do?Hobbies. They're a good thing. They set up opportunities to bond or fight with other characters, they give your Fa'e the chance to do something more than just sitting in a dark shady corner waiting for someone to come up and talk to him. Seriously, what does he do when no one's looking?
Hobbies don't necessarily have to be skills either -- I can enjoy playing the violin (which I do) but not be particularly good at it (which I'm not.) Things of that nature should never be 'predeveloped' anyway, in which the Fa'e can do Certain Things Perfectly the moment it is born (unless you are going for some kind of prodigy angle. Remember my point about staticity? Well, uh, being perfect at something and never having to practice and never having to improve and thus never having to change is up there on the DO NOT WANT list.
Hobbies introduce opportunities for interesting RP situations, anyway. Someone who throws knives can teach someone else, perhaps, or show off to impress a girl, or abuse his powers for evil to slay evil music-producing flutes. Culture! Got It Memorized?Culture should play an integral part of a Fa'e's beingness. By this, I mean -- a Japanese Fa'e, for example, should know what most of the major Japanese holidays are, and perhaps even celebrate a few of them him/herself. A Fa'e who came from a nudity-shy culture should preferrably not be parading around half-naked.
Ultimately it is up to you as to how much a particular Fa'e's culture figures into their personality and plots -- it's understandable that a Fa'e wanting to reject his or her culture won't observe many of the customs or heed any of the superstitions. However, if your Fa'e identifies herself as being of a particular nationality, but otherwise acts completely American or European... What's the point of their background again?
I'm not saying they have to act as if they're still living in whatever country gave figurative birth to them -- because, after all, they were reincarnated into this culture, and will live primarily by the rules of this culture. But to ignore their 'mother' culture is to ignore what may very well be a large, interesting part of them.
Besides which, cultural differences can be interesting in roleplay -- holidays, as was previously stated, can be introduced to and celebrated with friends, people who wouldn't normally (unless they come from the same culture.) Cultures generally have all sorts of weird and neat rituals, supserstitions, customs, and beliefs (both philosophical and religious) that can be observed and forced upon others, as seen fit.
Furthermore, cultural background will often color a character's viewpoint, which is important in that two characters shouldn't ever have exactly the same viewpoint. Fa'e is meant to be extremely diversive, and having everyone observing the same holidays and customs and believing the same things about everything all at the same time is boring. It goes again with what I said about staticity. A character may very well 'adopt' the cultural customs of her friends, or dismiss them as being stupid in favor of following her own more strongly -- either way produces chances for interesting character development.
(The jist of it is -- for godssakes don't do what I did and stick a GREEK character into JAPANESE gothic lolita dresses, even if it does look good.) We Don't Need No EdjyoukayshunEducation is another issue that's rarely addressed -- unfortunately, intellectual prowress is something we take for granted. Let me start by saying that Fa'e should not just automatically know how to read and write by the time they're in kid stage, as if it's some kind of inherent magic power that's automatically unlocked by the fit of trauma that inevitably caused them to grow in the first place.
Sure, your Fa'e may have known how to read and write in his past life -- but in English? I can understand knowing the history of his culture up until he died -- but what about afterwards? What would he know about any kind of modern convenience that he wasn't explicitly taught? Surely as a god/place/it-thing, he didn't have to deal with money; how will he handle finances?
Some of this is learned merely by experience, true -- you don't have to explain to toddler how a refridgerator works for them to know that if you open it up, there is likely to be food inside.
As for reading and writing, this could be explained in any number of ways, depending on what you feel fits your Fa'e best; he could have been self-taught, or perhaps his guardian tutored him, or he even (wait for it) have gone to school. This doesn't have to be a major thing, you don't need a big long paragraph on how your Fa'e struggled to learn and exactly what your Fa'e has learned and just how learned he is -- merely acknowledging that, no, your Fa'e was not all-knowing upon birth and actually had to put some effort into learning to be mortal, will probably immediately impress some people. Like me.
Seriously, guys, enough with the prodigies and geniuses. Let's see some characters that actually breathe.
|
 |
 |
|
|
|
|
|
|
|
|
Posted: Thu Oct 05, 2006 6:51 am
Fourth Step: PowersI cannot say this enough -- powers and abilities should not define your Fa'e either. They should be the product of your Fa'e's mythbase and background, not the other way around. Neither should this particularly be ignored and shoved into the background, because these sorts of things are really what -- besides appearances and the past life thing -- separate Fa'e from humans. Fa'e have the capacity to be great and powerful beings; this doesn't mean they ever actually live up to it, but the potentiality itself can be interesting to work with. First and foremost, powers should be based upon the original myth (in fact, in the last custom writing contest, you were asked to explain how the powers related back to the myth.) If there's no base for a power, or any kind of logical justifiction that's not just you grasping at empty straws, you should not use it. It's not to say that the only powers and abilities a Fa'e can have should be related back to the myth, only their inherent powers should be. They can have extranneous abilities and powers learned and trained, as long as you're willing to put the effort into actually showing them develop, and as long as you realize that these sorts of powers should be sparse and only developed if necessary. Neither do they have perfect control over their inherent abilities at birth, either. Generally, their power is 'locked away' within them along with their memories, and only when the ties loosen do they slowly 'seep' back into the essence of the Fa'e. Generally this starts around kid stage, with powers at their most developmental and agitative states at teen stage. The Fa'e may very well never master their power until they reach Ancient, if they do at all. My Power Levels Are Like Two MillionSo. Powergaming. If your only justification for having powers -- any of them - in the first place is so your Fa'e can look cool and be admired by all for being so powerful, I've got a newsflash for you.
Nobody cares how powerful your Fa'e is.
The truth is, even in roleplays where you're battling something, people are not going to 'oo' and 'aa' over the extent of your Fa'e's magic prowress, or ability to magically 'master' a new ability everytime they appear to be in mortal danger and at the brink of death (seriously, don't do this.) What will be concentrated on is your Fa'e's resourcefulness, whether or not they can take hits, their strategy towards defeating their foe (and I don't mean "come up with complicated and highly improbable plans that luckily actually work" -- each Fa'e should have a different approach to battling.) It's even better if your Fa'e will actually work with others (if it's not in his personality, that's okay too; just as long as you acknowledge the efforts of others.)
Plus, if your Fa'e gets beat up -- well, we've got plenty of hot healer dudes/chicks who will suitably fawn over your damaged character (or kick his a** even more, depending on who it is.) Isn't that more fun than people going "Oh. The monster is defeated. Yay. ::goes back to chess game::"?
Puchi mentioned once (I was going to quote it but I couldn't find the thread; this may not be entirely accurate) that one should concentrate on one of four spheres: strength, magic, intelligence, speed. You may be tempted to make your Fa'e as well-rounded as possible, but -- then what would be the point in ever RPing any kind of group situation, where others could cover your Fa'e's weaknesses? Weaknesses: Not Just For WussesSeriously -- I don't think I've read a single 'weaknesses' section in any of the Fa'e quests so far. It's fairly simple: for every strength your Fa'e has, he should preferrably have a weakness to match. For example, a physically strong Fa'e could be slow -- either physically or mentally. A Fa'e brimming with magic power could almost literally snap if you touched him.
And so on -- the point is, is that there should be some way to mess with your character. Forcing your character to face his weaknesses, whether by himself or through the ministrations of others, is a power vehicle for development and change. I'm not saying he actually has to master his weaknesses -- yes, he could train and come up with strategies to make up for his flaws, but a character that starts flawed and ends up 'fixing' all of his flaws is just as bad as a character who was never flawed at all.
And if you have flaws, play them. Allow other people to get a hit on your character, allow your character to lose. Acknowledge the strengths and abilities of others, and it is likely that they will do the same for you in some way.
As an exercise, you might come up with a strategy as to how one would go about utterly pummeling your Fa'e, and keep it. This is a good thing. I'm not saying your Fa'e should lose all the time, or be more flawed than he is strong (though this could certainly be more interesting if played right), but if you play your character as a god then there is absolutely no reason for your character to have been reincarnated and chosen to go through the 'trials' of mortality in the first place. DO NOT WANT: a list of powers off-limitsI implore you to please, please, PLEASE read the sticky in the other Fa'e guild about myths and powerbases already touched upon. It's not entirely comprehensive but should give you some idea of what's already been taken.
With that said, we generally do not want any more Fa'e with the following powers (exceptions can be made if you write it very well, but judges will likely be harsh on any Fa'e exhibiting the following powers):
Shamanism, teleportation, shapeshifting (I think 1 in about every 3 Fa'e has some form of this power), shooting lazer beams from eyes, seduction in any kind of way, shape, or form, voice-related powers, some kind of elemental affiliation (since most of them have been done to death anyway...), ect ect ect.
|
 |
 |
|
|
|
|
|
|
|
|
|
|
Posted: Thu Oct 05, 2006 6:52 am
Fifth Step: AppearancesWe Don't Need Any More Pretty Sparkly BishiesWe don't. Really. Anya pretty much makes all Fa'e pretty to begin with (because her art is gorgeous in the first place), unless you specify otherwise -- why go out of your way to repeatedly drill into our heads that your Fa'e is Drop Dead Gorgeous? Traits to Avoid:Wings, unless your Fa'e is a bird Fa'e (and even then we have a lot of bird Fa'e.) Nearly half of the Fa'e have wings, even fewer have any real justification for it. Black skin for the sole reason that your Fa'e should be BLACK LIKE HIS HEART. Random animal traits when your Fa'e has nothing to do with said animal. Elf ears.
|
 |
 |
|
|
|
|
|
|
|
|
Posted: Thu Oct 05, 2006 6:53 am
|
|
|
|
|
|
|
|
|
Posted: Thu Oct 05, 2006 6:54 am
|
|
|
|
|
|
|
Posted: Thu Oct 05, 2006 6:58 am
|
|
|
|
|
|
 |
|
|
|
|
|